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Spending - Combat
Spending - Combat
aaa Negate the targeted enemy’s defense until the end current round.
t Ignore environmental effects until the end active character’s next turn. d Weapon immediately runs out of ammo. Cannot be used until next encounter.
Disable opponent or a piece of gear instead of (minimum 1) damage. Upgrade the difficulty of any ally or the active characters next check.
Gain +1 melee or ranged defense until end of character’s next turn. The tool, Brawl, or Melee weapon the character is using is damaged (CRB89).
Force the target to drop a melee or ranged weapon they are wielding.
t Upgrade the difficulty of the targets next check. SPENDING1 STORY POINTS
Upgrade the ability of any ally or the active characters next check. Add 1 point to the player pool for each present player and 1 for the GM at session start
Do something vital (i.e shoot the controls to a blast door to seal it shut). A helping hand: Upgrade a k to a l. (Works for PCs and NPCs.)
On an Initiative check, perform an immediate free maneuver.
Raising the stakes: Upgrade a k to a l. (Works for PCs and NPCs.)
tt Destroy a piece of equipment the target is using (must deal damage). Special abilities and talents: Activating certain abilities and talents.
Luck or deus ex machine: Establish narrative “facts.”
Quality: Activate any item quality, ignoring a made in the check. (Houserule)
1 Only one Story Point can be used on a single check. Invest wisely.