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Sorcerer (Wild Magic) 1 Far Traveler

Gobo CLASS & LEVEL BACKGROUND PLAYER NAME

Goblin (m) Neutral 0


RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION

STRENGTH
13 +3 30 ft.

-1 +2 PROFICIENCY BONUS AC INITIATIVE SPEED

9 PERSONALITY TRAITS
8 -1 Strength
Hit Point Maximum

+3 Dexterity
DEXTERITY
+5 Constitution

+3
CURRENT HIT POINTS
+0 Intelligence
IDEALS
+1 Wisdom

16 +2 Charisma

SAVING THROWS TEMPORARY HIT POINTS


CONSTITUTION

+3
BONDS
+3 Acrobatics (Dex) Total 1d6 Successes

+1 Animal Handling (Wis) Failures

17 +0 Arcana (Int) HIT DICE DEATH SAVES

-1 Athletics (Str)
INTELLIGENCE FLAWS
+2 Deception (Cha)
NAME ATK DAMAGE/TYPE

+0 +0
+3
History (Int)
Insight (Wis)
Quarterstaff +1 1d6-1 bludgeoning
Wild Magic Surge
Dagger +5 1d4+3 piercing
+0 Intimidation (Cha)
11 Tides of Chaos
+0 Investigation (Int)
Darkvision (60 ft.)
WISDOM +1 Medicine (Wis)
Fey Ancestry

+1
+0 Nature (Int)
Quarterstaff. Melee : +1 (1d6-1 bludgeoning
+3 Perception (Wis) ; versatile (1d8)) Fury of the Small
+0 Performance (Cha)
Nimble Escape
12 +2 Persuasion (Cha)
Dagger. Melee : +5 (1d4+3 piercing ;
finesse, light, thrown (range 20/60))
All eyes on you
CHARISMA
+0 Religion (Int)
+3 Sleight of Hand (Dex)

+0 +3 Stealth (Dex)
+1 Survival (Wis)
10 SKILLS
ATTACKS & SPELLCASTING

Quarterstaff, dagger (2), flute,


13 PASSIVE WISDOM (PERCEPTION) CP 0 arcane focus/wand, backpack,
bedroll, mess kit, tinderbox,
torch (10), rations/1 day (10),
Weapons dagger, dart, sling, quarterstaff, light SP 0 waterskin, rope/hempen 50
crossbow feet, clothes/traveler's, poorly
wrought maps, small piece of
Armors jewelry worth 10 gp
EP 0
Tools horn Equipment weight 71 lb -
Cost 33.2 gp
Languages Common, Giant, Goblin GP 5
Coins weight 0.05 lb

PP 0

PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

20 3.5 ft (Small) 60 lb.


AGE HEIGHT WEIGHT
Gobo
EYES SKIN HAIR
CHARACTER NAME

APPEARANCE ALLIES & ORGANIZATIONS

Far Traveler (Sightseer)

ADDITIONAL FEATURES

CHARACTER BACKSTORY TREASURE

10 +2
Sorcerer (Cha)
DAILY SPELLS TO
SPELLCASTING CLASS (SPELLCASTING ABILITY) PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS

0 CANTRIPS 3 6

shape water
mage hand
mind sliver
fire bolt

SPELL
LEVEL SLOTS SLOTS EXPENDED

1 2 7

absorb elements
shield

5 9

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