3.5 d20 Midnight Spelllist

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Appendix 1: D&D 3.

5 Updated Midnight Spell List


Abjuration 9th-Level Spells Mage Armor Read Magic
Antipathy Obscuring Mist
0-Level Spells Freedom Unseen Servant 1st-Level Spells
Resistance Imprisonment Comprehend Languages
Disjunction 2nd-Level Spells Detect Animals or Plants
1st-Level Spells Prismatic Sphere Acid Arrow Detect Astirax*
Alarm Cure Moderate Wounds Detect Secret Doors
Endure Elements Delay Poison Detect Snares and Pits
Hold Portal Conjuration, Fog Cloud Detect Undead
Hide from Animals Glitterdust Identify
Protection from Chaos Greater Restoration, Lesser Far Whisper
Protection from Evil 0-Level Spells Web Speak with Animals
Protection from Good Summon Instrument True Strike
Protection from Law 3rd-Level Spells
Shield 1st-Level Spells Cure Serious Wounds 2nd-Level Spells
Undetectable Alignment Mount Neutralize Poison Detect Chaos
Summon Monster I Phantom Steed Detect Evil
2nd-Level Spells Summon Nature’s Ally I Sepia Snake Sigil Detect Good
Arcane Lock Silver Wind* Detect Law
Obscure Object 2nd-Level Spells Sleet Storm Detect Thoughts
Protection from Arrows Summon Monster II Stinking Cloud Locate Object
Resist Energy Summon Nature’s Ally II Remove Disease See Invisibility
Summon Swarm Tongues
3rd-Level Spells 4th-Level Spells
Dispel Magic 3rd-Level Spells Black Tentacles 3rd-Level Spells
Explosive Runes Summon Monster III Cure Critical Wounds Arcane Sight
Magic Circle Against Chaos Summon Nature’s Ally III Minor Creation Clairaudience/Clairvoyance
Magic Circle Against Evil Secure Shelter Speak with Plants
Magic Circle Against Good 4th-Level Spells Solid Fog
Magic Circle Against Law Summon Monster IV 4th-Level Spells
Nondetection Summon Nature’s Ally IV 5th-Level Spells Arcane Eye
Protection from Energy Cloudkill Detect Scrying
5th-Level Spells Cure Light Wounds, Mass Locate Creature
4th-Level Spells Insect Plague Faithful Hound Scrying
Antiplant Shell Summon Monster V Major Creation
Dimensional Anchor Summon Nature’s Ally V Wall of Stone 5th-Level Spells
Fire Trap Wall of Thorns Commune with Nature
Freedom of Movement 6th-Level Spells Prying Eyes
Globe of Invulnerability, Summon Monster VI 6th-Level Spells Telepathic Bond
Lesser Summon Nature’s Ally VI Acid Fog
Remove Curse Cure Moderate Wounds, 6th-Level Spells
Repel Vermin 7th-Level Spells Mass Analyze Dweomer
Stoneskin Creeping Doom Fire Seeds Find the Path
Instant Summons Wall of Iron Legend Lore
5th-Level Spells Summon Monster VII Stone Tell
Atonement Summon Nature’s Ally VII 7th-Level Spells True Seeing
Break Enchantment Heal
Private Sanctum 8th-Level Spells Magnificent Mansion 7th-Level Spells
Summon Monster VIII Phase Door Arcane Sight, Greater
6th-Level Spells Summon Nature’s Ally VIII Regenerate Scrying, Greater
Antilife Shell Trap the Soul Vision
Antimagic Field 8th-Level Spells
Dispel Magic, Greater 9th-Level Spells Cure Serious Wounds, Mass 8th-Level Spells
Globe of Invulnerability Elemental Swarm Incendiary Cloud Discern Location
Guards and Wards Gate Trap the Soul Moment of Prescience
Repulsion Storm of Vengeance Prying Eyes, Greater
Summon Monster IX 9th-Level Spells
7th-Level Spells Summon Nature’s Ally IX Cure Critical Wounds, Mass 9th-Level Spells
Sequester Refuge Foresight
Spell Turning
Conjuration, Lesser Shambler
8th-Level Spells 0-Level Spells Enchantment
Dimensional Lock Acid Splash Divination 0-Level Spells
Mind Blank Create Water 0-Level Spells Daze
Prismatic Wall Cure Minor Wounds Detect Magic Lullaby
Protection from Spells Detect Poison
Repel Metal or Stone 1st-Level Spells Guidance 1st-Level Spells
Cure Light Wounds Know Direction Calm Animals
Grease

60 Appendix
Charm Animal Evocation, Greater Shatter Shadow Conjuration
Charm Person Sound Burst
Hypnotism 0-Level Spells 5th-level Spells
Confusion, Lesser Ray of Frost 4th-Level Spells Dream
Sleep Shout False Vision
1st-Level Spells Mirage Arcana
2nd-Level Spells Burning Hands 5th-Level Spells Nightmare
Animal Messenger Floating Disk Hallow Persistent Image
Animal Trance Magic Missile Interposing Hand Seeming
Calm Emotions Shocking Grasp Sending Shadow Evocation
Daze Monster Unhallow
Enthrall 2nd-Level Spells 6th-level Spells
Hold Animal Continual Flame 6th-Level Spells Mislead
Hideous Laughter Flame Blade Forceful Hand Permanent Image
Hypnotic Pattern Flaming Sphere Contingency Programmed Image
Touch of Idiocy Gust of Wind Shadow Walk
Produce Flame 7th-Level Spells Veil
3rd-Level Spells Scorching Ray Grasping Hand
Deep Slumber Prismatic Spray 7th-level Spells
Dominate Animal 3rd-Level Spells Sunbeam Invisibility, Mass
Heroism Call Lightning Project Image
Hold Person Fireball 8th-Level Spells Shadow Conjuration,
Rage Tiny Hut Clenched Fist Greater
Suggestion Lightning Bolt Earthquake Simulacrum
Wind Wall Shout, Greater
4th-Level Spells Sunburst 8th-level Spells
Charm Monster 4th-Level Spells Scintillating Pattern
Confusion Fire Shield 9th-Level Spells Screen
Crushing Despair Flame Strike Crushing Hand Shadow Evocation, Greater
Geas, Lesser Ice Storm
Modify Memory Resilent Sphere 9th-level Spells
Wall of Fire Illusion Shades
5th-Level Spells Wall of Ice 0-Level Spells Weird
Dominate Person Dancing Lights
Feeblemind 5th-Level Spells Ghost Sound
Hold Monster Call Lightning Storm Necromancy
Mind Fog Cone of Cold 1st-level Spells 0-Level Spells
Symbol of Sleep Hallow Color Spray Disrupt Undead
Song of Discord Unhallow Disguise Self Touch of Fatigue
Wall of Force Disguise Weapon*
6th-Level Spells Magic Aura 1st-level spells
Geas/Quest 6th-Level Spells Silent Image Cause Fear
Heroism, Greater Chain Lightning Undetectable Aura Chill Touch
Suggestion, Mass Freezing Sphere Ventriloquism Ray of Enfeeblement
Symbol of Persuasion
7th-Level Spells 2nd-level Spells 2nd-level spells
7th-Level Spells Delayed Blast Fireball Blur Blindness/Deafness
Hold Person, Mass Fire Storm Disguise Ally* Command Undead
Insanity Forcecage Greenshield* False Life
Power Word Blind Sword Hypnotic Pattern Ghoul Touch
Symbol of Stunning Invisibility Scare
8th-Level Spells Magic Mouth Spectral Hand
8th-Level Spells Polar Ray Minor Image
Antipathy Telekinetic Sphere Mirror Image 3rd-level spells
Binding Whirlwind Misdirection Gentle Repose
Charm Monster, Mass Silence Halt Undead
Command Plants 9th-Level Spells Trap Poison
Demand Meteor Swarm Ray of Exhaustion
Irresistable Dance 3rd-level Spells Vampiric Touch
Power Word Stun Evocation, Lesser Cover the Scent
Symbol of Insanity Displacement 4th-level spells
Sympathy 0-Level Spells Illusory Script Animate Dead
Dancing Lights Invisibility Sphere Bestow Curse
9th-Level Spells Flare Major Image Contagion
Dominate Monster Light Enervation
Hold Monster, Mass 4th-level Spells Fear
Power Word Kill 1st-Level Spells Hallucinatory Terrain
Faerie Fire Illusory Wall 5th-level spells
Invisibility, Greater Blight
2nd-Level Spells Phantasmal Killer Death Ward
Darkness Rainbow Pattern Magic Jar
Daylight

Appendix 61
Nexus Fuel* Silver Blood* Spellstaff 9th-level
Symbol of Pain Soften Earth and Stone Stone to Flesh Shapechange
Waves of Fatigue Spider Climb Transformation Time Stop
Tree Shape Wind Walk
6th-level spells Warp Wood
Circle of Death Whispering Wind 7th-level spells Universal
Create Undead Wood Shape Changestaff 0-Level Spells
Eyebite Control Weather Arcane Mark
Symbol of Fear 3rd-level spells Reverse Gravity Prestidigitation
Undeath to Death Charm Repair* Statue
Diminish Plants Transmute Metal to Wood 5th-Level Spells
7th-level spells Flame Arrow Whirlwind Permanency
Control Undead Fly
Finger of Death Gaseous Form 8th-level 7th-Level Spells
Symbol of Weakness Halfling Burrow* Animal Shapes Limited Wish
Waves of Exhaustion Haste Control Plants
Magic Fang, Greater Iron Body 9th-Level Spell
8th-level spells Magic Weapon, Greater Polymorph Any Object Wish
Clone Keen Edge Temporal Stasis
Create Greater Undead Meld into Stone * Described in MIDNIGHT:
Horrid Wilting Plant Growth Against the Shadow
Symbol of Death Quench
Secret Page
9th-level spells
Energy Drain
Shrink Item
Slow
Appendix 2:
Soul Bind Snare Errata for Midnight (MN) and M IDNIGHT: Against
Wail of the Banshee Spike Growth
Water Breathing the Shadow (AgS).
Water Walk
Transmutation MN—Every class in er’s alignment) for overcom-
Midnight receives Profession ing damage reduction, and at
0-Level Spells 4th-level spells
Air Walk as a class skill. 18th level they count as
Mage Hand Enlarge Person, Mass MN—Icewood bows: adamantium for overcoming
Mending Giant Vermin Icewood bows do not have damage reduction.
Open/Close Polymorph unique stats or qualities other MN p. 68—Strategic Blow
Virtue Polymorph Self than that they may be should read “Starting at 2nd
Mnemonic Enhancer enchanted using one-half the level.” Also, change the DR
1st-level spells Reduce Person, Mass standard resources of time, bypass as follows: silver
Animate Rope Reincarnate
Enlarge Person components, and energy. instead of +1, magic instead
Rusting Grasp
Entangle These bows tend to be master- of +2, cold iron instead of +3,
Silver Storm*
Erase Spike Stones work. alignment instead of +4, and
Feather Fall Stone Shape MN p. 30—Orcs receive a adamantine instead of +5.
Goodberry +1 bonus on damage rolls vs. MN p. 71—Under the
Jump 5th-level spells dwarves, rather than a +1 Magecraft feat, add to the end
Longstrider Animal Growth bonus on attack rolls vs. of the Benefit section: “The
Magic Fang Awaken dwarves. caster level for a character
Magic Stone Baleful Polymorph MN p. 36—A 2nd-level using this feat to cast spells is
Magic Weapon Control Winds
Pass Without Trace channeler/1st-level rogue can equal to his character level.”
Fabricate
Reduce Person only cast 2nd-level spells, not MN p. 71—Sarcosan pure-
Overland Flight
Shillelagh Passwall 3rd-level spells. blood prerequisite: Must be a
Stone Soup* Telekinesis MN p. 36—Characters with Sarcosan.
Transmute Mud to Rock more channeler levels than MN p. 251—Add Purify
2nd-level spells Transmute Rock to Mud levels in other classes add +1 Food and Drink to the chan-
Alter Self to their character levels only neler spell list.
Barkskin 6th-level spells for determining the highest AgS p. 31—Pureblood hero-
Bear’s Endurance Bear’s Endurance, Mass level spells they can cast, but ic path prerequisite: Must be
Bull’s Strength Bull’s Strength, Mass
Cat’s Grace not for other purposes, like an Erenlander
Cat’s Grace, Mass
Chill Metal caster level of spells. AtS p. 35—Unstoppable
Control Water
Darkvision Disintegrate MN p. 40—Precise Strike Voice should read “Beginning
Eagle’s Splendor Eagle’s Splendor, Mass should read “For every 6 lev- at 11th level” and Control
Fox’s Cunning Flesh to Stone els of defender the character Power Word should read
Heat Metal Fox’s Cunning, Mass has, he ignores one point of “Upon reaching 17th level.”
Knock Ironwood armor bonus to AC. Also, at AtS p. 38—Tactitian gains
Levitate Liveoak 6th level his strikes count as Coordinated Attack 2/day at
Lifetrap* Lucubration magic weapons for overcom- 8th level, 3/day at 12th level,
Nature’s Revelation* Move Earth
Owl’s Wisdom ing damage reduction, at 12th and 4/day at 17th level.
Owl’s Wisdom, Mass
Pyrotechnics level they count as alignment
Repel Wood
Rope Trick weapons (as per the defend-

62 Appendix

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