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Character

Name
Ancestry and Heritage
Automaton (Mage Automaton)
Level
Character Background
Sheet Kibitrón Sauco Amnesiac 6
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Druid
Trained 2+Level  Three-Action Activity
Name
Ricardo Size Alignment Traits
Expert 4+Level BUENO CAOTICO

Master 6+Level  Free Action Experience Deity


Legendary 8+Level  Reaction Points (XP) Not set

Ability Scores Armor Class Hit Points


ITEM 74
+2 STR STRENGTH 14 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 4 OR
8 ✔ 0 MAX

+4 DEX DEXTERITY 18
22 UNARMORED
T E M L
✘ ✘
LIGHT
T E M L
MEDIUM
T E M L

HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+3 CON CONSTITUTION Shield + 2 RESISTANCES AND IMMUNITIES


SCORE 16 3 12 6
MODIFIER
electricity 5
INT INTELLIGENCE Saving Throws
+0 MODIFIER SCORE 10 FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +13 +14 +14


+4 MODIFIER SCORE 18
CON PROF DEX PROF WIS PROF
Perception
3 10 4 10 4 10 +14
+1 CHA MODIFIER
CHARISMA
SCORE 12 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
4 10 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
22 = 10 4 8 ✔ Low-Light Vision

speed 25 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +12 = 4
T E M L

Melee Strikes 8 ✔ 0 - 0
INT PROF ITEM

+0 = 0
Weapon T E M L
STR PROF
T E M L
ITEM
ARCANA 0 0
+1 Spear 11 = 2 8 ✔ 1 STR PROF ITEM ARMOR

ATHLETICS +12 = 2
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 10 ✔ 0 - 0
✘ P INT PROF ITEM

+0 = 0
T E M L
1d6 2 S 0 Thrown 20 ft., Magical
CRAFTING 0 0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
+1 Morningstar 11 = 2 8 ✔ 1 DECEPTION +1 = 1 0
T E M L
0
Damage CHA PROF ITEM

+9 = 1
T E M L
DICE STR ✘ B
P
W SPEC OTHER TRAITS
DIPLOMACY 8 ✔ 0
1d6 2 S 0 Versatile P, Magical CHA PROF ITEM

+1 = 1
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM

Damage
LORE = T E M L

DICE STR B W SPEC OTHER TRAITS INT PROF ITEM


P LORE = T E M L

S
WIS PROF ITEM

+4 = 4
T E M L
Ranged Strikes MEDICINE 0 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +14 = 4
T E M L
+1 Striking Crossbow 13 = 4 8 ✔ 1 10 ✔ 0
Damage INT PROF ITEM

+0 = 0
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 0 0
✘ P
2d8 0 S 0 120 ft. Crossbow, Magical CHA PROF ITEM

+1 = 1
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM

+4 = 4
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM

+0 = 0
T E M L
P
S
SOCIETY 0 0
Weapon DEX PROF ITEM ARMOR

+4 = 4
DEX PROF ITEM T E M L
=
T E M L
STEALTH 0 0 - 0
WIS PROF ITEM

+4 = 4
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 0 0
P DEX PROF ITEM ARMOR

+4 = 4
T E M L
S
THIEVERY 0 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ None selected
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Constructed Body FEATURE 1st
Mage Automaton HERITAGE 1st Druidic Order (Leaf Order) FEATURE 1st
Reinforced Chassis FEAT 1st FEAT 1st
Magical Resistance FEAT 5th Reach Spell FEAT 2nd
FEAT 9th Alertness FEATURE 3rd
FEAT 13th Cryptic Spell FEAT 4th
FEAT 17th Lightning Reflexes FEATURE 5th
Skill Feats Elemental Summons FEAT 6th
BACKGROUND FEATURE 7th
Titan Wrestler 2nd FEAT 8th
Cat Fall 4th FEATURE 9th
Quick Identification 6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Recognize Spell 3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th Leshy Familiar

19th Shield Block

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Backpack 0
Unarmored Bedroll 0.1

Chalk (10) 0
Flint and Steel 0
Rope 0.1

Rations (2) 0.2

Torch (5) 0.5

Waterskin 0.1

ENCUMBERED
BULK BASE STR
+7 =5 +2 0 0 15 0
MAXIMUM
4 BASE STR
CP SP GP PP
+12 =10 +2
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Not set Not set
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+12 = 4 8 ✔
CANTRIP 3 3 3
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 3
DC BASE KEY PROF T E M L
22 = 10 4 8 ✔ SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: Heal
ARCANE OCCULT Positive energy heals the living or harms the undead, either a single creature or all in a burst.
ACTIONS ACTIONS

PRIMAL ★ DIVINE
M S V
PREP
M S V
PREP
1: Protector Tree
ACTIONS ACTIONS
Conjure a tree that takes damage instead of adjacent allies. 2
✔ PREPARED ✔ SPONTANEOUS M ✘S ✘V M S V
PREP PREP
Cantrips 1: Tether
ACTIONS ACTIONS

Gouging Claw
PREP
No description available 2
M ✘S ✘V M S V
ACTIONS
PREP PREP
Morph your limb into a claw and attack with it. 2 2: Dispel Magic
M ✘S ✘V ACTIONS ACTIONS

Produce Flame
PREP End a spell or suppress an item's magic. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Kindle small flames to attack close or at range. 2 2: Final Sacrifice
M ✘S ✘V ACTIONS ACTIONS

PREP
Channel energy to blow up your minion. 2
Scatter Scree M ✘S ✘V M S V
ACTIONS PREP PREP
Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
2 2: Sudden Bolt
ACTIONS ACTIONS
M ✘S ✘V
PREP
You call down a small bolt of lightning on the target 2
M ✘S ✘V M S V
Spout PREP PREP
ACTIONS
3: Curse of Lost Time
Batter creatures with a water blast that is larger if cast in a body of water.
2 ACTIONS ACTIONS
M ✘S ✘V
Artificially erode or age a target. 2
PREP M ✘S ✘V M S ✘V
Tanglefoot PREP PREP
ACTIONS 3: Moonlight Ray
Conjure a vine to entangle a creature. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP
No description 2
M ✘S ✘V M S V
PREP PREP
ACTIONS 3: Searing Light
ACTIONS ACTIONS
M S V
A ray of burning light deals extra damage to undead and counteracts darkness.
2
M ✘S ✘V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS

M S V
M S V M S V
Innate Spells PREP PREP

FREQ ACTIONS ACTIONS

ACTIONS
M S V M S ✘V
PREP PREP
M S V
FREQ ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 2 PREP PREP

ACTIONS ACTIONS ACTIONS


Goodberry 2
M ✘S ✘V M S V M S V
ACTIONS PREP PREP

ACTIONS ACTIONS
M S V
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS ACTIONS

M S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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