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EXPANSION OVERVIEW WHAT’S NEW

Thank whatever gods you pray to! Reinforcements have arrived! MORE CHARACTERS EXPERIENCE CARDS
This is no time to slack off, though. Even though there are more of us, & FIRETEAMS As you play through a campaign, or
there are still more of them. Our goal is to find out what happened You get six more Marine characters in survive a bug hunt, players can gain
this expansion, giving you more ways Experience cards. These give players extra
here and get out. No lollygagging and no wandering off. to organize your Fireteam and plenty of abilities to use in their games.
Now get to your assigned patrols. replacements to keep you hunting down
Aliens through a campaign.
Aliens: Ultimate Badasses expansion adds more characters for you to field, as well as
Experience cards that add more depth to your Characters. This expansion is not a stand alone
game. You need a copy of Aliens: Another Glorious Day In The Corps to use this expansion.

EXPERIENCE CARDS
COMPONENTS Experience cards add new abilities players can use in their games. You can add Experience
cards to your campaign, allowing your Characters to learn new tricks.

IAN
TACT
IC
g EXPERIENCE PATHS
Get mhaouvstinup to threeecar rds ICIAN
There are eight Experience LEVEL PATH
N : Ex a n oth
AC T IO h a n d to m ove s p a ce s.
TACT
ctics Paths you can choose from:
ur
fr o m yo u p to th a t m a
er
ny
rd : Inspired ta ICIAN
C h a ra ct e a l a ca
at we got
N : Re v ca rd s. TACT COMPANY MAN
AC T IO u ra n ce
Using wh
e E n d
D raw th
re
m a ke a
fr e e u m ay TITLE
ti o n yo HERO
s e a M a ri n e to o f y o u r Act iv a rd s .
Choo ca
Act io n . Atra thcteesrta
rt
o Endu
ra n ce
o r A im hand
Att a ck o n a C hdara w u p to tw fr o m yo u r GUNNER
ca rd ca rd s ay fo r
S h u ff le
a
x h a u s t P ile . m a y E xhaust n ce d e ck to p
to th e E Yo u E n d u ra
in e
b a ck in s te a d
o f th
co s ts. LEADER
n ce ca rd
E n d u ra
SMARTS
EXPERIENCE CARDS x64 TACTICIAN
TRACKER
SUPPORT
Sgt. Al Apone GAME-TEXT
Each Path has three Level 1
ON ACTIVATION
Draw an Endurance card, then each
Marine Character may recycle a card These ten sided dice (D10)
from their hand.

are identical to those found cards, three Level 2 cards,


PASSIVE
Equip costs of Weapons and
in the Another Glorious Day and two Level 3 cards. Once a card is taken, no other player may
choose that card. If more than one player
Equipment being equipped to Apone
or another Marine within four spaces
of him are reduced by one.
In The Corps box.
wants the same card, the player with the
“ It’s a rescue mission, you’ll love it. ”

These additional dice give GAINING EXPERIENCE CARDS highest rank chooses who gets it.
TM & © 20CS 2023

MARINE DICE x4 you enough for one per During a campaign each player gains
player in most missions. one Experience card at the start of each
CHARACTER CARDS x6 mission. During a bug hunt each player MIX AND MATCH PATHS
gains one Experience card at the start of When picking Experience cards you can
the Marine Phase on every fifth turn (i.e. choose cards from any Path. Picking from
turn five, ten, fifteen, etc.). multiple paths will give you a well-rounded
Character, while progressing down a
A player can choose a Level 1 card from single Path will give you a more focused
any of the Paths. To gain a Level 2 card Character. The choice is yours.
they must already have a Level 1 card from
the same Path for each Level 2 card they
want. So if a player already has a Level 2 LOSING/CHANGING
Gunner card and wants a second Level 2 CHARACTERS
Gunner card, they must have at least two When your Character dies or you change
Level 1 Gunner cards. To gain a Level 3 Characters, your Experience cards
Sgt. Al Cpl. Cynthia Pvt. Tim Pvt. Mark Pvt. Trevor Carter card they must already have a Level 2 card transfer to your new Character. This
Apone Dietrich Crowe Drake Wierzbowski Burke from the same Path. You can never have represents your new Character stepping
CHARACTER MODELS x6 two Level 3 Experience cards. up to fill the vacant role.
FIRETEAMS
At the start of a mission, the players choose A BALANCED FIRETEAM
up to six Characters to field in their Fireteam. It is a good idea to have a mix of combat
The players then each choose which and supporting Characters in your
Characters they want to play, flipping them Fireteam. An imbalanced Fireteam can lead
from their Grunt side to their Hero side. to defeat. Too many fighters may leave you
Any remaining Characters are not in the short of technical support, slowing you
game and are held in reserve for later down when you hit challenges. Too many
missions. You can change which Characters heavy weapons can burn through your
are in reserve at the start of a new mission. Endurance deck too fast. On the other
hand, too few fighters or heavy weapons
may get you overrun by swarms of Aliens.
NEWT Choose wisely!
Newt must be fielded in Campaign Missions,
unless she has been captured or killed, or
the mission states otherwise. Newt is fielded
in addition to the six Characters you select
for the mission.
Newt is not used in Bug Hunt Missions.

CREDITS
GAME DESIGN PRODUCERS PROOFREADERS

ANDREW HAUGHT PETER SIMUNOVICH EVAN ALLEN, CASEY DAVIES,


DAVID HAUGHT, WAYNE TURNER
JOHN-PAUL BRISIGOTTI
ASSISTANT GAME DESIGN PLAYTESTERS
PROJECT MANAGEMENT SAM COGGAN, DAVE GABRIEL,
PHIL YATES ASHLEIGH HEELAM, ASHLEY HEELAM,
CHRIS TOWNLEY MAREN KATELAAN, PETER KATELAAN,
LEONARD LANDREY, STUART LAPWOOD,
STUART MITCHELL, PHIL PETRY, ASHLEY
GRAPHIC DESIGN SCULPTING RYAN, DECLAN SALMON, JOHN SHACKLE,
VICTOR PESCH GINO CRUZ CHRIS TOWNLEY, DEAN WEBB,
JOSHUA WELLINGTON

Alien Franchise TM & © 20th Century Studios 2023. Game Design © Gale Force Nine 2023.
All rights reserved. Gale Force Nine is a Battlefront Group Company.

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