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SESSION 2: CONSUMERS’ -either episodic (personal event) or sematic of a product in consumers’ lives Cognitive: consumers’ beliefs, objective

PRODUC KNOWLEDGE & (objects, events in environment) ‘Zara <-> Means-end chains: links consumer features, emotional benefits
INVOLVEMENT Sale’ knowledge about product attributes with Affective: feelings or emotional reactions,
Affect & Cognition: psychological +Procedural knowledge: ab how to do
their knowledge about consequences and simply general feeling
responses consumers can have produced things
by -stored in memo “if-then” proposition that values to facilitate self-relevance. Behavioral: tendency to respond in a
-Affective responses (feelings): emotions, links a concept or an event with an Means-end knowledge & product certain manner toward object or an activity
specific feelings, mood appropriate behavior ‘if you like massage involvement: relevance to their lives -> 3 components tend to be consistent ->
-Cognitive responses (thoughts): -> then give a tip’ + product knowledge: attributes & change – change
understanding, planning, deciding, thinking Structure of knowledge: cognitive system functional benefits Inconsistent situations: lack of ability
*The Affective system: largely reactive associate networks that organize and link + self-knowledge: psychological benefits & (hết tiền), relative attitude, attitude
-people have little direct control many types of knowledge together
values ambivalence (mixed beliefs), weak beliefs
-felt physically in the body -Schema: mostly episodic and sematic
-virtually to stimulus general knowledge Level of involvement: self-relevance, & affect (chưa trải nghiệm đủ),
-most are learned -Script: organized networks of procedural connection of product self-knowledge interpersonal & situational (serve needs or
*The Cognitive system: knowledge Understanding product knowledge & else – bệnh tật)
-interpreting, make sense and understand Types of product knowledge: involvement: -> difficult for marketers influence
significant aspects of personal experience -attributes or characteristics of products: -basic ends -> keep purchase motivations behavior -> beliefs & feelings
-process interpretations or meaning most important attributes to customers, -> design attributes connect with Strategies to change attitude:
carrying out cognitive tasks (physical what they mean to customers, how they consequences and values -change cognitive component:
stimuli ‘made of silk’, social stimuli ‘is the
use. -product-customer relationships -> brand +add beliefs: new attributes or benefits
best’, affective response ‘love, feel’,
symbolic meaning ‘sexy, appropriate’, -positive negative consequences or benefits loyalist, routine buyers, information seeker, consumer should know
sensations ‘5 giác quan’, behavior ‘pay, of using products (risks): benefits brand switchers. +shift beliefs: communicating facts or
drink’) + functional consequences: tangible -> statement
-activation of knowledge in memo experience SESSION 4: ATTITUDE AND +shift importance: convincing attributes
(automatic and unconscious – more with + psychological consequences: INTENTIONS
+change ideal brand or situation:
experience) psychological (how I feel) social (others Attitude: an enduring organization of
-meaning related concepts (spreading perception of ideal brand or situation
feel) motivational, emotional, perceptual and
activation) (minimal packaging, non-polluting)
- Values: satisfy or achieve cognitive processes with respect to some
-limited capacity -change affective component:
+ Instrumental: ways of behaving that aspect of our environment
*The relationship: affective & cognitive -> +classical conditioning: positive effect
have positive value for a person -segment & target right customer
independent & interdependent +affect toward advertising or website
-affect influence by cognitive + Terminal: states of being or -develop appropriate products
+mere exposure: brand familiarity
-affect dominant (rõ hơn) psychological states; Core (Self-schema): -predict related behaviors
-change behavioral component:
Consumer decision-making: 3 cognitive knowledge about self-concept -adjust right strategies (achieved desired,
processes -operant conditioning: promotions
E.g: (4 levels of means-end chain) alter unwanted)
-Interpretation: relevant information Factors influencing attitude change:
Attitude components:
-Integration: knowledge (tổ hợp kiến thức) -Individual factors: gender, need for
-Retrieval: product knowledge from memo cognition, consumer knowledge, ethnicity,
Product knowledge: various types, motives
meaning and beliefs in memo -Situational factors: program, context,
+General knowledge: people’s
level of viewer distraction, buying
interpretations of relevant information
-stored memo as links or connections occasion.
between 2 concepts -Communication factors: source of
Product Involvement: personal relevance characteristics (who delivers), appeal
characteristics (how communicated), multiple alternatives.
message structure characteristics (how +high level of purchase involvement
represented).

SESSION 5 & 6: CONSUMER


DECISION MAKING PROCESS

Marketers need to concern discovering & Types:


responding to consumer problems, help to -Internal: long-term memory
recognize, suppressing problem recognition +satisfactory solution is known,
Discover consumer problems: characteristic/types of potential solutions ->
Customer decision making is the Human factors research: human capabilities appropriate ways to compare the possible
integration process by which knowledge is (vision, strength, response time, flexibility, solutions
Decision making as Problem solving:
combined to evaluate 2 or more alternative fatigue – affected by lighting, temperature, -External:
goal-directed, problem-solving process
behaviors and select one – different at levels Types of consumer problems: Active -> sound) -> observe technique (slomo, +with problem recognition: involves
of purchase involvement (level of concern time-lapse photos, vid record) independent/personal sources,
routine (ăn uống), depletion(xài hết),
for, interested in purchase process) -> identify functional problems that marketer-based info & product experience
occasional (đi tiệc mua hoa), unexpected (vỡ
*low-involvement:sp đơn giản, xài thường customer unaware +no problem recognition: on-going search
màn hình).
xuyên Emotion research: surveys, focus group, for later use be cause the process is
Unactive -> Others unrecognized problems
*high-involvement: sp cao cấp, rủi ro cao personnel interview -> examine emotion pleasurable
khi mua associate with certain problems -> anticipate
Types of consumer decisions: reaction -> training, service.
-Nominal decision making (habitual): Helping customers recognize problems:
+involve no decision per se, -Generic problem recognition: chung chung
low-involvement purchase +variety of brand: expansion of total market,
+a complete nominal decision not even latent or low importance
include consideration of the ‘do not -Selective problem recognition: 1 brand can Consumer decisions require information
purchase’ alternative solve about:
-Brand loyal purchases: previously chosen +gain or maintain market share -evaluative criteria for product category
brand after extensive decision Motivation: energizing force that activates (features, characteristics)
+believe in its ability to meet general needs, behavior and provides purpose & direction -existence of various alternatives (products
emotional attachment to that behavior & brands)
-> high product involvement, low purchase Maslow’s Hierarchy of Needs -performance of each alternative brand
involvement (price, memo, processor, weight, screen,
-Repeat purchases: all brand are the same clarify, software package)
+previously try 1 brand -> continue -> no Suppressing Problem Recognition:
commitment -> switch -marketers avoid current customer to
-Limited decision making: involve internal & recognize problems with their
limited external search, emotional or brand,effective quality control and
situational needs. distribution (hết hàng)
McGuire’s Psychological Motives
-Extended decision making: Information Search:
+involves extensive internal & external
search followed by complex evaluation &
Alternative evaluation & selection: Factors influencing brand choice: instore
Types: affective, attitude-based, – online
attribute-based -point of purchase (promo signs), price
-Affective choice: be holistic (toàn diện) reduction & promo deals (coupon), outlet
+Brand: not decomposed to distinct Consumer decision rules: atmosphere (ambient, physical condition),
components for separate evaluation -Non-compensatory: attributes are exclusive stockouts (hàng tồn), web functioning,
+Evaluation: make feel as used +conjunctive rule: chỉ cần vượt quá tiêu mobile apps, sales personnel SESSION 9: CONSUMER
+Choices: immediate emotional response chuẩn thấp nhất Post-purchase dissonance: lo lắng ENVIRONMENT
+Motive is consummatory rather than +disjunctive rule: đáp ứng đủ tiêu chuẩn -depends on: commitment irrevocability The environment: physical and social
instrumental +elimination by aspect rule: dựa trên sự sx (cam kết), the importance, choosing among characteristics of a consumer’s external
-Attitude-based choice: mức độ qtrong, có điểm giới hạn, bị loại nếu alternatives, tendency -> reduce: (+)brand, world: physical object (products/stores),
+general attitude, summary impressions, ko đáp ứng được. (-) alternatives, (-) importance, chính sách spatial relationships (location/product of
intuition (trực giác), or heuristics (trải +Lexicographic rule: so theo cái quan trọng đổi trả store), social behavior of others (who
nghiệm), no comparisons between attribute Online shopper segments: -marketers should: ads, follow up sales around, doing)
at the time Upscale clicks & bricks, virtual shoppers, (email, call) Different levels to
+consumers collect external info status strivers, mall maniacs, just essentials, Purchase evaluation: instrumental analyze the
immediately before purchase, likely rely on original traditionalists. (physical), symbol (image), affective environment:
attitude Limitation of off-on shopping: social & physical
+in case of low-motivation for optimal On: lack of ‘touch’, lộ info thanh toán, phí -Macro: largescale,
option, difficult info access, time pressure, ship, khó đổi-trả, không có tư vấn -> tìm on, general
search cost. mua off
environmental factors (climate, economic
-Attribute-based choice: knowledge ab Off: người bán ‘ngơ’, chờ, xếp hàng, khó tìm Dissatisfaction process:
attributes & compare with brands, high đồ, phải đậu xe, mất nhiều thời gian. conditions, political systems, general
purchase involvement & motivation Multi-channel shoppers: more than 1 landscape)
+make sure info highly accessible or even channel ‘retail store ⬄ internet’ -Micro: more tangible physical and social
attribute-based comparison (ads, packages, Omni-channel shoppers: more than 1 aspects (immediate surrounding)
point of purchase, etc.) channel simultaneously The social environment: micro
Affective + Attitude-based > narrow down E.g: digital savvy, gen Z. ‘store shelf ->
(organizations, family, reference groups,
the list before engaging in complicated mobile app -> internet’
decision-making > attribute-based Factors influencing outlet selection: media) ->direct interaction; macro (culture,
-reasonable expectation > promotion efforts,
Evaluative Criteria: various dimensions, compare outlets sub-culture, social class) -> vicarious
maintain consistent quality
features, benefits a consumer looks for in -outlet image: store (merchandise, service, interaction (gián tiếp)
response to a specific problem (emotions, physical facility, store reputation), online Customer Satisfaction & Commitment: The physical environment:
reactions of reference members) (usefulness, ease to use, trustworthy) -Spatial elements: physical objects of all
-retailer brands: related to store image, outlet types -> countries, cities, stores, interior
is brand
designs, products and brands.
-retail advertising: ads -> store
-outlet location & size: closest & bigger -Non-spatial elements: intangibles factors
Consumer perceived risks: social (kiểu switching cost: find, adopt new -> temperature, humidity, illumination,
tóc), financial (không đáng $), time (mất brand loyalty: biased behavioral responses noise level, time
Accurate Judgement? Sensory -it cost more to gain than retain -> long-term
tgian), effort (tốn công), physical (tác dụng
discrimination (phân biệt theo cảm quan), > new
phụ)
surrogate indicator (giá -> chất lượng)
Shopping Orientation: apathetic (no
Base-on: usage situation, competitive
motive, indifferent), enthusiast (thích mua,
context, ads effects
thấy lợi từ mua), destination (do tên, thương
hiệu enhancing), basic (mua những gì cần
thiết), bargain (muốn mua giá tốt) -Physical surrounding: décor, sounds,
aromas (mùi), lightning, weather, social class behavior
configurations of merchandise, materials Culture: the complex whole that includes -4 criteria: membership (member,
surrounding knowledge, belief, art, law, morals, non-member), strength of social tie
customs, and any other capabilities and Lifestyle: how one enacts his or her (primary, secondary), type of contact
habits acquired by humans as members of self-concept (direct, indirect), attraction (dissociative,
society. Measuring lifestyle- psychographics aspiration/ associative)
Cultural variations: included: attitudes (evaluate statement), Forms of influence:
Values: values (beliefs sb desirable things), activities -informational influence: nghe theo người
& interest (non-occupational behaviors –
hobbies, effort, sports), demographic (age, có ý kiến tốt nhất -> similarity & expertise
Situation: defined by a person who is edu, income, family structure, ethnic bckgr), -normative influence (utilitarian): đáp ứng
acting in an environment for some purpose, media patterns (specific media consumer kỳ vọng để được thưởng hoặc tránh phạt ->
involves a sequence of goal-directed utilize), usage rate (measure of consumption social approval & acceptance
– heavy, medium, light, nonusers) -identification influence (value
behaviors. Affective and cognitive Vals: classified according to 02 dimensions: expression): thay đổi -> value
responses their primary motivation
Generic consumer situations: internalizations
(ideals, achievement, self-express) & their
-Information acquisition: Environments resources (psychological, physical, Degree of influence: visible usage, high
where consumers acquire information demographic, material means, etc. relevance of product to group, low
relevant to a problem-solving goal. individual purchase confidence, strong
-Shopping: Physical, spatial, and social individual commitment to group,
characteristics of places where consumers non-necessary item -> high degree of
Non-verbal: time (time perspective, meaning reference group influence
shop for products and services. in use), space (personal, physical), symbol
-Purchase: The social and physical stimuli (numbers, colors), relationships
present in the environment where the (guanxi-điểm chung), agreements
consumer makes the purchase. (principles, friendships), things (meanings,
-Consumption: The social and physical gift), etiquette (habits, voice tone, pitch,
speed)
factors present in the environments where
Demographics: population size, structure
consumers actually use or consume the (age, income, education, occupation),
products and services they have bought. distribution (geographical location) Family decision-making:
-Disposition: The social and physical Sub-culture: distinctive groups of people in Cultural impacts: message preferences, -household: housing facilities, family and
factors present in the environments where a society that share common cultural luxury consumption, types of product
preferred. non-family (living together)
consumers dispose of the products and meanings (văn hoá vùng)
+influencer (provide info), gatekeepers
services they have used. Analyzing: • A broad subculture is identified
based on some general demographic SESSION 10: MICRO ENVIRONMENT: (control flow of info), deciders
Situational characteristics: 5 key characteristics • Depending on the marketing REFERENCE GROUPS & FAMILY (determine), buyers (actually buy),
dimensions purpose, further segment into Reference group: disposer (discont or dispose)
-physical surrounding (how is the place), sub-subcultures A group: defined as 2 or more individuals
social surrounding (who is there), temporal Types: • Geographic sub-cultures • Age who share a set of norms, values, beliefs ->
perspectives (are u free), task definition sub-cultures • Ethnic sub-cultures • Gender define relationships (behaviors
sub-cultures • Income sub-cultures • interdependent)
(occasion for shopping), antecedent states
Consumption sub-cultures A reference group: whose presume
(how r u feeling) Marketers use the family life cycle to
Self-concept: individual’s thought and perspectives or values are being used by an
Macro Environment: culture, sub-culture, segment the market, analyze market
feelings individual as the basis for his/her current
potential, identify target markets, and Adoption requires a moderate change in an
develop more effective strategies. important behavior or a major change in a
behavior of low or moderate importance to
the individual; Discontinuous Innovation:
Adoption requires major changes in
behavior of significant importance to the
HOW TO IDENTIFY CONSUMERS’
individual or group.
MEANS-END CHAINS: one-on-one
personal interviews: identify/elicit the
Others group influences:
product attributes - most important to each
-comsuption subcultures: những người có
consumer. Laddering - interview process
chung sở thích, hoạt động (đội bóng, ca sĩ)
designed to reveal how the consumer links
-community: ý thức, phong tục -> brand
product attributes to more abstract
community: non-geographically bound
consequences and values. HOW TO USE
based on social relationships among
THE UNDERSTANDING OF PK & PI?
owners of a brand, psychological
Identify the basic ends consumers seek;
realtionship they have with brand, product
gives insight into consumers’ deeper
in use and firm-> requirescontinuing to
purchase motivations: Better able to design
own, use and add-> intense brand loyalty; -
product attributes that consumers will
online community: internet topic (group
connect to important consequences &
fb)
values; Influence consumers’ means-end
In-group communication: Word of Mouth
knowledge of the product & the level of
(WOM) ‘direct -> volunteers, indirect ->
self-relevance they see from the product,
observation, opinion leader, influencers,
using communication. Identify the
market maven/ expert.
consumer-product relationship: Brand
Marketing strategies: ads, sampling,
loyalists, Routine brand buyers;
retail/personal sale, create buzz
Information seekers, Brand switchers.
Notes:
In-group Communications: Word of
Exposure: selective -> avoid stimuli,
Mouth, Opinion Leader. Directly: when
unnecessary, voluntary -> seek for stimuli
someone needs information or someone
(goals, entertain, information)
volunteers information Indirectly: Via
Maximize, maintain exposure methods:
observation. Level of opinion leadership
facilitate intentional (be available, official
depends on level of product knowledge and
channel, web, fanpage), maximize
product involvement. Marketing
accidental exposure(environmental
Strategies: Advertising; Product
settings), create appropriate level, maintain
Sampling; Retailing/PersonalSelling;
exposure.
CreatingBuzz. Types of Innovation:
Increase strength of learning: increase
Continuous Innovation: Adoption requires
value info, get consumer involved, positive
relatively minor changes in behavior(s) that
moods, repetition of enforcement, optimize
are unimportant to the consumer;
exposure, maximize dual coding (theme,
Dynamically Continuous Innovation:
images, sounds)

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