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Mobile Suit

Gundam Wing

In Gundam wing, the dates are marked in bc (after the colonization of space), which
was two hundred years before the meteor operation began.

The year is 1 BC (after colonization) and humanity begins its expansion into space through
the colonization program. The foundations for space travel were laid in Europe, which
dominated the project.
Year 22 BC – With many fights between the nations involved, over control of the project, in
addition to the complexity of the work to be carried out, the project was abandoned.
Year 50 BC – Nations in the Middle East, enriched by centuries of oil exploration, resume
the colonization project.
Year 70 BC – The transport of materials for the work almost started another war, which
was appeased when Middle Eastern nations proposed using asteroids as raw material.

Year 102 BC – Some colonies are already completed, and soon there will be settlers there.
International disputes begin on Earth, for control of the colonies. The first settlers were
people fleeing these conflicts.
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Year 133 BC – Earthly nations negotiate a peace agreement, forming the “League of colonial
alliance”. To maintain peace and combat the nations that opposed the new government, the
strength of the alliance was created. One of the alliance's main allies is the Romefeller foundation.
Year 140 BC – One by one all earthly nations join the alliance. However the
Colonies refuse to join their respective mother nations in the alliance. As they are crucial to the
alliance's plans and intentions, they are violently repelled by alliance forces. All in the name of
world peace, whatever that means to them...
Year 147 BC – The alliance decides to take control of the once independent colonies and pass
their command to the nation that built them.
Year 165 ac – Aiming to pacify relations between Earth and the colonies, the citizens of the
colonies choose Heero Yui as their representative and defender of the rights of the colonists.
His charisma ends up connecting the colonies.

Year 170 BC – Heero proposes the disarmament and demilitarization of Earthly nations in his
speeches, and is well received by many nations on Earth.
Year 173 BC – Oz, a subsidiary of the Romefeller foundation, begins the development of
humanoid weapons known as Mobile Suits.

Year 174 BC – Heero takes a trip around Earth in order to demonstrate good will, but his
objective was to prepare the ground for the colonies' independence.
Year 175 BC – On April 7th Heero is murdered by an armed lunatic. Without leaders, the
colonies are thrown into immense chaos and the alliance then plans a second military
intervention.
Year 176 BC – Romefeller begins
military production of military mobile suits.
He then forms the Special Corporation of
ms, or specials coordinated by employees
of the foundation. Months later, under the
pretext of suppressing colonial chaos, the
alliance sends the military once again to the
colonies, this time accompanied by MS.
All colonies are placed under alliance control
and communication between colonies is
prohibited, in order to prevent new revolts.

Year 182 BC – The alliance attacks the kingdom of Sanc, defender of Heero's policies and
pacifism. The capital falls in two days and King Peacecraft is murdered, after which the heirs to
the throne are no longer heard from.

Year 193 ac – Treize kushirenada takes command of Oz society and the Special forces, ending
up dismantling the colonial alliance league and founding the “united terrestrial sphere
administration alliance” and his dictatorial government begins.
Year 195 BC – Oz then attacks all governments that refuse to accept its orders. The colonies
then decide to “get back” and secretly train five very special soldiers for the most powerful MS
ever developed, the gundam. It starts like this
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Operation Meteor, (because the Gundams went to Earth disguised as meteors. Their
objective was one: to start a guerrilla movement against the enemies of the colonies).

Main locations:
Lake Vitória Base – Training center for Oz's elite officers, at this academy you learn
different concepts about MS. The officers' preferred MS are the Aries units and in the future
the Taurus units. It is located in east Africa.

Base Cosica – Main MS industry in OZ, formerly belonging to the alliance, produces
hundreds of lions and capricorns monthly, in addition to several Aries. It is found in the
Mediterranean Sea between France and Italy.
New Edwards Base – Meeting point for alliance generals for war decisions.
A large fortified mansion houses this center. It is found in California.
Kingdom of Sanc – Known for housing the Peacecraft monarchy, the most devout defender
of peace between Earth and the colonies. The only completely demilitarized country, despite
being under alliance control. It is found in northern Europe, currently in ruins.
Barge Orbital Station – Large fortress in space with several long-range cannons, capable
of destroying a colony with just one shot. It also has hundreds of MS lions and bulls for
protection.
Colonies – semi-cylindrical constructions 8 kilometers high and 16 kilometers wide, which
are close to Earth's orbit. A total of 7 colonies were built and have around 3 million
inhabitants.

Moon – After finding that it was not habitable, as it has only 1/6 of Earth's gravity, it was
initially used as a military research center. However, over time, part of the space was given
over to form a gigantic conglomerate of stores similar to a shopping center and which
became known as a large tourist center with several regular flights. Until the Colonial
Alliance (when it was still in power) banned space travel and the lunar tourist center was
deactivated, with only military functions being maintained.

Barge Space Fortress


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Mobile Suits
Battle units, built for exclusively military purposes and used on a large
scale by alliance and Oz forces. Mobile suits are huge robotic armors
that are between 15 and 16 meters long and weigh between 7 and 8
tons. Humanoid shapes were chosen with the purpose of intimidating
likely opponents they might face, in addition to facilitating locomotion
and being able to be used on any terrain.

After the period of colonial wars (see timeline), they no longer had
military functions, and began to be used in civil activities, although
maintaining the function of frightening. They then returned to military
use in 193 BC with Oz's attacks against the alliance and colonies.
MS are generally built with a resistant titanium alloy, nuclear engines
(distributed throughout the body of the MS) and various weapons presented below.

The way of piloting resembles that of a very modern fighter with several control panels.

There is also the Mobile Doll control, which would be developed in the future by Oz at
the Moon bases. With this program, mobile suits are unmanned, being controlled by a
remote computer, thus making them the perfect weapon for destruction, as they cannot
They feel remorse and don't even have any kind of moral blockage.
Mobile dolls have 80% of ALL skills used in combat.

Building your Mobile Suit

For the MS construction of the scenario, I chose not to use the conventional mech
construction rules mentioned in anime rpg, I preferred to do it in a way that facilitates
the work of masters and players when playing GUNDAM.
To do this, we will use a cost table for each MS equipment:
1 improvement point – 3 points to distribute when building your MS
2 enhancement points – 7 points to distribute
3 enhancement points – 10 points to distribute
4 enhancement points – 13 points
5 enhancement points – 15 points
6 enhancement points – 19 points
7 enhancement points – 22 points
8 enhancement points – 25 points
9 enhancement points – 28 points
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All MS have an initial value for all their characteristics, based on the most common model (MS lion)
mass-produced by military industries and which costs only 1 improvement point.

Initial features:

Lion

Constitution and strength 54 dexterity (equal to the pilot) agility 13 IP 20 (titanium


alloy) 280 hp
Armaments:

Ray rifle x1, laser sword or bazooka x1.


Developing your MS:

Strength and constitution – for every 0.5 MS point spent, strength or constitution
increases by 1 point, to increase both, 1 MS point is required.
Agility – Follows the same progression as Fr and Con
Life points – start at 280 and for every 0.5 points spent, they increase 10 hp. The distribution of hp
remains the same (10% for the head, 20% for the torso, 10% for the arms and so on).

Protection index – starts at 20 points for each point spent increase the IP by 5 points (for titanium
coating), in the case of gundanium (extremely resistant metal that can only be obtained in zero
gravity) for each 0.5 points spent increase by 5 the ip.
The maximum that can be achieved with titanium is IP 30, with gundanium there are no limits.

Weapons and Equipment


Vulcans – damage 2d10, cdt 10, 0.5 MS point.
Rotary Cannon - damage 7d6, cdt 30, 2 MS points
Cannons – damage 25+4d6, cdt 1, 1.0 MS point
Lightning rifle – damage 30+4d6, cdt 3, 2.0 MS points

Bazooka – damage 40+3d6, cdt 1, 1.5 MS points


Torpedoes – damage 30+3d6, 1 point each launcher Ray Rifle

Micro missiles – damage 35+5d6, 0.5 MS point.


Laser sword – 7d6 damage + strength bonus, 1.5 MS point.
Plasma sword (or scythe) – 9d6 damage + strength bonus, 2 MS points
Homing missiles – 30+6d6 hit with a 90% chance, 0.5 points each missile.
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Flamethrower – 4d6 damage, fuel for 10 shots, maximum range 400


meters, 0.5 MS point
Shield – Initial Ip 20 same rule as the rest of the body (titanium and
gundanium), using the shield gives a 10% penalty on attack rolls.
Bazooka

Floats – 0.5 speed point equal to twice the MS agility


Impact rifle – damage 100+10d10, cdt 1 and has three shots, 4 MS points (dobbergun is
similar but has 5 shots) a failed attack test causes 5d10 damage to the attacker.

Ray Cannon – Damage 50+6d6, cdt 1, 2.5 MS points


Machine Gun – Dano 4d10, cdt 5, 1.5 ponto de MS
Ray Gun – Damage 20+3d6, cdt 3, 1.5 MS point

Mobile Suit

Lion Units – when the MS tallgeese became too expensive and difficult to fly, it was simplified
into a less powerful version. Naming their MS after zodiac signs, the first unit to be mass-
produced by Oz was called the lion (perhaps in reference to Romefeller's symbol, a lion). The
Lion would serve as a base for the Alliance's MS forces, the Specials, and later Oz and the
Masters of the Romefeller Foundation.

Aries Units – Another design produced by Oz during the colonization


era, it was built especially for aerial combat carrying a pair of large
shoulder thrusters and surface aerodynamic control, the Aries was
highly capable of atmospheric flight. It was also the first with the hunting
variation of Ms, its legs acting as landing gear.

Cost: 2 pts Enhancement


Con e Fr 54 Agi 15, Ip 25, 300 pvs.
Armaments: Ray rifle x1, Micro missiles x16 (4 per turn), Hunting form – 50 km/h

Capricorn – One of the oldest models built. It was designed to be


the heavy support unit. In addition to having a large pair of cannons
on the shoulders, it also has the option of a hovercraft system
making it faster and more mobile in clear, open terrain .If necessary,
the hovercraft system can be ejected so that it walks on its legs
like a normal MS.
Cost: 2 pts Enhancement
Cons e Fr 55, Agi 16 (13 sem o hovercraft), Ip 20, 290 pvs
Armaments: Ray Rifle x1, Cannons x2,
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Cancer – Developed shortly before 190 BC, it was the 1st


amphibious MS in OZ. The Cancer, freeing itself from its legs, can
operate underwater, changing into a submarine form, obtaining
greater speed and maneuverability. Its hydropropellers can be
redirected, giving it gives it high maneuverability. Cancer's arms
are equipped with a pair of claws used to trap opponents.

Cost: 3 pts enhancement


Con e Fr 56, Agi 12 (18 in water), Ip 30, 320 pvs
Armaments: Torpedoes x4 Launchers (24 missiles), Claws x2 (4d6+21)

Fish – It was considered a work of art among MS when it was


introduced into service by the OZ before 190 BC. Differently,
however, the Fish was truly a transformable MS changing from a
submarine to a “complete” MS with legs and arms, allowing it to o
Standing on the ocean floor or even walking for amphibious assaults
and his arms give him a limited ability to handle objects.

Cost: 3 pts enhancement


Con e Fr 54, Agi 13 (19 in water), Ip 25, 290 hp
Armaments: Torpedoes x8 launchers (40 missiles), Fists (4d6+20).

Taurus – Introduced shortly after the appearance of the Gundam,


the newest of the Oz models, it was a very advanced unit, initially
designed for combat in space, but also serving for combat in the
atmosphere. Its mobility and high speed made the bull one of the
most respected MS developed by Oz.

Cost: 4 pts enhancement


Con e Fr 56, agi 22, Ip 30, 330 pvs
Armaments: Ray Rifle x1 and Light Sword x1 or Ray Cannon x1
In the form of a Mobile Doll, it has the equivalent of all combat skills at 90%.
After the capture of the five scientists who started the Meteor operation, by OZ soldiers, Lady
Une forced them to build new Mobile Suits that were more powerful than the feared Gundam,
then the construction of the MS Vayeate and Mercurius began and also a process of selection
among the citizens of the colonies to pilot them.
Vayeate – Space MS based on the Bulls, incorporated with
Gundam technology. This mobile suit is a purely offensive
model, armed with a devastating beam cannon

similar to the G-wing without the limitation of just three


shots, thanks to a device implanted in the back of the
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MS that can recharge it. It was developed to work in conjunction with Mercurius.
Cost: 5 enhancement points
Cons e Fr 55, Agi 22, Ip 40 340 pvs
Armaments: Mega beam cannon damage 150+10d10 cdt 1, takes two rounds to
recharge.

Mercurius – Space MS based on the Bulls, incorporated with Gundam technology. This MS
is suitable for defense and is equipped with a group of “Planet defenders”, a compact force
field that generates a barrier around itself and its partner Vayeate. This barrier can withstand
attacks from all of the Gundam's weapons gallery.
Mercurius is armed with a small ray gun and his shields
can form a blade in case of nearby attackers.

Cost: 5 enhancement points


Con e Fr 54, Agi 18, IP 40 330 pvs
Armaments: ray gun damage 20+3d6 cdt 3, “planet
defenders” generate a field with Ip 200 for energy attacks
and Ip 60 for kinetic attacks.

Romefeller Foundation and Oz (zodiac organization)


The Romefeller Foundation, a huge industrial conglomerate controlled by European
aristocrats, is the main MS producer of the colonial alliance, and also the most influential
member of all the colonies. Such influence guaranteed the foundation, the creation of a
security force, the first of the colonial alliance, which would come to be known as Oz. This
ended up becoming something similar to a secret society whose objectives were to carry out
their plans at the foundation. As most of the Specials were made up of Oz agents, agents
from this unit were soon infiltrated throughout the alliance, exerting their political and military
influence for almost twenty years. However, the foundation controlled by Duke Dermail
he was just using the strength of the Oz soldiers and his retaliation was coming. She would
regain power...
Main NPC's

Treize Kushirenada – Charismatic, charming, leader of Oz and the Special


unit, the elite troop of the Earth alliance that serves as a disguise for Oz.
He is a pure aristocrat who lives by a code of chivalry and conduct that he
maintains even while devising military strategies or bloodthirsty revolutions.
Treize has in mind the conviction that war and combat strengthen and perfect
the human spirit. He is admired by the soldiers of Oz and feared by the
Alliance's superiors, a truly dangerous man there...
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Cons 13, fr 12, dex 13, Agi 12, int 17, will 16, per 14, car 18
17+10 pvs Sword 80/80
Main skills: piloting (MS) 70%, leadership 88%, intimidation 60%, military tactics 60%, smooth talk
55%, among others.

Lady Une – She is Treize's housekeeper and loyal agent, who he usually deploys
for enemy assassination missions or to command important field operations. While
passionately devoted to
Treize, Lady Une shows no mercy for her master's enemies. It is known for its
cruelty. One day you may be preparing the
bathing his master, only to be bombing diplomats or threatening to attack the
colonies the next. He even seems to have a kind of split personality...

Cons 12, fr 10, dex 12, agi 12, int 13, will 11, per 12, car 12
16+12 pvs pistol 55/0 damage 1d6+3
Main skills: driving (ships) 50%, intimidation 60%, torture 60%, explosives 50%, stealth 50%,
military tactics 60%, leadership 50%, among others.

Zechs Merquise – This man, whose face is hidden by a metallic mask, is the best
pilot in Oz. Belonging to the elite of Earth's special forces, he was the highest-
ranking combatant at the Lake Vitória Military Academy, receiving the first double
promotion in the institution's history. Known as the “Thunder Baron” by his fellow
pilots, Merquise – although considered a hero by the soldiers of Oz – is not swayed
by arrogance or fame. Even with all his qualifications, this warrior is known for
respecting and never underestimating his opponents.

Cons 15, fr 14, dex 14, agi 12, int 19, will 15, per15, car 13
22+21 hp 7th level
Main skills: Swords 100/70, fighting 60/60, pistol 65/0, rifles 85/0, two-weapon fighting (25), driving
(MS) 115%, intimidation 65%, leadership 65%, military tactics 70% , mechanics 50% among many
others.

Tallgeese – This would have been the first prototype for a military MS, but was abandoned as it
was too expensive for mass production, and also too difficult to fly. That's
why there is only the prototype.
A museum piece over twenty years old, this model has given rise to
several simplified versions, making it a direct ancestor of the Gundam
and MS as Oz. Unexpectedly, such simplifications in the following projects
made several specifications of the Tallgeese superior, making this MS
the only Oz unit capable of facing a Gundam on equal footing.

Cons e fr 57, Agi 26, Ip 30, 360 pvs.


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Armaments: x1 ray saber, anti-MS dobbergun 100+10d10 (similar to the impact rifle but with
5 shots), floats 160 km/h

Lucrezia Noin – She is a great friend of Zechs from


her time at the Lake Vitória academy. After
graduation, she decided to join the institution's
body of instructors teaching new students
recruits the art of combat. His specialty is aerial
combat, but despite being an excellent pilot, he
prefers to use his influence in Oz to resolve
situations peacefully.
Cons 13, Fr 10, dex 14, Agi 12, int 14, will 13, per
14, char 13 16+15 hp 5th level
Main skills: driving (MS) 75%, beam rifle 65%, micromissiles 70%, pistol 60%, intimidation
50%, driving (aircraft) 60%, among others.

Oz Soldiers – Cons 12-16, Fr 10-14, dex 13-16, agi 10-14, int 11-14, will 10-14, per 12-14,
cha 8-13 14-18 + 9 hps
Typical skills: pistol 55/0, beam rifle 55/0, torpedoes 55/0, piloting 60%, cannons 55/0
,survival 60%

Lieutenants of Lake Victoria (minimum attributes) – Cons 13, Fr 13, dex 14, agi 10, int 14,
will 13, per 13, char 09 18+10 hp
Typical skills: piloting (MS) 70%, beam rifle 65/0, micro missiles 60/0, pistol 60/0, torpedoes
60/0 (usually pilot Aries)

Gundam pilots and the rebels


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Creators of the Gundam, respectively: Doctor S, Doctor O, Instructor J, Professor H,


Professor G. They created the Gundam and trained the five pilots in secret, they already knew
each other and participated in the creation of the first Mobile Suits. However, they did not act
together and each worked for fifteen years on their respective isolated project.

Heero Yui – This name originally belonged to one of the greatest colonial
leaders, cowardly murdered by OZ agents. Thus Heero was a name
adopted by a mysterious young man coming from the colonial station L1.
His name as well as his past is unknown. It is only known that he was
trained since childhood to fly the Gundam Wing, becoming not only an
unbeatable pilot, but also a super soldier with exceptional skills in sabotage
and infiltration. With few words and a stern face, he inspires respect in his
opponents.
Cons 12, fr 10, dex 15, agi 15, int 20, will 17, per 16, car 10
16+10 hp 5th level
Main skills: Driving (MS) 70%, mechanics 75%, hacker 50%, driving (ships)
50%, sword 90/70, rifle 85/0, pistols 70/0, vulcans 70/0, among others.
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It has the following improvements: firearms expert (1), specialization (driving), genius (3), dependent
(-1 Relena).

Duo Maxwell – Member of the well-known Sweeper group of merchants and


collectors of used equipment, this young man returned to Earth with the intention
of fighting Oz. He is kind and well-intentioned – but, despite his young age, he
makes it clear that he is aware of the seriousness of his mission.
He pilots the Gundam Deathscythe. His skills as a stealthy warrior, launching
himself from the shadows against his enemies with his energy scythe, have
already earned him the nickname “god of death”. Extremely thoughtful Duo is not
afraid to make difficult decisions, even if they put his life at risk.

Cons 10, fr 10, dex 17, agi 14, int 16, will 16, per 15, car 14
15+10 pvs 5th level

Main skills: driving (MS) 90%, stealth 50%, explosives


50%, scythe 90/50, pistol 60/0, mechanics 60% among others.

Has the improvement: quick draw (2)

Trowa Barton – Perhaps the most enigmatic of the Gundam pilots, this cold and
silent young man arrived on Earth in his Gundam Heavyarms covered in mysteries.
Gifted with nerves of steel and superb reflexes, he shows these characteristics
both in combat and in his false identity as a circus artist. It's amazing to meet
someone so young with so many skills.

Cons 13, fr 11, dex 16, agi 18, int 14, will 17, per 16, car 10
17+10 pvs 5th level

Main skills: rotary cannon 90/0, missiles 85/0, knives 65/30, acrobatics 80%,
driving (MS) 85%, moving target (15) among others.

Has the following enhancements: Acrobatic (1), Patient (1).

Quatre Raberba Winner – A young aristocrat, the only son of an influential family
whose interests have always been focused on colonial development, he is perhaps
the calmest of the Gundam pilots. Brave and determined, he doesn't allow
anything to come between him and the
His family's fight against Oz.

Cons 10, fr 10, dex 15, agi 14, int 16, will 16, per 15, car 16
14+10 hp 5th level

Main skills: swords 85/80, driving (MS) 85%, pistols 50/0, missiles 65/0, vulcans
65/0, mechanics 60%, finances 50%, violin 60%, leadership 65% among others.
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Has the enhancements: 2 contacts (Maganac Corps.)

Chang Wufei – descendant of a legendary clan of Chinese warriors, came to Earth


to destroy the evil called Oz. Living under a strict code of honor, punishing evil and
bringing justice wherever it is needed, Wufei is a lone wolf – but has learned to
tolerate a few companions on his missions.

Cons 14, fr 13, dex 16, agi 16, int 15, will 15, per 14, car 09
19+10 5th level

Main skills: Driving (MS) 90%, halberd 95/65, fighting 70/70, mechanics 55%, dodge
60%, dragon claw 80/50, pistol 55/0, survival (mountains) 60%, among others.

Has the negative enhancement: Combat Code (-1)

Relena Darlian – Daughter of the vice-minister of AART, she has always had a life
of luxury, rarely being observed by her busy father, responsible for peace negotiations
with the colonies, dissatisfied with the centralized government on Earth. After
Operation Meteor and the Gundam pilots had to find in themselves courage and
determination to help the colonies.

Cons 11, Fr 08, dex 12, Agi 10, int 19, will 17, per 16, car 16

12 pvs 3rd level

Main skills: Speaking 60%, leadership 50%, politics 50%, history 50%, driving (cars)
30%, among others.

Gundam

Wing 01– Created for the sole purpose of fighting Oz, this advanced unit from the
Gundam series was produced on the colonial station L1 and soon became famous
in the hands of its introspective pilot Heero Yui. With the ability to change into the
shape of an aircraft, the Gundam Wing was designed to withstand even atmospheric
re-entry, and is also superior to any conventional alliance fighter.

Cost 8 pts of enhancement


Cons e fr 56, agi 24, Ip 40 350 pvs
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Armaments: plasma sword x2, impact rifle x1, vulcans x1.


Birdmode – Cons e fr 44, agi 29, Ip 25, 280 pvs
Armaments: machine gun x1

Deathscythe – Armed with an unmistakable


energy scythe, this black Gundam was
created near the L2 colonial station by the
Sweeper group, an organization specializing
in the recovery of war remains. Equipped
with the best and most sophisticated CME
(electronic countermeasures) systems,
virtually undetectable to radars or cameras,
he attacks. Whether with
thus allowing surprise It is

the scythe or throwing your shield.

Cost: 6 pts enhancement


Cons e fr 54, agi 27, Ip 35, 330 pvs
Armaments: Energy scythe x1, vulcans x2, Ip 25 shield (can be thrown damage -
6d6+10), machine gun x1.

Heavyarms – Created by the colonial station L3


resistance force. With its tremendous firepower, it is
suitable for ranged combat. Its main weapon is a
powerful rotating cannon mounted on the
left arm. It also has a set of homing missile launchers
on its shoulders, as well as a pair of autocannons built
into its chest and a pair of Vulcan machine guns on its
head. Unfortunately, so much artillery consumes a lot
of ammunition. If this happens, this Gundam can use a
plasma knife for close combat.

Cost: 7 pts enhancement


Cons e fr 54, agi 21, Ip 40, 330 pvs
Armaments: Vulcans x2, homing missiles x6, micromissiles x24, rotary cannon x1, plasma
knife x1 (4d6+20), Machine Gun x2 (on chests).
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Sandrock – With their vast financial resources,


Quatre's family developed this Gundam assigned to
the colonial station L4. Extremely
powerful in melee combat this armored unit
It was developed to withstand extreme heat and
radiation conditions.
Unlike other Gundams, the Sandrock uses a pair of
curved metal blades instead of the classic energy
sabers – and also gave up its autocannons, keeping
only the vulcans.
Cost: 6 pts enhancement
Cons e fr 58, agi 20, Ip 50, 370 pvs
Armaments: curved blades x2 (6d6+22, with a critical hit destroys the opponent's MS), vulcans
x2, Ip 20 shield.

Shenlong - Created on the L5 colonial station by


resistance forces against the alliance, this Gundam
was named after the Chinese “Dragon God”, intimidating
its opponents with devastating blasts of fire.

Equipped with an energy halberd and a powerful


flamethrower mounted on his right arm, which
resembles a dragon's head. The flamethrower can be
used for a volley that hits multiple targets, causing
more damage in close combat. can be extended to
attack MS
distant.

Cost: 6 pts enhancement


Con e Fr 56, Agi 21, Ip 40, 330 pvs
Armaments: Energy halberd x1, vulcans x2, flamethrower x2 (8d6, 10 shots), dragon claw x1
(6d6+22), shield Ip 20.

Player Characters
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Starting score 100 plus 1d10 attribute points, skill points go up to 600. Pilots are between 13
and 15 years old. I recommend that you start between 3rd and 5th level.

Kits
Gundam Pilot
Costs: 2 enhancement points and 250 skill points

Mechanics 35%, explosives 30%, dodging 40%,


driving (cars) 30%, computing 35%, hacking 35%,
investigation 30%, survival
40%, melee weapon 30/30, driving (MS) 60%.
Enhancements: mobile suit (Gundam) 6,
patron (your colony), phs 2, enemies: Oz (-5), devotion: protect the colonies (-1)

Soldiers of Oz
Cost: 2 pts enhancement and 260 skill
Driving (MS) 40%, firearms (three groups) 50%,
Brawl 30/30, explosives 30%, intimidation 25%, survival (choose two) 40%, camouflage 20%

Enhancements: phs 3, Mobile suit (Leo) 1, Patronus (OZ)

Other kits available:


Mobile Suit Scientist, Smuggler, Mercenary and others that appear in the Anime RPG.

RULES FOR DRIVING MS

All attacks made by the opposing


MS can be avoided with a Driving
test vs. the attacker's attack skill.

Weapons that have impact damage


when successfully dodged also
receive explosion damage, except
when critical when dodging or
striking.
space.
Driving skill – instead of adding any
of the pilot's attributes, it adds to
the Mobile Suit's Agi,
Machine Translated by Google

as with contact weapons.

Any attack directed at the trunk, which exceeds the IP, will be deducted from the pilot's HP.

Cockpit de mobile suit

mobile suit transporter

This concludes this adaptation of Mobile Suit Gundam, this rich scenario, and I hope it allows many
adventures for you. I'm already working on Waltz Sem Fim where
The events after the War are shown, and in White Fang, which was the Revolutionary movement in the
colonies and marked the end of the war.

If you have any criticism, suggestion or similar, please send an email to: petbhazalith@hotmail.com.

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