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DESSERTATION
OVERUSE OF DIGITAL DEVICES
NAVY CHILDREN SCHOOL
MINNIE BAY
PORT BLAIR
ENGLISH PROJECT
School code: 59255
School Affiliation No: 2580001
Name: Ashish Bag
Class: XII A
CBSE Roll No:
Stream: Humanities
Topic: OVERUSE OF DIGITAL DEVICES
GROUP MEMBERS:
1. R.Doyel
2. Arjun Johari
3. Nitpreet Verma
4. Shubham Sree Pradhan
5. Ashish Bagh
6. Megha Dubey
7. Tithi Roy Chaudhary
DECLARATION
Ashish Bag
XII A
Navy Children School
CERTIFICATE
This is to certify that the dissertation entitled, “OVERUSE OF
DIGITAL DEVICES” submitted by Ashish bag fulfilment of the
requirement for the activity of English for CBSE Boards, Navy Children
School, Port Blair, is an authentic work carried out by her under my
supervision. To the best of my knowledge, the matter embodied in the
dissertation has not been submitted to any other institute for the award.
I would like to thank Principal, Mrs. Anita Devi, for providing the
required facility for the smooth completion of my project on the topic
'OVERUSE OF DIGITAL DEVICES’. I would like to extend my
sincere gratitude to my English teacher Mr.Sree Kumar who mentored
and guided me throughout the process, and my parents, group members
and friends who supported and helped me a lot in finalizing this project
within the limited time frame.
INDEX
SERIAL CONTENT PAGE NO.
NO.
1. Acknowledgement 7
2. Introduction 9-10
3. Need statement 11
4. Objective and Hypothesis 12-14
5. What are Digital devices? 15-27
6. Methodology 28-29
7. Survey report 30-40
8. Observation 41
9. Interviews 42
10. Suggestion and Conclusion 43 -44
11. Bibliography 45
INTRODUCTION
In a world that has experienced a technological awakening on a magnitude never
experienced before, even the old have embraced the change. "New" is a word
that might be used to describe Information Technology, but how recent can you
say the field of Information systems. Scholars can argue that the first
"information super highway" before the internet was the ‘Dewey Decimal
System’ used in libraries. Information Technology can be described as using
computers to; store information, manipulate it into different formats, view, play,
or delete digital files with the ability to transmit the information to different
locations. The study of what makes this gadget tick what makes the internet
work, and what makes this phone's camera better than that other one, explains
the phenomenon which is these things we dedicate so much time to staring into
them for hours on end. Applying technology to our day to day to life and how it
can make everyday tasks easier and even enjoyable: taking a jog while listening
to music on your mp3 player. Knowing the inner working the set this machines
and systems is the simple definition of Information Technology.
Computers are the backbone that facilitates Information technology which has
been adapted from the larger school of Information and Communication
Technology. Take the example of your smart phone basically these days even a
3-year-old has access to one of these. A smartphone is a small computer with
specialized features to facilitate making calls.
Over a decade, cell phones have been a necessity to people of all ages. Even
more recently. Smart phones have come out, allowing for easy access to the
internet. This has led to massive adoption of cell phones into everyday life.
People rely on these devices every day, for school, work, directions, health, and
much more. The constant use of cell phones, however, has raised many
questions, especially when it comes to teenagers. Many parents wonder about the
health and social risks of cell phones. There are pros and cons to cell phone
usage by teenagers.
Before the invention of smartphones and wearable smart devices, computer
usage was mostly limited to PC and laptop usage. However, now that smart
devices have proliferated the market and people of all ages can access the web
in countless ways, it's more convenient than ever to spend time on a virtual
device. And, many people don't just spend time looking at one screen per day—
they look at many.
Think, with Google showed that 80% of users look at a smartphone daily, and
57% of people use more than one device with a screen each day. Only 14% get
online with a computer (laptop or PC only)-meaning that computer usage isn't
just limited to an office, classroom, or desk, but can happen anywhere a person
is-increasing the chances of spending a significant portion of their life online.
DIGITAL DEVICES
Screen usage can be both good and bad. When people get online, they can be
doing work or classwork. They can be corresponding with friends who live far
away or watching/listening to a new and exciting film or album release.
However, screen time can also negatively impact a person's mental health for a
myriad of reasons. Learn both how using digital devices can benefit people's
well-being and how it can also detract from people's mental wellness.
NEED STATEMENT
As quoted by Andrew Keen - “Being human in the digital world is about
building a digital world for humans."
The subject overuse of digital devices has always been ignored but often
been discussed publicly. There is lot of lack of awareness in people,
especially among the youth of the society regarding overuse of digital
devices.
With some time, proper education and awareness we can remove reduce
digital addiction and make a positive change in the society.
As the world turns, days go by; people invent some great and, at times not so
great, contraptions. In 1937, the first digital computer was invented. Since
then, digital devices have highly improved. Today we have several different
types of digital devices that now have the ability to connect to the internet.
These devices are more commonly managed by the younger generations
who cling to and operate the device in different settings: triggering many
debates.
STATEMENT OF THE PROBLEM
OBJECTIVES
1. To find out the level of electronic gadget excessive use among adolescents.
4. To find out the relationship between electronic gadget excessive use and
academic performance among adolescents excessively using electronic
gadget.
5. To find out the relationship between electronic gadget excessive use and
Family interaction among adolescents excessively using electronic gadget.
Excessive use:
It refers to any adolescents using the electronic gadget very frequently as
measured by electronic gadget excessive use screening tool with the score of
75-100.
Adolescents:
Young person who has undergone puberty but who has not reached full
maturity, who is studying in IX, X, XI, XII standard, and between the age
group of
13-19 years.
Academic Performance:
This denotes the mean average score obtained by IX, X, XI, XII standard
students in the past three terminal examinations (quarterly, half yearly &
annual)
conducted by their respective schools.
Family Interaction:
Family interaction is an opportunity to maintain, establish and promote parent
child relationship as measured by family interaction assessment tool.
WHAT ARE DIGITAL DEVICES?
The term “digital” is derived from the Latin word digitus, which means
“finger,” and relates to one of the oldest tools for counting!
Digital technology is a process that starts at the bottom and works its way
up. Digitized information is stored in binary code, which is made up of
combinations of the digits 0 and 1, also known as bits, and represents
words and images.
DIGITAL DEVICE
MOBILE/CELL PHONE
Mobile phone or cell phone is a device that can make and receive telephone
calls over a radio link while moving around a wide geographical area. Besides
telephony it can also provide a variety of other services like text messaging,
playing music, e-mail, internet access, infrared, Bluetooth, business
applications, gaming and photography etc. It was first introduced in 1973 and
in 1983 the first mobile phone was commercially available .From 1990 to
2011, the number of world-wide mobile phone users grew from 12.4 million
to over 6 billion, covering about 87% of the global population.
COMPUTER/LAPTOP
Computer is a general purpose device that can be programmed to carry out a
finite set of erythematic and logical operations. Computer can solve more than
one kind of problem at a particular time as a sequence of operations can be
readily changed. A laptop is a type of computer that can be folded and easily
carried out due to its’ small size and battery support for energy, required to
run it. The first laptop was invented in 1979 by British Designer Bill
Maggridge. For the laptop producers the year 1989 was quite successful. Now
the laptops are generally used for making programs, storing data,
entertainment (music, videos), accessing net etc. Currently the number of
computer users in the world is 900 million to 1 billion i.e. around 80% of the
world population are using or having computers.
SMART PHONE
A smartphone, or smart phone, is a type of mobile phone built on a mobile
operating system with more advanced computing capability and connectivity
than a feature phone. In early 2013 worldwide sales of smart phones exceeded
those of feature phones. As of July 18, 2013, 90 percent of global handset
sales are attributed to the purchase of I-Phone and Android smart phones.
SERVICES:
INTERNET
The internet is a huge network that links computers together all over the world
using a range of wires and wireless technologies. The World Wide Web is the
collection of linked pages those are accessed using the internet and a web
browser. The purposes of using internet are online shopping, social
networking, games, news, travel information, business, advertising and much
more. One of the best common ways of finding information on the web is
through the search engines like Google, Bing. Currently the most popular
search engine is Google which is receiving hundreds of millions of search
queries in a day.
EVERYTHING HAS PROS AND CONS
PROS
There are definitely pros to teenagers owning cell phones. Parents can keep
track of their children and be in quick contact in case of emergencies. With
cell phones, teenagers can now easily connect to their friends outside of
school and even around the world with just the touch of a button. In
addition, school is becoming increasingly online, and cell phones are a
convenient way to access the internet to check grades, do homework, and
set reminders. There are also many ways for kids to learn online outside of
just school work online platforms such as YouTube or Instagram, which are
available right at their fingertips with cell phones, can spark interest in new
hobbies like music and art.
They also compare themselves to celebrities and influencers who are on the
platform—and it can be detrimental to a person's mental health to compare
their own life to the life of someone whose existence appears picture-
perfect.
Bad posture
Eye problems like blurred vision
Sleep disorders such as insomnia
Muscle pain
Social Anxiety
Mental disorders such as bipolar
PHYSICAL HEALTH EFFECTS
1. HEADACHES
Children seldom get headaches, but too much screen-time can bring one on.
A combination of muscle tension at the base of the skull and an assault on
the eyes is the usual cause, as well as stress.
2. PHYSICAL FATIGUE
Too much time on a device doesn’t just drain the brain; it tires the body, too.
Being still for long periods reduces blood circulation and can put stress on
muscles and joints. The result — getting tired without even moving much.
3. OBESITY
Tech devices make great babysitters because they keep kids still for so
long, but that lack of physical activity is a major contributing factor to
childhood obesity and its accompanying risks.
4. EYE STRAIN
Dry eyes, a burning sensation, problems focusing… these are symptoms
of eye strain that all device users commonly face.
Bright light, high screen contrasts, glare and flickering images may
make a game or video more exciting, but really take their toll on your
eyes. Squinting at a small hand-held device adds to the strain. An
enraptured kid is also less likely to blink, which makes things worse.
Additionally, not spending time on outdoor activities exposes children to
the risk of developing myopia.
5. BAD POSTURES
1. ISOLATION
Technologies, such as social media, are designed to bring people together,
yet they may have the opposite effect in some cases.
A 2017study in young adults aged 19–32 years found that people with
higher social media use were more than three times as likely to feel
socially isolated than those who did not use social media as often.
Finding ways to reduce social media use, such as setting time limits for
social apps, may help reduce feelings of isolation in some people.
2. STRESS
Time spent on devices may feel indulgent, but studies have shown that
overuse increases stress levels instead.
Constant stress over a prolonged period could adversely affect the heart,
sleep, digestion and emotions.
Research has confirmed exposure to mobile phones and other devices can
cause changes in brain activity and sleep disturbances. This could also be
a stress symptom.