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A1 METHODS

• ALWAYS use PLM START MODEL to create a new Part/Product/Drawing


• RELEASE shareable Licenses as soon I am done with my task
• Check-in Models ATLEAST once a day
• ALWAYS share data thru PLM
• Use SKELETON Modeling Technique
• ALWAYS Use PUBLICATIONS to Create Geometric Links
• ALWAYS follow COS Numbering Rules
• Be careful NOT TO create Contextual Links in my Parts ( NO GREEN GEAR )
• Dumb down the MODEL before I send it to the Customer

General Concepts Overview


• CAD Filenames MUST be 6 Million Numbers Only (Except COS Models)
• Designers Can Pull new part Numbers
• CAD Object revisions are independent of e-part/Part Drawing revision numbers
• Designers MUST use StartDesign to create a CAD Object
• CAD Objects must be in COMPLETED state in order to attach to an e-part/Part
Drawing
• COS Numbering: Use COS numbering scheme for parts which take up a different
form/shape other than the manufactured state (Ex. Webbing,Wire,Cable,As-Mold
etc.,)

General Modeling
• Final completed CatPart MUST have only one Body (Positive PartBody)
– All Bodies should be Booleaned to form the final part body
– No empty Bodies or Geometric sets are allowed
• Apply Material to the Part Body when the design is complete
• Designers MUST use Start Design to create a CAD Object
• Designers MUST always use Position Sketch (Makes it easy to modify a part)
• Class-A Shell should be placed in a separate Body (Easy to replace when Class-A
Changes)

Draft Analysis
• Parts visualization mode must be in MATERIAL Shaded mode to perform Draft
Analysis
• In General, Bigger the draft, better it is for the tool maker (ALV Standard Rule
0.5 Deg to 3 Deg).
– Degree of Draft depends on material properties ,Grain and many other
Functions (Part design etc.,) .
– If not sure , Always Check with customer & supplier or your in-house
tooling expert for Draft requirements
• Parting line should be located on non-visible areas as much as possible
• REFLECT LINE function can be used to visualize the parting lines on Parts

Handed Parts
• Symmetric Part: A Handed Part that is a mirror image of a Master part about a
plane
• Create Geometric Links between handed parts to reduce Design time
– Master: Publish Bodies & GeoSets which contain handed features
– Slave: Paste the Published features from Master Part & Perform
positioning functions to create Handed parts (Symmetry & rotate)

Condition Of Supply
• COS: Part that can take a different state or form than that of a Master Part
– Used Variant Models: Open or closed parts (Plastic Hinged Cover)
– Flexible Parts like (Wire harness)
– Deformable Part (Spring)
• CAD Objects should follow COS Numbering scheme
• CAD objects should be linked to e-Part(s) using the PLM COS attachment rules

Links
• Reduces Design time
– Harness the Potential of Catia Links
– Use Edit – Links or File – Desk to effectively manage your links
– More Links a given Model has, Cumbersome it becomes to manage
• Links between two different parts MUST be created using Publications
• Learn to understand Specification Tree ICON Shapes & Colors
• PLM Check-in / Check-Out Window is a good Links Management Tool
– Check for Arrows pointing from one CAD Object to Another

Data Conversion & Integration

• Conversion: Action of changing from one Data format to another (Catia V4 to


Catia V5))
• Re-Mastering: Reconstructing data into Catia V5 Data
• Integration: Use of non Catia V5 data in its original format within a Catia V5
environment

Publications
• All geometry MUST be published before it can be referenced by another part
• All geometry MUST be published at Part level before it can be constrained in an
assembly
• ALWAYS rename the Published elements to clarify the design intent
• (MATING FACE, SCREW AXIS HOLE etc.,)

Top Down Design


• Top Down Design involves the creation or modification of an assembly by
creating parts in context of one another
• Skeleton Part: A Catpart that contains Axis systems, wire frames & Points
– Skeleton part can be used to position parts in an assembly
– Contains wireframe geometry that drives parts which share common
features
(Mounting location of Armature & Horn plate)
• Skeleton Parts geometry MUST be published at Part level before it can be linked
to other Parts
• ALWAYS rename the Published elements to clarify the design intent
– (MATING FACE, SCREW AXIS HOLE etc.,)

Bottom Up Design
• Bottom up Design is the Process of creating or adding Pre designed parts or
subassemblies to an assembly
• ONLY PUBLISHED elements should be used for Assembly constraints
• DO NOT apply a constraint between two components belonging to the same
subassembly if the sub-assembly is not the active component

Handed Assembly
• An assembly is HANDED if it comprises parts that are themselves handed,
i.e.,Left and right hands or parts that have been rotated about a line of symmetry
• Fasteners MUST be placed as the last Objects in the Assembly Structure.

Assembly Links
• DO NOT create contextual links within an assembly

• Open Parts in separate windows to copy & paste Publications from one part to the
other
• PLM check-in window is good link management tool
– In check-in window If you see arrows pointing to different parts &
assemblies and it is not your design intent, DO NOT check-in assemblies
into PLM.

CAD maturity & Completion


• Data sharing among the Team members MUST be done thru PLM (No email,
network drive etc.,)
• Follow Versioning , Revisioning rules for CAD Objects
• CAD Objects MUST be released before connecting to e-Part

Drawings
• Use Scenes for Exploded Views
• Make Sheet1 Active & Reframe (Fit-all) your Drawing before Vaulting to PLM
• Detail Sheet: Move all Symbols outside the Sheet Border.
Add a standard Note “ THIS SHEET IS INTENTIONALLY BLANK”
PDF’s generated in PLM will have this sheet with the Standard note
• Use Overload Properties to Hide Parts in certain Views
• Use 3D Sketches for Section Cut

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