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Felix Felicis Neutral Good

Character Name Alignment Player

Wizard (3) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
18 Movement
STR
Strength
8 -1 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
14 +2
Wounds / Current HP

CON 13 +1 Initative 6 2 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
18 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 2 =DEX 2 +0 +0
WIS 12 +1
Wisdom Power 1 x Appraise 4 =INT 4 +0 +0

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
12 +1 Power 2
Bluff 1 =CHA 1 +0 +0
Climb -1 =STR -1 +0 +0
AC
Armor Class
13 =10+ 1 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 9 =INT 4 +2 +3
x Craft (b) 4 =INT 4 +0 +0
Touch AC 12 Flat Footed AC 11
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
2 = 1 + 1 + 0 + 0 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 3 = 1 + 2 + 0 + 0 +
Dexterity
Escape Artist 2 =DEX 2 +0 +0

Will 6 = 3 + 1 + 0 + 2 +
x Fly 2 =DEX 2 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 1 Resistance Resistance
Intimidate 1 =CHA 1 +0 +0
CMB 0 = 1 + -1 + 0 + 0 x Knowledge (arcana) 10 =INT 4 +3 +3
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 9 =INT 4 +2 +3
CMD 12 =10+ 1 + -1 + 2 + 0 + 0 x Knowledge (engineering) 8 =INT 4 +1 +3
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography)* =INT + +
Weapon x Knowledge (history) 8 =INT 4 +1 +3
Heavy crossbow (Masterwork) x Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 8 =INT 4 +1 +3
19-20/x2 P 120 ft. x Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes) 9 =INT 4 +2 +3
+4 1d10 x Knowledge (religion)* =INT + +
Weapon x Linguistics 10 =INT 4 +3 +3
Shortsword (Masterwork) x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 1 +1 +0
19-20/x2 P Perform (a) 5 =CHA 1 +1 +3
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
+2 1d6+4 x Profession (a) 5 =WIS 1 +1 +3
Weapon x Profession (b)* =WIS + +
Blackwood Quarterstaff +1 Ride 2 =DEX 2 +0 +0
Critical Type Range Ammo Sense Motive 1 =WIS 1 +0 +0
20/x2 B Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 10 =INT 4 +3 +3
+1 1d6 Stealth 2 =DEX 2 +0 +0

Weapon
Survival 1 =WIS 1 +0 +0
Swim -1 =STR -1 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Silken ceremonial 1 Armor 0 0% 4 lbs.

Totals 1 0 0% 4 lbs.

Feats Opposition Schools Equipment Qty. lbs. Head Qty. lbs.

Combat Casting Necromancy


Improved Familiar Transmutation
Headband Qty. lbs.

Iron Will Familiar

Scribe Scroll Familiar


Skill Focus: Perform (a) Familiar: Initiative checks +4 bonus Eyes Qty. lbs.

Schools

Illusion
Shoulders Qty. lbs.
Other Specials

Blinding Ray
Extended Illusions Neck Qty. lbs.

Spellbooks

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Light 26 lbs. or less Lift Over 80 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 27-53 lbs. Lift Off 160 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
54-80 lbs. Drag or
Push
400 lbs. CP 0 9,000 (Medium Progression)
Wizard Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 2 (3) 1 (2) - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC

Known Spells
Spell Level 0
Detect Magic; Ghost Sound; Mage Hand; Prestidigitation; Resistance;
Spell Level 1
Auditory Hallucination; Burning Hands; Deja Vu; Illusion of Calm; Magic Missile; Memory Lapse; Protection from Evil; Shield; Silent Image;
Spell Level 2
Acid Arrow; Blur; Familiar Figment; Invisibility; Locate Object; Minor Image; Mirror Image; Scorching Ray;
FEATS

COMBAT CASTING

Requirements: None
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the
defensive or while grappled.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED FAMILIAR

Requirements: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
When choosing a familiar, the creatures listed below are also available to you (see the PFRPG Bestiary for statistics on
these creatures). You may choose a familiar with an alignment up to one step away on each alignment axis (lawful
through chaotic, good through evil). Arcane Spellcaster Familiar Alignment Level Celestial hawk1 Neutral good 3rd Dire
rat Neutral 3rd Fiendish viper2 Neutral evil 3rd Elemental, Small (any type) Neutral 5th Stirge Neutral 5th Homunculus3
Any 7th Imp Lawful evil 7th Mephit (any type) Neutral 7th Pseudodragon Neutral good 7th Quasit Chaotic evil 7th 1 Or
other celestial animal from the standard familiar list. 2 Or other fiendish animal from the standard familiar list. 3 the
master must first create the homunculus. Improved familiars otherwise use the rules for regular familiars, with two
exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do
not gain the ability to speak with other creatures of their kind (although many of them already have the ability to
communicate).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IRON WILL

Requirements: None
You get a +2 bonus on all Will saving throws.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SCRIBE SCROLL

Requirements: Caster level 1st.


You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less,
otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw
materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SKILL FOCUS

Requirements: None
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus
increases to +6.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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