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Letter LARPing
Letter LARPing
LARPing
An Extracon 2021 Presentation
What do we mean by “Letter LARP”?
“a LARP played through the medium of written letters”
To some it means…
...any LARP where a significant portion of PC-PC (or PC-NPC) interaction is through some written medium
Discord?)
...it must take place over the course of weeks/months, not hours?
Are
Letter LARPs
really LARPs?
The Inevitable Question
Yes.
No, really.
¹Escape, Fair. “Intercon P Part V: What Is LARP?” Fair Escape, 13 Mar. 2016,
fairescape.wordpress.com/2016/03/13/intercon-p-part-v-what-is-larp/.
The “Common” Letter LARP Format
● Snail mail Examples:
HEX (Hollow Earth Expedition)
● “sandbox” Incendium
● Easily grokked setting The Innsmouth Papers
● players create their own characters
● low/no overarching plot
Advantages of Letter LARPing
★ It’s very accessible!
○ Cost, timing, location
○ Even for people who are incarcerated
★ Social distancing friendly!
★ Players across the world can play together
★ Flexibility on level of engagement
★ Outlet for creativity (including forms of
creativity not often found in other formats of
LARP)
★ Very flexible on player count
★ Support the post office!
★ Checking your mailbox becomes super fun and exciting!
★ Did I mention the art ‘n crafts?
Drawbacks to Letter LARPing
★ It’s inaccessible!
○ To LARPers with vision impairment, hand/wrist mobility issues, eg arthritis, handwriting issues
★ Very low GM insight/control
○ Either a lot of work to keep track of everything, or else you have NO idea what players are
doing
★ Requires players to be self-starting/self-sufficient
★ Low level of buy-in
★ Inactivity in one player promotes inactivity in another
★ Some people find it anxiety-inducing
○ This format can end up kind of hanging over players’ heads, like a regular homework
assignment
★ It’s a fragile form of LARPing -- it can disintegrate pretty quickly
○ Because of reasons listed above
Hawthorn & Ink - Design Goals
Design Goals:
● Escapism
○ Because 2020 sucked
● Avoid most common fail states
for Letter LARPs
● encourage physical mail as
much as possible (vs. online
interaction)
● Minimal work for GM once
game began
Hawthorn & Ink - Design Features