The document is a question bank for an Artificial Intelligence class. It contains 45 questions divided into multiple units related to AI topics like search techniques, game playing, knowledge representation, and probability. The questions range from basic recall to application levels and cover key concepts such as agent architectures, constraint satisfaction problems, adversarial search, logic, and Bayesian networks. Bloom's taxonomy is specified to classify each question by cognitive complexity.
The document is a question bank for an Artificial Intelligence class. It contains 45 questions divided into multiple units related to AI topics like search techniques, game playing, knowledge representation, and probability. The questions range from basic recall to application levels and cover key concepts such as agent architectures, constraint satisfaction problems, adversarial search, logic, and Bayesian networks. Bloom's taxonomy is specified to classify each question by cognitive complexity.
The document is a question bank for an Artificial Intelligence class. It contains 45 questions divided into multiple units related to AI topics like search techniques, game playing, knowledge representation, and probability. The questions range from basic recall to application levels and cover key concepts such as agent architectures, constraint satisfaction problems, adversarial search, logic, and Bayesian networks. Bloom's taxonomy is specified to classify each question by cognitive complexity.
Subject: BTCOE603(B) Artificial Intelligence Class: TY CSE
Q. Question Marks Bloom’s Unit
No. Taxonomy Level
1 Explain the elements of an agent and list down 6 BTL-2 Unit 2
the characteristics of an intelligent agent. Understand
2 Explain different types of constraints. 6 BTL-2 Unit 3
Understand
3 Compare uninformed search techniques. 6 BTL-2 Unit 2
Understand
4 Compare informed search techniques. 6 BTL-2 Unit 2
Understand
5 Define problem solving agents and list its 6 BTL-2 Unit 1
algorithms. Understand
6 Why must problem formulation follow goal 6 BTL-2 Unit 2
Formulation? Understand
7 Summarize the factors that make up rationality. 6 BTL-2 Unit 1
Understand
8 Interpret in your own words PEAS description 6 BTL-2 Unit 1
for a Vacuum cleaner? Understand
9 Describe in detail about 6 BTL-2 Unit 1
i) Simple reflex agent Understand ii) Model based agent iii) Utility based agent iv) Goal based agent .
10 Explain Depth limited search in detail with 6 BTL-2 Unit 2
suitable example Understand
11 Explain Iterative Deepening Depth First Search 6 BTL-2 Unit 2
in detail with suitable example Understand
12 Explain Uniform Cost Search in detail with 6 BTL-2 Unit 2
suitable example Understand
13 Explain Bidirectional First Search in detail with 6 BTL-2 Unit 2
suitable example Understand
14 Explain Greedy best-first search. in detail with 6 BTL-2 Unit 2
suitable example Understand
15 Explain A* search. in detail with suitable 6 BTL-2 Unit 2
example Understand
16 Discuss about Constraint Satisfaction Problem 6 BTL-2 Unit 3
(CSP). Understand
17 Define Heuristic function. 6 BTL-2 Unit 2
Understand
18 Explain the algorithm for generating and testing 6 BTL-2 Unit 2
simple hill climbing. Understand
19 Explain backtracking search for CSP. 6 BTL-2 Unit 3
Understand
20 Explain local search for CSP. 6 BTL-2 Unit 3
Understand
21 Consider the following graph in which we are 6 BTL-3 Apply Unit 2
searching from start state A to goal state G. The number over each edge is the transition cost. Find the path to the goal found by Depth First Search with full duplicate detection, which explores children in lexicographical order 22 Consider the following graph in which we are 6 BTL-3 Apply Unit 2 searching from start state A to goal state G. The number over each edge is the transition cost. Find the path to the goal found by Breadth First Search.
23 Consider the following directed graph in which 6 BTL-3 Apply Unit 2
we are searching from start state A to goal state G. The number over each edge is the transition cost. Find the sequence of nodes explored (i.e., the sequence of removals from its frontier) by Uniform Cost Search, with no duplicate detection. Assume that, in case of ties, the search procedure uses a lexicographical order for tie-breaking. 24 Consider the following graph in which we are 6 BTL-3 Apply Unit 2 searching from start state A to the goal state J. Find a path from state A to state A using Iterative Deepening Search.
25 Consider the following graph in which we are BTL-3 Apply Unit 2
searching from start state A to the goal state G. Find a path from state A to using Depth Limited DFS. Consider depth limit 3.
26 What is adversarial search? How to define a 6 Remember Unit 4
game as a search problem?
27 Explain working of minimax algorithm with 6 understand Unit 4
example
28 What is alpha-beta pruning? What is the need of 6 understand Unit 4
pruning in searching? 29 6 Apply Unit 4
Apply minimax algorithm on above tree
30 6 Apply Unit 4
Apply minimax algorithm on above tree
31 6 Apply Unit 4
Apply alpha-beta pruning on the above tree
32 6 Apply Unit 4
Apply alpha-beta pruning on the above tree
33 Explain knowledge based Agent. 6 Remember Unit 5
34 Explain PEAS description of Wumpus World 6 Understand Unit 5
Problem
35 6 Apply Unit 5
Write the knowledge base(Rule) for above
Wumpus world problem using propositional logic
36 Explain Inference rules applied to derived proof 6 Understand Unit 5
in propositional logic.(Modus ponens, And Elimination)
37 Explain Inference proof by resolution. 6 Understand Unit 5
38 Explain forward and backward chaining 6 Understand Unit 5
39 Convert following statements using First order 6 Apply Unit 5
logic. 1. every man is mortal 2. x is greater than y” 3. john loves everyone 4. Every father loves his child
40 What is conditional probability and Unconditional 6 Remember Unit 6
Probability, joint probability with example.
41 What is uncertainty, sources of uncertainty and 6 Understand Unit 6
need of uncertainty.
42 Describe conditional Independence in Probability. 6 Understand Unit 6
43 6 Apply Unit6
Find probability of
44 6 Apply Unit 6
Find the probability of P(Sprinkler OR WetGrass)
p( Rain AND WetGrass)
45 Explain Bayesian Network with example 6 Understand Unit 6