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Sol 2.2 Complete Changelog
Sol 2.2 Complete Changelog
Sol 2.2 Complete Changelog
2
- python: UI, character truncation for buttons
- core/ambient light
# lowered light bounce from clouds a little bit
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters
- core/sunlight
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters
- core: C++ LUTs, activated code (With the new CSP 1.76 or its preview versions C++
LUTs will work)
# converted all LUTs to new LUT class
# slightly better overall performance
- core: removed direct access from Sol's internal variables, only config manager
functions are able to access it
# see Sol 2.1 Custom Config changes.pdf / page 4
# SOL__set_config(<SECTION>, <KEY>, value, <relative>)
# SOL__config(<SECTION>, <KEY>)
- core: some optimizations and fixes with sol_interface (Communication between Sol
Config, Sol Custom Weather and Sol)
# less memory usage
# collectgarbage() after send-receive task
- audio: fixed wind sound appearing after wfx reset
- sound: fixed a major bug in the sound system
# maybe this was also the cause of instant crashes while loading of Sol
- 2dclouds: fixed look with overcast weather / added dynamic color from sky color
- skysim (3d clouds): fixed a memory leak, fixed a crash while weather transitions
# fixed a bug where clouds are not loaded with weather transitions
- skysim: Stratus, better distant look
- skisim: Cirrostratus, less backlit
- skysim: cumulus mediocris, some small tweaks to near clouds
- skysim, added nerd__clouds_adjust.Saturation_limit to general clouds lighting
- skysim: cumulus mediocris
# better allocation of waterfilled levels for clouds
# added "alphaSmoothTransition" from CSP 1.75p41 to have sharper contours in the
distance and softer contours for near clouds
- skysim/cloud lighting: better cloud colors for waterfilled, overcast and badness
- ppfilter/custom config: added ppfilter parameter reset, if lua is loaded from the
ppfilter folder
# reset of ppfilter parameters was only done for luas in the wfx folder (live edit)
Sol 2.2.1
- clouds/3d basemod: fixed CSP 1.75 feature, now also compatible till CSP 1.69
- controller 2.0 (script based weather plans): adapted rain calculation form 2.2
controller
- controller: Sol 2.2 added support for manual "wetness" and "puddles" control
# to have wetness or puddles automatically calculated, set them to -1
Sol 2.2.2
Sol 2.2.3
Sol 2.2.4
- filter: bypass ppfilter parameter reset with CSP 1.77 and later
# From CSP 1.77 on, ppfilter parameters are properly reset, when switching a
ppfilter ingame
# So the additional reset in Sol 2.2.3 and before blocks ppfilter live edit with
CSP 1.77 or later
# This is now fixed.
Sol 2.2.5
- apps: Sol Planner 3.4
# fixed initial timed plan weather