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1) Create a character that will serve as a template for the species using the in-

game editor
1B) Be sure to define genital characteristics for both male and female characters
1C) Be sure to include the following texture layers:
- Eyebrows (unless the character has very distinct markings that replace the
eyebrows)
- Nipples (at full opacity - they will be softened on male characters
automatically by the character generator)
2) Export the character with the name of the species. For example, "shark"
3) Go to the game data's /characters/ folder, and grab "shark.rack2character"
4) Move it to /speciesDefinitions/ and rename it to "shark.rack2species"
5) Add translation: <phrase id="SPECIES_shark">
6) Restart the game
7) Open the console (~) and enter "coloralts", then leave the console open
8) Go to the quick-create clipboard in the character editor
9) Select your species
10) In the rack2species file, add two sections: <colorDefinitions> and
<colorDefinitionAlts>
11) For each colored hex, starting from the top left, then going down, then moving
to the next column when you reach the bottom:
A) Click the hex
B) Copy the <colorDefinition> entry that is added to the console's input
field
C) Put it into the <colorDefinitions> section of the rack2species file
D) Either give the definition a name ("Pupil", "Skin", "Face Features",
etc.), or if this hex should be colored automatically based on another hex, fill
out its <autoBase> field
12) Save your rack2species file, then reload the definition in the game by
switching back and forth between species on the clipboard
13) Test to make sure all of your color hex definitions are working correctly
14) For each alternate color scheme:
A) Set the colors, using "Create Character" to preview them
B) Click "Copy Alt Colors" to copy the changed colors to your clipboard (if
you don't see this button, repeat step 7)
C) Paste all of the lines into the <colorDefinitionAlts> section of your
definition file
D) Set "alt" to the id of the scheme (start at 0 and go up by one for each
scheme) for all the lines you just pasted
E) Set the "oddity" of the scheme for all lines (0 = natural, 1 = somewhat
unusual, 2 = exotic)
15) In the definition file, set the <species> tag appropriately

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