CS 108-Fundamentals of Human Computer Interaction

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 5

Republic of the Philippines

Lanao School of Science and Technology, Inc.


Maranding, Lala, Lanao del Norte
1st Semester
A.Y: 2021-2022

BACHELOR OF SCIENCE IN COMPUTER SCIENCE


COURSE SYLLABUS

LSSTI VISION GOALS Course Description:


This course provides an introduction to and overview of
the field of human-computer interaction (HCI). HCI is an
Vision: The School envisions academic excellence with the core To provide and equip the students with quality interdisciplinary field that integrates theories and
methodologies from computer science, cognitive
values for the students to become productive member of the education skills and values needed to grow psychology, design, and many other areas. Course
readings will span current theory and practice in interface
society. academically for the total development of a well- specification, design and evaluation, as well as current
round personality. and classic research papers in HCI. Students will work on
LSSTI MISSION both individual and team projects to design, implement
and evaluate computer interfaces. The course is open to
OBJECTIVES students from all disciplines, providing them with
experience working in interdisciplinary design teams.
There are three major components to the course, treated in
1. To express reverence to God Almighty as parallel during the semester. The central focus of the
1. Provide a quality education of excellence with K-12 the source of all living and non-living. course is a semester-long team project, in which students
curriculum that is responsive to global competency. 2. To provide opportunities for the students to
will design, implement and evaluate a user interface.
Teams will be incrementally led through the phases of
2. Develop a culture of peace and love with God. gain learning and develop proper skills and
ethnographic study and requirements analysis, scenario-
based design, paper prototyping, computer prototyping,
3. Prepare the students academically, physically, spiritually, values for global competency. and several methods of usability analysis and evaluation.
The second component of the course involves exposure to
emotionally, socially and morally. 3. To gain experiences in order to instill in the current research in HCI, in order to provide students with
4. Top the students’ inherent potentials to be able to serve in true Filipino values.
an understanding of the range of issues addressed in the
field, to provide them with practice reading, presenting
the community and become an asset to the society. 4. To be responsive on ecological balance. and critiquing HCI research, and to provide ideas for team
projects. This component of the course will be
5. Inculcate Filipino values, among others; loyalty 5. To show respect in diversity of culture. implemented in a seminar style, with students presenting
and critiquing short HCI research papers each week. The
commitment, industry, self-reliance, honesty and love of third component of the course involves an introduction to
country. software architectures used in modern graphical user
interfaces, including the implementation of a few simple
6. Provide awareness, preservation and balance of nature. interfaces using the Java Swing toolkit (alternate
assignments are available for students with non-technical
backgrounds).
Course Code: CS 108

Course Title: Human Computer Interaction

Credit Units: 3 units

Course Component: 3 Hours per Week


This course provides an introduction to and overview of the field of human-computer interaction (HCI). HCI is an interdisciplinary field that integrates
theories and methodologies from computer science, cognitive psychology, design, and many other areas. Course readings will span current theory
and practice in interface specification, design and evaluation, as well as current and classic research papers in HCI. Students will work on both
individual and team projects to design, implement and evaluate computer interfaces. The course is open to students from all disciplines, providing
them with experience working in interdisciplinary design teams.
There are three major components to the course, treated in parallel during the semester. The central focus of the course is a semester-long team
project, in which students will design, implement and evaluate a user interface. Teams will be incrementally led through the phases of ethnographic
Course Description: study and requirements analysis, scenario-based design, paper prototyping, computer prototyping, and several methods of usability analysis and
evaluation. The second component of the course involves exposure to current research in HCI, in order to provide students with an understanding
of the range of issues addressed in the field, to provide them with practice reading, presenting and critiquing HCI research, and to provide ideas for
team projects. This component of the course will be implemented in a seminar style, with students presenting and critiquing short HCI research
papers each week. The third component of the course involves an introduction to software architectures used in modern graphical user interfaces,
including the implementation of a few simple interfaces using the Java Swing toolkit (alternate assignments are available for students with non-
technical backgrounds).

References: Alan Dix, Janet Finlay, Gregory Abowd, Russell Bealle, (2004). HUMAN-Computer Interaction, 3rd ed.

Other Supplemental
Modules, Facebook and Google Meet
Materials:

Class Attendance, Projects, Class Participation, Periodicals, Quizzes (module and online)
Course
Requirements:

 Quizzes Cooperative Learning Activities 20%


Grading System  Major Examination 50%
Components:  Attendance/Class Participation 20%
 Project 10%
A. Course Information:

Essential Learning

Teaching Assessment
Time Course Functional Integrated Learning Learning Values Assessment Tools
Declarative Knowledge
Frame Standards Knowledge Outcomes (ILO) Activities Integrated Tasks
(TLA)

 Input-Output Channels
 Vision
- Obedience
 Reading Students must be able to: - Respect
 Hearing - Discussion - Online Quiz
- Learn the 5 senses used - Discipline Google Meet
 Touch through LMS - Assignment
The Human Attentive in interaction to computer - Resourcefulness
Prelim  Movement - Research - Online Term Facebook
listening - Critical and
 Human Memory - Activity Exam
Logical Thinking Module
 Thinking: Reasoning and - Module Quiz
- Dedication
Problem Solving
- Perseverance
 Emotion
 Individual Differences

 A Typical Computer System - Obedience


 Text entry devices - Respect
 Positioning, Pointing and Attentive - Discussion - Online Quiz
- Learn the text entry - Discipline Google Meet
Drawing listening and through LMS - Assignment
The devices, physical - Resourcefulness
Midterm  Physical Controls, Sensors practice in - Research - Online Term Facebook
Computer controls, sensors and - Critical and
and Special Devices paper - Activity Exam
memory. Logical Thinking Module
 Memory programming - Dedication - Module Quiz
 Processing and Network
 Perseverance

Semi- The  Models of Interaction Attentive  Define the models of - Discussion - Obedience - Online Quiz Google Meet
Final Interaction  Models of Interaction listening interaction through - Respect - Assignment
 Frameworks and HCI  Know the frameworks of Facebook
LMS - Discipline - Online Term
 Interaction Styles HCI - Research - Resourcefulness Exam Module
 Physical Design and  Learn the different - Activity - Critical and - Module Quiz
Engagement interaction styles Logical Thinking
- Dedication
Perseverance

 Paradigms for Interaction


 What is design?  Learn the paradigms for - Obedience
 Paradigms
 Screen design and layout Interaction - Respect
 Interaction - Discussion - Online Quiz
 The software life cycle  Learn the screen designs - Discipline Google Meet
Design through LMS - Assignment
 Iterative design and Attentive and layout - Resourcefulness
Final Basics - Research - Online Term Facebook
prototyping listening  Have an idea about the - Critical and
 Design - Activity Exam
 Techniques for prototyping iterative design and Logical Thinking Module
Rules - Module Quiz
 Principles to Support prototyping - Dedication
Usability
Perseverance
B. Grading System Components
 Project 10%
 Quizzes Cooperative Learning Activities 20%
 Major Examination 50%
 Attendance/Online Class Participation 20%

Level of
Program Outcomes Student Outcomes (SO) Core Values Performance Indicators
Emphasis

Elaborative explanation of the


Define the different styles in Excellence, resourcefulness, critical,
Intensive theories and terms inclined with
Prepare the students to possess interacting to computers. logical, and analytical thinking
real-life situation.
a strong foundation about
interaction of human to
computers.

Prerequisite CC 105

Alan Dix, Janet Finlay, Gregory Abowd, Russell Bealle, (2004). HUMAN-Computer
References
Interaction, 3rd ed.

Course Requirements: Class Attendance, Projects, Class Participation, Periodicals, Quizzes (module and online)

You might also like