Ti4 Strategy Cards Half Sheet V4 Dipl-Const

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LEADERSHIP 1 DIPLOMACY 2 POLITICS 3 CONSTRUCTION 4

Primary Ability Primary Ability Primary Ability Primary Ability


✦Gain 3 command tokens. ✦Choose 1 system, other than Mecatol ✦Choose a player other than the speaker. ✦Place 1 PDS or 1 space dock on a planet
✦Spend any amount of influence Rex, that contains a planet you control; That player gains the speaker token. you control.
to gain 1 command token for each other player places a command ✦Draw 2 action cards. ✦Place 1 PDS on a planet you control.
every 3 influence spent. token from their reinforcements in the ✦Look at the top 2 cards of the agenda
chosen system. deck. Place each card on the top or Secondary Ability
Secondary Ability ✦Then, ready up to 2 exhausted planets bottom of the deck in any order. ✦Spend 1 token from your strategy pool in
✦Spend any amount of influence you control. any system; you may place either 1 space
to gain 1 command token for Secondary Ability dock or 1 PDS on a planet you control in
every 3 influence spent. Secondary Ability ✦ Spend 1 token from your strategy pool that system.
✦Spend 1 token from your strategy to draw 2 action cards.
pool to ready up to 2 exhausted planets.
A player might choose this card to gain A player might choose this card if he A player might choose this card to A player might choose this card to
more command tokens, enabling him to feels threatened, to prevent other draw action cards, increasing the produce planetary structures, such as
perform more actions during the action players from attacking his system. variety of abilities that are available to space docks and PDS units.
phase. him.

TRADE 5 WARFARE 6 TECHNOLOGY 7 IMPERIAL 8


Primary Ability Primary Ability Primary Ability Primary Ability
✦Gain 3 trade goods. ✦Remove 1 of your command tokens from ✦Research 1 technology. ✦Immediately score 1 public objective if
✦Replenish commodities. the game board; then, gain 1 command ✦Spend 6 resources to research 1 you fulfill its requirements.
✦Choose any number of other players. token. technology. ✦Gain 1 victory point if you control Mecatol
Those players use the secondary ability ✦Redistribute any number of the command Rex; otherwise, draw 1 secret objective.
of this strategy card without spending tokens on your command sheet. Secondary Ability
a command token. ✦Spend 1 token from your strategy pool Secondary Ability
Secondary Ability and 4 resources to research 1 ✦Spend 1 token from your strategy pool
Secondary Ability ✦ Spend 1 token from your strategy pool to technology. to draw 1 secret objective
✦ Spend 1 token from your strategy pool use the PRODUCTION ability of 1 of your
to replenish commodities. space docks in your home system.

A player might choose this card to gain A player might choose this card to A player might choose this card to A player might choose this card to
trade goods and commodities, which he allow some of his ships to move twice, research a new technology that would draw an additional secret objective,
could use to produce additional units or or to build a unit and move it during the grant him a new ability or unit upgrade. granting him additional routes to
trade to other players. same game round. victory.

LEADERSHIP 1 DIPLOMACY 2 POLITICS 3 CONSTRUCTION 4


Primary Ability Primary Ability Primary Ability Primary Ability
✦Gain 3 command tokens. ✦Choose 1 system, other than Mecatol ✦Choose a player other than the speaker. ✦Place 1 PDS or 1 space dock on a planet
✦Spend any amount of influence Rex, that contains a planet you control; That player gains the speaker token. you control.
to gain 1 command token for each other player places a command ✦Draw 2 action cards. ✦Place 1 PDS on a planet you control.
every 3 influence spent. token from their reinforcements in the ✦Look at the top 2 cards of the agenda
chosen system. deck. Place each card on the top or Secondary Ability
Secondary Ability ✦Then, ready up to 2 exhausted planets bottom of the deck in any order. ✦Spend 1 token from your strategy pool in
✦Spend any amount of influence you control. any system; you may place either 1 space
to gain 1 command token for Secondary Ability dock or 1 PDS on a planet you control in
every 3 influence spent. Secondary Ability ✦ Spend 1 token from your strategy pool that system.
✦Spend 1 token from your strategy to draw 2 action cards.
pool to ready up to 2 exhausted planets.
A player might choose this card to gain A player might choose this card if he A player might choose this card to A player might choose this card to
more command tokens, enabling him to feels threatened, to prevent other draw action cards, increasing the produce planetary structures, such as
perform more actions during the action players from attacking his system. variety of abilities that are available to space docks and PDS units.
phase. him.

TRADE 5 WARFARE 6 TECHNOLOGY 7 IMPERIAL 8


Primary Ability Primary Ability Primary Ability Primary Ability
✦Gain 3 trade goods. ✦Remove 1 of your command tokens from ✦Research 1 technology. ✦Immediately score 1 public objective if
✦Replenish commodities. the game board; then, gain 1 command ✦Spend 6 resources to research 1 you fulfill its requirements.
✦Choose any number of other players. token. technology. ✦Gain 1 victory point if you control Mecatol
Those players use the secondary ability ✦Redistribute any number of the command Rex; otherwise, draw 1 secret objective.
of this strategy card without spending tokens on your command sheet. Secondary Ability
a command token. ✦Spend 1 token from your strategy pool Secondary Ability
Secondary Ability and 4 resources to research 1 ✦Spend 1 token from your strategy pool
Secondary Ability ✦ Spend 1 token from your strategy pool to technology. to draw 1 secret objective
✦ Spend 1 token from your strategy pool use the PRODUCTION ability of 1 of your
to replenish commodities. space docks in your home system.

A player might choose this card to gain A player might choose this card to A player might choose this card to A player might choose this card to
trade goods and commodities, which he allow some of his ships to move twice, research a new technology that would draw an additional secret objective,
could use to produce additional units or or to build a unit and move it during the grant him a new ability or unit upgrade. granting him additional routes to
trade to other players. same game round. victory.
FREQUENTLY OVERLOOKED
GAME OVERVIEW ✦Players do not resolve the agenda phase until
1. Strategy Phase: Players choose strategy 3. Status Phase: Players perform cleanup any player has removed the custodians token from
cards starting with the speaker and steps in preparation for the next round. Mecatol Rex.
proceeding clockwise. 4. Agenda Phase: Players draw and resolve
2. Action Phase: Players take turns in initiative two agendas. ✦Players cannot pass during the action phase
order, repeating until each player has passed. until they have performed a strategic action.

✦When performing a strategic action, players


cannot use the secondary ability of their own
ACTIONS Tactical Action strategy cards.
A player may perform a tactical action by
There are three types of actions that players
spending a command token from his tactic ✦Players can produce units at a space dock in
may perform during the action phase:
pool. He resolves the following steps: the active system during their tactical actions
1. Activation even if they did not move ships or invade planets.
Strategic Action 2. Movement
A player performs the primary action of his i. Move Ships
chosen strategy card. ✦Ships can only drop off ground forces in the
ii. Space Cannon Offense
Then, other players perform the secondary active system.
3. Space Combat
ability of that card. i. Anti-Fighter Barrage
✦Players can exceed their ships’ capacity during
ii. Announce Retreat
combat.
Component Action iii. Make Combat Rolls
A player may perform an action granted to him iv. Assign Hits
v. Retreat ✦Players are limited to two PDS units and one
by his faction sheet, a technology, or an action
4. Invasion space dock on each planet.
card.
i. Bombardment
ii. Commit Ground Forces ✦Unit upgrade technology does not satisfy
iii. Space Cannon Defense prerequisites.
iv. Ground Combat
v. Establish Control ✦Players can exchange only one promissory note
5. Production each as part of a single transaction.

✦Players with upgraded PDS units in the same


STATUS PHASE PLANET TRAITS system as a wormhole can use those units’
1. Score Objectives “Space Cannon” abilities to fire through the
2. Reveal Public Objective wormhole.
3. Draw Action Cards
4. Remove Command Tokens ✦Players may trade promissory notes that were
5. Gain and Redistribute Command Tokens given to them by another player.
CULTURAL HAZARDOUS INDUSTRIAL
6. Ready Cards
7. Repair Units Traits have no inherent game effect, but are ✦A player is limited to three secret objectives,
8. Return Strategy Cards referred to by some cards and abilities. including both scored and unscored secret
objectives.

FREQUENTLY OVERLOOKED
GAME OVERVIEW ✦Players do not resolve the agenda phase until
1. Strategy Phase: Players choose strategy 3. Status Phase: Players perform cleanup any player has removed the custodians token from
cards starting with the speaker and steps in preparation for the next round. Mecatol Rex.
proceeding clockwise. 4. Agenda Phase: Players draw and resolve
2. Action Phase: Players take turns in initiative two agendas. ✦Players cannot pass during the action phase
order, repeating until each player has passed. until they have performed a strategic action.

✦When performing a strategic action, players


cannot use the secondary ability of their own
ACTIONS Tactical Action strategy cards.
A player may perform a tactical action by
There are three types of actions that players
spending a command token from his tactic ✦Players can produce units at a space dock in
may perform during the action phase:
pool. He resolves the following steps: the active system during their tactical actions
1. Activation even if they did not move ships or invade planets.
Strategic Action 2. Movement
A player performs the primary action of his i. Move Ships
chosen strategy card. ✦Ships can only drop off ground forces in the
ii. Space Cannon Offense
Then, other players perform the secondary active system.
3. Space Combat
ability of that card. i. Anti-Fighter Barrage
✦Players can exceed their ships’ capacity during
ii. Announce Retreat
combat.
Component Action iii. Make Combat Rolls
A player may perform an action granted to him iv. Assign Hits
v. Retreat ✦Players are limited to two PDS units and one
by his faction sheet, a technology, or an action
4. Invasion space dock on each planet.
card.
i. Bombardment
ii. Commit Ground Forces ✦Unit upgrade technology does not satisfy
iii. Space Cannon Defense prerequisites.
iv. Ground Combat
v. Establish Control ✦Players can exchange only one promissory note
5. Production each as part of a single transaction.

✦Players with upgraded PDS units in the same


STATUS PHASE PLANET TRAITS system as a wormhole can use those units’
1. Score Objectives “Space Cannon” abilities to fire through the
2. Reveal Public Objective wormhole.
3. Draw Action Cards
4. Remove Command Tokens ✦Players may trade promissory notes that were
5. Gain and Redistribute Command Tokens given to them by another player.
CULTURAL HAZARDOUS INDUSTRIAL
6. Ready Cards
7. Repair Units Traits have no inherent game effect, but are ✦A player is limited to three secret objectives,
8. Return Strategy Cards referred to by some cards and abilities. including both scored and unscored secret
objectives.

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