Professional Documents
Culture Documents
Gundam
Gundam
Mobile Suit
Gundam Wing
In Gundam wing, the dates are marked in bc (after the colonization of space), which
was two hundred years before the meteor operation began.
The year is 1 BC (after colonization) and humanity begins its expansion into space through
the colonization program. The foundations for space travel were laid in Europe, which
dominated the project.
Year 22 BC – With many fights between the nations involved, over control of the project, in
addition to the complexity of the work to be carried out, the project was abandoned.
Year 50 BC – Nations in the Middle East, enriched by centuries of oil exploration, resume
the colonization project.
Year 70 BC – The transport of materials for the work almost started another war, which
was appeased when Middle Eastern nations proposed using asteroids as raw material.
Year 102 BC – Some colonies are already completed, and soon there will be settlers there.
International disputes begin on Earth, for control of the colonies. The first settlers were
people fleeing these conflicts.
Machine Translated by Google
Year 133 BC – Earthly nations negotiate a peace agreement, forming the “League of colonial
alliance”. To maintain peace and combat the nations that opposed the new government, the
strength of the alliance was created. One of the alliance's main allies is the Romefeller foundation.
Year 140 BC – One by one all earthly nations join the alliance. However the
Colonies refuse to join their respective mother nations in the alliance. As they are crucial to the
alliance's plans and intentions, they are violently repelled by alliance forces. All in the name of
world peace, whatever that means to them...
Year 147 BC – The alliance decides to take control of the once independent colonies and pass
their command to the nation that built them.
Year 165 ac – Aiming to pacify relations between Earth and the colonies, the citizens of the
colonies choose Heero Yui as their representative and defender of the rights of the colonists.
His charisma ends up connecting the colonies.
Year 170 BC – Heero proposes the disarmament and demilitarization of Earthly nations in his
speeches, and is well received by many nations on Earth.
Year 173 BC – Oz, a subsidiary of the Romefeller foundation, begins the development of
humanoid weapons known as Mobile Suits.
Year 174 BC – Heero takes a trip around Earth in order to demonstrate good will, but his
objective was to prepare the ground for the colonies' independence.
Year 175 BC – On April 7th Heero is murdered by an armed lunatic. Without leaders, the
colonies are thrown into immense chaos and the alliance then plans a second military
intervention.
Year 176 BC – Romefeller begins
military production of military mobile suits.
He then forms the Special Corporation of
ms, or specials coordinated by employees
of the foundation. Months later, under the
pretext of suppressing colonial chaos, the
alliance sends the military once again to the
colonies, this time accompanied by MS.
All colonies are placed under alliance control
and communication between colonies is
prohibited, in order to prevent new revolts.
Year 182 BC – The alliance attacks the kingdom of Sanc, defender of Heero's policies and
pacifism. The capital falls in two days and King Peacecraft is murdered, after which the heirs to
the throne are no longer heard from.
Year 193 ac – Treize kushirenada takes command of Oz society and the Special forces, ending
up dismantling the colonial alliance league and founding the “united terrestrial sphere
administration alliance” and his dictatorial government begins.
Year 195 BC – Oz then attacks all governments that refuse to accept its orders. The colonies
then decide to “get back” and secretly train five very special soldiers for the most powerful MS
ever developed, the gundam. It starts like this
Machine Translated by Google
Operation Meteor, (because the Gundams went to Earth disguised as meteors. Their
objective was one: to start a guerrilla movement against the enemies of the colonies).
Main locations:
Lake Vitória Base – Training center for Oz's elite officers, at this academy you learn
different concepts about MS. The officers' preferred MS are the Aries units and in the future
the Taurus units. It is located in east Africa.
Base Cosica – Main MS industry in OZ, formerly belonging to the alliance, produces
hundreds of lions and capricorns monthly, in addition to several Aries. It is found in the
Mediterranean Sea between France and Italy.
New Edwards Base – Meeting point for alliance generals for war decisions.
A large fortified mansion houses this center. It is found in California.
Kingdom of Sanc – Known for housing the Peacecraft monarchy, the most devout defender
of peace between Earth and the colonies. The only completely demilitarized country, despite
being under alliance control. It is found in northern Europe, currently in ruins.
Barge Orbital Station – Large fortress in space with several long-range cannons, capable
of destroying a colony with just one shot. It also has hundreds of MS lions and bulls for
protection.
Colonies – semi-cylindrical constructions 8 kilometers high and 16 kilometers wide, which
are close to Earth's orbit. A total of 7 colonies were built and have around 3 million
inhabitants.
Moon – After finding that it was not habitable, as it has only 1/6 of Earth's gravity, it was
initially used as a military research center. However, over time, part of the space was given
over to form a gigantic conglomerate of stores similar to a shopping center and which
became known as a large tourist center with several regular flights. Until the Colonial
Alliance (when it was still in power) banned space travel and the lunar tourist center was
deactivated, with only military functions being maintained.
Mobile Suits
Battle units, built for exclusively military purposes and used on a large
scale by alliance and Oz forces. Mobile suits are huge robotic armors
that are between 15 and 16 meters long and weigh between 7 and 8
tons. Humanoid shapes were chosen with the purpose of intimidating
likely opponents they might face, in addition to facilitating locomotion
and being able to be used on any terrain.
After the period of colonial wars (see timeline), they no longer had
military functions, and began to be used in civil activities, although
maintaining the function of frightening. They then returned to military
use in 193 BC with Oz's attacks against the alliance and colonies.
MS are generally built with a resistant titanium alloy, nuclear engines
(distributed throughout the body of the MS) and various weapons presented below.
The way of piloting resembles that of a very modern fighter with several control panels.
There is also the Mobile Doll control, which would be developed in the future by Oz at
the Moon bases. With this program, mobile suits are unmanned, being controlled by a
remote computer, thus making them the perfect weapon for destruction, as they cannot
They feel remorse and don't even have any kind of moral blockage.
Mobile dolls have 80% of ALL skills used in combat.
For the MS construction of the scenario, I chose not to use the conventional mech
construction rules mentioned in anime rpg, I preferred to do it in a way that facilitates
the work of masters and players when playing GUNDAM.
To do this, we will use a cost table for each MS equipment:
1 improvement point – 3 points to distribute when building your MS
2 enhancement points – 7 points to distribute
3 enhancement points – 10 points to distribute
4 enhancement points – 13 points
5 enhancement points – 15 points
6 enhancement points – 19 points
7 enhancement points – 22 points
8 enhancement points – 25 points
9 enhancement points – 28 points
Machine Translated by Google
All MS have an initial value for all their characteristics, based on the most common model (MS lion)
mass-produced by military industries and which costs only 1 improvement point.
Initial features:
Lion
Strength and constitution – for every 0.5 MS point spent, strength or constitution
increases by 1 point, to increase both, 1 MS point is required.
Agility – Follows the same progression as Fr and Con
Life points – start at 280 and for every 0.5 points spent, they increase 10 hp. The distribution of hp
remains the same (10% for the head, 20% for the torso, 10% for the arms and so on).
Protection index – starts at 20 points for each point spent increase the IP by 5 points (for titanium
coating), in the case of gundanium (extremely resistant metal that can only be obtained in zero
gravity) for each 0.5 points spent increase by 5 the ip.
The maximum that can be achieved with titanium is IP 30, with gundanium there are no limits.
Mobile Suit
Lion Units – when the MS tallgeese became too expensive and difficult to fly, it was simplified
into a less powerful version. Naming their MS after zodiac signs, the first unit to be mass-
produced by Oz was called the lion (perhaps in reference to Romefeller's symbol, a lion). The
Lion would serve as a base for the Alliance's MS forces, the Specials, and later Oz and the
Masters of the Romefeller Foundation.
MS that can recharge it. It was developed to work in conjunction with Mercurius.
Cost: 5 enhancement points
Cons e Fr 55, Agi 22, Ip 40 340 pvs
Armaments: Mega beam cannon damage 150+10d10 cdt 1, takes two rounds to
recharge.
Mercurius – Space MS based on the Bulls, incorporated with Gundam technology. This MS
is suitable for defense and is equipped with a group of “Planet defenders”, a compact force
field that generates a barrier around itself and its partner Vayeate. This barrier can withstand
attacks from all of the Gundam's weapons gallery.
Mercurius is armed with a small ray gun and his shields
can form a blade in case of nearby attackers.
Cons 13, fr 12, dex 13, Agi 12, int 17, will 16, per 14, car 18
17+10 pvs Sword 80/80
Main skills: piloting (MS) 70%, leadership 88%, intimidation 60%, military tactics 60%, smooth talk
55%, among others.
Lady Une – She is Treize's housekeeper and loyal agent, who he usually deploys
for enemy assassination missions or to command important field operations. While
passionately devoted to
Treize, Lady Une shows no mercy for her master's enemies. It is known for its
cruelty. One day you may be preparing the
bathing his master, only to be bombing diplomats or threatening to attack the
colonies the next. He even seems to have a kind of split personality...
Cons 12, fr 10, dex 12, agi 12, int 13, will 11, per 12, car 12
16+12 pvs pistol 55/0 damage 1d6+3
Main skills: driving (ships) 50%, intimidation 60%, torture 60%, explosives 50%, stealth 50%,
military tactics 60%, leadership 50%, among others.
Zechs Merquise – This man, whose face is hidden by a metallic mask, is the best
pilot in Oz. Belonging to the elite of Earth's special forces, he was the highest-
ranking combatant at the Lake Vitória Military Academy, receiving the first double
promotion in the institution's history. Known as the “Thunder Baron” by his fellow
pilots, Merquise – although considered a hero by the soldiers of Oz – is not swayed
by arrogance or fame. Even with all his qualifications, this warrior is known for
respecting and never underestimating his opponents.
Cons 15, fr 14, dex 14, agi 12, int 19, will 15, per15, car 13
22+21 hp 7th level
Main skills: Swords 100/70, fighting 60/60, pistol 65/0, rifles 85/0, two-weapon fighting (25), driving
(MS) 115%, intimidation 65%, leadership 65%, military tactics 70% , mechanics 50% among many
others.
Tallgeese – This would have been the first prototype for a military MS, but was abandoned as it
was too expensive for mass production, and also too difficult to fly. That's
why there is only the prototype.
A museum piece over twenty years old, this model has given rise to
several simplified versions, making it a direct ancestor of the Gundam
and MS as Oz. Unexpectedly, such simplifications in the following projects
made several specifications of the Tallgeese superior, making this MS
the only Oz unit capable of facing a Gundam on equal footing.
Armaments: x1 ray saber, anti-MS dobbergun 100+10d10 (similar to the impact rifle but with
5 shots), floats 160 km/h
Oz Soldiers – Cons 12-16, Fr 10-14, dex 13-16, agi 10-14, int 11-14, will 10-14, per 12-14,
cha 8-13 14-18 + 9 hps
Typical skills: pistol 55/0, beam rifle 55/0, torpedoes 55/0, piloting 60%, cannons 55/0
,survival 60%
Lieutenants of Lake Victoria (minimum attributes) – Cons 13, Fr 13, dex 14, agi 10, int 14,
will 13, per 13, char 09 18+10 hp
Typical skills: piloting (MS) 70%, beam rifle 65/0, micro missiles 60/0, pistol 60/0, torpedoes
60/0 (usually pilot Aries)
Heero Yui – This name originally belonged to one of the greatest colonial
leaders, cowardly murdered by OZ agents. Thus Heero was a name
adopted by a mysterious young man coming from the colonial station L1.
His name as well as his past is unknown. It is only known that he was
trained since childhood to fly the Gundam Wing, becoming not only an
unbeatable pilot, but also a super soldier with exceptional skills in sabotage
and infiltration. With few words and a stern face, he inspires respect in his
opponents.
Cons 12, fr 10, dex 15, agi 15, int 20, will 17, per 16, car 10
16+10 hp 5th level
Main skills: Driving (MS) 70%, mechanics 75%, hacker 50%, driving (ships)
50%, sword 90/70, rifle 85/0, pistols 70/0, vulcans 70/0, among others.
Machine Translated by Google
It has the following improvements: firearms expert (1), specialization (driving), genius (3), dependent
(-1 Relena).
Cons 10, fr 10, dex 17, agi 14, int 16, will 16, per 15, car 14
15+10 pvs 5th level
Trowa Barton – Perhaps the most enigmatic of the Gundam pilots, this cold and
silent young man arrived on Earth in his Gundam Heavyarms covered in mysteries.
Gifted with nerves of steel and superb reflexes, he shows these characteristics
both in combat and in his false identity as a circus artist. It's amazing to meet
someone so young with so many skills.
Cons 13, fr 11, dex 16, agi 18, int 14, will 17, per 16, car 10
17+10 pvs 5th level
Main skills: rotary cannon 90/0, missiles 85/0, knives 65/30, acrobatics 80%,
driving (MS) 85%, moving target (15) among others.
Quatre Raberba Winner – A young aristocrat, the only son of an influential family
whose interests have always been focused on colonial development, he is perhaps
the calmest of the Gundam pilots. Brave and determined, he doesn't allow
anything to come between him and the
His family's fight against Oz.
Cons 10, fr 10, dex 15, agi 14, int 16, will 16, per 15, car 16
14+10 hp 5th level
Main skills: swords 85/80, driving (MS) 85%, pistols 50/0, missiles 65/0, vulcans
65/0, mechanics 60%, finances 50%, violin 60%, leadership 65% among others.
Machine Translated by Google
Cons 14, fr 13, dex 16, agi 16, int 15, will 15, per 14, car 09
19+10 5th level
Main skills: Driving (MS) 90%, halberd 95/65, fighting 70/70, mechanics 55%, dodge
60%, dragon claw 80/50, pistol 55/0, survival (mountains) 60%, among others.
Relena Darlian – Daughter of the vice-minister of AART, she has always had a life
of luxury, rarely being observed by her busy father, responsible for peace negotiations
with the colonies, dissatisfied with the centralized government on Earth. After
Operation Meteor and the Gundam pilots had to find in themselves courage and
determination to help the colonies.
Cons 11, Fr 08, dex 12, Agi 10, int 19, will 17, per 16, car 16
Main skills: Speaking 60%, leadership 50%, politics 50%, history 50%, driving (cars)
30%, among others.
Gundam
Wing 01– Created for the sole purpose of fighting Oz, this advanced unit from the
Gundam series was produced on the colonial station L1 and soon became famous
in the hands of its introspective pilot Heero Yui. With the ability to change into the
shape of an aircraft, the Gundam Wing was designed to withstand even atmospheric
re-entry, and is also superior to any conventional alliance fighter.
Player Characters
Machine Translated by Google
Starting score 100 plus 1d10 attribute points, skill points go up to 600. Pilots are between 13
and 15 years old. I recommend that you start between 3rd and 5th level.
Kits
Gundam Pilot
Costs: 2 enhancement points and 250 skill points
Soldiers of Oz
Cost: 2 pts enhancement and 260 skill
Driving (MS) 40%, firearms (three groups) 50%,
Brawl 30/30, explosives 30%, intimidation 25%, survival (choose two) 40%, camouflage 20%
Any attack directed at the trunk, which exceeds the IP, will be deducted from the pilot's HP.
This concludes this adaptation of Mobile Suit Gundam, this rich scenario, and I hope it allows many
adventures for you. I'm already working on Waltz Sem Fim where
The events after the War are shown, and in White Fang, which was the Revolutionary movement in the
colonies and marked the end of the war.
If you have any criticism, suggestion or similar, please send an email to: petbhazalith@hotmail.com.