TheChair Pamphlet A4

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The Diner

d6 What Brought You to THE HOUSE?


HP: 6 ARMOR: 1 STR: 10 DEX: 5 CTRL: 12
Eye Bleeding Scream (d10 stress, blast) Fell asleep in a strange place. Woke up on the
1 dry, hardwood floor of THE HOUSE.
■ If responded to: The Diner will stand up and say “I
work here” louder.
Followed rumors of an abandoned property
□ If responded to again: The Diner will shout “I 2 with hermetic secrets.
work here!” and begin approaching the players.
□ After being regarded a 3rd time, The Diner will Drugged and kidnapped. (Start tied up and
let out his Eye Bleeding Scream, shouting “I work 3 gagged)
here!” over and over while chasing Investigators
around the room. Investigators’ eyes will bleed.
Died under mysterious circumstances.
■ If ignored at any point prior to unleashing the Eye 4 Heaven and hell must have rejected you
Bleeding Scream, The Diner will sit at the table and because you ended up… here. Writing & Design: Zach Hazard Vaupen
drink a cup of tea until his mouth is full, spit the tea Editing: Josh Domanski
back into his teacup, and repeat. Greed made you into a fugitive and you
5 needed a place to lay low.
In the blackest part of the woods is a
clearing with a small, decrepit house
The Bather 6 Car broke down and you discovered THE
HOUSE looking for help. to which no roads lead. Legends speak
HP: 4 ARMOR: 0 STR: 8 DEX: 2 CTRL: 14 of a possessed throne dwelling within
which traps the curious through
Filth Wash (d4)
means of seduction and circumstance.
■ Absolutely filthy (and nude, but if clothed: add 1 Light seen emanating from the attic
Armor), but loves to pretend to shower. The Chair window and an unlocked door invite
■ Will melt if it comes in contact with water, dropping a HP: 12 ARMOR: 0 STR: 14 DEX: 4 CTRL: 14
Investigators inside. Can you uncover
Dripping Bone Axe (Hermetic Device, d8) the power of Hermetic Devices? Or
■ After the shower stall is opened, The Bather will say Sentenced to The Chair (d6) will you become the plaything of
“Just a minute”, with increasing volume with each furniture?
following address until forced to use its Filth Wash ■ A hideous, pulsing, and
attack after the 3rd regard. uninviting chair. Makes a faint
gurgling sound. Facilitator Notes
■ Can only be damaged and
destroyed by Hermetic ■ THE CHAIR is in every room.
The Sleeper Devices. ■ The only way to leave THE HOUSE is to destroy
■ Can change size and shape at THE CHAIR (Hermetic Devices required)
HP: 2 ARMOR: 4 STR: 6 DEX: 2 CTRL: 12 will. ■ Sitting in THE CHAIR transports you to a
Blanket Hog (d8) ■ When destroyed, random spot within the walls between 2 rooms;
all windows in trapped between the sheets of drywall until
■ Wrapped in several layers of blankets that provide THE HOUSE freed (d6 stress).
protection. shatter and ■ The windows and exterior walls are all
■ After THE BEDROOM is entered, The Sleeper will the front unbreakable regardless of method. Blow the
say “I feel sick”, with increasing volume with each door blows whole house up and the windows/walls will still
following address until forced to use its Blanket Hog wide open. be there.
attack after the 3rd regard.
■ Any player that touches its blankets must roll a THE CHAIR was developed in collaboration with Goblin Archives, LLC
FALLOUT. All writing and artwork is ©2023 Zach Hazard Vaupen/Emo Sludge
■ Drops a bottle of tranquilizers (treats d4 CTRL). Visit emo-sludge.com for more.
1. The Entrance Room 3. The Kitchen 5. The Sun Room
A dull and decayed room with almost no decoration. A Standard home kitchen, but filthier. Cabinet doors hang A window-lined room looking out at a garden scattered
window on either side of the front door look out to the front loose and roach leavings speckle the countertops. The air is with sick plants and garbage. A rusty shovel protrudes from
lawn. Not much else can be seen in the darkness of night. thick and the room completely windowless. a freshly filled human length hole. Inside the room are
stacks of severely yellowed newspapers and magazines.
■ THE CHAIR is in the center of the room. ■ The Sink is full of dirty dishes and rotten food bits.
■ There is a light switch between the door and one of Various bugs skitter in and out of the sink. No ■ The room is hot like an oven. Everyone takes d4 stress.
the windows. Flicking the switch turns THE SECRET dishwasher. ■ Some seating is available, but don’t accidentally sit in
ATTIC light, which reflects onto the lawn, off and on. ■ The Oven has something cooking in it. Opening will THE CHAIR.
■ Along the western wall is a staircase. This leads reveal that it is completely stuffed with sharp, ■ The door locks behind the Investigators upon
straight into the ceiling. If an Investigator has a charred bones. entering. Attempting to open the door pulls the
weapon, they can break the ceiling and enter THE ■ The Stove has a boiling pot of pink slime. A key to doorknob right off (can now be used to open The
SECRET ATTIC. THE BEDROOM can be found within. Just don’t burn Closet).
■ East: A locked door (leading to THE BEDROOM). The yourself. □ Leaving the room is now only possible by smashing
keyhole has pink slime residue coating it. Don’t taste ■ There is a vent in the northeast corner. The only the door/wall, or through the vent in the
the slime! (d2 stress) place for the cooking heat to escape. This vent leads northwest corner.
■ West: Adjacent to the staircase is a metal door into THE SUN ROOM, and not outside. ■ There is a Hammer (d6) sitting on a stack of
(leading to THE SUN ROOM). Unlocked, but incredibly newspapers.
hot to touch. ■ A set of Rusty Golf Clubs (d6) rests below the vent.
■ North: A pair of double action doors (leading to THE
DINING ROOM). Delicious scents draw Investigators in
that direction. 4. The Bathroom
Small. A sink and a tight shower stall. THE CHAIR takes
the appearance of a toilet.
■ Inside the shower stall, The Bather is taking a 6. The Bedroom
mock shower. Waterless. Everything is covered in brown/deep red stains. Rotten
2. The Dining Room □ When the shower stall is opened, The Bather will clothing litters the floor. An armoire has been hacked to
say “Just a minute”. bits.
A full dining room with a long 10 seat table at the center.
Windows line the northern wall. All that can be seen ■ There is a painted over panel on the southern wall (if
removed, leads to The Closet in THE BEDROOM). ■ The Sleeper is laying in the fetal position on the bed.
through them are various corpses melting in the rain. A
faint rainbow is visible. □ When THE BEDROOM is entered, The Sleeper will
say “I feel sick”.
■ THE CHAIR takes a random seat at the table. ■ The Closet is on the north wall. The door is missing a
■ Another chair is occupied by The Diner, welcoming knob and can’t be opened without it.
Investigators as they enter by saying “I work here” at □ Inside The Closet is several tattered coats and an
a normal speaking volume. Old Circus Mallet (Hermetic Device, d10).
■ The table in the center of the room is covered in
delicious food. Some of the Investigators’ favorite
foods are set out, ready to eat. If any Investigator
takes a bite of food, they must immediately roll a
FALLOUT.
Bonus Room. The Secret Attic
□ After one bite of food is taken, the rest quickly rots Suffocatingly small and musty. Pitch black if the
and disintegrates. Some stainless steel Meat light is off. Mostly trash and bones.
Skewers (d4) are all that remains.
■ On top of a pile of trash, a faint glow can
■ East: A door with a sign that says “W.C.” (THE be seen. This is The Chair Obliterator
BATHROOM) Smells awful. (Hermetic Device, d20). It looks like 12
■ West: A push door with a textured wired glass N types of blades attached to a motor. Falls
window (leading to THE KITCHEN). apart after 3 uses. Use with caution.

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