Professional Documents
Culture Documents
WWWRPG 2nd Playtest Aug2020
WWWRPG 2nd Playtest Aug2020
Making A Promotion: This can be decided by Creative, Supports & Struggles In Play: Creative uses Supports
or be a collaborative effort among all players before they and Struggles as aids to play. Use both of them to add
make their wrestlers. A Promotion consists of: tension to storylines and bring in new NPWs.
» A Name: Branding is key, of course. Any Botch is an opportunity to remove a Support or
» A Tier: Start at Tier 0. add a Struggle, especially if they come from +Real
» Reach: What area do you tour or broadcast to? rolls pertaining to the inner workings of the company.
» Two Supports: Supports are things that you’ve built the Use these changes to reflect how conflict between the
Promotion on, and that you can rely on for expansion wrestlers resonates out to impact the viewership.
» Two Struggles: Struggles are issues you’re having Supports and Struggles are vibes that your fans pick up
that threaten the future of the Promotion. on. Good things bring out celebratory fans; bad things or
changes to the core of your promotion make the crowd
Tiers: Start at Tier 0. Your Promotion has a Tier Threshold suspicious or drain the enthusiasm from ticket holders.
equal to your (current Tier) + ((current # of players)
x3). At the top of an Episode, if the sum of the player Example Supports:
wrestlers Audience is greater than your Tier Threshold, » Devoted Following
you Tier Up. Your Tier increases by 1. Then, the wrestler » Strongly Kayfabe
» Mainstream Appeal » Inclusive Culture
currently in the Top Spot (or you, if nobody is) picks one:
» A Dedicated Home » Combat Sport Focus
» Add a new Support, reflecting the nature of the new Arena
audience the Promotion has gained. » Motivated Roster
» Multiple Touring Shows » Large War Chest
» Remove a current Support, superseding the need for it. » Broadcast Deal
» Increase or decrease your Reach, reflecting expansion » Elite Production Staff
» Cable Deal » Kid-Friendly/PG
into a new market or area or consolidation.
» High-Concept » Well-Connected
» Remove a Struggle, reflecting how having new fans Storylines
address that issue. » Social Media
» Theatrical Presentation Expertise
» Add a Struggle, reflecting an unintended consequence
» Trustworthy
of the Promotions expansion. If your Promotion has no » Unbroken Title
Management
Struggles, you must add one - nothing is perfect. Lineage
Then, all wrestlers reset their Audience, as now they have to Example Struggles
» Blacklisted
win over all these new fans! If someone is in the Top Spot, » Niche Fanbase » Outlaw Federation
they make their Over Move before resetting audience. » In Debt » Umbrella Federation
» Hostile Silent Partner For Unrelated
Reach: Your reach describes the geographic area or » Disgruntled Talent Companies
media market that can access your product. Pick your » Green As Grass Roster » Fractured Creative
starting Reach, then move one step when you increase or » Overreaching Committee
decrease Reach.
» Poor Maintenance » Bloated Roster
» Local Reach (you perform for a hyper-local audience) » No Merch » Behind the Times
» Municipal Reach (you perform in a city or a multiple- » Strong Competition » Pointlessly
city shared market) » Unlicensed Bureaucratic
» Regional Reach (you perform on a circuit in your area) » Tax Write-off For » Convoluted Lore
» National Reach (you perform anywhere in your country) Unrelated Venture » Theatrical...
» International Reach (you perform anywhere in the world) » Bad Sponsorship Deal Pretensions
EXAMPLE PROMOTION: WORLD WIDE WRESTLING
World Wide Wrestling is a national touring company, Wrestlers & Staff
mostly in the US but with occasional forays both north Tricia “Tina Tahini” Terzy is the founder of World Wide
and south of the border. It was created when an ex- Wrestling, and funded it initially out of dividends from her
promoter from the Southern territories bought into a career as a savvy financial manager. Once the promotion
new company in the upper Midwest, bringing booking got off the ground she went all-in on the venture, which
know-how and personal connections with veteran changed her lifestyle for the better but did cut off the
wrestlers with him. The founder, a lifelong wrestling fan easy money. Her occasional on-screen backstage reporter
looking to create something new, also built the business character “Tina Tahini” is a familiar face to long-time
side to keep pace with the creative side. World Wide Wrestling fans.
It’s been slow going, but the last year or so has seen Professor Atomo, the Dean of Wrestling Science, is
a lot of new fans coming to the small arenas and local the head booker of World Wide Wrestling as well as an
active wrestler. With his experiences from promoting
university sports centers that form most of World Wide
in the territory era, he does his best to keep the stories
Wrestling’s circuit. The promotion tries to live up to
centered on personal grudges while spicing things up
its name by bringing in talent from other countries to
with high-flying and more modern gimmicks to pop the
showcase a diversity of wrestling styles, but this effort
live crowd. In the ring, he usually acts as a gatekeeper to
also causes a lot of financial and booking headaches. up-and-comers.
C. Colton Craig is the “Co-Owner and General Manager”
The Promotion of World Wide Wrestling. Originally a stage actor, he was
» Reach: National hired on his good looks and the air of authority he exudes
» Supports: Mainstream Appeal, Diverse Roster on the screen. Once he smartened up, he brought in new
» Struggles: In Debt, Behind the Times ideas from the theatrical world for how to make things
look good--most of which paid off. Now, in addition to his
on-screen role he’s also the lead producer of the show, in
Championships: There are no weight, gender or style charge of how everything looks and sounds to the crowd.
divisions in the company. Every wrestler is eligible to
compete for every belt. “Brawny” James Dio is the ring announcer and in-ring
interviewer, the voice of World Wide Wrestling. A retired
» Main Event: Pan–Oceanic World Wide Wrestling
Championship (the “POW” Title). It is currently held by wrestler, the “Man From the Silver Mountain” is in good
as shape as ever, his bald head and signature goatee
Doctor Moreau, a recent addition to the top of the card.
hearkening back to his glory days in the squared circle.
» Midcard: Grand Athletic Sports Pro Championship (the
“GASP” Title). Often held by more technical wrestlers, Doctor Moreau is the current POW Champion. A
it is currently around the waist of Joey Crak, a popular mysterious masked luchador who’s always one step
mainstay of the roster. ahead, he defeats his opponents by slipping a mask
of his own design over their heads. These masks have
» Tag Team: The World Wide Wrestling Tag Team a suite of powers, including controlling thoughts,
Championship has only recently been created as the
changing personalities, or compelling the victim into his
roster has grown, and awaits it’s first awarding.
“laboratory” for future experimentation.
» Other: The Journeyman’s Cup is a trophy won in an
annual tournament by a promising young wrestler. It Joey Crak is the current GASP Champion. A hardcore
favorite from Philadelphia, Joey blends hyperviolence
also entitles the winner to a title match of their choosing
with technical acumen to make himself one of the most
at any point before the next tournament.
formidable, and versatile, wrestlers in the company.
Custom Move: Use this Move anytime a player is planning to play a wrestler for only one Episode in a Season, whether
they are a drop-in guest, someone just trying out the game, or if it’s their Episode “off” from their usual wrestler.
❏ ONE NIGHT ONLY: You’re here to pop the crowd and, hopefully, bring some of your current fans to the Promotion.
» Take +1 Audience at the top of the Episode (after the Over Move is made, if anyone is in the Top Spot).
» During the Episode, if you gain Audience or someone else gains Audience due to a match or segment they have with
you, all players gain +1 Momentum.
» If you would gain an Advance (for any reason), you can give that Advance to another player who you think deserves
it. When you do so, describe how you give them the rub, on or off camera.
If you return for a subsequent Episode, this Move no longer applies. Reset your Audience at the top of the Episode.
THE PROMOTION CHAMPIONSHIPS
❏ MAIN EVENT: Pan-Oceanic WWW Championship
Promotions live, grow and change along with the roster.
❏ MIDCARD: Grand Athletic Sports Pro (GASP)
NAME & DESCRIPTION
World Wide Wrestling. A national touring company, mostly in the US but with occasional
❏ TAG TEAM: WWW Tag Team Championships
forays both north and south of the border. Founded by a fan with good business sense ❏ SPECIALTY: The Journeyman’s Cup
who brought in a southern territory-era booker to handle the creative side. Took on big ❏:
loans to go national, and is getting good media and response to a diverse and exciting
❏:
roster, but everything costs money and the old-school booking sensibilities sometimes hold
back individual wrestlers and storylines.
SUPPORTS STRUGGLES
These are core elements your These are specific issues you
Promotion is built on, what face as a company, and that put
differentiates you from the
REACH the future of your Promotion in
This is the geographic area or
competition. Pick 2: media market that you can reach jeopardy. Pick 2:
❏ Devoted Following with your shows. Pick your ❏ Niche Fanbase
✗ Mainstream Appeal
❏ starting Reach: ❏ Hostile Fanbase
❏ Kid-Friendly ❏ LOCAL: You perform for a small ✗ In Debt
❏
❏ Cultural Crossover Appeal audience that is mostly the same ❏ Hostile Silent Partner
❏ Dedicated Home Arena from show to show! ❏ Disgruntled Talent
❏ Cable TV Deal ❏ MUNICIPAL: You perform in ❏ Green As Grass Roster
❏ Large War Chest a city or multiple-city shared ❏ Poor Facility Maintenance
❏ Social Media Expertise market! ❏ No Merch Production
❏ High-Concept Storylines ❏ REGIONAL: You perform in a ❏ No License to Operate
❏ Theatrical Presentation circuit or in a media market that ❏ Created as a Tax Writeoff
❏ Strong Kayfabe covers multiple cities! ❏ Bad Sponsorship Deal
❏ Inclusive Culture ✗ NATIONAL: Your shows can be
❏ ❏ Outlaw Federation
located or broadcast anywhere
❏ Combat Sport Focus in the country!
❏ Fractured Creative Vision
✗ Diverse Roster
❏ ❏ Bloated Roster
❏ INTERNATIONAL: You can
❏ Motivated Roster perform or be seen anywhere
✗ Behind the Times
❏
❏ Elite Production Staff in the world! ❏ Shock Value Booking
❏ Trustworthy Management ❏ Convoluted Lore
❏ Unbroken Title Lineage ❏ Theatrical...Pretensions
❏ TIER & AUDIENCE ❏
❏ Your Tier tracks how your Audience grows over ❏
❏ time. Start at Tier 0. ❏
❏ ❏
TIER
TIER EFFECTS
Your Tier Threshold is the total amount of When you Tier Up, the wrestler in the
ADVANCEMENT Audience your Roster needs to accumulate Top Spot picks one. If nobody is in the
WHEN YOU TIER UP, PICK ONE: before Tiering Up. Top Spot, Creative picks one.
❏ Unlock Mythic Moments It is equal to Tier + (# of player wrestlers x 3): » Add or remove a Support, reflecting the
❏ Unlock an Audience Move cause or effect of your new audience.
❏ Unlock an Audience Move TIER THRESHOLD » Increase or decrease your Reach,
❏ Add a new Championship reflecting expansion or consolidation
At the top of an Episode where your roster’s of your audience.
❏ Add a new Championship total Audience exceeds the Tier Threshold:
❏ Retire an old Championship » Remove a Struggle, reflecting how your
» increase your Tier by 1 new fans helps manage that issue.
❏ Debut a new Main Event NPW
❏ Debut a new Main Event NPW » the wrestler in the Top Spot picks a Tier Effect » Add a Struggle, reflecting an unintended
❏ Retire a Main Event NPW » all wrestlers reset their Audience consequence of new eyes on your
product.
❏ Start an Invasion Angle » Creative picks an Advance
» If your Promotion has no Struggles, you
ndpdesign.com/wwwrpg | updated 8-2020 must add one - nothing is perfect.
FIRST EPISODE QUICKSTART: MAKING WRESTLERS
Here’s a condensed quickstart walkthrough of how to get » You start as a Babyface (good guy) or Heel (bad guy),
a first Episode going and think about initial booking. your choice. You can pick now or after we do Heat. It’s
generally best if there’s a roughly even split of babyfaces
and heels for the first Episode.
FIRST: Hand around the Gimmicks and read or
summarize the following as the players look at them:
» Moves are the cool unique things your character can do that
nobody else does. You have one or two already selected,
“We’re going to play out an Episode of a televised pro and then you make a choice from the remaining ones, as
wrestling promotion, called World Wide Wrestling. I’m it says on your sheet. You might want to pick Moves that
Creative. I decide the order of which segments go when, ask you to roll + your high Stats, but generally just pick
I frame the backstage and interview scenes, and I book what sounds cool!
the matches, including their outcome, ahead of time. You » Audience tracks how popular you are! This is what you
each play a wrestler, represented by these Gimmick sheets. really care about - if you lose all your Audience you’ll
We can have one of each Gimmick in our game, and these get fired. Your Gimmick says you “start and reset” to a
number, just put a check in the box next to that number
are the broad archetypes you tend to see in wrestling.
to indicate you currently have that Audience score. This
Don’t worry about making the “right” decision, just pick
will go up and down in play.
something that you think is cool.
» Your Audience score tells you how much Momentum you’ll
This game includes what happens both on- and off-camera. start the Episode with, but all new characters start with
You’re playing a professional wrestler who’s inhabiting a 1 Momentum. Note that in the Momentum box, or take
certain Gimmick in this promotion, but you may have your that many poker chips. Momentum is spent to give your
own career goals and backstage aspirations, outside of rolls bonuses, and goes up and down a lot in play.
the ring. In a single session we mostly play the on-camera » Injury and Advances come up during play, and you don’t
action, but it’s something to keep in mind as we play.” have to do anything with them now. Advances are what
you get you more Moves and better stats, along with
While everyone’s taking a look at the Gimmicks is a good storyline improvements like getting a manager or making a
time to take one and run through the different sections dedicated tag team. There are also some boxes for recording
to orientate everyone towards how they work. Read or your stats on the back of the sheet for quick reference.
summarize this overview:
» Pick (or choose) your Hailing From and Entrance; come INTRODUCE THE WRESTLERS: Once everyone has
up with anything you want for your specific Gimmick; chosen their Gimmick and made their choices, pick
come up with your wrestling name. someone to introduce their wrestler. Ask about their
» You have 4 stats, which range from -2 to +3. Each Gimmick mental image of the character and their general “deal” -
has a starting statline, and then you make one decision what’s their ring gear? What kind of fans do they have?
(usually adding +1 to a Stat, but see what it says on your What’s their entrance look like? Tell the players to write
sheet). Higher is better! down each other wrestler’s name in their Heat section as
» Body is your physical strength and athletic ability they get introduced as well.
» Look is your overall “it” factor and charisma, and your A player asks one Heat question for each other player (so,
talking ability
if there’s four players, each player will ask three questions
» Real is your ability to break the fourth wall effectively
off their list). One of the other players volunteers to
and entertainingly combine back-stage reality with the
answer each question. The players should expand on
on-camera storylines
what that means or implies for their characters, and you
» Work is your technical wrestling ability and skill telling a
should take some notes so you can make matchups that
story in the ring
build on these initial rivalries and relationships.
» You’ll have Heat with every other wrestler. Heat represents
how entertaining and compelling your relationship is, The asker adds +1 Heat to the answerer’s wrestler on their
positive or negative; you have Heat with both your tag sheet. Heat can be asymmetric (that is, two characters
team partner and your blood feud enemy. We’ll do Heat
don’t need to have the same amount of Heat with each
after everyone has decided on their character and made
other). A player can answer multiple questions if they feel
their other choices.
it’s appropriate. Once all Heat questions have been asked
» Pick a Want that seems interesting to you. You can change
your Want whenever, but when you wrestle a match and and answered, all Babyfaces take +1 Heat with each Heel,
get what your Want out of it, that gets you an Advance. and all Heels take +1 Heat with each Babyface.
You can pick now or after we do Heat.
FIRST EPISODE QUICKSTART: BOOKING & STARTING THE SHOW
LAST WEEK, ON WORLD WIDE WRESTLING: To get Book the winners of each with an eye towards drama,
everyone warmed up, go around the table one last time depending on the nature of the wrestlers. It may be more
and ask each player to describe a highlight from the last dramatic for the green-as-grass Babyface to win over
time the imaginary viewing audience saw their wrestler. the grizzled veteran Heel, or for the villainous veteran
It could be a match, a promo, a backstage interaction, to demonstrate his experience by beating down the new
or anything else they want! The purpose of this is to meat to make a point. When in doubt, book the Heel to
get everyone thinking about what’s cool about their win (so the Babyface can chase them later, to create an
character, and to give you some context to work with ongoing feud). Also, use the relationships the wrestlers
when you book the show. have developed through their Heat and Last Week
contributions to drive your booking.
BOOK THE SHOW: Now, call for a 10-minute break.
It’s time for you to book the Episode. You decide now Book any other segments you want around the matches.
which segments are going to happen, which matches are Generally, put an interview segment before each match,
scheduled on the card, and who’s booked to win! Keep so the wrestlers involved have a chance to Cut a Promo
in mind that your plans will be swerved by the players before going in the ring.
actions and the results of Moves. Your booking is the
baseline of the Episode, not a straitjacket. Booking largely MOMENTUM: Remind players that they can spend any
depends on the number of players. You will generally amount of Momentum to add that amount to any roll,
have to add some non-player wrestlers (NPWs) into the and they decide after the roll. If someone groans at the
mix. Some suggestions: result of a roll, it’s a good time to ask them if they want to
» 2 Wrestlers: If the characters are opposed Babyface spend Momentum! Try using physical tokens, like poker
and Heel, start by putting them in an ad-hoc tag-team chips, to track Momentum. It helps everyone remember
match against an NPW team, then book a singles match they have it, and they can throw them down dramatically
between the two of them. If they’re the same Role, then to use it.
book two singles matches against NPWs, and then a tag
match against an opposed NPW team. STARTING THE EPISODE: Once you’ve booked the
» 3-4 Wrestlers: Start with a singles match between a show and everyone’s ready, start with the first segment:
Babyface and a Heel, and then a tag-team match with a backstage interview with the contestants for the first
the Babyfaces on one team and the Heels on the other, match. You should name the interviewer, banter with
filling out the short team with an NPW if there’s only 3 the wrestlers, and then stick the mic in one of their faces
players. Alternately, a singles series where the loser of the and ask “You’re scheduled to wrestle (their opponent),
first match has to compete in the second one, and then what are your thoughts?!” When they answer, no matter
a main event triple threat between all three wrestlers,
what they say, they’ve made the Cut a Promo Move.
with something like a championship shot or a winners
purse on the line.
The player rolls 2d6 and adds their +Look stat, then
references the results chart under the Move description
» 5 Wrestlers: Start with a singles match between a
on the Basic Moves sheet. This is a chance for the
Babyface and a Heel, then a singles match between
another wrestler and an NPW, then a four-player tag- characters to start building Momentum (in addition to
team match. The player not involved in the tag match what they start with), or start gaining more Heat with
should be highlighted in the NPW match. Alternately, their opponent.
a big match (like the Regal Wrangle) that involves the Give their opponent the mic to Cut a Promo as well, then
whole roster in place of the tag match, or a 2-versus-3 go to the ring!
handicap tag match.
» 6+ Wrestlers: Start with a singles match between a
Babyface and a Heel, then a tag-match putting the other
four wrestlers on opposing teams. Then use one of the
big matches (like a Regal Wrangle or traditional Battle
Royal) to play out a match with the whole roster!
FIRST EPISODE QUICKSTART: WRESTLING
WRESTLING: First, each player should describe their The One-Two-Three: If someone has narrative control but
character’s entrance. doesn’t seem to know what to do, introduce the One-Two-
If they do anything in particular to pump up or insult the Three. Read or summarize the following.
crowd, make sure they make the Work the Audience Wrestling matches have beats to them, like any other story.
or Cheap Heat Moves, as appropriate. Then, read or You have control, so narrate a set-up move or your initial
summarize the following. attack, and pick up the first die. Your opponent responds –
you have control, so you get to say if what they do actually
You’ll both get a chance to show off in the ring. Whoever happens or how it works into your plan, but they have a
has control of the match narrates a sequence of wrestling chance to say what they’re doing too! The narrate your
moves (or holds, or strikes, or whatever you want) that reaction to their response, which may be a transitional
culminates in an important, impressive or dangerous move or something like a crowd-pleasing taunt, and pick
maneuver that advances the overall story of the match. up the second die. Ask for your opponent’s response. Now
When you get to that point, you’ll make the Wrestling you’ve built up the big spot! Narrate the cool, important
Move. The control of the match might change then, or you or impressive move you do, and roll those dice for the
might keep it, in which case you continue narrating the Wrestling Move!
next sequence.
When the match is getting to a natural end point,
Now, the person who isn’t in control can use the Interrupt depending on your sense of pacing and drama, you call
Move to cut in and take control of the match! You can use for the end of the match and reveal who you have booked
other Moves as well, if you want, like Work the Audience. to win. The player currently in control of the match is
When the match is getting towards the end, I will reveal responsible for narrating how they get to the booked
who I’ve already decided is winning the match, and then finish, but whoever’s booked to win rolls for the Finishing
you work together to make that happen. If you want to Move, even if they don’t have control of the match. If
swerve my booking, you can, (which usually means you’ll a player wants to change who wins, they have to use a
make the Break Kayfabe or Heel Move, or another on your Move (like the Heel move or the Anti-Hero’s Rules? What
sheet that’s appropriate). Whoever’s booked to win will also Rules?), or else they’re Breaking Kayfabe.
get to hit their Finishing Move at the end of the match.
Before we get started, I’m going to hand this mic to another GAINING HEAT: They gain +1 Audience whenever they
player. They’ll play the ringside announcer during your wrestle someone they have +4 Heat with, win or lose. This
match! Announcer, your job is to summarize and add is a good reason to take Heat when they can!
whatever fun context you want for the “imaginary viewing
audience” at home. In addition, you can “put over” each AFTER THE MATCH: Post-match interviews, backstage
wrestler once per match by describing how awesome what confrontations and other fallout are all appropriate
they just did was. This means that their result on a Move scenes to have after a match. Also, ask the players what
bumps up one, from a Botch (6-) to a partial (7-9), or a they have mind when they head back to the locker room
partial to a full (10+) success. to inform your segments!
Hand the mic to whoever you want to be the Announcer
for the match, and get started! If there isn’t a free player, THAT’S THE BASICS: That should get you through an
then you can play the Announcer, but you do not have the Episode! Have a pre-match promo, play through a match,
ability to Put Over the wrestlers in the ring. It’s often clear stage a post-match wrap-up, and repeat. Remember to
from context who starts in control of the match, but if you be flexible and work in player agendas if they want to
need to make a call, go with the Babyface. talk to a particular person, cut a certain kind of promo
or otherwise put their wrestler in the spotlight in a way
If the match is between a single player and an NPW, you you haven’t thought of. The Gimmick and reference
narrate their reactions and any counters they may get, sheets summarize the specifics of each Move, but if you
but the player is the only one who makes Moves or can be can’t find an answer for something that comes up there,
put over by the Announcer. You never roll dice. reference the rules text.
FIRST EPISODE QUICKSTART: FAQ
BUT WHAT IF… …one of the players hasn’t been on screen for a long
…everyone’s looking at me and I don’t know what to time?
say? A couple ways to deal with it: make sure they get the
That’s when you make a Soft Move (listed on the Creative Announcer mic during matches, remind them that they
reference sheet). These are the things that happen all can interfere in matches using the Run-In Move, or bring
the time in wrestling - you should do your best to hook it them into the action by putting them in a non-wrestling
into what’s going on, but it’s also fine to just drop in a new role (like as a referee or ad hoc interviewer).
challenger when you need to move the action along. …I feel like I’m dictating how the characters should
…the player Botches and the Move doesn’t say what act?
happens? Don’t mistake booking the show for being the only
That’s when you make a Hard Move (listed on the person to talk. Remind the players that there are
Creative reference sheet). Hard Moves hit the character always microphones and cameras available, if they have
where they live - mostly things that happen behind the something to say or do! After each segment, ask them if
scenes, that can actually impact their long-term career they have something they want to do before getting back
prospects. to the booked show. Often, the first interview-match-
interview segment will feel a little artificial, and then once
…somebody gets injured? the players get a better hold on their wrestlers they’ll
start seizing opportunities to bring in their own agendas.
They tick off an Injury box, and then apply the conditions
on their sheet whenever they make sense to do so. The …someone does something that feels like we should
chances of a wrestler getting injured enough to no longer roll dice, but doesn’t seem like it’s covered by a Move?
be able to compete in one Episode are pretty slim, but
even if they can’t compete they can still appear in non- It may be covered by the Heel or Babyface Move.
wrestling segments. Are they being dastardly, or are they standing up for
something they believe in? It may also just be something
…somebody gets an Advance? you can handle with roleplaying. Make Moves when
they’re called for, but you don’t need to be rolling dice all
They can spend it immediately on anything listed on the the time if you’re enjoying chewing the scenery.
top portion of the Advancement section on their sheet, or
save it to spend later.
CUT A PROMO ATHLETIC FEAT WORK THE AUDIENCE CHEAP HEAT
When you take the mic and speak When you demonstrate your When you pump up, lambaste or When you you’re a Heel and
your mind, roll +Look. extraordinary strength or athletic otherwise work to get the crowd you insult the audience or their
On a 10+: you connect with the ability, roll +Body. cheering or jeering you, roll hometown, or when you’re a
audience, pick 2: On a 10+: you do it easily. Gain +Audience. Babyface and you praise the crowd
+1 Heat with an opponent, or +2 On a 10+: they pop big. Either: and say how glad you are to be in
On a 7-9: you have their attention,
Momentum if you’re showing off. their town, gain +1 Momentum.
pick 1: » Spend 1 Momentum to gain
» Make Creative book you in a On a 7-9: you show the strain. +1 Heat with your current or
match. Gain +1 Momentum and pick one: upcoming opponent, the crowd
» Add a stipulation to a relevant » You do it, but it hurts. You have can’t wait to see you go at it! You can only get Cheap Heat
match. to forfeit your next scheduled » Bask in the moment and gain +1 once per episode! Get as
» They come out to respond to match while you recover. Momentum. creative as you want!
your promo. » You pull it off with someone’s On a 7-9: they play along. Gain +1
» Gain +1 Heat with the subject of help. If it’s another player wres- Momentum.
your promo. tler, they gain +1 Momentum. On a Botch: you’ve lost them. You
On a Botch: it doesn’t connect. On a Botch: take an injury, and +1 can’t Work The Audience again
Gain +1 Momentum. Momentum. this Episode. Gain +1 Momentum.
Basic Move Basic Move Basic Move Basic Move
Advanced Role Move Advanced Role Move Advanced Role Move Lucha Libre Role Move
Your
Big
Spot!
INTO INTO SETS UP INTO INTO
Your
Big
Spot!
SETS UP INTO INTO INTO INTO
Your
Big
Spot!
SETS UP INTO INTO LEADS TO INTO
Your
Big
Spot!
SETS UP COUNTERED TRY AGAIN COUNTERED INTO
Your
Big
Spot!
REVERSED INTO INTO INTO
HAMMERLOCK SHOOT INTO ROPES GRAB ROPES/ HANDS UP DUCK OUT OF RING
STOP MOMENTUM
Your
Big
Spot!
INTO INTO REVERSED SETS UP INTO