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Aliens 5x5 Rulebook WEB
Aliens 5x5 Rulebook WEB
ALIEN VARIANT
“We are on an express elevator to hell, going down!” Hudson hollers as
4-5: Add two Alien tokens to the
at io n m be r of BLIP TOKENS x4
Alien Variant’s swarm.
O n Act iv t any nu t pi le fo r
Ex ha us
the ship plummets. What sort of chickenshit organization did you sign up
6: Add two Alien tokens to the
us
Yo u m ay ar ch th e Ex ha an d ad
d it Alien Variant’s swarm, then move
en se or ss
le
ca rd s, th at co st s on e the Alien Variant three spaces.
with? Your commanding officer looks as green as your salad and your an Ev en t th
ha nd .
to yo ur Ca rd .
local expert is telling you that there are man-eating aliens down there! or
Dr aw a
TM & © 20CS 2023
No one is batting an eye, so maybe it’s just some technical error in the
HIVEMIND
comms tech. Shit, man, you were short. You were going to be living the EXPERIENCE CARDS x16 CARDS x9 BLIP
high life after this mission. Then, Ferro comes over the comms, “We’re in TOKENS x6
the pipe, five by five”. At least your pilot knows what she’s doing.
: SURVIVE
Aliens: We’re in the Pipe, Five by Five expansion adds two more characters, updated
ROUTE B
TM & © 20CS 2023
missions, Alien variants, new experience paths, and new hive cards to spice up your games.
This expansion is not a standalone game. It needs a copy of Aliens: Another Glorious Day
in the Corps and Aliens: Get Away From Her You B***h! expansion to use this expansion.
ROUTE A
COMPONENTS
TM & © 20CS 2023
Place Computer
TM & © 20CS 2023
Place Blip tokens here Marine starting spaces Place the Exit token here
token here
Set Up Key
DROPSHIP / AIR DUCTS
Place Facehugger
Place Spawn Points here Ripley starting space Newt starting point
tokens here
GAMEBOARD
Players may place two
Place Barricade
Place a Crate token here Sentry Gun tokens on Set Turn Dial to 1
END OF ACTIVATION
You may Reveal a card:
Put that card into your hand.
or Recycle three cards.
fleeing survivors. not yet been placed, find that Air Duct
Exit token, then shuffle the remaining Air
MOVING TO AND FROM THE Duct Exit tokens. Then roll the Alien dice
DROPSHIP to determine which Air Duct Exit space on
the Air Duct board the entrance leads to. If
Characters on the Dropship board may
the rolled exit is already occupied by an Air
only enter or exit the Dropship through
BUG HUNTS
Duct Exit token, roll again until you get an ALIENS IN THE AIR DUCTS
the doors marked Loading Zone. The APC
empty space. Place the Air Duct Exit token
may enter the Dropship by driving under Aliens can enter and exit the Air Duct
on the rolled space. You can use the Air Ducts and Dropship in
the Pilot’s cockpit and aligning its end with board using any pair of Air Duct Entrance Bug Hunt missions.
the both Loading Zone doors. and Exit tokens that have been placed by
EXITING THE AIR DUCTS
Character movement, but cannot place new
A Character in a space on the Air Duct AIR DUCTS IN BUG HUNTS
Air Duct Exit tokens.
board with an Air Duct Exit token (other To add the Air Ducts to a Bug Hunt mission,
: SURVIVE than a Tunnel token) can move one space BARRICADING AIR DUCT place the six Air Duct Entrance tokens
to the space on the main game board with ENTRANCES making sure that no Entrance token is
This updated mission card replaces the the matching Air Duct Entrance token. within ten spaces of a starting space or
Mission 3: Survive mission in Aliens: Get Air Duct Entrance tokens can be another Entrance token.
Away From Her You B***h! This version If they enter an Air Duct Exit space that Barricaded and Broken Through from
of the mission adds the air ducts escape does not yet have an Air Duct Exit token, either side in the same way as Doors. Air
DROPSHIP IN BUG HUNTS
ROUTE B
scene from the movie. pick an unused Air Duct Exit token at Duct Exit tokens cannot be Barricaded.
random and place it there. They may then To add the Dropship a Bug Hunt, place the
Place Blip tokens here Marines starting spaces Place Spawn Points here
exit through this route.
Place the Exit token here
ATTACKING THROUGH EXITS Dropship so that the end with the Pilot
SETTING UP THE AIR DUCTS
Set Up Key
CREDITS
GAME DESIGN PROJECT MANAGEMENT SCULPTING
Place Air Duct
Entrances here ANDREW HAUGHT CHRIS TOWNLEY ALEŠ POTOČNIK
ASSISTANT GAME DESIGN PRODUCERS ARCHON STUDIOS
Place Blip tokens here
Place Computer
token here
Marine starting spaces Place the Exit token here PHIL YATES PETER SIMUNOVICH GAME BOARD ARTWORK
JOHN-PAUL BRISIGOTTI
Set Up Key
Place Spawn Points here Ripley starting space Newt starting point
Place Facehugger
tokens here
GRAPHIC DESIGN HENNING LUDVIGSEN
Place a Crate token here
Players may place two
Sentry Gun tokens on
Place Barricade
Set Turn Dial to 1
VICTOR PESCH PLAYTESTERS
the board
tokens here
PETER KATELAAN, LEONARD LANDRY,
STUART LAPWOOD
Game Design © Gale Force Nine 2023. Aliens™ & © 2023 Twentieth Century Fox Film Corporation.
All rights reserved. Gale Force Nine is a Battlefront Group Company.
ALIEN VARIANTS SPECIAL RULES
ALien Brute ALien Scout
SPEED SWARM SPEED SWARM
When the Alien Brute attacks, the The Alien Scout breaks through a
character being attacked must roll two Barricaded Door on a roll of 3+.
Marine dice, taking the higher result
for their Defense roll.