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Researc2 Chapter 4
Researc2 Chapter 4
Abstract
Table of Contents
List of Figures
List of Tables
List of Abbreviations
Acknowledgements
Abstract
Table of Contents
Acknowledgements
Chapter 1: Introduction
1.1 Background
1. Presentation of data
2. Analysis of data
3. Interpretation of data
Chapter 5:Summary, Conclusion and Recommendation
1. Recommendation
1. Bibliography
INTRODUCTION
This study aims to gather the researcher information about the effects
of playing online games on adolescents. The information gathered can
be used to generate concrete information to educate and awaken the eyes
of young people to the negative effects of gadgets and online games.
does playing online games affect the health of young people, how much
time do young people soak themselves in playing online games, What
online games do they often play. The purpose of this study is to find out
how playing online games affects the health of young people, to
determine how long or how long young people immerse themselves in
playing online games, to determine what online games are. popular with
young people today.