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Strahd Loves Man Kills N°1
Strahd Loves Man Kills N°1
Strahd Loves Man Kills N°1
Locations
I bid you welcome...to the inaugural issue of Strahd Loves, Man
Kills, a Ravenloft fanzine for the fifth edition of Dungeons &
Dragons. This zine was inspired in equal parts by my enduring
love of the Ravenloft setting and by the recent release of Van Van Richten’s Guide to Ravenloft
Richten’s Guide to Ravenloft. Keep in mind that this zine presents features many interesting
my own idiosyncratic vision of the setting. You will find much locations tailor-made for
within these pages that diverges from the setting’s canon, but my adventures set in the Land of the
hope is that SLMK will give you new toys to play with and inspire Mists, but there is always room for
your own unique take on Ravenloft. more sinister sites. This
This issue contains the following features: installment of Lurid Locations
• Lurid Locations. This feature is dedicated to new and presents two new areas to explore
revised areas of the Ravenloft setting. In this installment, I in your campaign: the Wychbog
present Strega Hollow and the mysterious and miraculous and Strega Hollow.
wilds of the Wychbog. The Wychbog is an eerie fen in
• Baleful Backgrounds. This feature presents three new which the ill and dying sometimes
backgrounds for characters: country squire, cultist, and find supernatural succor. Of course, nothing is ever truly free in
cut-wife. Ravenloft, as you will see when you meet the Sisters of the
Wychbog.
• Seeds of Evil. This feature details an adventure seed you
can use to craft a scenario set in Ravenloft. This issue’s Although it is commonly believed that Viktal is the sole
installment, entitled “The Thing in Elbert’s Parlor,” posits a populated town in Tepest, an obscure community known as Strega
visit to an uncle who has just added a mummy to his Hollow sits at the foot of the Brujamonte mountains. This article
collection of antiquarian artifacts. expands upon and alters the presentation of the folk horror
domain of Tepest to add a community in the grips of a diabolic cult
• Cryptic Alliances. This feature adds additional secret
of witches pledged to the service of Asmodeus.
societies and factions to Ravenloft. In this installment, I
detail the Cult of the Rotmaiden, a circle of druids devoted
to Zuggtmoy. Strega Hollow as a Domain of Dread
• Tragic Heroes. This features give advice on creating I’ve presented Strega Hollow as an addition to Tepest, but if you
characters who fit Ravenloft’s horrific mood. This would rather use Strega Hollow as its own separate folk horror
installment focuses on troubled troubadours. domain, consider Magda Vargori its Darklord. Her torment is
• Random Ruin. This feature presents a random table to that the love she feels for her daughters is never returned. She is
enrich your game. This installment is a table meant to doomed to have her children turn against her as usurpers. As a
generate a grandiose title for your campaign arc. domain, Strega Hollow’s Mist talismans might take forms such as
• Forbidden Tomes. This feature presents a bibliography a pendant shaped like an inverted pentagram, a silver coin
of a particular genre of horror for your edification and stamped with Asmodeus’s profile, or a defaced holy symbol.
entertainment. This installment explores folk horror.
Dread Possibilities
If the Sisters of the Wychbog do not suit your purpose in adding
this location to your game, consider replacing them with one of
the following alternatives:
The kindly ones. There are two hidden factions who quietly
make war against each other within the Wychbog. One faction is
Wychbog comprised of kindly fey creatures who heal the sick they find
within the woods. The other is a coterie of necromancers who
The Wychbog is a swampy forest that can be placed in any domain collect the bodies of the dying and use them as the raw materials
that could feature a wooded fen. The woods are avoided by the needed to construct an army of the living dead. If the fey are not
populace of any settlements nearby, save by those seeking a cure aided in stopping the necromancers, their undead army will
to an otherwise fatal illness. Stricken individuals left within the eventually be unleashed on the land as a ravening horde of
Wychbog sometimes find themselves miraculously restored to zombies, skeletons, and bog mummies.
health. However, most who enter the Wychbog hoping for a
remedy disappear and are never heard from again. A serpentfolk cult. The Wychbog is home to a yuan-ti cult who
sometimes provide healing to those they discover within the
Those who emerge cured from the Wychbog have encountered
marshy lands they have claimed. Individuals restored to health
the Sisters of the Wychbog. Wicked Hattie, Crooked Nell, and Ada
are sent back to their communities as living weapons—at any
Rottentooth are three ancient hags who live in a rustic stone cabin
moment the healed person could transform into a monstrous
deep within the wetlands. They have the stats of a night hag,
giant snake and attack their fellow citizens.
green hag, and annis hag, respectively. The Sisters of the
Wychbog never disguise their terrible natures under palatable
illusions. All three sisters are corpulent and slavering; they wear The Feywild spring. Those who are cured in the Wychbog have
leather butcher’s aprons stained with blood and viscera. discovered a magical spring whose healing waters originate in the
Feywild. Unfortunately, the waters also affect their memories. At
When the Sisters of the Wychbog encounter a dying humanoid first, they find themselves unable to remember the spring that
in their territory, they make that person a poisonous offer—they affected their miraculous cure. Once they return from the
will cure whatever ailment besieges the sufferer, but in return that Wychbog, other memories begin to fade until nothing of the past
person must bring them a living child as payment. If the Sisters remains accessible.
take a shine to the child, it is transformed into a hexblood. If the
child proves truculent or unpromising, it is eaten—the Sisters of
the Wychbog find the flesh of children to be a delectable treat.
Strega Hollow Noteworthy Features
Those familiar with Strega Hollow know the following facts:
The town of Strega Hollow was initially founded as a mining camp
when rich veins of silver were discovered in the mountains of the • The silver mines of Strega Hollow produce unusually fine
Brujamonte. The mining operation grew prosperous, enabling the ore. Strange merchants bearing Mist talismans arrive from
camp to expand into a fully fledged town. Then, disaster struck. A outside Tepest to trade for the town’s silver.
series of mine collapses began to plague Strega Hollow. Without • Although they hold no official offices within the town, the
its silver lifeblood flowing freely, the townsfolk fell into despair women of the Vargori family govern Strega Hollow.
and the town’s death seemed all but assured. • The Vargori clan worships Asmodeus and are all too eager
The town was granted a new lease on life when the women of to initiate others into his cult.
the Vargori family arrived from out of the Mists. To the relief of • Worship of the gods and conventional faiths have been
the town’s stakeholders, the Vargori women had ready coin to outlawed in Strega Hollow. Though the town is kept in
purchase their claims on the disaster-prone mines. With the mines good repair, its churches have fallen into ruin and any
now under their sole ownership, the Vargoris still faced one remaining statues or icons of the gods have been defaced.
challenge: convincing the populace to enter their employ and • The countryside around Strega Hollow is haunted by Old
return to the perilous mines. Samael, a monstrous goat who is especially fond of the
The Vargori family held a meeting in the town square. Magda flesh of priests.
Vargori offered the townspeople a strange and blasphemous
proposition—if they would renounce their gods, they would be safe
within the mines and the town would once again know the Stregani Characters
prosperity of old. The townsfolk initially jeered at this proposal, Characters from Strega Hollow tend come from rural
but within the week the town’s most desperate citizens resumed backgrounds, and are usually either laborers who work in the
mining under the auspices of the Vargori family. These miners mines or artisans and farmers supplying the goods needed by the
were paid well by the Vargoris, and the combination of the town’s miners. Most residents of Strega Hollow are human, but
working miners’ sudden affluence and the absence of any further characters whose mothers are witches of the Vargori family will
catastrophes within the mines set a powerful example. Soon the invariable be tieflings. When players create characters from
majority of the town’s miners had resumed their work and Strega Hollow, consider asking them the following questions.
abandoned their faith in the gods.
In time, it became apparent that the Vargoris practiced the Why did you leave Strega Hollow? Those within the town
unhallowed ways of diabolic witchcraft. Nevertheless, the Vargori lead prosperous lives due to the occult power of the Vargori
family were viewed as the town’s saviors, and the people of Strega family. What caused you to leave a life of comfort and fortune
Hollow even began to accept the Vargoris’ open practice of black behind?
magic because it was intimately tied to their own enrichment and
security. Many of the townspeople have been converted to the How do you feel about the Vargori family? The Vargoris
worship of the archdevil Asmodeus, whom they view as the author dominate the town of Strega Hollow. Do you hate the influence
of the town’s return to plenty and ease. As long as the mines they wield or do you regard them as a necessary evil?
remain fruitful and safe, the people see no reason to turn their
hearts and minds back to the reverence of the gods. What do you miss about Strega Hollow? Feel free to invent
a tradition, custom, or local delicacy from Strega Hollow that you
have never found elsewhere.
Settlements and Sites The House of Rackrend
Strega Hollow’s mining operations have brought the citizens a The Rackrends are a decrepit family of necromancers who own a
comfortable level of wealth that is reflected in the cleanliness and crumbling estate on the outskirts of Strega Hollow. Their house
general upkeep of the town itself. The streets are in good repair sits at the base of a brackish tarn and has seen better days.
and brightly lit at night, the buildings are kept structurally sound, Although the house emits an aura of stoic endurance, its
and the populace seems happy and well-fed. However, anyone who foundations are cracked and the land around it is choked with
stays within the town begins to notice that not everything is what black weeds.
it seems on the surface. Occult symbols decorate the facades of the The remaining members of the Rackrend family have inherited
town’s shops and homes, the townspeople make casual references an ancestral duty to maintain the magical wards keeping an
to the glory of Asmodeus in conversation, and the street signs are aberration imprisoned within a glass coffin in the tombs that lie
written in both Common and Infernal. under their home. This aberration takes the form of a beautiful
young woman who appears to be sleeping—the rise and fall of her
The Black Manse chest is visible inside her glass sarcophagus. If she were to awaken,
she would prove to be a star spawn seer. As part of the
Once they established themselves in Strega Hollow, the Vargori ritualistic vigil that keeps the aberration incarcerated, the
family built a magnificent mansion called the Black Manse at the Rackrends wear black garb decorated with the yellowed bones of
heart of the town. Their home has a foreboding atmosphere, as it their ancestors and paint their faces to resemble macabre skulls.
is constructed of ebony stone, the windows are obscured by blood-
red curtains during the day, and the manse’s roofs are decorated
with grotesque gargoyles. Townsfolk claim to have seen the The Vargori Family
gargoyles stretch their limbs before settling back into their The Vargori family of witches control the town of Strega Hollow by
customary positions; some even say they have witnessed the ensuring its continued prosperity through the diabolic pact they
gargoyles take flight during the night, yet they always return with have forged with Asmodeus. In truth, the women of the Vargori
the coming of dawn. clan worked in secret to cause the disasters that nearly ruined the
The interior of the Black Manse is opulent and richly appointed town. Their sudden appearance in Strega Hollow as its saviors was
in gold filigree. Visitors with a knowledge of arcana will note that not happenstance—it was part of a carefully engineered plan.
the decorative motifs inside the house all carry a whiff of the The family is led by the long-lived matriarch Magda Vargori,
infernal. Deep within the mansion are ritual chambers in which and it consists of her strangely innumerable daughters and
the Vargoris pledge their servitude to Asmodeus. menfolk from the town who have married into the family. Men
who join the clan always assume the Vargori name, and they know
The Houndsman’s Pub better than to meddle in the affairs of the family’s women. All of
The Houndsman’s Pub is a rough tavern that is mostly frequented the children born to the family are daughters and the women of
by the town’s miners. Cavernous chambers beneath the pub host the Vargori family are always tieflings no matter who fathers them.
illicit blood sports, such as pugilism and rat-baiting. Miners who The women of the Vargori clan are easily recognized in Strega
attend these events at the Houndsman’s Pub place exorbitant bets Hollow. Their bodies are marked by scars denoting Asmodeus’s
on them; literal fortunes change hands night to night. The tavern favor, such as occult words written in the Infernal script, arcane
also has several private rooms that can be rented on an hourly sigils, and other diabolic symbols. The witches of the Vargori
basis. These rooms have been enchanted to make them safe family serve Asmodeus as his loyal handmaidens. Their ultimate
against scrying and other forms of divination magic. The witches goal is to summon Asmodeus from the Seven Hells so that he
of the Vargori family use these rooms to meet with anyone they might rule Tepest and eventually bring the various domains of the
deem too dangerous to invite into their home. Land of the Mists under his sole control.
Magda Vargori Ivara Vargori
Magda Vargori is the tiefling matriarch of the Vargori family, a Although she plays the part of a bookish and naive young woman,
powerful warlock, and the unofficial burgomaster of Strega Ivara Vargori is a tiefling witch who does Asmodeus’s bidding.
Hollow. The townsfolk look to her for guidance, as it is openly Ivara poses as an innocent, scholarly girl who dresses like a prim
known that her connection to Asmodeus keeps the town and its and proper schoolmarm, but this guise is calculated to make her
mines thriving. Magda has the stats of a warlock of the fiend. appear harmless or perhaps even in need of protection. However,
Despite having a massive family of daughters, some of whom she is unafraid of using others to get what she wants.
look to be in their twenties, Magda appears to be a comely woman Like her mother, Ivara has the statblock of a warlock of the
in her mid-thirties. She is especially proud of her mane of curly fiend. She is highly knowledgeable about arcane matters and is
auburn hair. Magda has lived for centuries; her youth and beauty familiar with most languages. Ivara is currently Magda Vargori’s
have been preserved by her pact with Asmodeus. She fears that if favored child, but they both know it is only a matter of time until
she were to ever displease her master, he would revoke her they strive against each other.
longevity and let time ravage her body. Personality Trait. “When taken together, power and
When the mood strikes her, Magda selects a new paramour knowledge are the strongest intoxicants.”
from the population of Strega Hollow to be her consort. Indeed, Ideal. “I will replace my mother as matriarch of the Vargoris.”
characters visiting Strega Hollow may have the misfortune of
Bond. “My family is my entire world.”
finding themselves the object of Magda’s rekindled interest in
romance. When Magda becomes pregnant, the term of her Flaw. “I burn with impatience to be recognized as a powerful
pregnancy lasts only six months before she gives birth to a new witch in my own right.”
member of the Vargori coven.
However, Magda suffers from a strange curse related to her Old Samael
daughters. She is fated to love her daughters dearly, but they are Old Samael is a legendary beast that prowls the countryside
destined to vie against her for control of the Vargori family when around Strega Hollow. Old Samael takes the form of a massive
they come into their own powers as members of the clan’s diabolic goat with jet-black fur, fearsome curling horns, and eyes that
cult. Magda has slain several of her children over the long years, as smolder with infernal flame. Use the statblock of a hell hound
they always eventually rise against their mother in opposition to for Old Samael.
her leadership of the family; each instance of a daughter dying by Old Samael often attacks those who have come to free the
her hand haunts Magda. people of Strega Hollow from the Vargori’s family’s influence, but
Personality Trait. “Asmodeus lives on our lips and in our he also assaults travelers seemingly without rhyme or reason. He
hearts.” has an especial taste for the flesh and blood of priests, clerics, and
Ideal. “I want others to depend on my benevolence and devout followers of the gods.
largess. The townsfolk should bow and scrape in deference.” The infernal goat is actually a faithful servant of the Vargori
Bond. “I love my daughters, even when they contest my clan, rather than a mythical beast. The apparently random
leadership of the family.” violence he metes out to wayfarers is meant to remind the people
Flaw. “My life would be worth nothing without my youth and of Strega Hollow that they are safe within the town as long as they
good looks.” please the Vargori witches and accept the protection offered by the
archdevil Asmodeus.
Adventures in Strega Hollow
The horror of Strega Hollow is that it is a town where evil operates
in plain sight. The witches of the Vargori clan illustrate the allure
and rewards that alliances with dark entities can bring.
Bonds
Seeds of Evil
d6 Bond
1 My mentor is still living, and I often seek advice from her.
2 A young woman from my community is interested in
learning the ways of my trade from me. What follows is an adventure seed suitable for any composition of
3 I saved the life of the first woman who came to me for aid, characters—so long as one of them has room for a previously
and we are now as close as kin. unmentioned uncle to appear in their family tree.
4 A noblewoman once secretly sought out my services.
5 I have many small self-inflicted scars on my arm, one for
each woman I have tended. The Thing in Elbert’s Parlor
6 There is a rival cut-wife in the vicinity who is unskilled and One of the characters has an eccentric antiquarian uncle named
unsafe. I will do everything I can to undermine her. Elbert, and there a multitude of reasons why the party could find
themselves at this home. A few possibilities include:
Flaws • Uncle Elbert has sent word through the Keepers of the
Black Feather that he desperately needs to talk to his niece
d6 Flaw or nephew about the inheritance he plans to leave them.
1 Most men are beasts, and I am disdainful of them. • The party is on the run from a powerful enemy, and Uncle
2 I am gruff, ill-mannered, and casually cause offense. Elbert’s house offers safe haven.
3 Women who obey social expectations annoy me. • As an antiquarian, Uncle Elbert might be just the man for
4 A powerful person blames me for the death of their child. the job of identifying an obscure arcane item that has come
5 I am addicted to the narcotic herbs that are part of my trade. into the party’s possession.
6 My devotion to my profession has left me isolated and alone, • The niece or nephew has heard that Uncle Elbert’s health is
and I resent that. failing; this may be their last chance to see him before his
unfortunate demise.
When the characters arrive at Uncle Elbert’s home, he sits them
down in his parlor for tea and biscuits. Elbert is also keen to show
them his latest acquisition: a mummy from Har’Akir that is kept in
a display case held shut by a sturdy lock. The characters will also
notice the brooch that Uncle Elbert wears. Characters steeped in
the arcane may realize that the brooch’s design is akin to that used
in rites of soul transference.
During the first night of the party’s stay under Uncle Elbert’s
roof, the mummy will telepathically communicate with one (or
perhaps all) of the characters. The mummy claims that the
creature posing as Uncle Elbert is an imposture and that Elbert
died a few weeks prior. Uncle Elbert’s body is currently inhabited
by an evil spirit that lurked within an accursed object among his
collection of oddities and antiquities. Or so the mummy says.
The mummy suggests that the only way to defeat the unholy
being dwelling inside Uncle Elbert’s stolen flesh is to release it
from the display case currently imprisoning it. The characters will
likely be wary of this idea, especially when the mummy
Cryptic Alliances
desperately tries different tactics to convince the party to open the
display case and grant it freedom.
Uncle Elbert may well catch the group in the act of
communicating with the mummy or otherwise examining the This installment of Cryptic Alliances divulges the secrets of the
display case. If he does, he will fly into an uncharacteristic rage. Rotmaiden cult, a sect of corrupt druids who serve Zuggtmoy. The
Clearly, something is not right with Uncle Elbert. The characters cult can operate in any domain capable of sustaining fungal life.
have now been drawn in a quandary: something is wrong in Uncle