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Vyldenfeld Oneshot
Vyldenfeld Oneshot
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a 5th level D&D 5E adventure
Welcome to vyldenfeld
G ood day travelers, such a dreary day to
welcome you into our wonderful village.
I see you’re well accustomed to the dangers of
the forests and the roads that lead through them.
But I can assure you, one needs spell nor sword
to fend of evil in Vyldenfeld.
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the villagers Prior Sala
H ard working labourers live in Vyldenfeld,
they tend to the farms and livestock with
great care. A self-serving community, disciplined.
T he priory’s monks are led by Prior Sala, he’s not on the best terms
with the townmaster, as both gentlemen don’t like to have their
received attention divided.
They aren’t keen on nosy visitors though.
However, since the incident the priory is no longer open for any visitor,
Most travelers are welcome to stock up on not even for prayer. Locals say the monks have become more and more
supplies but are generally kindly requested reclusive and noone really knows whatever unfolds at the priory.
to leave once all necessary transactions have
concluded. It is Sala who suddenly stopped correspondence with The Faith,
which is now under review by the bishop who sent you.
The most noteworthy people in Vyldenfeld are
the following: The priory is undeniably ruined as well, a huge hole in
the roof yawns at the sky and the reclusive monks
patrol the surrounding grounds restlessly.
Judge
One traveling alchemist has recently gained
access to the priory’s library, or at least what’s
left of it. It’s a mystery how or why this man did get
access.
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Germain Characters
A lways smiling, always helpful. This middle
aged man introduces himself as a scholar,
a merchant, a teacher and an alchemist. Quick-
T he story is set in a dark ages fantasy. A time
before sewers and cobble roads. When
creating a character for this adventure, players
E very professional who’s aware of the occult
and the darkness knows to bring the
following components: Holy water, salt, a silver
witted and knowledgeable, yet skittish. He’s in should take the following into account: cross.
constant search for the unknown.
Magic is reserved for rare, powerful, individuals. Holy water is extremely effective against all
Sometimes one may hear Germain rambling and Only those with the spark of magic ignited within unholy evil. Dousing blades and blunts into salt
whispering to himself about magical corridors and honed through rigorous and extensive prevents demons and akin from regenerating
and distant worlds. At other times you may find schooling, are able to channel their will into spell. their wounds. A silver cross on a necklace
him staring into nothing as if gazing into the prevents vampirism and lycanthropy, often the
abyss. The adventurers are already established hunters necklaces have been enchanted by wizards of
of otherworldly creatures and have seen more The Faith to obtain a more powerful ward.
Finding Germain in the village is easy, just look than their fair share of evil. They understand
for the excentric looking, colourful person. The that evil comes in all shapes and sizes, from When creating a character, think of the feats you
one who’s bragging about his travels throughout night creatures forged by necromancers, to have performed in the past which led to your
the world, all the languages he has mastered and werewolves and vampires. But most of all, the renown in the world, what was your greatest
the kings and emperors he has counselled. greatest evil seems to reside in the hearts of accomplishment? Did you stem from a family
humans themselves. Many so-called heroes have of demon hunters? Or does your unusual talent
Somehow Germain gained the prior’s trust and given up on chivalry and the greater good. stand out so much, that evil skitters back into it’s
was able to study the priory and it’s remaining hole at the mere sight of you?
books.
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The incident
S ome of the villagers speak of “The Incident”,
but noone really knows the details. Most of
the people living in Vyldenfeld were commanded
to stay inside. Whatever it was, it left the priory
in ruins and barely accessible. Several weeks
have passed since.
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Germain’s journal
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Encounters Encounters
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Encounters
16 https://www.dndbeyond.com/monsters/unspeakable-horror
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About the world
V yldenfeld is just a tiny village, it’s pretty
much secluded and separated from
the rest of civilization. A settlement in the
In the far north, the continent reaches the
Limingster Bluffs, some old dwarven clans
reside in the caverns and deep underground. It
province Glav Skya, set in the nation of Theyya. should be noted that the dwarven race has gone
Theyya lies on the continent Ecclesya, named mad and corrupted over the gems, gold and
by the Church who has a tight, powerful grip on other riches they’ve hoarded over the centuries.
most factions and powers on the continent. They don’t welcome travelers and will instantly
kill anyone who dares tread on their lands. They
Ecclesya has a cluster of biomes, ranging from barely trust eachother.
icy tundras and snowy mountain ranges to
grassy hillsides and murky swamps. It is not very East of the mountain range is the Foggy Pelagic,
densely populated. However, there are some the fog is comparable to the Mists of Mirova,
big cities though, Dismouth, in the southeast of but it’s definitely not as dense. The pelagic is
the Badlands, in the nation of Dismouth, is the uninhabited, some Naga, people from the Sea,
biggest human metropolis. One may find anyone were sighted some years ago, but they seem to
from all backgrounds and races here. have kept to themselves. Further east, past the
Sunpeak Isles is the Great Pond. A seemingly
The continent Ecclesya stops at the eastern endless ocean. One daring traveler claims to have
end, where the Mists of Mirova begin. Those found new land towards the south, he named it
who venture inside never return, sometimes The Lost Expanse, but the man also likes his ale.
eerie shadows can be seen inside the thick fog, so noone takes him seriously.
and rarely strange beasts or undead monsters
emerge. Many researchers and doctors have Vyldenfeld lies in between the Theyyan Glades
tried to find an explanation to the strange and the Broken Pines, west of the continent. On
phenomenon, but until now their efforts were a clear day the peaks of Limingster Bluffs can be
fruitless. seen.
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Addendum Alchemy
T o make Vyldenfeld a sprawling village,
which feels new each time you re-visit it in
seperate oneshots, villagers are randomized.
Each villager has his/her own random plothook
speaking to the DM’s fantasy and creativity.
Hereunder a list with villagers a’plenty.
Marygold Chausser 24 yr old Tavernkeeper, silky Talks loud, knows all the Lawful Good Her blood is the cure Lead.
long, brown hair, slim build, gossip for a terrible sickness The oldest of the seven metals, the prima materia.
dreamy eyes and angelic voice. A contaminated, imperfect material.
It represents the impurities in human’s soul.
John Tworb 59 yr old jailer, skinny, sickly Rarely speaks, fascinated Neutral Wants to get Marygold’s Furthermore associated with death, decay,
looking, looks much older, raspy by weapons, walking cane blood to undo the change and metamorphose.
voice. undead curse of his wife
Isabel Mistsplitter 67 yr old scribe, wife of John Speaks in whispers, foul Chaotic Evil She’s undead and
Tworb, a strange scent sur- breath, always hungry locked inside John’s
rounds her, yellowish eyes. house. Still sentient.
Isolde Farlight 14yr old lass, squire of Gavin Always up for a chal- Lawful Good Gavin raped her, she
Glorybluff, golden glow, stead- lenge, to the point convinced him that
fast resolve. pinecroaker blood will
make him invincible
in a fight
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ARcanum
A B C D E F
G H I J K L
M N O P Q R
S T U V W X
Y Z
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