Professional Documents
Culture Documents
Plaguespreader - Terperials Homebrew
Plaguespreader - Terperials Homebrew
Aura of Decay. At the start of each of the plaguespreader’s Bone Crunch (Costs 2 Actions). The plaguespreader squeezes a
turns, each creature within 5 feet of it takes 4 (1d8) Necrotic creature it is grappling, fracturing its bones. The grappled
damage. creature takes 27 (5d10) bludgeoning damage and has
disadvantage on attack rolls until the end of its next turn.
Lair Actions Bone Cage. A creature the plaguespreader can see within 100
When fighting inside its lair, a plaguespreader can invoke the feet of it has to succeed a DC 16 Dexterity saving throw or
ambient magic to take lair actions. On initiative count 20 become encased in a 5-by-5 foot cage made of bones. A
(losing initiative ties), the plaguespreader takes a lair action to creature encased in the bone cage has disadvantage on attack
cause one of the following effects. The plaguespreader can’t rolls and Dexterity saving throws, and takes 1d6 piercing
repeat an effect until all three have been used, and it can’t use damage plus 1d6 necrotic damage on the start of their turn as
the same effect on consecutive rounds. A plaguespreader spikes of bones dig into their body. The bone cage has an AC of
encountered in its lair has a challenge rating of 13 (10 000 XP). 15, 36 hit points, immunity to psychic and poison damage, and
weakness to bludgeoning damage.
Fear of Death. The bloodcurdling cries of men and women in
their death throes echo throughout the lair, coalescing around Siphon. When the plaguespreader deals damage to a creature
the plaguespreader. Each enemy of the plaguespreader within with Aura of Decay or Bone Tornado, it heals for half the
100 feet of it that can hear the cries must succeed on a DC 16 damage dealt. This effect lasts until initiative count 20 on the
Wisdom saving throw or be frightened until initiative count 20 following round.
on the following round.
Terperial’s Plaguespreader
Plaguespreader
n the dim recesses of the forgotten realms,
I
Regional Effects:
plaguespreaders slumbered in clandestine lairs,
until they were awakened by the god of death; The region surrounding the plaguespreader’s lair is
Kelemvor. From the moment their eyes opened, warped by the creature’s presence, which creates one or
these creatures wielded a power so insidious that more of the following effects:
it rewrote the very fabric of life. The Transformative Aura
plaguespreaders rose from their desolation, Enveloped in a transformative aura, the plaguespreader
emerging as harbingers of pestilence. emanates a miasma that corrupts the air within a one-
Cursed Memory. In the core of their being, mile radius of its lair. The atmosphere becomes
plaguespreaders carry a memory of a world covered in a saturated with decay, causing living creatures and plant
miasma of pestilence. This cursed recollection echoes life to wither and rot in the presence of the
through their existence, an unyielding reminder of their plaguespreader. Any being within 1 mile of the
origin and purpose. Their minds, like ancient tomes of plaguespreader’s lair is subjected to the Miasma of
suffering, preserve the knowledge of plagues long past Death feature.
and the anguish they have wrought upon countless
civilizations. Miasma of Death
Malevolent Machinations. Plaguespreaders, with Every 24 hours a creature spends within 1 mile of the
minds honed by eons, plot with a patience that mirrors plaguespreader, they feel its decaying presence take hold.
the slow decay they instigate. Their intricate Creatures must succeed a DC 16 Constitution saving throw
machinations span across ages, weaving a tapestry of or gain a -1 modifier to all saving throws, attack rolls and
ruin that extends beyond mortal comprehension. Few ability checks. If the roll modifier is reduced to -10, the
can fathom the depth of a plaguespreader’s plan, for creature dies.
their designs encompass the very unraveling of the If a creature is out of range of the plaguespreader or the
natural order. plaguespreader dies, the symptoms fade gradually over the
course of 1d6 days. Alternatively, an Elixir of Health reduces
The Undying. Plaguespreaders do not yearn to this to 1d6 hours, and will work even if the plaguespreader
overthrow the gods. Instead, they revel in the eternal lives. Although if the creature remains within 1 mile of the
dance of decay and rebirth. If a plaguespreader’s form is plaguespreader, they must continue making Constitution
shattered, its essence disperses, only to coalesce once saving throws as usual as the elixir is only a temporary
more in the hidden recesses of the Underdark. The solution.
undying affliction they bring remains an ever-present Note: Certain features that give you immunity to disease
specter haunting the living. such as the paladin’s Divine Health feature, also grant you
Terperial’s Plaguespreader
Plaguespreader
Thank you so much for checking out the
plaguespreader monster! If you like the content I
create, feel free to support me on my Patreon for
more homebrew, such as original classes,
subclasses, spells, ambient tracks and more.
Patreon: Terperial’s Homebrew
YouTube: MusicByTerperial
Reddit: u/Terperial
Art Credits
The artwork for the Plaguespreader monster is
made in the Midjourney AI by u/Terperial.