Akurian A primitive people, the Akurians have the appearance
of simple-minded brutes, and they can be intimidating to other species. They use little technology in their traditional lifestyle, which also involves isolation. As larger nomadic predators, they live on their own or in small units of immediate family, although there are a few occasions where they interact with one another. Some work as merchants, and there are a couple dozen judges across the planet who are paid to act as the government. Because they have little experience with seeing those outside their own family, they come across as strange in demeanor. Often, they are cold and unfriendly, forming cynical rivalries, but they will obey authority without question and expect the same from their subordinates. Stats: Brawn 3, Intellect 1 A Tenuous Alliance: WT 14+Brawn, ST 10+Willpower Akurians were once hunted by Imperials, who had a 100 XP base on Akuria II and were oblivious to the fact that 1 rank in Coercion Akurians are sentient. The Rebel Alliance, which once Thick Fur: Remove setback for cold conditions, add wanted to make a base of their own there, has made setback for hot conditions. various dealings with the Akurians to help them fight Primitive: Upgrade the difficulty of any checks off Imperial rule, including supplying weapons and involving advanced technology. This counts as any personnel, hoping that the Akurians would provide technology not available on their home planet, support to the Alliance after they emerge victorious. although individual pieces of technology they become Unfortunately, such an optimistic venture has not familiar with over an extended period of time can worked out exactly as intended. After a longer than become exempt from this at the GM's discretion. May expected struggle, the Akurians have indeed earned spend 10 XP at character creation to remove this their freedom, but few have developed genuine penalty permanently. friendships with the rebels they fought with or have any interest in fighting in a galaxy-wide war. The vast Physiology: majority wish to return to their primitive lifestyle, and A larger species of primates comparable to Wookiees those who do go offworld typically have a more selfish in build, the Akurians have thick, white fur in order to motivation. protect them from the snowy environment of their homeworld. Because of their ferocity, they are Homeworld: sometimes called Snow Demons or Snow Stompers. Akurians come from the frigid planet of Akuria II in the Their face, generally not covered by fur, is fairly Oplovis sector of the northern Outer Rim. It is a very humanoid with a short nose and a wide mouth, and backwater planet with little resources to offer the they have a vertical crest of fur atop their head. galactic community, but now that the Imperials have been driven away from it, a few smugglers and other Note: criminals use it as a hideout. Little is known about Akurian society. The remainder of this information has a few assumptions based on Language: subtle comments but is mostly made up. However, I Akurians rarely ever speak Basic, as they have little need to fill this page, and having societal information contact with outsiders and cannot always differentiate should make Akurian characters more interesting. between its vowels. Their native language, also Players are not obligated to follow this, but it is named Akurian, comes in many dialects, many of encouraged that if not, they imagine their own aspects which have not been properly studied. of Akurian culture.