Professional Documents
Culture Documents
Strange World Rules 231012
Strange World Rules 231012
© D. Teuber. 2023
STORY Feed?
You awake from hyper-sleep to find yourself on a STRANGE WORLD. Your spaceship has
been wrecked beyond repair, and you are in desperate need for nourishment. Luckily,
your MATTER ANALYZER seems to be working. You can use it to judge the relative safety
of any object you come across in this new world. But ultimately, YOU must decide whether
what you encounter should be EATEN or AVOIDED. Your survival depends on your intuition.
OBJECTIVE
Each card represents one hour on the STRANGE WORLD and contains one object which you must interact
with during that hour. Starting with the top card of the deck, resolve each card one by one, by either EATING
or AVOIDING the object on the top card. EATING an object can increase or decrease your health, have no
effect, or outright kill you. AVOIDING an object always decreases your health.
WIN if you survive 23 hours. LOSE if your health goes below 1 or you are killed eating an object.
AVOIDING THINGS
To AVOID an object, rotate entire deck anticlockwise (to a lower number) and move top card to back.
If Health goes below 1, you lose. Pay attention to the Matter Analyzer and avoid objects with low safety levels.