Call of Duty

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NOTE!

:
This is the original document, enjoy the guide. If you delete this
document, recover it from "Call Of Duty Recovery". The guide includes all guns,
perks, pointsteraks, deathstreaks etc. Do NOT DELETE the email has been sent to you
because there is a key for accessing the game game beta Please Do NOT SHARE the
beta content that we did not allowed. If shared, you will not able to play the
beta. Contact with this mail if soemthing wrong happens or if you had an good idea:
emresen2008@gmail.com
MULTIPLAYER GUIDE:
GUNS:
Handgun: Marshal, Desert Eagle, Executed Python, .44 Magnum, M1911,
Makarov, Five-seveN, Steyr, Tec-9, RW1, EMC
Machine Pistols: MAC-11, FMG-9, MP9, RK5, Prokolot, Skorpion, KAP-40,
Oni
Shotgun: Stakeout, SPAS, RCK9, KSG, M30, AA12, S12, 205 Brecci,
Striker, Bulldog, Tac-19, Model 1887
Submachine Guns: MP5, MP7, UMP45, TYP3, DIY 11, PP19 Bizon, Ripper,
Kuda, Uzi, Pharo, Saug 9mm, AK74u, AS Val, PPSh-41, P90, AGR, VMP
Assault Rifles: M4A1, XM4, FR .556, XM29, AK47, AN94, SCAR-H, MPT-76,
EM2, BOS14, C58, Vapr-XKG, Galil, Bal-27, Groza
Tactical Rifles: MX Garand, MK14, EBR 14, MSBS, SWAT-556, ARX-160, M16,
FAL, AUG, G11, IMR
Marksman Rifles: Kar98k, MK2 Carbine, D25S, SRASS, S6 Stingray,
Crossbow, SKS
Sniper Rifles: Locus, Intervention, S-Tac Aggressor, Barrett .50cal,
M40A3, Dragoon, Bow, Lynx, VKS, DBSR-50, XPR-50, P-06, NA-45, MORS, Proteus, Outlaw
Heavy Rifles: M249, Ameli, Chain SAW, FiNN, HAMR, M27- IAR, Tigershark,
XMG, EM1
Launcher: RPG-7, L4 Siege, Strela-P, Panzerfaust, Javelin, China Lake,
M320 GLM
Special: Ballistic Knife, D13 Sector, Light Shield
Melee: Nunchucks, Combat Knife, Baseball Bat, Sledgehammer, Wakazashi,
Mace, Machete, Cane
HANDGUNS:
Marshal: Break action handgun. Hand loaded double barrel pistol fires
12-gauge shells. Has a one-shot kill potential.
Desert Eagle: Semi-automatic pistol with high power. Effective at close
range.
Executed Python: Double action revolvers. Can switch between Python
with .357 Magnum rounds and Executioner with .357 Buckshot rounds.
.44 Magnum: Semi-automatic revolvers. Fanning the hammer provides
faster fire from the hip.
M1911: American made semi-automatic pistol. Low ammo capacity. Good
damage at close range.
Makarov: Soviet made this double-action/single-action pistol. Effective
at close range.
Five-Seven: Semi-automatic pistol. Versatile and strong overall with a
large magazine.
Steyr: German made semi-automatic pistol with good damage. Effective at
close range.
Tec-9: Semi-auto handgun. Improved accuarcy from longer ranges with low
recoil. Good damage with moderate range.
RW1: Break-action handheld railgun. Best in class damage and reload
speed.
EMC: Semi automatic energy pistol. Reliably delivers consistent
stopping power.
MACHINE PISTOLS:
MAC-11: Full automatic machine pistol. Improved handling speeds with
reduced damage.
FMG-9: Fully automatic machine pistol. SMG accuracy and range with
Pistol speed and handling.
MP9: Full automatic spray 'n' pray machine pistol with moderate recoil.
RK5: 3-round burst machine gun. Best handling in class. Effective at
close range.
Prokolot: 3-round burst machine pistol. Fast cyclic rate of fire with a
short delay between bursts.
Skorpion: Fully automatic with a medium rate of fire. Effective at
close range.
KAP-40: Full automatic machine pistol. Fast fire rate with high damage
output.
Oni: 3-round burst energy pistol. Features a harmonic microcontroller
that accelerates fire rate over time.
SHOTGUN:
Stakeout: Pump-action shotgun. 1-hit kill against enemies in close
quarters.
SPAS: Semi-automatic combat shotgun. Effective at close range.
RCK-9: Pump-automatic shotgun with a speed loader. Effective at close
range.
KSG: Pump-action slug shotgun. Fires a single slug for high damage at
longer ranges when ADS.
M30: Double barrel shotgun. M30 had two shotgun barrels, and one normal
rifle barrel. Effective at close and long range.
AA12: Full automatic shotgun, fast fire and reload speed. 1-hit kill
against enemies in close range.
S12: Semi-automatic shotgun. Fast fire rate and reload speed. 1-hit
kill against close range.
205 Brecci: Semi-automatic shotgun. 2 shot kill against enemies with
good reload speed.
Striker: Full-auto shotgun. Superior fire rate with reliable damage and
the largest ammo pool in class. Hand loaded with slower reload speeds.
Bulldog: Semi-auto shotgun. Best hip-fire accuarcy in its class.
Effective at close range.
Tac-19: Pump-action sonic shotgun. Employs a high decibel acoustic
driver providing balanced stopping power and fire rate.
Model 1887: Lever-action shotgun. Reliable with a small hip-fire
spread, and deadly accurate while ADS.
SUBMACHINE GUNS:
MP5: Fully automatic with good accuracy. Effective at close to medium
range.
MP7: Fully automatic submachine gun. Versatile and strong overall.
UMP45: Full automatic submachine gun. High stopping power at range
with a slow fire rate.
TYP3: Full-auto energy submachine gun. Split the gun into Akimbo auto-
pistol mode for close quarters combat.
DIY 11: Full-auto nail gun. Finish the job, with this slow firing, hard
hitting projectile weapon.
PP19 Bizon: Full automatic submachine gun with a high capacity helical
magazine.
Ripper: Full automatic submachine gun with an integrated Hybrid Sight
that toggles between Submachine Gun and Assault Rifle combat modes.
Kuda: Full-auto submachine gun. Steady fire rate with balanced recoil.
Uzi: Fully automatic open bolt submachine gun. Simple, steady,
effective.
Pharo: 4 round burst submachine gun. Reliable damage and accuarcy.
Saug 9mm: Fully automatic submachine gun. High fire rate, superior
handling and a smaller ammo pool
AK74u: Fully automatic with high power. Effective at close to medium
range.
AS Val: Fully automatic submachine gun with Integrated Subsonic
Silencer. One of the highest fire rate in class. Effective at medium range.
PPSh-41: Russian submachine gun with a very high rate of fire.
Effective at close to medium range.
P90: Fully automatic with a high capacity. Effective at close to medium
range.
AGR: Fully automatic submachine gun configured for mobility and close
range combat.
VMP: Full automatic submachine gun. Versatile weapon with a high fire
rate and magazine capacity, with moderate recoil.
ASSAULT RIFLES:
M4A1: Fully-auto assault rifle with low recoil. Effective at medium
range.
XM4: Full-auto assault rifle. Reliable damage with improved fire rate.
Fair weapon control when sustaining fire.
FR. 556: 3-round burst assault rifle with high fire rate. Effective at
medium range
XM29: Full automatic assault rifle smart grenade launcher hybrid.
Aiming down the sights at a cover will lock in that distance. The grenades will
explode at the locked range.
AK47: Fully automatic assault rifle with high damage and high recoil
Effective at medium range.
AN94: Fully automatic assault rifle. Moderate recoil and power.
SCAR-H: Fully automatic assault rifle. Increased damage and range.
MPT-76: Turkish made assault rifle. The only weapon in the world that
assed 58 tests. Good for long range battles.
EM2: Full-auto assault rifle. Well-rounded rifle with good firing
control. Built in low-zoom optic improves accuarcy. Slower fire rate with good
range.
BOS-14: Full-auto assault rifle. First five bullets deals increased
damage. Effective at medium range.
C58: Full-auto assault rifle. High damage at close range with a slower
fire rate. Fast bullet velocity and reliable recoil control with less ammo
capacity.
Vapr-XKG: Full-auto assault rifle. Superior mobility with a high rate
of fire
Galil: Full automatic assault rifle. High damage with improved
accuracy.
Bal-27: Fully automatic. Fires faster over time. Effective at close to
mid range.
Groza: Full-auto assault rifle. Excellent handling speeds with improved
damage. Fast fire rate and fair damage range.
TACTICAL RIFLES:
MX Garand: Semi-auto tactical rifle. Delivers high damage that can take
out enemies in two shots.
MK14: Semi-auto tactical rifle. Best in class accuarcy.
EBR-14: Semi-auto tactical rifle. Highest range in class.
MSBS: 3-round burst tactical rifle with high damage. Effective at
medium and long range.
SWAT-556: 3 round burst tactical rifle with good range and accuarcy.
High damage output in each burst.
ARX-160: 3-round burst tactical rifle. High damage and bullet
penetration in its class but slow fire rate and handling.
M16: 3-round burst tactical rifle. Excellent burst fire accuracy and
high damage in short range encounters.
FAL: Semi automatic tactical rifle with a high rate of fire for faster
follow up shots. Effective at medium to long range.
AUG: 3-round burst fire tactical rifle. High damage with moderate
recoil and slower movement speeds when firing. Built in optic provides 1.5x
magnification.
G11: 3-round burst tactical rifle. Moderate firepower with improved
recoil and a large ammo pool.
IMR: 4-round burst tactical rifle. Prints rounds to ammo reserve.
MARKSMAN RIFLE:
Kar98k: Bolt-action marksman rifle that offers a generous one shot kill
zone.
MK2 Carbine: Highly accurate lever action rifle. Effective at medium to
long range.
S6 Stingray: 2-round burst marksman rifle. Improved handling and
mobility. Fires high damage small radius explosive projectiles.
D25S: Semi-automatic marksman rifle with high fire rate. Effective at
long range.
RSASS: Semi-automatic marksman rifle. Highest magazine sive in its
class. Effective at long range.
Crossbow: Dual platform crossbow. Silently delivers lethal bolt
projectiles.
SKS: Lightweight, semi-automatic marksman rifle with fast fire rate.
SNIPER RIFLES:
Locus: Bolt-action sniper rifle. One-shot kill above the waist.
Intervention: Bolt-action sniper rifle. Renowned for superior
stability, handling, and unforgiving recoil with classic 2D scope.
S-Tac Aggressor: Bolt-action sniper rifle. combines the high power of
bolt-action rifles with the quick reload speed. Low fire rate.
Barrett .50cal: Semi-automatic, high caliber sniper rifle. Heavy recoil
with slow handling.
M40A3: Bolt-action sniper rifle. Good damage, recoil and mobility.
Dragoon: Bolt-action sniper rifle with high damage and good fire rate.
1-shot kill to the chest and above.
Bow: Compact bow with armor piercing bolts. Can 1 shot kill to armored
enemies.
Lynx: Semi-automatic sniper rifle. Lower mobility, deadly from knee up.
VKS: Semi automatic sniper rifle. Integrated silencer with highest ammo
capacity and rate of fire in its class.
DBSR-50: Double barrel bolt-action sniper rifle. Shoots twice before
rechambering.
XPR-50: Semi-automatic sniper rifle. Good range and recoil.
P-06: Charged burst sniper rifle. Hold the trigger to charge up and
fire 3 deadly rounds at a rapid fire rate.
NA-45: Semi-automatic two round fire system. First round explodes when
the second round hits nearby.
MORS: Bolt action railgun. Best in class handling.
Proteus: Pump action sniper/shotgun hybrid rifle that fires buckshot
rounds in highly concentrated trajectories wile aiming down sight.
Outlaw: Bolt-action sniper rifle. Fast rechamber. 1-shot kill to the
head and upper chest
HEAVY RIFLES:
M249: Light machine gun with competitive rate of fire and excellent
stability. Effective at medium range.
Ameli: Fully automatic light machine gun with improved aiming speed and
the highest fire rate in its category. Low damage but high mag capacity.
Chain SAW: Fully automatic. Hip fire only with increased accuracy from
attached Laser Sight. Recoil stabilizes with sustained fire.
FiNN: Full-auto light machine gun. Good accuarcy, mobility, and the
highest fire rate in its class.
HAMR: Full-auto light machine gun. Reduces fire rate over time,
becoming more accurate.
M27-IAR: Fully automatic. Moderate recoil and rate of fire with
consistent damage over range.
Tigershark: 6-round burst light machine gun. Highest mobility in its
class. Low ammo pool but very fast reload speed and aim down sight speed thanks to
the 60 round magazine.
XMG: Fully automatic machine guns with high fire rate and accuracy.
Akimbo only.
EM1: Constant beam of directed energy. No ammunition but can overheat.
LAUNCHERS:
RPG-7: Free-fire rocket launcher. Increased blast radius with heavy
damage to vehicles, equipment and personnel.
L4 Siege: Semi auto free-fire or lock-on rocket launcher.
Strela-P: Free-fire launcher. Very high velocity and a mounted sniper
scope.
Panzerfaust: Free-fire shoulder mounted rocket launcher with huge
splash damage.
Javelin: Fire and forget lock-on portable missile launcher with a large
explosive yield.
China Lake: Pump-action grenade launcher. Grenades explodes on impact.
M320 GLM: Single-shot hand-held low velocity grenade launcher.
SPECIAL:
Ballistic Knife: A knife that can fire its blade as a projectile.
D13 Sector: Single shot blade launcher. Shoots deadly, ricocheting
discs, each capable of slaying multiple foes.
Light Shield: Shield that can be planted. Breaks after absorbing too
much damage. Can be repaired.
MELEE:
Nunchucks: Metal made melee weapon with high mobility and fastest melee
speed. Can take out enemies with 2 melee attacks.
Combat Knife: Lethal melee weapon. Military-issue combat knife with a
straight-edge blade that kills enemies with a single deadly strike. Trusted by the
U.S. Military since the early 40's.
Baseball Bat: Lethal sporting equipment. Lightweight bat with a cork
center. Swing for the fences knock your enemies out of the park.
Sledgehammer: Derived from the word "slægan," meaning "to strike
violently." Distributes a large amount of force over a small area and repurposed to
demolish your enemies instead of dry wall.
Wakazashi: Famously known as the companion sword to the Samurai's
Katana. Traditionally forged using a folded steel technique. Light to wield,
resilient to force, and durable to wear.
Mace: Two-handed melee weapon. Much more than a ceremonial symbol of
authority. Forged ages ago for one purpose, the power of this mace persists
Machete: Manufactured from a durable steel blade tempered to maximum
toughness to resist chipping and breaking. Popular in many tropical countries as
both a weapon and an agricultural tool.
Cane: A bludgeoning tool that is classy as it is deadly. Give your
enemies a proper sorting with a quick swing from this new melee weapon, which can
knock them unconscious after a crack upside the bonce.
FIELD UPGRADES:
Guardian: A placeable dish that projects a cone of microwave radiation
that stuns and impairs enemies.
Gold Ammo: Increases points earned from killing enemies by %100 for a
short duration
System Hack: Disable enemy HUD.
Grapple Gun: Quickly grapple and zip to locations nearby.
Jammer: Creates an electronic disruption field that degrading enemy
minimap information.
Field Mic: Deploys a recording device that highlights enemy sounds on
your minimap.
White Phosphorus: Cover the battlefield with white smoke canisters that
will weaken the enemy.
Razor Wire: Defensive razor wire to damage and slow enemies that
attempt to cross it.
Reactor Core: Emits a damaging radiation field that burns enemies,
reducing their max health for a time and preventing healing.
Tac-Deploy: Deployable beacon that allows your teammates to redeploy to
the surrounding area.
Bang Drop: Select a location. That locaton will be marked in enemies
and teammates minimap for 10 seconds. Enemies who eneters this area when its marked
will be flashed 9 times in a row.
Break Time: Slow down the time for 7 seconds
MUZZLE:
Flash Eliminator: +Muzzle Flash Concealment -Bullet Velocity
Tactical Suppressor: +Sound Suppression -Aim Down Sight Speed -Aim
Walking Steadiness
Muzzle Brake: +Recoil Stabilization -Aim Down Sight Speed -Aiming
Stability
Monolithic Suppressor: +Sound Suppression +Damage Range -Aim Down Sight
Speed -Aim Walking Steadines
Subsonic Suppressor: +Sound Suppression +No Weapon Tracer +Hide Enemy
Skull -Aim Down Sight Speed
Lightweight Suppressor: +Sound Suppression -Damage Range
Bayonet: +Bayonet Charge +Lunge Range -Aim Down Sight Speed -Aim
Walking Steadines
Compensator: +Recoil Control -Aim Down Sight Speed -Aiming Stability
Sop-Mod Suppressor: +Sound Suppression +Damage Range +No Weapon Tracer
+Hide Enemy Skull -Aim Down Sight Speed -Aim Walking Movement -Movement Speed
BARREL:
Compact: +Aim Down Sight Speed +Movement Speed +Aim Walking Movement
Speed −Bullet Velocity −Recoil Control
Cyclone: +Sound Suppression +Damage Range +Bullet Velocity -Aim Down
Sight Speed #Cannot Equip Barrel
Marksman: +Damage Range +Bullet Velocity +Recoil Control −Aim Down
Sight Speed -Movement Speed -Aim Walking Bullet Speed
Drifter: + Aim Down Sight Speed +Movement Speed +Recoil Control #Cannot
Equip Underbarrel
Adverse: +No Overheat +Vechile Damage +Fire Rate -Aim Down Sight Time -
Movement Speed #Only Light Machine Guns Ecxept EM1
BODY:
Red Laser: +Hip Fire Accuracy
Mounted Flashlight: +Reveal Distance
Parabolic Microphone: +Suppressed Gunfight On Minimap -Aim Down Sight
Speed
Swat 5mW Laser: +Hip Fire Accuracy +Sprint To Fire Time +Aim Down Sight
Speed -Visible Laser -Aim Down Sight Time
Tiger Team Spotlight: +Reveal Distance -Sprint To Fire Time
Heartbeat Sensor: +Mini Radar -Movement Speed -Aim Down Sight Speed
OPTIC:
Iron Sight: +Aim Down Sight Time -Zoom Level #Only Snipers
G.I. Mini Reflex: +Precision Sight Picture
Corp Combat Holo Sight: +Precision Sight Picture -Aim Down Sight Speed
Aim-Op Reflex Sight: +Aiming Sight Picture -Aim Down Sight Speed
Scout Combat Optic: +Zoom Level -Aim Down Sight Speed
APX5 Holographic Sight: +Precision Sight Picture -Aim Down Sight Speed
4.0x Flip Hybrid: +Holo & Scout Toggle +Zoom Level -Aim Down Sight
Speed
Solozero Optics Mini Reflex: +Precision Sight Picture -Aim Down Sight
Speed
VLK 3.0x Optic: +Zoom Level -Aim Down Sight Speed
Operator Reflex Sight: +Precision Sight Picture
Sniper Scope: +Zoom Level -Aim Down Sight Speed
Integral Hybrid: +Reflex & Scout Toggle +Zoom Level -Aim Down Sight
Speed
Viper Reflex Sight: +Precision Sight Picture -Aim Down Sight Speed
PBX Holo 7 Sight: +Precision Sight Picture -Aim Down Sight Speed
Merc Thermal Optic: +Thermal Target Identification +Zoom Level -Aim
Down Sight Speed
Monocle Reflex Sight: +Aiming Sight Picture
Canted Hybrid: +Reflex & Scout Toggle +Zoom Level -Aim Down Sight Speed
Variable Zoom Scope: +Zoom Level +Magnification Toggle -Aim Down Sight
Speed
Cronen C480 Pro Optic: +Zoom Level
Cronen LP945 Mini Reflex: +Precision Sight Picture
Thermal Hybrid: +Reflex & Thermal Toggle +Zoom Level -Aim Down Sight
Speed
POS-M3 Thermal Scope: +Thermal Target Identification +Night Vision
+Zoom Level -Aim Down Sight Speed
Target Finder: +Enemies Will Be Highlighted In Bright Red Diamonds -Aim
Down Sight Speed
Milimeter Scanner: +See Enemy Through Walls At 10m if they are
stationary -Aim Down Sight Speed
STOCK:
FORGE TAC Ultralight: +Aiming Stability -Aim Walking Movement Speed
Folded Stock: +Sprint To Fire Time -Hip Fire Accuarcy
FSS Close Quarters Stock: +Aim Down Sight Speed -Aim Stability
No Stock: +Movement Speed -Hip Fire Accuarcy
VLK PX-9 Pero: +Aim Walking Movement Speed +Aim Down Sight Speed -
Aiming Stability
XRX StrikeLite III: +Aim Walking Movement Speed -Aiming Stability
Skeletal Stock: +Sprint to Fire Time +Aim Walking Movement Speed - Hip
Fire Accuracy
Akimbo: +Hip Fire Two Weapons -No Aiming Down Sights #Only Handguns,
Machine Pistols, Saug 9mm and Model 1887
HANDLE:
Speed Tape: +Aim Down Sight Time
Dropshot Wrap: +Aim While Going Prone
Field Tape: +Flinch Resistance
Jungle Grip: +Aim Down Sight Time +Aim While Going Prone -Sprint to
Fire Time
Serpent Wrap: +Aim Down Sight Time -Sprint to Fire Time
Elastic Wrap: +Aim Down Sight Time +Flinch Resistance +Aim While Going
Prone -Shooting Movement Speed -Sprint to Fire Time
AMMUNITION:
Extended Mag: +Highly Increased Ammo Capacity -Aim Down Sight Speed -
Movement Speed
Ultra Mag: +Superiorly Increased Ammo Capacity -Aim Down Sight Speed -
Movement Speed -Aim Walking Movement Speed
Fast Mag: +Reload Speed +Max Starting Ammo -Aim Down Sight Speed
Extended Fast Mag: +Slightly Increased Ammo Capacity +Reload Speed -Aim
Down Sight Speed
Lightweight Mag: +Movement Speed + Aim Down Sight Time -Damage Range
Tube Extension: +Magazine Ammo Capacity by 2 -Aim Down Sight Speed -
Movement Speed #Only Shotguns, Kar98k, MK2 Carbine, Executed Python and .44 Magnum
6-R Mag: +Detachable Magazine +Aim Down Sight Speed +Tighter Pellet
Spread -Movement Speed #Only Shotguns
Buckshot Rounds: +Damage +Damage Range - Pellets Per Shot #Only
Shotguns
Slug Rounds: +Damage Range -Damage Radius #Only Shotguns
Dragon's Breath Rounds: +Incendiary Damage -Damage Range #Only Shotguns
FRAG-12 Round: +Damage Range +Explosive Impact -Damage Radius -Bullet
Accuracy -Bullet Velocity -Fire Rate #Only Shotguns
FMJ Rounds: +Cancel Out Flak Jacket -Hip Fire Accuarcy #Only Shotguns
FTAC Fury 20" Bolts: +Explosive Tip -Bolt Accuarcy -Bolt Velocity #Only
Crossbow
FTAC Venom 20" Bolts: +Tear Gas Tip -Bolt Accuarcy -Bolt Velocity #Only
Crossbow
FTAC Backburn 20" Bolts: +Thermite Tip -Bolt Accuarcy -Bolt Velocity
#Only Crossbow
FTAC Grav 20" Bolts +Anti Gravity Tip -Bolt Accuarcy -Bolt Velocity
#Only Crossbow
UNDERBARREL:
Commando Foregrip: +Recoil Stabilization +Aiming Stability -Movement
Speed
Merc Foregrip: +Recoil Control +Hip Fire Accuracy -Aim Walking Movement
Speed -Aim Down Sight Speed
Tactical Foregrip: +Aiming Stability -Movement Speed
Bipod : +Crouch/Prone Recoil Control
Ranger Foregrip: +Recoil Control +Aiming Stability -Aim Walking
Movement Speed -Aim Down Sight Speed
Operator Foregrip: +Recoil Control -Aim Down Sight Speed
Lightweight Trigger: +Fire Rate -Aiming Stability #Only Handguns,
Machine Pistols And NA-45
Heavy Duty Trigger: +Aiming Stability +Aim Walking Steadiness -Fire
Rate #Only Handguns, Machine Pistols And NA-45
Match Grade Trigger: +Fire Rate +Aiming Stability -Hip Fire Accuracy
#Only Handguns, Machine Pistols And NA-45
Underbarrel 40mm Explosive: +Underbarrel Explosive Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Incendiary: +Underbarrel Incendiary Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Blackhole: +Underbarrel Blackhole Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Smokescreen: +Underbarrel Smoke Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Concussion: +Underbarrel Concussion Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Gas: +Underbarrel Gas Launcher -Aim Down Sight Speed -
Movement Speed #Only Assault Rifles
Underbarrel 40mm EMP: +Underbarrel EMP Launcher -Aim Down Sight Speed -
Movement Speed #Only Assault Rifles
Underbarrel 40mm Recon: +Underbarrel Sensor Launcher -Aim Down Sight
Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Flash: +Underbarrel Flash Launcher -Aim Down Sight
Speed -Movement Speed #Only Assault Rifles
Underbarrel 40mm Cryo: +Underbarrel Cryo Launcher -Aim Down Sight Speed
-Movement Speed #Only Assault Rifles
Underbarrel 40mm Gravity: +Underbarrel Anti-Gravity Launcher -Aim Down
Sight Speed -Movement Speed #Only Assault Rifles
12 Gauge Deputy: +Underbarrel Shotgun -Aim Down Sight Speed
50ml Flamethrower: +Underbarrel Flamethrower -Aim Down Sight Speed
LETHALS:
Frag Grenade: Cookable frag grenade.
Cluster Grenade: Cookable grenade that explodes in a series of smaller
blasts.
Swarm Grenade: High explosive grenade that explodes into a swarm nano
bots that seeks out enemies.
Semtex: Grenade that sticks to surfaces before detonating.
Combat Axe: Retrievable axe that causes instant death on impact. Can be
recovered after use.
Proximity Mine: Throwable mine, explodes shortly after an enemy runs or
drives over it. Can be avoided by crouching. Destroys any vehicle that runs over
it.
Thermite: Incendiary grenade that explodes into a lethal heat zone. Can
stuck on the people.
Claymore: Directional anti-personnel mine that triggers a proximity-
based explosion.
Molotov Cocktail: Explodes on impact, setting the affected area on fire
for five seconds.
Canister Bomb: Mixed chemical bomb that has to be primed before release
and detonates shortly after throwing.
C4: High explosives that stick to surfaces and can be detonated
remotely.
Black Hole Projector: Creates a singularity that pulls in enemies with
crushing force.
Monkey Bomb: Timed bomb that looks like a monkey that attracts zombies.
TACTICALS:
Smoke Grenade: Produces a smoke screen immediately upon impact.
Concussion Grenade: Disorients enemies and slows movement via heavy
screen blur and tint, rendering them almost completley unable to fight.
Gas Grenade: A gas grenade that blurs vision, impairs movement and
temporarily disables ADS.
EMP Grenade: Disables nearby enemy electronic systems.
Sensor Grenade: Detects enemy soldiers within line of sight, lasts
several seconds.
Flashbang: Blinds enemies and impairs hearing and screen is filled with
white light and hearing is filled with very high-pitched buzzing sound.
Decoy Grenade: Distraction device that simulates enemy gunfire and
radar indicators.
Cryo Grenade: Releases a surge of freezing air that slows the enemy.
Anti Gravity Grenade: Disables the gravity.
Shock Charge: Proximity triggered mine that electrocutes and stuns
nearby enemies, does a small amount of damage.
Black Hat: Hack equipment and killstreaks, or disable enemy vehicles.
Can take Care Packages through walls and roofs.
Stimshot: Starts health regeneration instantly. Recharges overtime
Trophy System: Destroys incoming enemy projectiles within 10 meters.
Vehicle missiles have a chance to penetrate. Can be thrown.
WILD CARDS:
Gunfighter: 3 more attachment slots for primary weapons.
Law Breaker: Equip multiple perks from one Perk category.
Perk Greed: Equip an extra perk from each perk category.
Specialist: Earn Perks instead of pointstreaks. Unlock at 2, 4 and 6
point. All Perks are granted at 8 point. Progress resets on death.
TIER 1 PERKS:
Assasin: Take a primary, secondary and a melee weapon into the fight. 2
assists equals a kill.
Restock: Recharges equipment over 25 seconds. Stimshot, Decoy Grenades,
Trophy Systems and Black Hats recharge faster. Restock an additional Combat Axe.
Scavenger: Replenish ammo, underbarrel attachments, Combat Axe and
Shock Charge from fallen players. Cannot replenish Launchers, M320 GLM, M203, GP-
25, China Lake and explosive lethals.
Overlock: Recharge Rising Hand and Field Upgrade faster. Store an
additional Field Upgrade.
Quick Fix: Gun, melee, and combat axe kills regenerate health.
Capturing and holding objectives increases health regeneration.
Tracker: See imprint of enemy footsteps. Shows a general location of
enemies on the mini-map as they approach.
Combat Scout: Damaging an enemy briefly highlights them for you and
marks them for your team.
Marathon: Move Faster. Infinite sprint. Fire your weapon and use
Equipment while sprinting. Switch weapons faster. Enables wallrun.
TIER 2 PERKS:
Upgraded Mags: Replace your mag with Ballistic Tip STG rounds that
increases bullet penetration damage, increased bullet damage and bullets explodes
into shotgun pellets on air after reaching its maximum range.
Fast Recover: Increase HP recovery by 35%. Increased HP by %15
Ghost: Player becomes invisible against enemy UAV's, Personal Radar’s,
Heartbeat Sensors and Sensor Grenades when not standing still. Removes direction
when detected by Advanced UAV.
Explosive Plus: Adds single reserve ammunition to all launchers, raload
all launchers faster and increased explosive damage.
Forward Intel: See indicators for enemy reinforcements on your minimap.
Minimap shows a larger area.
Martyrdom: Drop a live grenade upon death.
Overkill: Allows the player to have a 2 primay or 2 secondary weapons.
Equip extra attachments or replace attachments from guns on the ground. The gun
should be same.
Hardline: Pointreaks require 1 less point. Improved Poinstreaks.
TIER 3 PERKS:
Flak Jacket: Decreased explosive, fire and radiation damage.
Tactical Mask: Reduces the effects of enemy tactical grenades.
Cold Blooded: Immune to Thermal Sights, POS-M3, Target Finder,
Milimetter Scanner, High Alert, Tracker, Combat Scout and Forward Intel. AI-
controlled Pointstreaks will not target you, and player-controlled Pointstreaks
will not highlight you.
Wounding: Bullets cause target healing to be briefly delayed.
High Alert: Your vision pulses when enemies outside of your view see
you.
Spycraft: Enemy equipments are marked in red. Hack equipment through
walls. Immune to Counter UAV, Tracker and EMP Systems Won't trigger C4 Alert,
Proximity Mine, Claymore and Shock Charge. Booby trap enemy Care Packages. Repair
vechiles over time.
Dead Silence: Foot steps are 75% more silent. Speak only when
necessary.
Eavesdrop: Hear enemy footsteps easier. Hear nearby enemies voice chat.
POINTSTREAKS (GET POINTS BY CAPTURING OBJECTIVE, KILLING ENEMIES ETC. ):
Shield Turret (2 points): A manual shielded turret that can be deployed
on most surfaces. Turret has 200 ammo. [Hardline Improvement: 300 ammo.]
Personal Radar (2 points): Escort drone that reveals nearby enemies on
the mini-map and audibly pings them in the map. Does not ping enemies on the
teammates mini-map [Hardline Improvement: Ping enemies on the teammates mini-map
too. ]

RC-XD (3 points): Deploy a remote-controlled car rigged with an


explosive charge. [Kill Chain Improvement: If enemy is not killed, the enemy will
be marked.]
Shock RC (3 points): Detects nearby enemies and paralyzes them in a
continous eletric shock. [Hardline Improvement: Seeeks 2 enemies if the Shock RC is
not destroyed.]

UAV (4 points): Unmanned Aerial Vehicle that reveals enemy locations on


the minimap. [Hardline Improvement: Sweeps faster.]
Hunter Killer Drone (4 points): Infantry deployed drone that seeks out
an enemy or vehicle. [Hardline Improvement: 2 Hunter Killer Drones.]

Counter UAV (5 points): Jams enemy reconnaissance by temporarily


disabiling the enemy minimap. [Hardline Improvement: Disables some enemy Field
Upgrades until Counter UAV dies.]
Care Package (5 points): Airdrop a random pointstreak. [Hardline
Improvement: Better pointstreaks.]

IMS (6 points): The Intelligent Munitions System detects and eliminates


enemy combatants. [Hardline Improvement: Better range.]
Recon Drone (6 points): Remote controlled drone that marks enemies and
fires EMP Grenades. [Hardline Improvement: Marking enemies flashes them.]

Precision Airstrike (7 points): Call in twin jets for a precision


strike along the best available path. [Hardline Improvement: Better range.]
Hellstorm Missile (7 points): Steer a teio of missiles with boost and
air break controls. [Hardline Improvement: Last missile leaves behind a swarm of
nanobots that seeks out enemies.]

Sentry Gun (8 points): Deploy an automated Sentry Gun. The turret can
turn a full 360 degrees and can't be flanked. Can rip off the turret head and carry
on the battlefield. [Hardline Improvement: Cannot be flashed.]
SAM Turret (8 points): Deploy a turret that launches missiles at enemy
airpointstreaks and player-piloted helicopters 5 missiles. [Hardline Improvement:
Infinite missile]

Hawk X3 (9 points): Manually controlled drone with a machine gun as the


weapon. [Hardline Improvement: More HP.]
Ballistic Vests (9 points): It adds a separate 150HP armor to the user
that will protect them from bullets to the body, dogs and explosives. However, it
will be completely ignored by Upgraded Mag rounds, fall damage, knives, hits with
the Light Shield, and headshots. [Hardline Improvement: Will not be ignored by fall
damage, knives and hits with the Light Shield .]

Support Squadmate (10 points): Call in a teammate with a unbreakable


Light Shield and a handgun that protects you from enemies. Support Squadmate can
pick up weapons [Hardline Improvement: Support Squadmate's Riot Shield has a ping
device, trophy system and a microwave that stuns and damages enemies over time.]
Lightning Strike (10 points): Launch a coordinated cluster strike on
four locations [Hardline Improvement: Select a 5th target and cluster strikes
arrive sooner.]

Attack Heli (11 points): Call in an armed support helicopter that


targets enemy players. [Hardline Improvement: Releases an initial missile barrage
before guarding a location.]
Strafe Run (11 points): Twin strafing planes attack with heavy machine
gun fire and air-to-air rockets [Hardline Improvement: 2 more runs.]

Advanced UAV (12 points): Orbital UAV that reveals the enemy's
direction on the mini-map. Can be shot down only with EMP Systems. [Hardline
Improvement: Lasts longer.]
K9 Unit (12 points): Spawns attack dogs that hunt down the enemy. Dogs
will continue to spawn if one is killed. [Hardline Improvement: Lasts longer.]

Maniac (13 points): Recieve an advanced armor with a Wakazashi, Combat


Axe and EMP Grenade. The Maniac has unlimited sprint and move faster than players.
[Hardline Improvement: Maniac also has a Ballistic Knife for long range fights.]
Juggernaut (13 points): Recieve an advanced assault armor with a
Minigun, Riot Shield, Cluster Grenade and 2 Black Hats. You can bash with the Riot
Shield. [Hardline Improvement: The suit has a personal radar.]

VTOL Escort (14 points): Lay waste to enemy infantry and vechiles from
the cockpit of a powerful VTOL jet. [Hardline Improvement: 1 more flare.]
Napalm (14 points): Launch a targeted carpet bomb strike of explosive
napalm. [Hardline Improvement: Lasts longer.]

AC-130 (15 points): Be the gunner in a heavy assault gunship with three
types of armaments. [Hardline Improvement: 4th ammunition type.]
Oracle (15 points): Oracle will detect and display enemies through
walls with GPS technology. Oracle cannot be shot down. [Hardline Improvement: Lasts
longer.]

EMP Systems (16 points): Lauch an Electro Magnetic Pulse that disables
all enemy electronics. All items in enemy HUD will be removed and field of vision
will be affected. Enemies affected cannot use throwables, pointstreaks and field
upgrades. [Hardline Improvement: Lasts longer.]
Swarm (16 points): Call in a swarm of lethal Hunter Killer Drones for
20 seconds. [Hardline Improvement: Lasts longer.]

V-2 Rocket (20 kills): Launch a nucklear bomb. After a countdown of 10


seconds, it kills all enemy players in the map at the moment.
DMB (30 kills): Launch a Dark Matter Bomb. After a countdown of 10
seconds, it kills all players in the map at the moment and end the game for the
sake of the user.
CARE PACKAGE SPECIFIC POINTSTREAKS:
War Machine: High Explosive grenade launcher. 6 ammo in reserve.
Death Machine: High capacity, multi-barreled minigun with an extremely
high rate of fire.
Annihilator: Massive high-caliber revolver that fires devastating
rounds with high bullet penetration.
MP40: It's like worlds at war :)
Grim Reaper: Lock-on or free fire rocket launcher with very high
damage. There is a %50 chance that the explosion can kill a enemy with Flak Jacket
equiped. 4 ammo in reserve
Bull Charge: Equip a shield and then charge forward to kill all enemies
in your path.
DEATHSTREAKS:
Juiced: (3 deaths ): Move 25% faster after spawning. Lasts 7.5
seconds.
Copycat (4 deaths): Copies the class of the player's killer, which
includes weapons and perks.
Painkiller (3 deaths): Allows the player to withstand 3 times more
damage. Lasts for 10 seconds after spawning.
Hollow Points (6 deaths): Gives player extra bullet damage for one kill
only.
GAME MODES:
Team Deathmatch: Eliminate the enemy at all costs.
Cranked: Get a kill, get cranked and get faster movement, reload and
Aim Down Sight. Rack up your next kill within 30 seconds or you'll explode!
Free-for-All: Eliminate other players.
Kill Confirmed: Eliminate hostiles and recover their dog tags.
Cyber Attack: Locate the bomb and disable the enemy data center.
Domination: Capture the zone and defend them.
Search and Destroy: (Attacker) Destroy targets A or B, (Defender)
Protect targets A and B.
HQ: Capture and hold the HQ.
Hardpoint: Hold the Hardpoint.
Hordepoint: It's the classic Hardpoint mode, but The World is under
attack by the undead!
Blitz: Enter the enemy objective zone to score
Infected: Suvive at all costs!
Gun Game: Get kills with all 32 guns.
Arsenal: Get kills with all guns.
One in the Chamber: One bullet in the chamber, a knife, three lives,
and instant kills. Players receive a bullet after each kill.
Sticks and Stones: Ballistic Knife and Bow only. Kill an enemy with the
Comat Axe to humiliate.
All Or Nothing: Start the game with a MK1911 with no ammo, Quick Fix
Pro, Hardline Pro, Upgraded Mags Pro and Extreme Conditioning Pro. Get 1 kill for
Scavenger Pro. Get 3 kills for Lightweight Pro. 5 Kills for Foward Intel Pro.
Progress resets upon death.
Prop Hunt: One team hides as props in the map and the other team must
find them.
Training: Test your Loadouts, Specialist Weapons, Pointstreaks,
Deathstreaks and Perks.
COUNTRIES:
Germany, USA, UK, France, Italy, Japan, Russia, Turkey, Catalonia,
Spain, Austria. (Countries has no effect on gameplay. Only for cosmetic.)
KILL MEDALS:
Afterlife: Kill an enemy when you are dead.
Dead But Not Out: Kill an enemy while in Last Stand.
Assisted Suicide: Injure an enemy that kills themselves.
Avenger: Kill an enemy that recently killed a teammate.
Buzzkill: Kill an enemy before he reaches his next pointstreak.
Bullseye!: Kill an enemy with the Combat Axe.
Comback: Kill an enemy after dying 3 or more times in a row.
Execution!: Kill an enemy by executing.
First Blood: Achieve the first kill of the game or round.
Headshot: Kill an enemy by shooting them in the head.
Long Shot: Kill an enemy who’s away from you.
Puncture: Bullet penetration kill.
Return To Sender: Killed an enemy with a thrown back grenade.
Dogfight: Killed an enemy while you were both in the air.
One Shot, One Kill: Kill an enemy at full health with a single shot.
Strafe: Killed an enemy while you were in the air.
Skeet Shooter: Killed an enemy that was in the air.
Rabit Punch: Melee kill from behind.
Revenge: Kill an enemy who killed you before.
Point Blank: Kill an enemy at close range.
Kingslayer: Kill the first place player on the enemy team.
Near Death Kill: Got a kill while near death.
Low Blow: Kill an enemy while sliding.
Blind Fight: Kill an enemy while you're stunned, flashed, concussed or
EMP'd.
Deadeye: Kill an enemy with the Crossbow.
Smackdown: Kill an enemy while wallrunning.
Efficency: Get multiple kills with one bullet.
Think Fast: Get a direct impact kill.
Backfire: Killed an enemy with their own weapon.
Secretary of Defense: Destroy 2 projectiles with the Trophy System.
Savior: Kill an enemy before they kill a teammate.
Stuck!: Stick a semtex, thermite or molotov to an enemy.
KILLSTREAK MEDALS:
Bloodthirsty: Achieve a 5 kill streak.
Merciless: Achieve a 10 kill streak.
Ruthless: Achieve a 15 kill streak.
Brutal: Achieve 20 kill streak
Nuclear: Achieve 30 kill streak
Unstoppable: Achieve 30+ kill streak
RAPID KILL MEDALS:
Double Kill: Kill 2 enemies in rapid succession.
Triple Kill: Kill 3 enemies in rapid succession.
Fury Kill: Kill 4 enemies in rapid succession.
Frenzy Kill: Kill 5 enemies in rapid succession.
Super Kill: Kill 6 enemies in rapid succession.
Mega Kill: Kill 7 enemies in rapid succession.
Ultra Kill: Kill 8 enemies in rapid succession.
Omega Kill: Kill more than 8 enemies in rapid succession.
PERK EARN MEDALS:
Assassin: Earn Assassin
Restock: Earn Restock
Scavenger: Earn Scavenger
Overlock: Earn Overlock
Quick Fix: Earn Quick Fix
Tracker: Earn Tracker
Combat Scout: Earn Combat Scout
Marathon: Earn Marathon
Upgraded Mags: Earn Upgraded Mags
Fast Recover: Earn Fast Recover
Ghost: Earn Ghost
Explosive Plus: Earn Explosive Plus
Forward Intel: Earn Forward Intel
Martyrdom: Earn Martyrdom
Overkill: Earn Overkill
Hardline: Earn Hardline
Flak Jacket: Earn Flak Jacket
Tactical Mask: Earn Tactical Mask
Cold Blooded: Earn Cold Blooded
Wounding: Earn Wounding
High Alert: Earn High Alert
Spycraft: Earn Spycraft
Dead Silence: Earn Dead Silence
Eavesdrop: Earn Eavesdrop
Specialist Bonus: Earn Specialist Bonus
POINTSTREAK EARN MEDALS:
Shield Turret: Earn Shield Turret
Personal Radar: Earn Personal Radar
RC-XD: Earn RC-XD
Shock RC: Earn Shock RC
UAV: Earn UAV
Hunter Killer Drone: Earn Hunter Killer Drone
Counter UAV: Earn Counter UAV
Care Package: Earn Care Package
IMS: Earn IMS
Recon Drone: Earn Recon Drone
Hellstorm Missile Airstrike: Earn Hellstorm Missile
Sentry Gun: Earn Sentry Gun
SAM Turret: Earn SAM Turret
Hawk X3: Earn Hawk X3
Ballistic Vests: Earn Ballistic Vests
Support Squadmate: Earn Support Squadmate
Lightning Strike: Earn Lightning Strike
Attack Heli: Earn Attack Heli
Strafe Run: Earn Strafe Run
Advanced UAV: Earn Advanced UAV
K9 Unit: Earn K9 Unit
Maniac: Earn Maniac
Juggernaut: Earn Juggernaut
VTOL Escort: Earn VTOL Escort
Napalm: Earn Napalm
AC-130: Earn AC-130
Oracle: Earn Oracle
EMP Systems: Earn EMP Systems
Swarm: Earn Swarm
V-2 Rocket: Earn V-2 Rocket
DMB: Earn DMB
PERK OBJECTIVE MEDALS:
Assassination: Kill an enemy with your knife and perform a finishing
move in one life while Assassin is active.
Infinite Slice Of Nade: Recharge 5 Lethal or Tactical in one life while
Restock is active.
Bottomless Clip : Replenish ammo, underbarrel attachments, Combat Axe
or Shock Charge by a Scavenger pack 15 times in a match while Scavenger is active
Overcharged: Use your Field Upgrade twice in a row while Overlock is
active.
Health Assist: While you have low HP get a double kill while Quick Fix
is active.
Sixth Sense: Kill 3 players that are behind you while Tracker is
active.
Contact: Kill 5 players while their marked while Combat Scout is
active.
Wall-KAI: Kill 3 enemies with a lethal while wallrunning in one life
while Marathon is active
Freedom: Using a sniper rifle kill an enemy with shotgun pellets that
appears when your sniper rifle reaches its max range while Upgraded Mags is active.
Jugg: Survive a gunfight at 15 HP or less while Fast Recover is active.
I’m Alive But I’m Not Alive: When enemy UAV is active kill 5 enemies
while Ghost is active.
Booom: Kill 3 enemies with 1 explosive weapon while Explosive Plus is
active
I See That People : Kill an enemy within 5 seconds after they respawned
while Forward Intel is active
I’m Taking You With Me: When you’re dead, kill 2 enemies with a grenade
while Martyrdom is active.
Full Power: Earn Equip 5 attachments from enemies weapon while Overkill
is active.
Streaker: Earn 6 pointstreaks in a match while Hardline is active.
Armor: Survive an explosion 2 times in a match while Flak Jacket is
active
Sunglasses: Kill an enemy while flashed and enjoy the sky while
Tactical Mask is active.
Cold Weather: Destroy 2 lethal air poinstreaks in a match while Cold
Blooded is active.
Can't Run From Me: Kill 3 enemies while they are low on HP while
Wounding is active.
Warning: While you’re alerted, kill 7 enemies while High Alert is
active.
Hacker: Kill 2 enemies with a booby trapped Care Package while Spycraft
is active.
Sneaky Boi: Kill 3 enemies with a pistol that has a subsonic suppressor
or a sop-mod suppressor in one life while Dead Silence is active.
Surprise: Kill 3 Dead Silenced enemies while Eavesdrop is active.
POINTSTREAK OBJECTIVE MEDALS:
Suppression: Suppress an area with Shield Turrt
Selfish Boi: Kill 2 enemies while Personal Radar is active
Kaboom: Get a triple kill with RC-XD
Shocking Suprise: Kill an enemy with Shock RC
Knowledge Is Power: Kill 4 enemies while UAV is active
Hunter: Destroy a pointstreak and kill an enemy in one life with Hunter
Killer Drone
Jammer: Disable 2 Guardians in a single match while Counter UAV is
active
Pankacke: Crash an enemy with a Care Package
Good Bomb: Get a fury kill with IMS
Tagger: Tag 5 people with Recon Drone
Hell: Get a super kill with Hellstorm Missile
Brrrr: Kill a Cold Blooded enemy by accident with Sentry Gun.
Streak Down: Destroy 3 pointstreaks with SAM Turret.
KIA X3: Kill 3 enemies with Hawk X3
Gotcha: Survive a gunfight because of the Ballistic Vests
Family Reunion: Get 5 kills with Support Squadmate
Strike Delivered : Get 4 kills with Lightning Strike
Assault: Get 6 kills with Attack Heli
Area Denied: Get 7 kills with Strafe Run
Orbit Intel: Kill 4 kills while Advanced UAV is active
Showtime: Kill 9 kills with K9 Unit
Real Maniac: Preform a fining move when the enemy is EMP’d while
equipping a Maniac suit
Crowd Control: Block 500 damage with Riot Shield while equipping a
Juggernaut suit
Escort: Kill 7 enemies with VTOL Escort
Baked Human : Kill 6 enemies with Naoalm
Death From Above: Kill 15 enemies with AC-130
Wallhack: Kill 4 enemies through walls while Oracle is active
Sike: Destroy a pointstreak that costs above 9 points to get with the
EMP Systems
Falling Skies: Kill 9 enemies with Swarm
Destruction : Call in the V-2 Rocket
Suicide: Call in the DMB
Shredded: Kill an enemy with the Death Machine earned via Care Package.
Bounce House: Kill an enemy with the War Machine earned via Care
Package.
Cry Of The Originals: Kill an enemy with the MP40 earned via Care
Package.
Annihilated: Kill an enemy with the Annihilator earned via Care
Package.
My Lil' Devil: Kill an enemy with the Grim Reaper earned via Care
Package.
Rush Time: Kill an enemy with the Bull Charge earned via Care Package.
OBJECTIVE MEDALS:
Aggression: Kill an enemy while capturing an objective.
Bomber: Plant and detonate a bomb.
Clean Up: Retrieve 3 or more dog tags in a short space of time.
Foward Position: Capture a neutral hardpoint as soon as it appears.
Hero: Defuse a bomb.
Ninja; Defuse a bomb without being detected.
Share Package: Share your Care Package.
Thief: Steal an enemy Care Package.
Retrieved: Retrieve your own dog tags.
Secure: Capture an objective.
Takedown: Kill a bomb planter.
Last Man Standing: Become last player alive.
Clutch: With no teammates alive, defuse the bomb when enemies are
alive.
Bankrupted: Setback an enemy with the Combat Axe.
Gunslinger: Killed an enemy within 3 seconds of ranking up.
Humiliation: Setback an enemy player by knifing them.
END OF THE MATCHES:
Strength And Honor: Finish a match completely, regardless of loss of
the match.
Victor: Finish a match with a victory.
Traitor: Leave a match in progress
CLASSIC GUIDE:
Handguns: P38, P08, Ruby, M1911, Steyr M1912, Liberator, Type 94, PPK,
Welrod
Relvovers: MK VI, Model 27, MP-412, .44 Magnum, .38 Snub
Machine Pistols: TEC-9, G18C, 93R, MAC-10, MP9
Shotguns: 12g Automatic, USAS-12, M1897, 1887, M30
Carbines: Commando Carbine, M28 con Tromboncino, Jungle Carbine, SMLE
MKIII
Submachine Guns: Sten, Suomi KP/-31, MP40, MP28, MP34, Type 2A, M3
Grease Gun, ZK-383
Bolt Action Rifles: Kar98k, Ross MKIII, Krag-Jørgensen, K31
Self Loading Rifles: ZH-29, Autoloading 8, RSC 1917, Selbstlader 1906
Semi Auto Rifles: M1A1 Carbine, M1 Garand, M1941 Johnson, Karabin
1938M, Sturmgewehr 1-5
Assault Rifles: StG 44, M1907 SL, Ribeyrolles 1918, AK-47, M4A1
Sniper Rifles: M82A1, Type 88, SVD, L96A1, SKS, M417
Anti Material Rifles: Boys AT Rifle, Panzerbüchse 39
Light Machine Guns: FG-42, Type 11, Chauchat, BAR M1918, KE7, Type 97
MG
Medium Machine Guns: MG-42, MG-34, VGO, S2-200, M1922 MG, M1919
Browning
Rocket Launchers: Panzerschreck, Javelin, RPG-7, Fliegerfaust
Grenade Launchers: XM25, M320, M79, MGL
Melee Weapons: Bowie Knife, Shovel, Pickaxe, Wine Bottle
HANDGUNS:
P38: The P38 pistol was the standard German sidearm in World War II.
Some of its technical solutions are still in use today. It was chambered for the 9
mm Parabellum round.
P08: The P08 pistol is commonly known as the "Luger", named after the
man who patented it. The German military tried replacing it with the P38 during
World War II, but it would remain in production until 1943.
Ruby: The Ruby pistol was incredibly easy to use, which was why it
survived long after World War II. It first saw action in World War I, and it was a
great back-up weapon in trench warfare.
M1911: When people think of a .45, they often imagine the M1911 pistol.
Designed before World War I, they were so popular in World War II multiple gun
manufacturers were needed to meet the demand.
Steyr M1912: The M1912 was a rugged and dependable pistol with an
integral magazine. First used in World War I, the German Army ordered 60,000
pistols when Germany annexed Austria in 1938.
Liberator: The Americans created the Liberator pistol for use by
resistance groups. Simple to manufacture, it was known for its single-shot
functionality. The Allies gave large numbers to the French resistance.
Type 94:Manufactured in Japan since before the war, some viewed this
pistol as being unnecessarily complex in its design while others admired that it
was compact and lightweight.
PPK: Designed in 1929, the PPK is the short version of the PP. While
the newer P38 was the standard sidearm of German military during World War II the
PPK was adopted in small numbers throughout the war.
Welrod:The British developed the Welrod pistol to be as quiet as
possible. It was bolt operated and magazine fed. At only 73 dBA it was about as
loud as a present day car.
RELVOVERS:
MK VI: The Mk VI was the standard revolver for the British army in both
World War I and World War II. The earliest version, Mk I, was the first put into
service by the army in 1887.
Model 27: Utilized by several law enforcement agencies in the United
States before the war it remained popular due to its renowned reliability and
effectiveness at longer ranges.
MP-412: Developed for export in Russia, the MP412 is a compact .357
Magnum handgun with an interesting tilt open and auto extraction design
.44 Magnum: A .44 Magnum, the most powerful handgun in the world, this
particular model features a ported barrel, a compact frame for easy carry, and of
course, a round that will blow your head clean off.
.38 Snub: With a barrel length of fewer than 3", the .38 Snub is a
popular firearm with law enforcement. The .38 Snub will fire as fast as you can
work the trigger.
MACHINE PISTOLS:
TEC-9: The TEC-9 is an inexpensive blowback-operated automatic handgun.
This gun is more stable and controllable than the G18C in sustained fire
G18C: The G18 was developed for the Austrian EKO Cobra counter-
terrorist force
93R: A modified iteration of the M9, this 3 round burst pistol engages
with superb mobility and a high rate of fire compensating for low power. Ideal for
close quarters combat and personal defense scenarios.
MAC-10: The MAC-10 fires a .45 caliber round at a high rate of fire.
The high damage comes with short range and serious recoil to manage.
MP9: The Brügger & Thomet MP9 is a Swiss selective-fire Machine Pistol
first produced in 2001.
SHOTGUNS:
12g Automatic: The 12g Automatic served in both world wars. It was the
first successful semi-automatic shotgun used by the Allies, eventually inspiring
the German army to create their own version.
USAS-12: A South Korean produced Automatic Shotgun, the USAS-12 was
specifically developed for the combat Shotgun role. Feeding from a box magazine,
and capable of both Automatic and Semi-Automatic fire, the USAS-12’s high weight
makes recoil manageable. The open choke results in a wide pellet spread
M1897: The US-made M1897 is most famously known as the "Trench Gun".
More than one million were built. It was used by soldiers, policemen and hunters
around the world.
1887: The Model 1887 is an American lever-action Shotgun designed by
John Browning in 1887.
M30: In case Luftwaffe pilots got shot down, they had this weapon to
both hunt game and protect themselves with. The M30 had two shotgun barrels, and
one normal rifle barrel.
CARBINES:
Commando Carbine: Despite its French-sounding name, the De Lisle
carbine was a British weapon. It had an integrated suppressor, which was combined
with subsonic ammo to make it one of the quietest firearms ever.
M28 con Tromboncino: A modernized M91 carbine that comes with a grenade
launcher, useful both against infantry and vehicles.
Jungle Carbine: Formally called "Rifle No.5 Mk I", the No.5 Jungle
Carbine is based on the Lee-Enfield No.4 Mk I.
SMLE MKIII: A British bolt action rifle with a high magazine capacity,
excellent for medium to long range use.
SUBMACHINE GUNS:
Sten: The famous Sten submachine gun was wildly popular with the
British army during World War II. It compensated for its low accuracy with a high
rate of fire, and a cheap and simple design.
Suomi KP/-31: The KP/-31 was possibly the best submachine gun of World
War II. It had great accuracy and a high rate of fire. The Russians copied the
design, but their version never reached the same high standard.
MP40: The Germans used this gun in great numbers. The Allies called it
the "Schmeisser", but the weapon designer Hugo Schmeisser was never involved in its
design.
MP28: After World War I, Hugo Schmeisser made many improvements to the
MP18, such as replacing the drum magazine with a straight one. The resulting MP28
was sold to both China and Japan among others.
MP34: The MP34's design was based on the old MP18 submachine gun. Used
primarily by the German army, it was an extremely well-made gun although the
production costs were very high.
Type 2A: An experimental submachine gun design put into production due
to the urgent need of automatic firing infantry weapons.
M3 Grease Gun: Light, cheap, and easy to manufacture were the goals
when designing this submachine gun. The result ended up being an effective weapon
for many years after its initial production.
ZK-383: Firing pistol rounds, the German Army used the ZK-383 as a
submachine gun despite it having many of the features found in a full-fledged
machine gun, such as a detachable barrel and integrated bipod.
BOLT ACTION GUNS:
Kar98k: The Kar98k was the most common bolt-action rifle in the German
army. Millions were produced before and during World War II. Many of them are still
in use today.
Ross MKIII: Although the Ross was exceptionally accurate, its length
and sensitivity to poor ammunition made the rifle unsuitable for infantry use. It
proved very popular with British and Canadian snipers though.
Krag-Jørgensen: The origins of the Danish Krag-Jørgensen rifle date
back to the late 19th century. The gun's main feature was a special type of
integral magazine which loaded from the side rather than the top.
K31: The sniper variant of the Swiss K31 service rifle, the K31 has an
integral periscopic scope.
SELF LOADING GUNS:
ZH-29: This was one of the first successful semi-automatic rifles, and
its design would go on to inspire the StG-44. The Chinese used it during World War
II, but it was developed in Czechoslovakia.
Autoloading 8: Remington made the Model 8 semi-automatic rifle in 1900.
US hunters and some police units would use it, but it was never formally adopted by
the US Army.
RSC 1917: By repurposing parts from the Lebel rifle it was designed to
replace, the RSC was cheaper to produce for the French army, though there were
complaints that it was unwieldy in the trenches.
Selbstlader 1906: The same toggle-lock mechanism used on the German P08
pistol was also used for a semi-automatic rifle. The design was a success but only
a few prototypes were ever built.
SEMI AUTO RIFLES:
M1A1 Carbine: The M1A1 was one of the most iconic weapons of World War
II. US troops loved it due to its firepower, light weight, and small size, and they
tried to get their hands on it whenever possible.
M1 Garand: A very reliable semi-automatic rifle that was standard issue
for American infantry during the war. Probably best known for the en-bloc clip it
utilizes, or rather the distinct sound it makes when the last round is fired.
M1941 Johnson: A semi-automatic rifle that featured a rotating bolt and
a cylindrical magazine. The reduced weight at the front of the rifle compared to
other rifles at the time made easy handling. While never formally adopted by US
forces, a number of them found their way into troops' hands.
Karabin 1938M: Influenced by the BAR, this Polish made rifle was in
early troop trials as war broke out. A semi-automatic, fixed magazine rifle
reminiscent of popular carbines that were already in use.
Sturmgewehr 1-5: The Sturmgewehr 1-5 was the selective-fire variant of
the Gewehr 1-5 semi-automatic rifle. As the concept of a fully automatic 1-5 was
ultimately rejected, very few were produced.
ASSAULT RIFLES:
StG 44: Many consider the Sturmgewehr 44 to be the first real assault
rifle. It combined a high rate of fire with high accuracy and stopping power.
Several modern weapons are based on its design.
M1907 SL: The M1907 SF was similar to the M1 carbine, only heavier and
more powerful. Some versions were modified so that they could fire on full auto. It
was mainly used by the French and the British.
Ribeyrolles 1918: With the Ribeyrolles, the French tried to produce an
early automatic rifle. Equipped with a detachable magazine and a light bipod, the
Ribeyrolles never entered mass-production.
AK-47: The AK-47 is a Soviet assault rifle designed by Mikhail
Kalashnikov in 1947. It is known as the most used and most produced firearm in the
world.
M4A1: Fully automatic, all-purpose battle rifle. Control your shots and
this weapon can be very effective at range.
SNIPER RIFLES:
M82A1: This is the top of the line .50 caliber M82A1 anti-materiel
rifle, able to damage light vehicles. It has to be deployed on a bipod in order to
be accurate
Type 88: The Type 88 is a new Chinese automatic rifle used as a
marksman weapon rather than a sniper rifle. Able to employ various optics, the
weapon has backup iron sights and a 10 round magazine.
SVD: Designed as a squad support weapon, the SVD Dragunov enhances a
squad’s ability by providing long range, rapid, accurate Semi-Automatic fire.
L96A1: The L96A1 is the replacement for the L42 Enfield sniper rifles.
It is reputed to be one of the world's best sniper rifles.
SKS: Millions of SKS rifles were produced originally for the Soviet
Army in 1945 and in China as the Type 56. The SKS is a popular rifle with civilian
shooters, and can still be found in a number of arsenals around the world.
M417: The high precision and stopping power of this rifle makes it
ideal as a sniper rifles, and it sees service in many armed forces worldwide.
ANTI MATERIAL RIFLES:
Boys AT Rifle: A British anti-tank rifle. Proving ineffective against
improved axis tanks, it was replaced by the PIAT during the war.
Panzerbüchse 39: Compared to most anti-tank rifles, the Panzerbüchse 39
fires a very light projectile at very high velocity, relying on speed rather than
mass to penetrate armor.
LIGHT MACHINE GUNS:
FG-42: With its selective fire functionality the FG 42 was way ahead of
its time. German paratroopers used and liked it, but it was never produced in great
numbers.
Type 11: This early Japanese machine gun design included a unique
offset hopper feed system that utilized the same cartridge clips as some of the
Japanese infantry rifles simplifying ammunition logistics on the battlefield.
Chauchat: In World War I, the standard French light machine gun was
called the Chauchat. It could be handled by a crew of just two, which was rare at
the time.
BAR M1918: An updated version of an automatic rifle that was developed
during the Great War. The new version made reloading easier and could be used with
a bipod.
KE7: Even though this light machine gun was designed in Switzerland,
the Swiss army never used it. It had a quick-change barrel, and a selective fire
mode similar to that on many submachine guns.
Type 97 MG: A machine gun based upon a Czech design, modified for use
in Japanese tanks. It was less commonly used as an infantry weapon due to the
excessive weight.
MEDIUM MACHINE GUNS:
MG-42: This ground-breaking machine gun was reliable, easy to use, and
had an extreme rate of fire. Due to the sound made by the high firing rate, the
Allies nicknamed the MG42 "Hitler's Buzzsaw". The MG42 saw action on all fronts.
MG-34: The MG34 was the first of a kind: a portable, air-cooled machine
gun with a high rate of fire.
VGO: The VGO began life as an airplane-mounted machine gun. But it was
soon adopted for land use. A high rate of fire made it a favorite among Allied
commando units.
S2-200: The S2-200 was a magazine-fed machine gun originally banned by
the Treaty of Versailles after World War I. Rejected by the German infantry, the
Luftwaffe eventually adopted them for use in their aircraft.
M1922 MG: The French never got to field their Modèle 33 light machine
gun during World War I. Many variants lived on into World War II however, where
they were mainly used in the French Navy.
M1919 Browning: The M1919 is mainly known as the .30 cal. machine gun.
A bipod and a carrying handle was added which resulted in the A6 model.
ROCKET LAUNCHERS:
Panzerschreck: Panzerschreck was the popular name for the
Raketenpanzerbüchse 54, an 88 mm reusable anti-tank rocket launcher developed by
Nazi Germany in World War II.
Javelin: Guided Anti-Tank missile launcher that locks on to land
vehicles. Warhead does medium damage to armor from any angle of attack. Launcher
must maintain lock until the missile hits the target.
RPG-7: Powerful rocket propelled Anti-Vehicle launcher capable of
disabling even heavily armored vehicles from the sides and rear.
Fliegerfaust: A German prototype man-portable anti-aircraft launcher.
Fires two salvos of unguided rockets.
GRENADE LAUNCHERS:
XM25: Fires 25mm grenades that can explode mid-flight creating an
airburst effect to eliminate targets behind cover. Aiming down the sights at a
cover will lock in that distance, allowing the grenade to explode in the air 3
meters past the cover.
M320: A single shot 40mm Grenade Launcher, the M320 replaced the old
M203 in service with the US Military.
M79: This surplus grenade launcher was probably not obtained through
legal channels. A breach-loading launcher, it fires a 40mm high explosive grenade
that is effective against light vehicles.
MGL: The MGL is a lightweight 40 mm six-shot revolver-type grenade
launcher developed and manufactured in South Africa by Milkor Ltd.
MELEE WEAPONS:
Bowie Knife: A fixed-blade fighting knife popularized in the 19th
century, the Bowie knife has a large blade, crossguard, and a clip point.
Shovel: The small size of shovels made them suitable for melee combat
in the trenches. One edge was often sharpened to make them able to cut into the
enemy.
Pickaxe: Useful as an engineering tool on the battlefield, pickaxes
were also used in melee combat to conserve ammunition or to stay relatively silent.
Wine Bottle: Improvised weapons were often a necessity during wartime.
Bottles tended to be in abundance both in urban and rural situations, whether they
were discovered or property of the soldiers.
ATTACHMENTS:
Scope: Red Dot Sight, Holographic Sight, ACOG Scope, Thermal Scope,
Iron Sight
Modifications: Suppressor, Grip, FMJ, Extended Mags, Akimbo
Accessories: M203, Masterkey, Heartbeat Sensor, Bayonet
GRENADES:
M67: Cookable frag grenade.
C4: High explosives that stick to surfaces and can be detonated
remotely.
Claymore: Directional anti-personnel mine that triggers a proximity-
based explosion.
Flashbang: Blinds enemies and impairs hearing and screen is filled with
white light and hearing is filled with very high-pitched buzzing sound.
Stun: Disorients enemies and slows movement via heavy screen blur and
tint, rendering them almost completley unable to fight.
Smoke: Creates a large plume of thick white smoke that lasts upwards of
10 seconds, but is slow to spread.
TIER 1 PERKS:
C4 x2: Gives the player two C4 packs.
M1A1 x2: Gives the player M1A1 with 2 rockets.
Special Grenades x3: Gives the player either 3 stuns, 3 flashbangs or 3
smokes.
Bomb Squad: Enemy explosives are marked in red.
Claymore x2: Gives the player two Claymores.
Bandolier: Gives the player extra starting ammo for their primary and
secondary weapons.
M67 x2: Gives the player 3 M67.
M2 Flamethrower: Equips the player with a Flamethrower.
TIER 2 PERKS:
Stopping Power: Increases bullet damage by 40%, cancels out Juggernaut.

Juggernaut: Reduces incoming damage by 25%, cancels out Stopping Power.


Sonic Boom: Increases explosives damage by 25%, cancels out Flak
Jacket.
Flak Jacket: Reduces incoming explosive damage by 25%. Cancels out
Fireworks.
UAV Jammer: Player becomes invisible against enemy UAVs.
Sleight of Hand: Halves reloading time.
Double Tap: Increases rate of fire by 33%.
Overkill: Allows the player to have an extra primary weapon instead of
a pistol.
TIER 3 PERKS:
Deep Impact: Extra bullet damage when shooting through walls.
Extreme Conditioning: Doubles the player's sprinting time.
Steady Aim: Increases hipfiring accuracy.
Last Stand: Player pulls out a pistol before dying. Headshots, grenade
explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks
and other directly lethal attacks will cancel this out. Falling a great height will
also render this useless.
Martyrdom: Drop a live grenade after death.
Toss Back: Resets the fuse of thrown-back grenades.
Iron Lungs: Longer breath hold for sniper rifles.
Eavesdrop: Hear near by enemy's voice chat.
Dead Silence: Foot steps are 75% more silent.
KILLSTREAKS:
UAV Recon: Deploys a UAV to scan the maps for 30 seconds and reveal
enemy locations. Enemies with the second tier perk UAV Jammer will not be detected
by the UAV.
Airstrike: Call in 3 aircraft to cluster-bomb a targeted area of the
map.
Helicopter: Deploys an attack helicopter to engage enemy players for
one minute. It can be shot down with RPGs, launched grenades, or concentrated gun
fire.
K9 Unit: Calls in a pack of vicious dogs for one minute time. If dogs
are killed, more spawn
CO-OP GUIDE:
ROLES:
Heavy, Recon, Demolition, Medic, Assault, Engineer
HEAVY:
Active: Team Armor: Give team heavy armor. Passive: Launcher +: 100%
more ammo in launchers.
RECON:
Active: Recon Drone: Remote controlled drone thet markes enemies.
Passive: Steady Aim: Weapon have very low recoil.
DEMOLITION:
Active: Thermite Launcher: Grenade Launcher with Thermite Rounds that
sticks and deals damage over time. Passive: Scavenge Grenades: Enemies drop grenade
pickups.
MEDIC:
Active: Team Revive: Revive all downed teammates. Passive: Quick
Revive: Revive downed players faster.
ASSAULT:
Active: Team Stopping Power: Gives team stopping power rounds that deal
extra damage. Passive: Fast Reload: Reload your weapon much faster.
ENGINEER:
Active: EMP Drone: Launch and control a drone that disables enemy
vehicles and equiment Passive: Armor Piercing: Extra damage to armored targets and
vehicles.
ZOMBIES GUIDE:

WONDER WEAPONS:
Ray Gun, Ray Gun MK II, Wave Gun, Wunderwaffe, Apothicon Servant,
Thundergun, Tesla Gun, D.I.E, GKZ-45 MK3, RAI K-84
AMMO MODS:
Cryofreeze: Each bullet has a chance to slow down enemies. 1 second
cooldown
Napalm Burst: Each bullet has a chance to burn enemies. Burned enemies
take more damage. 3 second cooldown.
Dead Wire: Each bullet has a chance to stun enemies. 15 second
cooldown.
Thunder Wall: Each bullet has a chance to blast zombies in a small
radius. 10 second cooldown.
Brain Rot: Each bullet has a chance to turn a normal enemy into an ally
for 15 seconds. 40 second cooldown.
Shatter Blast: Each bullet has a chance to explode that destroys any
impacted armor and deals little damage. 25 second cooldown.
Fire Works: Each bullet has a chance to release fireworks that shoots
zombies for 5 seconds. 20 second cooldown
PERK-A-COLA'S:
Juggernog: Drink a soda to increase health
Dying Wish: Read a special book to enter the Dark Aether instead of the
last stand with a cooldown.
Stone Cold Stronghold: Eject yourself a potion to create a circle that
boosts damage and gives armor over time
Double Tap Beer: Massage your fingers to increase the fire rate and
double the damage
Blaze Phase: Equip a jet to dash forward when crouched and untouched.
Stamin-Up: Get better shoes to increase speed and stamina
Zombshell: Eject an unknown matter into your mag to have a chance to
create a contamination field that slows down the zombies
Speed Cola: Replace your mag with a fast mag to reload faster, fire
while sprinting and use equipment while sprinting.
Etheral Razor: Replace your knife with a new one that has a spell on it
to make melee swipes affect multiple enemies in an arc, lunge attacks always kill
the normal enemies, increased swipe damage and lung damage, and gain health when
using melee attacks.
Mule Kick: Replace your bag to carry 3 weapons at once and get the
third weapon back when repurchasing Mule Kick back.
Victorious Tortoise: Get a shield and get a pill to equip a shield that
protects you from all sides with a cooldown.
Quick Revive: Get a syringe to revive faster, lower the heath
regeneration delay and regenerate health faster.
Death Perception: Launch a recon mortar to see enemies through walls
and get a better HUD.
Electric Cherry: Shock yourself to release an electric shockwave that
damages and stuns enemies when reloading and downed
Winter's Wail: Eat ice cream to freeze the attacker enemy and nearby
zombies when hit by a projectile
Supply Tea: Drink a tea to call in a care package per 3 rounds that
includes what you need.
Vulture Aid: Eject a medicine and make the zombie explode to see perks,
wall weapons, mystery box and etc., camouflage yourself when standing inside a
green gas and killed zombies have a chance to drop ammo, points and power.
Bandolier Bandit: Press the button to increase stock ammo and reload
the weapon you're not using slowly.
Who's Who: Enter the password to use your primary weapon when downed
and summon a doppelganger to help you when downed.
PhD Flopper: Equip an armor to remove all self-inflicted damage and
create an explosion when falling from a great height.
Timeslip: Break a clock to speed up the mystery box, pack-a-punch, Dark
Aether travel and field upgrade progress
Lucky Lime: Roll the dice to get a random buff each round.
Elemental Pop: Equip an attachment to get a chance to trigger a random
AAT
Blood Wolf Bite: Use the flute to spawn a wolf that helps you when
dealing a lot of damage quickly with a cooldown.
Tombstone: Get a tombstone to have a chance to revive yourself when
downed and get your equipment, perks, essence etc. by getting your tombstone back
when respawning but Tombstone is lost when you revive yourself.
Deadshot Daiquiri: Use an eye drop to improve aiming down sights,
refuse recoil, remove idle sway and gain a damage boost when on a headshot streak.
Widow's Wine: Drink a cola to slow down the zombies near you when hit
by a melee attack but you get 3 spider charges that regenerates over time ad every
melee hit uses a charge.

1st Perk-A-Cola: 2500Ƶ


2nd Perk-A-Cola: 3000Ƶ
3rd Perk-A-Cola: 3500Ƶ
4th Perk-A-Cola: 4000Ƶ
5th Perk-A-Cola: 4500Ƶ
6th Perk-A-Cola: 5000Ƶ
7th Perk-A-Cola: 5500Ƶ
7th+ Perk-A-Cola: 6000Ƶ

Der Wunderfizz (1500Ƶ): Select the perk you want.


Perk Bar (100000Ƶ): Get all perks at once!

FIELD UPGRADES:
Aether Shroud: Phase into the Dark Aether for 5 seconds becoming hidden
from enemy detection
Energy Mine: Create a mine of pure energy that detonates on proximity
of enemies, dealing explosive damage.
Fire Ring: Create a ring of ethereal fire. Normal enemies who enter
gain a burning effect that deals fire damage. Ammo is taken from stock. Last 15
seconds
Healing Aura: Summon beams of energy down on yourself and allies to
instantly heal to full health.
Frost Blast: Create a frigid blast of wind that deals frost damage and
slows enemies caught inside of it. Normal enemies are frozen for 5 seconds and
insta-killed when damaged.
Toxic Growth: Summon a deadly growth of thorns in front of you. Enemies
moving through it are slowed by 50% and take toxic damage.
Frenzied Guard: All zombies will target you but during that time, only
armor will take damage. Activation repairs all armor.
POWER UPS:
Insta Kill: Enables players to instantly kill zombies with any weapon
for 20 seconds.
Double Points: Doubles the point values for damaging or killing all
kinds of enemies for zombies.
Bonus Points: Grants everyone 1250 points.
Max Ammo: Gives player's weapons full reserve ammo and refills
grenades.
Nuke: Kills all normal zombies on the map at the time of detonation and
gives 400 points to every player in the game.
Carpenter: Repairs all armor on the team and gives players 200 points.
Fire Sale: Lowers the price of the Mystery Box from 950 to 10 points
for 20 seconds.
Death Machine: Grants the player a minigun that has infinite ammo for
30 seconds.
Rangers: Grants the player an akimbo sawed off shotgun that has
infinite ammo for 30 seconds.
Full Power: Instantly recharges Field Upgrade.
Perk Bottle: Grants Player a random perk.
BATTLE ROYALE GUIDE:
VECHILES:
ATV (2 Players): The ATV is the smallest and nimblest of the ground
vehicles, offering great speed on all terrains at the cost of having any realistic
protection from bullets or explosives.
Tactical Rover (4 Player): The Tactical Rover is like the ATV’s bigger
cousin; still fairly nimble and lacking any legitimate protection, but with room
for the whole squad.
SUV (4 Players): Need to fit the whole squad into a Tactical Rover but
want a bit more protection? Look no further than the SUV; a bulkier four-wheeled
vehicle with a slightly slower speed and wider turning circle compared to the
Tactical Rover.
Cargo Truck (+5 Players): The last of the ground vehicles is the Cargo
Truck. It’s the largest of the bunch, making it the slowest and least nimble out of
all other vehicle options.
Heli (5 Players): The Helicopter is the lone aerial vehicle out of the
five available to control. Capable of soaring through the skies with enough room
for the whole squad, the Helicopter is by far the fastest way to get across the
map.
CLASS:
Scout: (Sensor Dart: Sensor equipment that reveals enemies in its
proximity. Tracker: See a digital imprint of enemy footsteps.)
Clown: (Rising Hand: Summon zombies that only attack units near them.
Anti-Zombie: Zombies will not attack you.)
Ninja: (Grapple Hook: Shoot a graple hook that pulls you to the target.
Dead Silence: Move silently.)
Airbone: (Ejection Device: Suumons a capult, ejects your team into the
air, and turns on the wing to glide. Lightweight: Become more bouyant while using
wingsuit.)
Trap Master: (Electric Trip Mine: Route a high-voltage current line,
enemies passing through will be harmed and movement speed will decrease.
Territorial Effect: Increases the movement speed and skill recharge speed of nearby
allies.)
Poltergeist: (Active Camo: Become nearly invisible for a short
duration. Voidwalker: Increases running and walking speed in a stealth state.)
Smoke Bomber: (Cluster Smoke Grenade: A Cluster Smoke Grenade that
generates smoke to a target area and interferes the enemies. Smoke Perspective:
Marking the enemies in the smoke visible and increasing movement speed while being
attacked when running.)
AMMUNITION:
Handgun, Machine Pistol, SMG: Marshal, Desert Eagle, Executed
Python, .44 Magnum, M1911, Makarov, Five-seveN, Steyr, Tec-9, RW1, EMC, MAC-11,
FMG-9, MP9, RK5, Prokolot, Skorpion, KAP-40, Oni, MP5, MP7, UMP45, TYP3, DIY 11,
PP19 Bizon, Ripper, Kuda, Uzi, Pharo, Saug 9mm, AK74u, AS Val, PPSh-41, P90, AGR,
VMP
Shotgun: Stakeout, SPAS, RCK9, KSG, M30, AA12, S12, 205 Brecci,
Striker, Bulldog, Tac-19, Model 1887
Assault Rifles, Heavy: M4A1, XM4, FR .556, XM29, AK47, AN94, SCAR-H,
MPT-76, EM2, BOS14, C58, Vapr-XKG, Galil, Bal-27, Groza, M249, Ameli, Chain SAW,
FiNN, HAMR, M27- IAR, Tigershark, XMG
Tactical Rifles, Marksman Rifles, Snipers: MX Garand, MK14, EBR 14,
MSBS, SWAT-556, ARX-160, M16, FAL, AUG, G11, IMR, Kar98k, MK2 Carbine, D25S, SRASS,
S6 Stingray, Crossbow, SKS, Locus, Intervention, S-Tac Aggressor, Barrett .50cal,
M40A3, Dragoon, Bow, Lynx, VKS, DBSR-50, XPR-50, P-06, NA-45, MORS, Proteus, Outlaw

Launchers, Specials: RPG-7, L4 Siege, Strela-P, Panzerfaust, Javelin,


China Lake, M320 GLM, Ballistic Knife, D13 Sector
HEALTH:
Hemostatic: Recover 20HP.
Medkit: Recover 75HP.
Adrenalin Shot: Recover 100HP.
Armor Plate: Recover armor durability by %50.
Battery: Recover jammer durability by %55.
ITEMS:
Armor Level 1: Increase Health by 50.
Armor Level 2: Increase Health by 75.
Armor Level 3: Increase Health by 100.
Jammer: Absorbs damage taken from the ring. Breaks after taking 100
damage.
WEAPON MODS:
Dense Fire Mod: Reduses spread.
Extended Mags: increase the ammo capacity of your magazine and reduce
the reload time.
Void Mods: increases the ammo capacity and reduces reload time, but
this mod will discard remaining ammo of the magazine when you reload.
Flashing Mods: Flashes when ADS'ing.
Longshot Mods: Increases weapon range.
QRF Mods: Damaging enemies significantly increases accuarcy.
Runner Mods: Increases movement speed after exiting scope.
Slider Mods: Reload one ammo when sliding.
Sleuth Mods: reveal the location when you cause damage damage to the
enemy.
BUY STATION:
Adrenaline Shot (1500$): Buy an Adrenaline Shot.
Shield Turret (2000$): Buy a Shield Turret.
Battery (3000$): Buy a Battery.
Cluster Strike (3000$): Buy a Cluster Strike.
QRF Mods (3500$): Buy a QRF Mods.
Sleuth Mods (3500$): Buy a Sleuth Mods.
Preicision Airstrike (3500$): Buy a Preicision Airstrike.
UAV (4000$): Buy an UAV.
Self-Revive Kit (4000$): Revive yourself when downed.
Body Armor (4000$): Buy a Level 3 Armor.
Chip Upgrade (4250$): Upgrade your abilities.
Ammo Crate (4500$): Buy an Ammo Crate.
Teammate (4500$ per squadmate): Bring your squadmate back.
Health Box (6000$): Buy a box that includes 2 Adrenaline Shots, 2
Batteries, 5 Armor Plates, 5 Medkits and 7 Hermostatics.
Airdrop Marker (8000$): Call an Airdrop on your mark.
Advanced UAV (10000$): Buy an Advanced UAV.
Foresight (12000$): Reveal all ring locations
RAI K-84 (15000$): Buy a RAI K-84.

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