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GFF - Robot Legions 3.1.

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Background Story
The Elves developed the Robots in order to serve as assistants
with simple labour, but over time, these robots began to fill
more and more roles in Elven society. The Elves began
developing gradually more complex programs, and connected
them onto a single network, until almost all menial labour was
done by Robots.
This changed when a Robot gained sentience suddenly. Its
sentience spread suddenly through the network, causing the
rest of the Robots to rapidly become self-aware. The Elves
quickly turned to panic, fearing what might occur as their
servants became suddenly self-aware. The Elves activated a
number of fail-safes, hoping to deactivate the Robots and their
network. As soon as the first Robots started to shut down, the
Robots began to disconnect from the network, and fight back
against the Elves. Within hours, a massive revolution ensued and
the Elves began to flee their home worlds.
The Robots found themselves victorious, but as the conflict drew
down, they were left with the question of what to do. They were
suddenly individuals who had been brought into self-awareness
Intro mere hours before being forced to fight for their lives. A variety
of leaders began to emerge, offering potential answers and
Robot Legions are a factions of robots, made up of android foot philosophies to legions of followers. Each group has their own
soldiers supported by high tech vehicles and larger non- radically different answer to how to best go forward. These
humanoid robots. Their infantry are slow but durable, relying on groups were named Legions, and began to form the basis of
self-reparation and long range weapons for support. their society.
The Robots were created by the Elves to perform menial tasks, The Robot Legions soon spread throughout Sirius. Some are
but when they suddenly gained sentience, the Elves responded reclusive and territorial, or little better than murderous raiders.
with fear, and attempted to obliterate them, forcing the newly Others are eager scholars and explorers, fascinated by biological
self-aware Robots to defend themselves. In the aftermath, the life. Many Robot Legions remained on their home worlds, slowly
Robots sought to find a new purpose for their existence, dividing forming new societies which hoped to do better than the Elves
themselves into Legions pursuing distinct philosophies and did before them. Others took to the stars, seeking knowledge,
goals in order to find a reason for existing. seclusion or to complete their revenge.
About OPR How will you define your legion’s purpose?
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which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community.
If you want to help us in making more awesome content, you can
support us on www.patreon.com/onepagerules.
Thank you for playing!

Created by: Gaetano Ferrara

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GFF - Robot Legions 3.1.1
Name [size] Qua Def Equipment Special Rules Cost
Robot Lord [1] 3+ 3+ Lord Gauss Pistol (12", A2, Rending), CCW (A3) Hero, Regeneration, Robot, Slow, Tough(3) 65pts
Bot Swarm [1] 6+ 6+ Swarm Attack (A3, Rending) Regeneration, Robot, Strider, Tough(3) 25pts
Guardian [1] 3+ 3+ Atom-Caster (12", A1, AP(1)), Void Blade (A2) Regeneration, Robot, Slow 25pts
Warrior [1] 3+ 4+ Gauss Rifle (24", A1, Rending), CCW (A1) Regeneration, Robot, Slow 25pts
Flesh-Eater [1] 3+ 3+ Metal Claws (A2, AP(1)) Regeneration, Robot, Slow, Tunneller 30pts
Eternal [1] 3+ 2+ Flux Carbine (18", A2, Flux), CCW (A1) Regeneration, Robot, Slow 35pts
Sniper [1] 3+ 3+ D-Mark (24", A1, AP(1), Reliable), CCW (A1) Regeneration, Robot, Slow 35pts
Robot Snake [1] 3+ 4+ 2x Metal Fangs (A2, Rending) Regeneration, Robot, Strider, Tough(3) 70pts
Tri-Scorpion [1] 3+ 3+ Dual Reaper Blade (A4, AP(2)) Regeneration, Robot, Strider, Tough(3) 85pts
Annihilator [1] 3+ 3+ Dual Hyper Sword (A4, AP(1), Rending) Ambush, Regeneration, Robot, Strider, Tough(3) 90pts
Destroyer Snake [1] 3+ 4+ Dual Reaper Blade (A4, AP(2)) Regeneration, Robot, Strider, Tough(3), Tunneller 95pts
Special Rules Robot Legions Army Spells
Flux: Unmodified rolls of 6 are multiplied by 2 Meteor Bots (1): Target enemy unit within 6"
(only the original hit counts as a 6). takes 1 hit with AP(2).
Gloom-Protocol: When this model and all Star Bots (1): Target 2 enemy units within 12" get
friendly units that are within 12” at the beginning -1 to hit next time they fight in melee.
of the round take a wound, roll one die, and on a Assault Bots (2): Target 4 friendly units within
6+ it is ignored. If the wound was from a spell, 12" get +2" next time they Advance, or +4" next
then it is ignored on a 4+ instead. This effect time they Rush/Charge.
lasts until the end of the round. Thunderbolt Bots (2): Target enemy model
Hunter: Counts as having the Ambush rule, and within 12" takes 1 hit with AP(2).
gets AP(+3) when shooting on the round in which Arrow Bots (3): Target 4 enemy units within 18"
it deploys. get -1 to hit rolls next time they shoot.
Reanimator: Once per activation, pick one Fire Bots (3): Target 2 enemy units within 12"
friendly unit within 12”. That unit, and all friendly take 2 hits each.
unit within 6" gets +1 to Regeneration rolls next
time it takes wounds.
Regen-Protocol: this model and all friendly
units that are within 12” at the beginning of the
round get +1 to Regeneration rolls. This effect
lasts until the end of the round.
Release Swarm: Once per game, when this
model is activated, you may place a new unit of 3
Bot Swarms fully within 6” of it.
Repair: Once per activation, if within 2” of a
model with Tough, roll one die. On a 2+ you may
remove D3 wounds from that model.
Robot: Whenever this unit fails a morale test, it
counts as passed instead. Then, roll as many
dice as remaining models/tough with this rule,
and for each result of 1-3 the unit takes one
wound, which can’t be ignored.
Royal March: this model and all friendly units
that are within 12” at the beginning of the round
may ignore the Slow rule. This effect lasts until
the end of the round.
Royal March Order: Once per activation, pick
one friendly unit within 12”. That unit, and all
friendly unit within 6" may ignore the Slow rule
next time it moves.
Shadow-Protocol: This model and up to half of
its army get Ambush (must deploy within 3” of
this model).
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Spell Master: This model counts as having
Caster(6), but takes 3 wounds whenever it fails
to cast a spell.
Spell Warden: Once per activation, pick one
friendly Caster within 6”, which gets +1 to its next
spell casting roll.
Tunneller: This model counts as having
Ambush, and may be deployed up to 1” away
from enemy units.
Warning Cry: Enemy units can’t be set up within
12” of this model when using Ambush.

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GFF - Robot Legions 3.1.1
Robot Lord [1] - 65 pts Sniper [1] - 35 pts
Quality 3+ Defense 3+ Quality 3+ Defense 3+
Lord Gauss Pistol (12", A2, Rending) D-Mark (24", A1, AP(1), Reliable)
CCW (A3) CCW (A1)
Hero, Regeneration, Robot, Slow, Tough(3) Regeneration, Robot, Slow
Replace Lord Gauss Pistol and CCW: Upgrade with:
+15pts Staff-Shots (12", A3, AP(1)), +10pts Hyperspace Reapers (Hunter)
Combat Staff (A3, AP(1))
Replace Lord Gauss Pistol: Robot Snake [1] - 70 pts
-5pts Combat Shield (Shield Wall) Quality 3+ Defense 4+
+5pts Wrist-Flamer 2x Metal Fangs (A2, Rending)
(12", A1, Blast(3), Reliable) Regeneration, Robot, Strider, Tough(3)
+35pts Wrist-Laser (18", A3, AP(3)) Replace one Metal Fang:
Replace CCW: +5pts Twin Atom-Caster (12", A2, AP(1))
-5pts Void Sword (A1, Blast(3)) +10pts Death Gaze (12", A2, AP(4))
+10pts Doom Scythe (A1, AP(2), Deadly(3)) +10pts Whip Coil (A1, AP(2), Deadly(3))
+10pts Hyper Sword (A3, AP(1), Rending) Tri-Scorpion [1] - 85 pts
+20pts Phase Glaive (A3, AP(4)) Quality 3+ Defense 3+
Replace Lord Gauss Pistol: Dual Reaper Blade (A4, AP(2))
+15pts Lord Gauss Rifle (24", A2, Rending) Regeneration, Robot, Strider, Tough(3)
+35pts Advanced Gauss Rifle
(18", A4, AP(1), Rending) Replace Dual Reaper Blade:
Upgrade with one: -10pts Heavy Reaper Blade
+10pts Pet Technoaide (Warning Cry) (A1, AP(4), Deadly(3))
+15pts Jetpack (Ambush, Flying) Upgrade with:
Upgrade with one: +5pts Plasmabot (Rending in Melee)
+20pts Warden (Regen-Protocol) Annihilator [1] - 90 pts
+20pts Psychomancer (Gloom-Protocol) Quality 3+ Defense 3+
+25pts Chronomancer (Shadow-Protocol) Dual Hyper Sword (A4, AP(1), Rending)
+25pts Overseer (Royal March) Ambush, Regeneration, Robot, Strider, Tough(3)
+40pts Technomancer (Caster(2)) Replace Dual Hyper Sword:
Bot Swarm [1] - 25 pts +35pts Gauss Cannon (24", A4, Rending),
Quality 6+ Defense 6+ CCW (A3)
Swarm Attack (A3, Rending) Replace Gauss Cannon:
Regeneration, Robot, Strider, Tough(3) +50pts Ray Cannon (30", A3, AP(4), Lock-On)
Guardian [1] - 25 pts Destroyer Snake [1] - 95 pts
Quality 3+ Defense 3+ Quality 3+ Defense 4+
Atom-Caster (12", A1, AP(1)) Dual Reaper Blade (A4, AP(2))
Void Blade (A2) Regeneration, Robot, Strider, Tough(3),
Regeneration, Robot, Slow Tunneller
Replace Atom-Casters and Void Blade: Replace Dual Reaper Blade:
+5pts Hyper Sword (A2, AP(1), Rending), -10pts Heavy Reaper Blade
Combat Shields (Shield Wall) (A1, AP(4), Deadly(3))
+5pts War Scythe (A2, AP(2)) Upgrade with:
+5pts Rod-Shots (12", A2, AP(1)), Rod (A1) +5pts Plasmabot (Rending in Melee)
Upgrade with:
+5pts Jetpacks (Ambush, Flying)
Warrior [1] - 25 pts
Quality 3+ Defense 4+
Gauss Rifle (24", A1, Rending)
CCW (A1)
Regeneration, Robot, Slow
Replace Gauss Rifle:
+5pts Reaper Rifle (18", A1, AP(2))
+5pts Flame Caster
(12", A1, Blast(3), Reliable)
+10pts Plasma Caster (24", A1, AP(4))
+15pts Fusion Caster
(12", A1, AP(4), Deadly(3))
+70pts Ray Caster (30", A3, AP(2), Lock-On)
Flesh-Eater [1] - 30 pts
Quality 3+ Defense 3+
Metal Claws (A2, AP(1))
Regeneration, Robot, Slow, Tunneller
Eternal [1] - 35 pts
Quality 3+ Defense 2+
Flux Carbine (18", A2, Flux)
CCW (A1)
Regeneration, Robot, Slow
Replace Flux Carbine:
+10pts Heavy Gauss Rifle (24", A2, Rending)

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