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Bismillah Bimbingan Ke 2
Bismillah Bimbingan Ke 2
TABLE OF CONTENTS.............................................................................................i
LIST OF TABLE.........................................................................................................ii
LIST OF FIGURE......................................................................................................iii
A. Background of the Problem............................................................................1
B. Identification of the Problem..........................................................................5
C. Limitation of the Problem...............................................................................5
D. Formulation of the Problem...........................................................................5
E. Purposes of the Research................................................................................6
F. Significances of the Research..........................................................................6
G. Definition of Operational Variables...............................................................7
H. Theoretical Description...................................................................................8
1. Vocabulary..........................................................................................................8
a. Definition of Vocabulary................................................................................8
b. Vocabulary Knowledge................................................................................10
c. Teaching Vocabulary....................................................................................11
d. Learning Vocabulary....................................................................................12
e. The Kinds of Vocabulary..............................................................................14
2. Duolingo Game App.........................................................................................15
a. Duolingo Game.............................................................................................15
b. The Purpose of Duolingo..............................................................................17
c. Advantages of Duolingo...............................................................................17
d. Disadvantages of Duolingo...........................................................................18
e. The Procedure of Learning Vocabulary by Duolingo...................................19
I. Review of Related Findings..................................................................................21
J. Framework of Thinking........................................................................................22
i
K. Hypothesis.............................................................................................................24
L. Research Methodology.........................................................................................24
1. Place and Time of Research.............................................................................24
2. The Research Design........................................................................................24
3. Population and Sample.....................................................................................25
4. The Instrument of the Research........................................................................26
5. Technique of Collecting Data...........................................................................28
6. The Validity and Reliability Instrument...........................................................29
7. Technique of Analyzing Data...........................................................................31
M. Outline of the Research.......................................................................................33
REFERENCES
LIST OF TABLE
iii
THE EFFECT OF DUOLINGO GAME APP TO STUDENTS’
VOCABULARY MASTERY AT THE SEVENTH GRADE
OF MTsN 2 PADANGSIDIMPUAN
much of the basis for how well learners speak, listen, read, and write. 1 Based on
vocabulary, which forms the foundation for how successfully the four skills.
is the one of basic and very important knowledge for students in their lives order
to communicate well.
because of the size of the task, and partly because of the variety of vocabulary
From what Jeanne said in the book we can see that learning vocabulary is a
challenge and there are many things we need to pay attention to, face these
1
Jack C. Richards and Willy A. Renandya, Methodology in Language Teaching: An anthology
of Current Practice, 1st ed. (Cambridge: Cambridge University Press, 2013), p.255.
2
Bambang Yudi Cahyono and Utami Widiati, “The Teaching of EFL Vocabulary in the
Indonesian Context: The State of the Art,” TEFLIN Journal 19, no. 1 (2008).
3
Jeanne McCarten, Teaching Vocabulary : Lessons from the Corpus, Lessons for the
Classroom (United States Ameica: Cambridge University Press, 2007), p.18.
1
challenges, such as using learning methods or learning media that can make it
means that vocabulary is the basic of language and must be mastered first.
for EFL students, the teacher should find method, technique, and media that can
help the students to learn vocabulary. Many students spend their time to learn
new vocabulary, but they still complain that it is not easy to remember the
English words and there is no way to avoid forgetting. It means that the
students will not be able to speak, to read, to write even to listen in English. In
The technology of today has advanced quickly to the point where it is now
required in many different contexts. It means that technology can facilitate our
Some of them only make use of technology or talking about smartphones just for
outcome, teachers must find a solution to this issue and take on the task of
including: spaced repetition, namely the use of an algorithm that can decide for
itself when and what students need to review, which has proven to be effective
for the foreign language learning process, especially regarding learning new
speaking.
Hosein Eqbali the researchers from Shahid Beheshti University, Iran, in his study
students‟ language skills.9 It means that Duolingo application can provides the
Improving Vocabulary Ability” stated that the students who used Duolingo
application can increase their vocabulary ability. 10 His research result stated that
application. Sausan Nafis Amin the student from State Islamic Institute
to the students.11
introduce this media in teaching with the title “The Effect of Duolingo Game
Padangsidimpuan”.
9
Natanael Mauricio and Bayron Gioanni, “Duolingo: An Useful Complementary Mobile Tool
to Improve English as a Foreign Language Learning and Teaching” (Universidad Nacional Abierta y a
Distancia, Colombia, 2017), p.39.
10
Ahmad Ridha Fauzi, “The Effectiveness of Duolingo in Improving Vocabulary Ability at the
Sixth Grade of MI Darul Ilmi Banjarbaru School Year 2017/2018” (Banjarmasin: Antasari State
Islamic University, 2018), p.69.
11
Sausan Nafis Amin, “The Effectiveness of Duolingo on Students’ Vocabulary Mastery at the
Seventh Grade of MTsN 3 Tulungagung” (Tulungagung State Islamic Institute, 2019), p.63.
5
1. Student thinks that learning English is difficult because they lack vocabulary
2. Sometimes students are not interested in the material because the traditional
Padangsidimpuan?
2. How does Duolingo game application significantly effect the students ability
Padangsidimpuan?
E. Purposes of the Research
The result of this study is significant for : The teacher, students and other
researcher.
interesting.
3. For the researcher as a reference, the results of this study have the potential
research as followed :
7
with practical and systematic steps to learn a new language on their own.12
language skills.
2. Vocabulary Mastery
easily based totally on their very own words. While college students build
H. Theoretical Description
1. Vocabulary
a. Definition of Vocabulary
12
Nushi and Eqbali, “Duolingo: A Mobile Application to Assist Second Language Learning.”
13
Irawan Ari, Wilson Agus, and Sutrisna, “The Implementation of Duolingo Mobile
Application in English Vocabulary Learning” 5, no. 1 (2020): p.9.
Vocabulary is one aspect of language, which is very important for
easily based totally on their very own words. while college students build
dictionary, vocabulary can be defined all the words that a person knows or
uses or all the words in a particular language; the words that people use
one has to recognize additionally how in English sentence the phrases work
collectively.
talk with anyone, make the students understand all information from
different use, and vocabulary additionally assist the students to can talk and
14
Ari, Agus, and Sutrisna, “The Implementation of Duolingo Mobile Application in English
Vocabulary Learning,” p.9.
15
A. S Hornby, Oxford Advanced Learner’s Dictionary (Oxford: Oxford University Press,
2000), p.1506.
16
Pangkuh Ajisoko, “The Use of Duolingo Apps of Improve Vocabulary Learning,”
Intenational Journal of Emeging Technologies in Learning (iJET) 15, no. 7 (2020): p.149,
https://doi.org/https://doi.org/10.3991/ijet.v15i07.13229.
9
concentrate English sincerely with native speaker, after which the students
understand when they study the English phrases from newspaper, e-book,
magazine, and many others. It could be stated that the vocabulary as one in
all facilities to provide and get hold of the oral or written records in English
is needed.
students who learn English first. Vocabulary is a key which the students
can understand all about English subject such as the students can speak
English fluently and can listen or writing or reading the English easily.
b. Vocabulary Knowledge
skills.
17
Mofareh Alqahtani, “The Importance of Vocabulary in Language Learning and How to Be
Taught,” International Journal of Teaching and Education 3, no. 3 (2015),
https://doi.org/10.20472/TE.2015.3.3.002.
It is also plays an important role to the know-how of written and
spoken text. However, the students are not just know about how plenty
one's ideas and so as to understand other people's saying. The effect can be
and so forth as their expertise. So, the students are required to recognize
how the word used in a sentence appropriately with the context. it could be
c. Teaching Vocabulary
18
Douglas Fisher, Vocabulary and Background Knowledge: Important Factors in Reading
Comprehension (McGrawHill Education, n.d.), p.3.
11
the students do not master vocabulary well, the goal cannot be reached. The
teaching of vocabulary must be taught first to help the students to learn the
vocabulary, they cannot speak, read and write it. Therefore to be, a good
learning process, then a teacher must be able to deliver it well. The teacher
d. Learning Vocabulary
must make an effect on their own potential. Students who are more active
According to Brown and Payne, there are five essential steps in vocabulary
learning:
1) Encountering new words is the first step, essential step, for vocabulary
learning is encountering new words, that is, having a source for words.
magazines.”
3) Getting the word meaning is the third essential step in the learner’s
reported strategies is the one which is most often associated with the
22
Norbert Schmitt, “Review Article Instructed Second Language Vocabulary Learning,
Language Teaching Research” 12, no. 3 (2008): p.329-363.
13
5) Using the word is the final step in learning words is using the words.
Some would argue that this step is not necessary if all that is desired is
In this section, when all students had finished one of the five important
steps students take in learning vocabulary. They sense confident about the
vocabulary being examined. Despite the fact that there are several activities
and techniques that students use at each step, the need for those steps must
be constant. The students need all five essential steps to have complete
something that takes place naturally. The students will most possibly no
longer have one style, but because the teacher can be able to see their
personal mastering style. Many people admit that each student prefers a
1) Adjective
23
Evelyn Hatch and Cheryl Brown, Vocabulary, Semantics, and Language Education
(Cambridge: Cambridge University Press, 1995), p.372-390.
2) Synonym
3) Antonym
From the explanation above it can be said that the vocabulary words
especially English, does not only understand grammatical forms but also
a. Duolingo Game
what age the students are. Due to the fact the principle consciousness of
using games within the classroom is to help students analyze and have fun.
While playing, students can loosen up, exercising, and tease their friends.
Apart from having fun, the students study at the same time, they acquire
new vocabulary along with its spelling and pronunciation. Students start to
comprehend that they must speak or pronounce words clearly if they want
learning vocabulary:
to negotiate meaning rather than only study it, which enables them
within games.
other learners.
24
Ozlem Utku and Amrah Dolgunsoz, “Teaching EFL Vocabulary to Young Digital Natives,”
International Online Journal of Education and Teaching 5, no. 1 (2018): p.116.
25
R. Vasselinov and J Grego, Duolingo Effectiveness Study (New York, 2012), p.2.
26
Daniel Ginting et al., Literasi Digital Dalam Dunia Pendidikan Di Abad Ke-21 (Malang:
Media Nusa Crative, 2021), p.73.
become the most popular way to learn languages online in only a few
years. It was created by Luis Von Ahn, PhD, And Severin Hacker, PhD.In
November 2012. Its slogan is “free language education for the world”.
provides a lot of language, Soit so helpful to those who want to learn a new
language.
they are able to use it. in the part of what it affords in gaining knowledge
Duolingo is it may assist students grasp new vocabulary via sport so they
may now not be bored in gaining knowledge of, and one recreation
c. Advantages of Duolingo
17
wherever they have internet connection and whenever they feel like it.
d. Disadvantages of Duolingo
Every Media for learning definitely have positive and negative side
projector. It will make students more active and they will participate
c. It needs more preparation for the teacher for time allocation and
vocabulary.
are solid and replicate some of the typical drills. Exercises build on one
another so that the learners are introduced to words and concepts at the
right point in the program. There are five types of activities that Duolingo
exercises for vocabulary where the learners are ordered to select the
from the learners’ native language to the target language and vice
versa. There are two kinds the way how to translate the sentences.
First, the learners just choose the right translation of the words
which provided and they must arrange those into the right sentence.
The second, learners must type the right translation based on the
sentences.
for the learner to slow down the pace of the spoken sentence if they
d. The lastly, it has also the exercises fill in the blank. In exercise in
the form multiple choices. The learners must choose the right
One of the reasons what kept language learners going with Duolingo is
learning language with it is like playing a game. And we can take the
advantage of the sophisticated technology as media learning because one of
faster, easier, less painful, and more engaging to study the language.
There are a few notable aspects Duolingo that make its exercises
greats. One is that small typos are tolerated. If the learners accidentally
misspell a word, within reason, the exercises might still be marked correct.
Tough Duolingo will point out the typo, if the learners made a small typo,
Duolingo will mark it wrong regardless. The learners can know the fact
their answer should have been accepted although their answer not fully
right.
There are some researchs that related to this research. The First is by Cecep
knowledge. The result of the research can be seen from the post-test results that,
implemented in the class.27 The researcher also state the answer of research
vocabulary knowledge.
For the second research is by Suwandi that has purpose to know the students’
27
Cece Abdul Fatah, “The Effect of Using Duolingo Application to Develop Students’
Vocabulary Knowledge” (UIN Syarif Hidayatullah, 2019), p.44.
21
mastery. Therefore, from the result of the data analysis above, it can be concluded
that there are some significant differences in achievement of the studens before
The third related research is by Pangkuh in his research entitled the use of
easy to use and more interesting so it will be comfortable to be one of the media
that used in teaching in classroom. 29 The researcher result after the implementation
the Duolingo game application is increase and the student more skillful.
Among all the related findings explained above, the conclusion there are some
differences about this research to the other research. This research focusing on the
effect of the duolingo game to the vocabulary mastery precisely in the adjective,
synonym and antonym while the other research does not really concerning in the
material instead of vocabulary mastery in common. The place taken for this
research is different from the other research even though the level of the education
is the same.
J. Conceptual Framework
28
Suwandi, “The Effect of Duolingo Application on Students’ Vocabulary Mastery at MTs
Darul Ilmi Batang Kuis” (UIN Sumatera Utara Medan, 2020), p.48.
29
Ajisoko, “The Use of Duolingo Apps of Improve Vocabulary Learning,” p.150.
Vocabulary is the knowledge that important for the students to learn word as
sentences and share their ideas with each other in spoken or written from.
increase the motivation of the students. The use of Duolingo can be practiced
anytime and anywhere individually. So, the students will be easy to remember the
new word. Thus, it is important for students to know the technology to facilitate
control group design. Where a pre-test will be carried out before treatment, then
after treatment a post-test will be carried out, there will be two classes that will be
tested in this study which is one control class. The experimental class will using
Duolingo game application as a treatment while the control class dose not only
have conventional strategy, then the population of this study is seventh grade of
this research carried out a multiple choice test, after that for data collection the
researcher gave a pre-test to two classes with the difference that in the
experimental class there was treatment with Duolingo and for the control class
23
only the conventional strategy then the data collected was data from pre-test scores
and post-test, then the analysis will use the t-test formula.
Vocabulary Mastery
Pre-test Pre-test
Duolingo Conventional
Post-test Post-test
Hypothesis Test
Conclusion
K. Research Methodology
experimental with pre test-post test control group design. Quasi experimental
design was to know the cause and effect between experimental class and
control class.
Research used two classes, the first class was experimental class who
the last is post-test to know effect Duolingo application after the treatment.
The second class was for control class that have pre-test without treatment. In
order word both of them get pre-test and post-test with the instrument.
Control
Experimental Duolingo
Application
25
The population in this study was all students at seventh grade of MTsN 2
study, the determination of the sample will carry out using simple random
intelligence of students from low, medium and high. The sample of this
students was the controlled class which did not receive any treatments.
what is needed. In this study, the instrument of this research is test. The test
used is multiple choice 40 question, in which 20 for pre-test, and 20 for post-
mastery. This test gave to both group, experiment and control class. To find
out the score of the students’ answer, the researcher give one question one
score and 5 weight. So from all the item 20 score, the maximum of test is 100.
The researcher will use test as the instrument of the research. The
researcher will do two tests, they are pre-test and post-test as follow:
a. Pre-test
The test is will be given by a series exercises that use for measuring
appropriate with the students’ level. There are four topics in this test;
item number 6, 7, 8, 9 and 10. Family is in test item number 11, 12,
13, 14 and 15. Occupations are in test item number 16, 17, 18, 19 and
20.
b. Post-test
27
The post test is the test that will be given after treatment. It is used for
improvement after doing the treatment. The result of the post test will
the test is same with pre-test, including difficult degree and the
number of test. There are four topics in this test; greeting, to be and
pronoun, family, and occupation. Greetings are in the test item number
and 10. Family are in test item number 11, 12, 13, 14 and 15.
Occupation are in test item number 16, 17, 18, 19 and 20.
determined the result of the research. In collecting data the researcher use
a. Pre test
b. Treatment
who are in the experimental class. Experiment class treat through using
Duolingo game application. While the control class using the conventional
c. Post test
29
the experimental class and the control class. This test is used to know
question.
6) The researcher check the answer of the students and counts the
students’ score.
a. Validity
mastery. To get the test became valid so the researcher will apply
used to ways. So, the researcher does the valid test with give the test in
another class in VII 4 MTsN 2 Padangsidimpuan and by using t-test
1) Item Validity
follow:
√
M p−M t p
r pbi =
SD t q
Where:
rpbi : number of index correlation point biserial
Mp : re-average of the score of the student answer correctly
Mt : re-average of the total score that achieved success by
number of the text
SDt : Standard Deviation of the total score
p : proportion of the students answer correctly
total of the student answer correctly
p:
total of the student
q : proportion of the incorrect answer student
31
b. Reliability
reliability of the test, Sudjiono state that K-R 20 is use to obtain the
followed:
{
s t − ∑ pi q i
}
2
k
r i=
( k −1 ) s t2
In which:
ri : Instrument reliability coefficient
k : Number of item in the instrument
pi : Proportion of the number of subject who answered on item 1
qi : 1 - pi
st : Total variance
a. Requirement Test
1) Normality test
x =∑
2
( f 0−f h
fh )
Where:
x2 = Chi-Quadrate
f0 = Frequency is get from the sample/result of observation.
fh = Frequency is get from the sample as image from frequency is
hope from the population.
2) Homogeneity test
experimental class have the same variant or not. If both class are same,
thebiggestvariant
F=
thesmallestvariant
Where:
1
Hypothesis is reject if F a ≤ F ( n1 −1 )( 1=n2−1 ), while if F
2
dominators is (n2-1).
33
b. Hypotesis Test
statistical package for social science (SPSS). The researcher used the level
means that the probability of error in the hypothesis was only 5%.
This thesis divided into five chapters, each chapter consists of some sub
description, contained with some sub chapter, about Duolingo game application,
hypothesis.
place and time schedule of the research, research design, population and sample,
data collection, and technique of data analysis. Chapter IV is about the result and