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Sorceries
Contents
4th level .......................................................................................11
Foreword 3 Adula's Moonblade ..................................................................... 11
Credit ............................................................................................... 3 Carian Phalanx ........................................................................... 12
Spellcasting Rules ................................................................... 3
Collapsing Stars ......................................................................... 12
Eternal Darkness ........................................................................12
Conditions ....................................................................................3 Gelmir's Fury ...............................................................................12
Frostbitten ......................................................................................3 Glintstone Cometshard .............................................................12
Frenzied Madness ........................................................................ 3 Meteorite ...................................................................................... 12
Deathblight .....................................................................................3 Night Comet .................................................................................13
Tibia's Summons ........................................................................13
Sorceries 4 Zamor Ice Storm ........................................................................ 13
Cantrips .......................................................................................... 4 5th level .......................................................................................13
Glintstone Pebble ......................................................................... 4 Ancient Death Rancor ...............................................................13
Starlight .......................................................................................... 4 Crystal Release ........................................................................... 13
1st level .......................................................................................... 4 Shattering Crystal ...................................................................... 13
Carian Slicer ..................................................................................4 Stars of Ruin ................................................................................14
Frozen Armament .........................................................................4 6th level .......................................................................................14
Glintstone Arc ................................................................................4 Crystal Torrent ............................................................................ 14
Glintstone Icecrag .........................................................................5 Explosive Ghostflame ................................................................14
Gravity Well ....................................................................................5 Loretta's Mastery ........................................................................14
Magic Downpour .......................................................................... 5 Rykard's Rancor ......................................................................... 14
Magic Glintblade ...........................................................................5 7th level .......................................................................................15
Night Maiden's Mist ......................................................................5 Comet ............................................................................................15
Scholar's Armament .....................................................................6 Founding Rain of Stars ............................................................. 15
Scholar's Shield ............................................................................ 6 Meteorite of Astel ....................................................................... 15
Shatter Earth .................................................................................6 8th level .......................................................................................15
Swift Glintstone Shard ................................................................6 Comet Azur ..................................................................................15
Unseen Blade ................................................................................ 6 9th level .......................................................................................16
2nd level .........................................................................................6 Rennala's Full Moon ...................................................................16
Briars of Punishment ...................................................................6 Ranni's Dark Moon .................................................................... 16
Carian Retaliation .........................................................................7
Crystal Burst ..................................................................................7
Freezing Mist .................................................................................7
Glintblade Phalanx .......................................................................7
Lucidity ........................................................................................... 7
Magma Shot ...................................................................................8
Night Shard ....................................................................................8
Oracle Bubbles ..............................................................................8
Rancorcall ...................................................................................... 8
Rock Blaster ...................................................................................8
Rock Sling ...................................................................................... 9
Terra Magica ..................................................................................9
Thops' Barrier ............................................................................... 9
Unseen Form ................................................................................. 9
3rd level ......................................................................................... 9
Ambush Shard ...............................................................................9
Cannon of Haima ..........................................................................9
Carian Greatsword .....................................................................10
Carian Piercer .............................................................................10
Crystal Barrage ...........................................................................10
Fia's Mist ...................................................................................... 10
Gavel of Haima ............................................................................10
Great Oracular Bubble ..............................................................10
Greatblade Phalanx ................................................................... 11
Loretta's Greatbow .....................................................................11
Roiling Magma ............................................................................11
Shard Spiral ................................................................................ 11
Star Shower ................................................................................ 11
2
Foreword
This is but one part of a full conversion project, much of Deathblight
which has already been completed. Look forward to more! Some creatures and objects can cause a special condition
called deathblight. Deathblight is measured in six levels. An
Credit effect can give a creature one or more levels of deathblight,
All Elden Ring art, images and original concepts are created specified in the effect's description.
by and attributed to From Software. Deathblight levels have no effect until a creature has 6
levels, at which point it dies.
If a creature with a level of deathblight suffers another
Spellcasting Rules effect that causes deathblight, its current level of deathblight
In the world of Elden Ring, spells cast by sorcerers (the increases by the amount specified in the effect's description.
equivalent of Wizards in the lands between) are all channeled Finishing a long or short rest removes all deathblight levels
through glintstone staffs rather than material components as from a creature.
is usual in DnD 5e. Therefore, most material components are
not listed, and if they are, they are listed as an "arcane focus" - Patreon & Other Work
and keep in mind that the only kind of arcane focus in the My other work: u/Geoh
lands between is a staff. No homebrew I make will ever be behind a paywall,
but if you'd like to support my work and this
Conditions project, here is a link to my Patreon page!
patreon.com/Geoh
Some spells apply conditions, listed below:
Frostbitten
A frostbitten creature's speed is halved.
The creature can take its action or bonus action, but not
both.
Regardless of the creature’s abilities or magic items, it
can’t make more than one melee or ranged attack during
its turn.
If the creature takes fire damage, the condition ends.
Frenzied Madness
Some creatures and objects can cause a special condition
called frenzied madness. Frenzied madness is measured in
three levels. An effect can give a creature one or more levels
of frenzied madness, specified in the effect's description.
Frenzied madness levels have no effect until a creature has
3 levels. When a creature gains its third level, it takes psychic
damage equal to its level or CR (whichever is applicable), and
if it has spell slots, its highest level spell slot is expended.
After suffering these effects, the creature loses all its levels of
frenzied madness.
If a creature with a level of frenzied madness suffers
another effect that causes frenzied madness, its current level
of frenzied madness increases by the amount specified in the
effect's description.
Finishing a long or short rest removes all frenzied
madness levels from a creature.

3
1st Level Carian Slicer
1st-level conjuration
Glintstone Pebble Casting Time: 1 action
Evocation cantrip Range: Self (5 feet)
Casting Time: 1 action Components: S, M
Range: 90 feet Duration: Instantaneous
Components: S, M Classes: Sorcerer, Wizard
Duration: Instantaneous You conjure a magic sword and deliver a swift slash. Make a
Classes: Artificer, Sorcerer, Wizard melee spell attack against a creature within 5 feet of you. On
a hit, the creature takes 2d10 + your spellcasting ability
You launch a magical projectile at a creature or object within modifier slashing damage.
range. Make a ranged spell attack against the target. On a hit, At Higher Levels. When you cast this spell using a spell slot
the target takes 2d4 force damage. of 3rd level or higher, you can make an additional attack for
You can fire more projectiles when you reach higher levels: every 2 slot levels above 1st.
two at 5th level, three at 11th level, and four at 17th level. You
can direct the projectile at the same target or at different Frozen Armament
ones. Make a separate attack roll for each projectile. 1st-level transmutation
Starlight Casting Time: 1 action
Evocation cantrip Range: Self
Components: S, M
Casting Time: 1 action
Range: Self Duration: Concentration, up to 1
Components: S, M minute
Duration: 1 hour Classes: Artificer, Druid, Paladin,
Classes: Artificer, Bard, Cleric, Ranger, Sorcerer, Wizard
Sorcerer, Wizard A nonmagical weapon you are holding becomes a magic
You create a small, floating star light. It stays above your head weapon. For the duration, the weapon deals an extra 1d4
and moves with you. Until the spell ends, the starlight sheds cold damage when it hits. When a creature takes this cold
blue-hued bright light in a 20-foot radius and dim light for an damage, it must make a Constitution saving throw. Upon
additional 20 feet. failure, it is frostbitten until the end of your next turn. If you
stop holding the weapon, the spell ends.
At Higher Levels. When you cast this spell using a spell slot
of 3rd or 4th level, the bonus to damage rolls increases to
2d4. When you use a spell slot of 6th level or higher, the
bonus increases to 3d4.
Glintstone Arc
1st-level evocation
Casting Time: 1 action
Range: Self (30-foot cone)
Components: S, M
Duration: Instantaneous
Classes: Sorcerer, Wizard
You fire a horizontal arc of magic that spreads outward. Each
creature in a 15-foot cone must make a Dexterity saving
throw. A creature takes 3d6 force damage on a failed save, or
half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot
of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

4
Glintstone Icecrag Magic Downpour
1st-level evocation 1st-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: Self (90-foot cone)
Components: S, M Components: S, M
Duration: 1 minute Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard Classes: Sorcerer, Wizard
You launch a mass of cold magic towards a creature or object You summon a mass of magic that fires a volley projectiles
within range. Make a ranged spell attack against the target. over a wide area. Every creature in a 90-foot cone must make
On a hit, the target takes 2d8 cold damage, and must make a a Dexterity saving throw. A creature takes 3d4 force damage
Constitution saving throw. Upon failure, it is frostbitten for on a failed save, or half as much damage on a successful one.
the duration. At Higher Levels. When you cast this spell using a spell slot
At the end of each of its turns, the target can make another of 2nd level or higher, the damage increases by 1d4 for each
Constitution saving throw. On a success, the spell ends on the slot level above 1st.
target.
At Higher Levels. When you cast this spell using a spell slot Magic Glintblade
of 2nd level or higher, the damage increases by 1d8 for each 1st-level evocation
slot level above 1st. Casting Time: 1 action
Range: 90 feet
Glintstone Stars
Components: S, M
1st-level evocation
Duration: 1 round
Casting Time: 1 action Classes: Sorcerer, Wizard
Range: 120 feet
Components: S, M You create a sigil 5 feet above you. At the start of your next
Duration: Instantaneous
turn, a glintblade emerges from the sigil and fires at the
nearest hostile creature within range. Make a ranged spell
Classes: Sorcerer, Wizard attack against the target. On a hit, it takes 4d6 force damage.
You fire three magic shooting stars that pursue a creature At Higher Levels. When you cast this spell using a spell slot
within range. Make a ranged spell attack for each star. On a of 2nd level or higher, the damage increases by 1d6 for each
hit, the target takes 1d8 force damage. slot level above 1st.
At Higher Levels. When you cast this spell using a spell slot
of 2nd level or higher, you create one additional star for each Night Maiden's Mist
slot level above 1st. 1st-level conjuration
Casting Time: 1 action
Gravity Well
Range: 10 feet
1st-level evocation
Components: S, M
Casting Time: 1 action Duration: Concentration, up to 1
Range: 120 feet minute
Components: S, M Classes: Bard, Sorcerer, Warlock,
Duration: Instantaneous Wizard
Classes: Druid, Sorcerer, Wizard
You create a 10-foot-radius sphere of life-sapping silver mist
You fire a projectile of condensed gravitational force towards centered on a point within range. The mist spreads around
a creature or object within range. Make a ranged spell attack corners, and its area is lightly obscured. The mist lingers in
against the target. On a hit, the target takes 2d8 force the air for the duration.
damage. If the target is Large or smaller, it is pulled 10 feet Each creature that starts its turn in the mist takes 2d4
towards you. If the target is an object, it must weigh less than necrotic damage.
500 pounds. At Higher Levels. When you cast this spell using a spell slot
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each
of 3rd level or higher, the distance a creature is pulled slot level above 1st.
increases by 5 feet and the damage increases by 2d8 for
every 2 slot levels above 1st.

5
Scholar's Armament Swift Glintstone Shard
1st-level transmutation 1st-level evocation
Casting Time: 1 action Casting Time: 1 bonus action
Range: Self Range: 60 feet
Components: S, M Components: S, M
Duration: Concentration, up to 1 Duration: Instantaneous
minute Classes: Sorcerer, Wizard
Classes: Artificer, Paladin, Ranger, You quickly launch a magic projectile at a creature or object
Sorcerer, Wizard within range. Make a ranged spell attack against the target.
A nonmagical weapon you are holding becomes a magic On a hit, the target takes 2d4 force damage.
weapon. For the duration, the weapon has a bonus to its
damage rolls equal to your spellcasting ability modifier. The Unseen Blade
added damage is force damage. If you stop holding the 1st-level illusion
weapon, the spell ends.
At Higher Levels. When you cast this spell using a spell slot Casting Time: 1 action
of 3rd or 4th level, the bonus to damage rolls increases to 1d4 Range: Self
+ your spellcasting ability modifier. When you use a spell slot Components: S, M
of 6th level or higher, the bonus increases to 2d4 + your Duration: Concentration, up to 1
spellcasting modifier. minute
Classes: Artificer, Bard, Paladin,
Scholar's Shield
Ranger, Sorcerer, Wizard
1st-level transmutation
Casting Time: 1 action
A weapon you are holding becomes invisible, granting you a
bonus to attack rolls you make with the weapon equal to your
Range: Self spellcasting ability modifier. This lasts for the duration or
Components: S, M until you stop holding the weapon.
Duration: Concentration, up to 1
minute
Classes: Artificer, Paladin, Ranger,
2nd level
Sorcerer, Wizard
Briars of Punishment
A nonmagical shield you are holding becomes magical, 2nd-level necromancy
granting you +1 to your AC for the duration. This bonus is in Casting Time: 1 action
addition to the shield's normal bonus to AC. If you stop
holding the shield, the spell ends. Range: Self (60-foot line)
Components: S, M
Duration: Instantaneous
Shatter Earth
Classes: Bard, Cleric, Druid,
1st-level evocation
Sorcerer, Warlock
Casting Time: 1 action
Range: Self (10-foot radius sphere)
You wound yourself with thorns of punishment, sending a line
Components: S, M (an arcane
of bloodthorns 60 feet long and 5 feet wide across the ground
out from you in a direction you choose. You take 1d8 piercing
focus) damage, and every creature in the line must make a Dexterity
Duration: 1 round saving throw. A creature takes 4d8 piercing damage on a
Classes: Druid, Sorcerer, Wizard failed save, or half as much on a successful one.
You imbue your arcane focus with magic, then thrust it into At Higher Levels. When you cast this spell using a spell slot
the ground, creating a magical shockwave. Each creature in a of 2nd level or higher, the damage dealt by the line increases
10-foot radius sphere originating from you must make a by 1d8 for each slot level above 1st.
Strength saving throw. On a failed save, a creature takes 2d8
thunder damage and is knocked prone. On a successful save,
the creature takes half as much damage and isn't knocked
prone.
On your next turn, you can choose to use your action to
create another shockwave.
At Higher Levels. When you cast this spell using a spell slot
of 2nd level or higher, the damage increases by 1d8 for each
slot level above 1st.

6
Glintblade Phalanx
2nd-level conjuration
Casting Time: 1 action
Range: Self (15 feet)
Components: S, M
Duration: Concentration, up to 1
Carian Retaliation minute
2nd-level abjuration
Classes: Sorcerer, Wizard
Casting Time: 1 reaction, which you
You form an arc of five magic glintblades overhead. Whenever
take upon being hit with a spell a hostile creature ends its turn within 15 feet of you, it is
attack struck by a glintblade. Make a ranged spell attack against the
Range: 30 feet creature. On a hit, the target takes 1d6 + your spellcasting
Components: S, M modifier force damage.
Duration: Instantaneous The glintblades last for the duration or until all five of them
Classes: Sorcerer, Wizard are used.
As a reaction to being hit with a spell attack, you can quickly At Higher Levels. When you cast this spell using a spell slot
gesture to dispel the incoming magic. of 3rd level or higher, the damage increases by 1d6 for every
You reduce the damage of the attack by 1d10 + your 2 slot levels above 1st.
spellcasting ability modifier, and can retaliate with Great Glintstone Shard
summoned glintblades by making three ranged spell attacks 2nd-level evocation
against any creature within 30 feet of you. The glintblades
deal 1d6 + your spellcasting modifier force damage on a hit. Casting Time: 1 action
At Higher Levels. When you cast this spell using a spell slot Range: 120 feet
of 3rd level or higher, the damage reduced increases by 1d10 Components: S, M
for every 2 slot levels above 2nd. Duration: Instantaneous
Classes: Sorcerer, Wizard
Crystal Burst
2nd-level evocation You launch a large magical projectile towards a creature or
object within range. Make a ranged spell attack against the
Casting Time: 1 action target. On a hit, the target takes 5d8 force damage.
Range: Self (15-foot cone) At Higher Levels. When you cast this spell using a spell slot
Components: S, M of 3rd level or higher, the damage increases by 1d8 for each
Duration: Instantaneous slot level above 2nd.
Classes: Sorcerer, Wizard
Lucidity
You fire a burst of glintstone crystal shards. Every creature in 2nd-level abjuration
a 15-foot cone takes 4d4 force damage.
At Higher Levels. When you cast this spell using a spell slot Casting Time: 1 action
of 3rd level or higher, the damage increases by 1d4 for each Range: Self
slot level above 2nd. Components: S, M
Duration: 1 minute
Freezing Mist Classes: Artificer, Bard, Ranger,
2nd-level conjuration Sorcerer, Wizard
Casting Time: 1 action When you cast this spell, you lose all levels of frenzied
Range: 10 feet madness and magic can't put you to sleep for the duration.
Components: S, M At Higher Levels. When you cast this spell using a spell slot
Duration: Concentration, up to 1 of 4th level or higher, the duration increases to 1 hour.
minute
Classes: Druid, Sorcerer, Wizard
You create a 10-foot-radius sphere of cold mist centered on a
point within range. The mist spreads around corners, and its
area is lightly obscured. The mist lingers in the air for the
duration.
Each creature that starts its turn in the mist must make a
Constitution saving throw. Upon failure, it takes 4d6 cold
damage and is frostbitten until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot
of 3rd level or higher, the damage increases by 1d6 for each
slot level above 2nd.

7
Magma Shot Rancorcall
2nd-level evocation 2nd-level necromancy
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: 90 feet
Components: S, M Components: S, M
Duration: 1 round Duration: 1 round
Classes: Cleric, Druid, Sorcerer, Classes: Cleric, Sorcerer, Warlock,
Wizard Wizard
You fire a lump of magma that explodes on contact towards a You summon three vengeful spirits that chase down a target
point within range. Every target within a 5-foot radius sphere creature within range. Make a ranged spell attack for each
centered on that point must make a Dexterity saving throw. A spirit. On a hit, the target takes 1d8 necrotic damage.
target takes 5d6 fire damage on failed save, or half as much For each attack you miss, you can make another attack
damage on a successful one. against the same creature at the start of your next turn as the
For the duration, any surfaces in the area are covered in spirits continue to pursue it. The creature must still be within
magma. A creature that enters the area for the first time on range for you to make these attacks.
its turn or starts its turn there takes 1d6 fire damage. At Higher Levels. When you cast this spell using a spell slot
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you summon one additional vengeful
of 3rd level or higher, the damage of the initial explosion spirit for each slot level above 2nd.
increases by 1d6 for each slot level above 2nd.
Rock Blaster
Night Shard 2nd-level evocation
2nd-level illusion
Casting Time: 1 action
Casting Time: 1 action Range: Self (10-foot radius sphere)
Range: 60 feet Components: S, M (an arcane
Components: S, M focus)
Duration: Instantaneous Duration: Concentration, up to 1
Classes: Sorcerer, Warlock, Wizard minute
You swiftly fire a semi-invisible magical projectile towards a Classes: Druid, Sorcerer, Wizard
creature or object within range. Creatures other than you You imbue your arcane focus with magic, creating a magical
cannot see the projectile. Make a ranged spell attack against drill in your hands. When you cast this spell, you can move up
the target at advantage. On a hit, the target takes 4d4 force to your speed and make a melee spell attack against a
damage. This damage can only be reduced by resistance and creature within 5 feet of you. On a hit, the target takes 2d10
immunity. piercing damage.
At Higher Levels. When you cast this spell using a spell slot On each of your turns until the spell ends, you can use your
of 3rd level or higher, the damage increases by 1d4 for each action to make this attack again or to thrust the drill into the
slot level above 2nd. ground, creating a magical shockwave and ending the spell. If
Oracle Bubbles you do not use either of these actions, the spell ends.
2nd-level evocation
The shockwave forces each creature in a 10-foot radius
sphere originating from you to make a Strength saving throw.
Casting Time: 1 action On a failed save, a creature takes 2d8 thunder damage and is
Range: Self (30-foot cone) knocked prone. On a successful save, the creature takes half
Components: S, M as much damage and isn't knocked prone.
Duration: 1 round At Higher Levels. When you cast this spell using a spell slot
Classes: Artificer, Bard, Druid, of 3rd level or higher, the damage of the drill increases by
Sorcerer, Wizard
1d10 and the damage of the shockwave increases by 1d8 for
each slot level above 1st.
You produce several small bubbles that drift outward in a 30-
foot cone for the duration. When a creature moves into or
within the area, it takes 2d4 thunder damage for every 5 feet
it travels. At the start of your next turn, every creature in the
cone takes 1d4 thunder damage and the spell ends.
At Higher Levels. When you cast this spell using a spell slot
of 3rd level or higher, the damage (both initial and later)
increases by 1d4 for each slot level above 2nd.

8
Rock Sling Unseen Form
2nd-level transmutation 2nd-level illusion
Casting Time: 1 action Casting Time: 1 action
Range: Self (60-foot line) Range: Touch
Components: S, M Components: S, M
Duration: Instantaneous Duration: Concentration, up to 1
Classes: Druid, Sorcerer, Wizard hour
You pull a clump of rocks from the earth and send them flying Classes: Artificer, Bard, Ranger,
out in line 60 feet long and 10 feet wide. This spell works Sorcerer, Wizard
only if there is a surface within 5 feet of you. You and one other creature you touch become translucent.
Make three ranged spell attacks against the creature or For the duration, a creature affected by this spell has
object closest to you within the line. On a hit, the target takes advantage on Dexterity (Stealth) checks, and attack rolls
1d10 bludgeoning damage. made from more than 30 feet away from the creature have
At Higher Levels. When you cast this spell using a spell slot disadvantage.
of 3rd level or higher, you make one additional attack against
the target for each slot level above 2nd. 3rd level
Terra Magica
2nd-level transmutation Ambush Shard
Casting Time: 1 action 3rd-level illusion
Range: Self (10-foot radius sphere) Casting Time: 1 action
Components: S, M Range: 120 feet
Duration: Concentration, up to 1 Components: S, M
minute Duration: Instantaneous
Classes: Artificer, Bard, Sorcerer, Classes: Sorcerer, Warlock, Wizard
Wizard You launch a magical projectile that appears 10 feet behind a
You draw a sigil upon the ground beneath you that raises the creature or object within range. Make a ranged spell attack
strength of magic in a 10-foot radius sphere. Whenever a against the target. On a hit, the target takes 8d4 force
creature within the area rolls damage for a spell that it casts, damage.
the damage increases by 1d4. At Higher Levels. When you cast this spell using a spell slot
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each
of 4th level or higher, the damage die size increases for every slot level above 3rd.
2 slot levels above 2nd; 1d6 at 4th level or higher, 1d8 at 6th Cannon of Haima
level or higher, and 1d10 at 8th level or higher.
3rd-level evocation
Thops' Barrier Casting Time: 1 action
2nd-level abjuration Range: 120 feet
Casting Time: 1 reaction, which you Components: S, M
take upon being hit with a melee or Duration: Instantaneous
ranged spell attack Classes: Sorcerer, Wizard
Range: Self You lob an explosive magic projectile that flies in an arc
Components: S, M towards a point within range. Every creature within a 15-foot
Duration: Instantaneous radius sphere centered on that point must make a Dexterity
Classes: Sorcerer, Wizard saving throw. A target takes 7d6 force damage on a failed
When a creature hits you with a melee weapon attack or save, of half as much damage on a successful one.
ranged spell attack, you can use your reaction to deflect the The projectile can be thrown over obstacles with a height
attack using a magical forcefield. Roll an ability check using of 15 feet or less, reaching a point behind it.
your spellcasting modifier. The DC is equal to the attack roll At Higher Levels. When you cast this spell using a spell slot
total of the attack that hit you. of 4th level or higher, the damage increases by 1d6 for each
If you succeed, the attack is turned into a miss. If the attack slot level above 3rd.
was a melee weapon attack, the creature that hit you is
stunned until the start of its next turn. While it is stunned, the
next melee weapon attack that hits it is a critical hit.
If you fail the ability check, the damage you take from the
attack is doubled.

9
Carian Greatsword Fia's Mist
3rd-level conjuration 3rd-level necromancy
Casting Time: 1 action Casting Time: 1 action
Range: Self (10 feet) Range: 10 feet
Components: S, M Components: S, M
Duration: Instantaneous Duration: Concentration, up to 1
Classes: Sorcerer, Wizard minute
You conjure a magic greatsword and deliver a sweeping blow. Classes: Bard, Cleric, Sorcerer,
Make a single melee spell attack targeting each creature Warlock, Wizard
within 10 feet of you. On a hit, a target takes 2d10 + your You create a 10-foot radius sphere of deathly mist centered
spellcasting ability modifier slashing damage. on a point within range. The mist spreads around corners,
At Higher Levels. When you cast this spell using a spell slot and its area is heavily obscured. The mist lingers inthe air for
of 5th level or higher, the damage increases by 1d10 for every the duration.
2 slot levels above 3rd. Each humanoid that ends its turn in the mist must make a
Carian Piercer Constitution saving throw or suffer one level of deathblight.
At Higher Levels. When you cast this spell using a spell slot
3rd-level conjuration of 5th level or higher, the radius of the sphere and the range
Casting Time: 1 action of the spell both increase by 5 feet for every 2 slot levels
Range: Self (10 feet) above 3rd.
Components: S, M
Gavel of Haima
Duration: Instantaneous
3rd-level conjuration
Classes: Sorcerer, Wizard
Casting Time: 1 action
You conjure a magic greatsword and thrust it forward. Make a Range: Self (5 feet)
melee spell attack roll against one creature within 10 feet of
you. On a hit, the target takes 4d10 + your spellcasting ability Components: S, M
modifier piercing damage. If it is riding another creature, the Duration: Instantaneous
target is knocked prone. Classes: Sorcerer, Wizard
At Higher Levels. When you cast this spell using a spell slot You conjure a magical greathammer and slam it down upon a
of 4th level or higher, the damage increases by 1d10 for each creature within 5 feet of you. Make a melee spell attack
slot level above 3rd. against the target. On a hit, it takes 4d12 force damage.
Crystal Barrage Whether the attack hits or misses, every creature other
than you within a 10 feet of the target must make a Dexterity
3rd-level evocation saving throw as a magical shockwave emerges from the
Casting Time: 1 action hammer's point of impact. A target takes 4d6 force damage
Range: Self (60-foot line) on a failed save, or half as much damage on a successful one.
Components: S, M (an arcane At Higher Levels. When you cast this spell using a spell slot
focus) of 5th level or higher, the initial damage increases by 1d12
Duration: Concentration, up to 1 and the damage of the shockwave increases by 1d6 for every
minute
2 slot levels above 3rd.
Classes: Sorcerer, Wizard Great Oracular Bubble
You fire a barrage of glintstone crystal shards from your 3rd-level evocation
arcane focus in a line 60 feet long and 5 feet wide. Each Casting Time: 1 action
creature that starts its turn in the line takes 6d4 force Range: 90 feet
damage. Components: S, M
On subsequent turns until the spell ends, you can use your Duration: 3 rounds
action to continue firing. When you continue firing, you can
choose to change the direction of the line. If you move or take Classes: Artificer, Bard, Druid,
another action, the spell ends. Sorcerer, Wizard
At Higher Levels. When you cast this spell using a spell slot You create a giant magical bubble that drifts towards a target
of 4th level or higher, the damage increases by 1d4 for each creature within range. For the duration, the bubble moves 30
slot level above 3rd. feet towards the target at the end of each of its turns.
When the bubble enters the target's space, it pops, dealing
12d4 thunder damage.
At Higher Levels. When you cast this spell using a spell slot
of 4th level or higher, the duration increases by 1 round and
the damage increases by 1d4 for each slot level above 3rd.

10
Greatblade Phalanx Shard Spiral
3rd-level conjuration 3rd-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: Self (15 feet) Range: Self (60-foot line)
Components: S, M Components: S, M
Duration: Concentration, up to 1 Duration: Instantaneous
minute Classes: Sorcerer, Wizard
Classes: Sorcerer, Wizard You create two projectiles that form a spiral as they travel in a
You form an arc of three large glintblades overhead. line 60 feet long and 5 feet wide in a direction you choose.
Whenever a hostile creature ends its turn within 15 feet of Each creature in the line must make a Dexterity saving throw.
you, it is struck by a glintblade. Make a ranged spell attack A creature takes 4d6 force damage on a failed save, or half as
roll against the creature. On a hit, the target takes 2d12 + much on a successful one.
your spellcasting modifier force damage. If a target's size is Large or greater, it takes an additional
The glintblades last for the duration or until all three of 4d6 damage, which is also halved on a successful saving
them are used. throw.
At Higher Levels. When you cast this spell using a spell slot At Higher Levels. When you cast this spell using a spell slot
of 5th level or higher, the damage increases by 1d12 for every of 4th level or higher, the initial damage increases by 1d6 for
2 slot levels above 3rd. each slot level above 3rd.
Loretta's Greatbow Star Shower
3rd-level conjuration 3rd-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: 600 feet Range: 120 feet
Components: S, M Components: S, M
Duration: Instantaneous Duration: Instantaneous
Classes: Sorcerer, Wizard Classes: Sorcerer, Wizard
You summon a magic greatbow and fire a conjured arrow at a You fire six magic shooting stars that pursue a creature
creature or object within 600 feet. Make a ranged spell attack within range. Make a ranged spell attack for each star. On a
against the target. If the target is more than 150 feet away, hit, the target takes 1d8 force damage.
the attack roll has disadvantage. On a hit, the target takes At Higher Levels. When you cast this spell using a spell slot
6d6 force damage. of 4th level or higher, you create one additional star for each
If you use the ready action to cast this spell, it deals an slot level above 3rd.
additional 1d6 damage.
At Higher Levels. When you cast this spell using a spell slot 4th level
of 4th level or higher, the damage increases by 1d6 for each
slot level above 3rd. Adula's Moonblade
4th-level conjuration
Roiling Magma
Casting Time: 1 action
3rd-level evocation
Range: Self (20-foot line)
Casting Time: 1 action Components: S, M
Range: 120 feet Duration: Instantaneous
Components: S, M Classes: Sorcerer, Wizard
Duration: 2 rounds
Classes: Cleric, Druid, Sorcerer,
You conjure a cold magic greatsword and deliver a sweeping
Wizard
blow. Make a single melee spell attack targeting each
creature within 10 feet of you. On a hit, a target takes 2d10 +
You fire a roiling lump of magma at a point within range. At your spellcasting ability modifier slashing damage.
the start of your next turn, the magma explodes. Every A blade-like projectile of frost is then launched from the
creature in a 20-foot radius sphere centered on that point greatsword in a 20-foot-long, 15-foot-wide line. Each creature
must make a Dexterity saving throw. A target takes 6d6 fire must make a Constitution saving throw. On a failed save, a
damage on a failed save, or half as much damage on a creature takes 1d10 cold damage and is frostbitten until the
successful one. end of your next turn. On a successful save, it takes half as
After the magma explodes, any surfaces in the area are much damage and isn't frostbitten.
covered in magma for the duration. A creature that enters the At Higher Levels. When you cast this spell using a spell slot
area for the first time on its turn or starts its turn there takes of 6th level or higher, the damage of the greatsword and the
1d6 fire damage. projectile both increase by 1d10.
At Higher Levels. When you cast this spell using a spell slot
of 4th level or higher, the initial damage increases by 1d6 for
each slot level above 3rd.
11
Carian Phalanx Gelmir's Fury
4th-level conjuration 4th-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: Self (15 feet) Range: Self (20-foot radius)
Components: S, M Components: S, M
Duration: Concentration, up to 1 Duration: Instantaneous
minute Classes: Cleric, Druid, Sorcerer,
Classes: Sorcerer, Wizard Wizard
You form an arc of ten magic glintblades overhead. Whenever You conjure surging magma in a 20-foot radius around
a hostile creature ends its turn within 15 feet of you, it is yourself. Every other creature in the area must make a
struck by a glintblade. Make a ranged spell attack against the Dexterity saving throw. A target takes 4d6 fire damage on a
creature. On a hit, the target takes 1d6 + your spellcasting failed save, or half as much on a successful one.
modifier force damage. On subsequent turns until the spell ends, you can use your
The glintblades last for the duration or until all ten of them action to continue conjuring magma in the same area. If you
are used. move or take another action, the spell ends.
At Higher Levels. When you cast this spell using a spell slot
of 7th level or higher, the damage increases by 1d6. Glintstone Cometshard
Collapsing Stars 4th-level evocation
4th-level evocation Casting Time: 1 action
Casting Time: 1 action Range: Self (60-foot line)
Range: 90 feet Components: S, M
Components: S, M Duration: 1 round
Duration: Instantaneous Classes: Sorcerer, Wizard
Classes: Druid, Sorcerer, Wizard You fire a magical comet with a trailing tail in a line 60 feet
You fire many gravitational projectiles towards a creature or long and 5 feet wide in a direction you choose. Each creature
object within range. The target must make a Dexterity saving in the line must make a Dexterity saving throw. A creature
throw. A creature takes 6d8 force damage on a failed save, or takes 8d6 force damage on a failed save, or half as much on a
half as much on a successful one. A creature that is Large or successful one.
smaller that fails the save is pulled 20 feet towards you. If the Until the end of your next turn, any creature that enters the
target is an object, it must weigh less than 1000 pounds. line for the first time on a turn or ends its turn there takes
At Higher Levels. When you cast this spell using a spell slot 1d6 force damage.
of 5th level or higher, the damage increases by 1d6 for each At Higher Levels. When you cast this spell using a spell slot
slot above 4th. of 5th level or higher, the initial damage increases by 1d6 for
each slot above 4th.
Eternal Darkness
4th-level abjuration
Meteorite
4th-level conjuration
Casting Time: 1 action
Casting Time: 1 action
Range: Self (30-foot radius)
Range: Self (30-foot cone)
Components: S, M
Components: S, M
Duration: Concentration, up to 1
Duration: Concentration, up to 1
minute
minute
Classes: Sorcerer, Warlock, Wizard
Classes: Druid, Sorcerer, Wizard
You create a space of darkness that draws in magic. For the You summon a void above your head that emits a rain of
duration, any spell of 3rd level or lower cast by a hostile
creature that targets a creature or object within a 30-foot small meteorites over a wide area. Every creature in a 30-foot
radius of you fails and has no effect. If the spell is 4th level or cone must make a Dexterity saving throw. A target takes 4d6
higher, make an ability check using your spellcasting ability. bludgeoning damage on a failed save, or half as much on a
The DC equals 10 + the spell's level. On a success, the spell successful one.
fails and has no effect. On subsequent turns until the spell ends, you can use your
At Higher Levels. When you cast this spell using a spell slot action to continue emitting meteorites in the same area. If
of 5th level or higher, the interrupted spell has no effect if its you move or take another action, the spell ends.
level is less than or equal to one level below the level of the
spell slot you used.

12
At Higher Levels. When you cast this spell using a spell slot
Night Comet of 5th level or higher, the damage increases by 1d6 for each
4th-level illusion slot above 4th.
Casting Time: 1 action
Range: Self (60-foot line)
5th level
Components: S, M
Ancient Death Rancor
Duration: 1 round
5th-level necromancy
Classes: Sorcerer, Warlock, Wizard
Casting Time: 1 action
You fire a semi-invisible magic comet with a trailing tail in a Range: 120 feet
line 60 feet long and 5 feet wide in a direction you choose.
Each creature in the line must make a Dexterity saving throw Components: S, M
at disadvantage. A creature takes 8d4 force damage on a Duration: 1 round
failed save, or half as much on a successful one. This damage Classes: Cleric, Sorcerer, Warlock,
can only be reduced by resistance and immunity. Wizard
Until the end of your next turn, any creature that enters the You summon a swarming horde of vengeful spirits that chase
line for the first time on a turn or ends its turn there takes down a target creature within range. The target must make a
1d4 force damage. Dexterity saving throw. It takes 10d8 necrotic damage on a
At Higher Levels. When you cast this spell using a spell slot failed save.
of 5th level or higher, the initial damage increases by 1d4 for If the creature succeeds the save, it takes no damage, but
each slot above 4th. must repeat it again at the start of your next turn as the
Tibia's Summons spirits continue to pursue it. The creature only repeats the
4th-level necromancy
saving throw if it is still within range.
At Higher Levels. When you cast this spell using a spell slot
Casting Time: 1 action of 6th level or higher, the damage increases by 1d8 for each
Range: 30 feet slot above 5th.
Components: S, M
Duration: Instantaneous Crystal Release
Classes: Cleric, Sorcerer, Warlock, 5th-level evocation
Wizard Casting Time: 1 action
Range: Self (30-foot radius)
You summon a group of spectral skeletons to attack creatures
around a point you choose within range. Make a melee spell Components: S, M
attack against each creature of your choice in a 10-foot radius Duration: Instantaneous
sphere centered on that point. On a hit, a target takes 4d6 + Classes: Sorcerer, Wizard
your spellcasting ability modifier slashing damage. You create a mass of crystal above you and shatter it in a 30-
For the purpose of features that enhance undead you foot radius around yourself. Every creature in the area other
control, such as Undead Thralls from the School of than you takes 10d4 force damage.
Necromancy, these attacks count as a weapon attack made by At Higher Levels. When you cast this spell using a spell slot
an undead creature you control and created with this spell. of 6th level or higher, the damage increases by 1d4 for each
At Higher Levels. When you cast this spell using a spell slot slot above 5th.
of 5th level or higher, the damage increases by 1d6 for each
slot above 4th. Shattering Crystal
5th-level evocation
Zamor Ice Storm
4th-level evocation Casting Time: 1 action
Range: Self (30-foot cone)
Casting Time: 1 action
Components: S, M
Range: Self (20-foot radius)
Duration: Instantaneous
Components: S, M (an arcane
Classes: Sorcerer, Wizard
focus)
Duration: Instantaneous You shatter a mass of crystal out to a 30-foot cone. Each
Classes: Druid, Sorcerer, Wizard creature in the area takes 10d4 force damage.
At Higher Levels. When you cast this spell using a spell slot
You strike the ground with your arcane focus and summon a of 6th level or higher, the damage increases by 1d4 for each
freezing tornado in a 20-foot radius around you. Every slot above 5th.
creature other than you in the area must make a Constitution
saving throw. On a failed save, a target takes 6d6 cold
damage and is frostbitten until the end of your next turn. On
a successful save, it takes half as much damage and is not
frostbitten.

13
At Higher Levels. When you cast this spell using a spell slot
Stars of Ruin of 7th level or higher, the initial damage increases by 1d8 for
5th-level evocation each slot above 6th.
Casting Time: 1 action
Loretta's Mastery
Range: 120 feet
6th-level conjuration
Components: S, M
Duration: Instantaneous Casting Time: 1 action
Classes: Sorcerer, Wizard Range: 600 feet
Components: S, M
You fire ten dark stars that pursue a creature within range. Duration: Instantaneous
The target must make a Dexterity saving throw. It takes 10d8
force damage on a failed save, or half as much on a Classes: Sorcerer, Wizard
successful one. You summon a magic greatbow and fire four conjured
At Higher Levels. When you cast this spell using a spell slot arrows. You can fire them at one target or several. Each target
of 6th level or higher, the damage increases by 1d8 for each must be within 15 feet of another. Make a ranged spell attack
slot above 5th. roll for each arrow. If the target is more than 150 feet away,
the attack roll has disadvantage. On a hit, the target takes
6th level 6d6 force damage.
At Higher Levels. When you cast this spell using a spell slot
Crystal Torrent of 8th level or higher, the damage increases by 1d6.
6th-level evocation
Rykard's Rancor
Casting Time: 1 action 6th-level necromancy
Range: Self (100-foot line)
Casting Time: 1 action
Components: S, M (an arcane
Range: Self (60-foot line)
focus)
Components: S, M
Duration: Concentration, up to 1
Duration: Instantaneous
minute
Classes: Cleric, Sorcerer, Warlock,
Classes: Sorcerer, Wizard
Wizard
You fire a mass of crystal shards from your arcane focus in a
line 100 feet long and 5 feet wide. Each creature that starts You summon a searing spirit that leaves behind a trail of
its turn in the line takes 10d4 force damage. delayed explosions. It travels in a line 60 feet long and 5 feet
On subsequent turns until the spell ends, you can use your wide. Each creature within 10 feet of the line must make a
action to continue firing. When you continue firing, you can Dexterity saving throw. A target takes 10d6 fire damage on a
choose to change the direction of the line. If you move or take failed save, or half as much on a successful one.
another action, the spell ends. Every creature in a 10-foot-radius sphere centered on the
At Higher Levels. When you cast this spell using a spell slot end of the line takes an additional 4d6 fire damage, which is
of 7th level or higher, the damage increases by 1d4 for each also halved on a successful saving throw.
slot above 6th. At Higher Levels. When you cast this spell using a spell slot
of 7th level or higher, the initial damage increases by 1d6 for
Explosive Ghostflame each slot level above 6th.
6th-level necromancy
Casting Time: 1 action
Range: Self (60-foot radius)
Components: S, M (an arcane
focus)
Duration: 1 round
Classes: Cleric, Sorcerer, Warlock,
Wizard
You strike the ground with your arcane focus, triggering a
great explosion of ghostflame that burns all creatures in a 60-
foot radius around yourself. Every creature in the area other
than you must make a Dexterity saving throw. A creature
takes 12d8 necrotic damage on a failed save, or half as much
on a successful one.
Until the end of your next turn, ghostflame burns surfaces
in the area. When a creature moves into or within the area, it
takes 1d8 necrotic damage for every 5 feet it travels.

14
7th level 8th level
Comet Comet Azur
7th-level evocation 8th-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: Self (100-foot line) Range: Self (150-foot line)
Components: S, M Components: S, M
Duration: Instantaneous Duration: Concentration, up to 1
Classes: Sorcerer, Wizard minute
You fire a great magical comet in a line 100 feet long and 5 Classes: Sorcerer, Wizard
feet wide. Each creature in the line must make a Dexterity You fire a powerful comet in a torrent, channeling the power
saving throw. A creature takes 12d6 force damage on a failed of the origin of glintstone in a line 150 feet long and 5 feet
save, or half as much on a successful one. If a creature that wide. Each creature in the line must make a Dexterity saving
failed the save is Medium or smaller, it is knocked prone. throw. A creature takes 10d10 force damage on a failed save,
At Higher Levels. When you cast this spell using a spell slot or half as much on a successful one.
of 8th level or higher, the damage increases by 1d6 for each On subsequent turns until the spell ends, you can use your
slot level above 7th. action to continue firing. When you continue firing, you can
choose to change the direction of the line. If you move or take
Founding Rain of Stars another action, the spell ends.
7th-level evocation
Casting Time: 1 action
Range: 160 feet
Components: S, M
Duration: Concentration, up to 1
minute
Classes: Sorcerer, Wizard
You summon a dark cloud of stars in a 40-foot-radius sphere
centered on a point within range. Until the spell ends, every
creature that enters the area for the first time on a turn or
starts its turn there must make a Dexterity saving throw as a
flood of star rain falls upon them. A creature takes 10d6 force
damage on a failed save, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot
of 8th level or higher, the damage increases by 1d6 for each
slot level above 7th.
Meteorite of Astel
7th-level conjuration
Casting Time: 1 action
Range: Self (90-foot cone)
Components: S, M
Duration: Concentration, up to 1
minute
Classes: Druid, Sorcerer, Wizard
You summon a void above your head that emits a hail of many
large meteorites over a wide area. Every creature in a 90-foot
cone must make a Dexterity saving throw. A target takes 8d6
bludgeoning damage on failed save, or half as much on a
successful one.
On subsequent turns until the spell ends, you can use your
action to continue emitting meteorites in the same area. If
you move or take another action, the spell ends.

15
9th level
Rennala's Full Moon
9th-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: S, M
Duration: 1 round
Classes: Sorcerer, Wizard
You lift into the air and become the vessel of the full moon,
summoning it upon yourself and sending it floating towards a
point within range. It travels in a line 15 feet wide and as long
as the distance between yourself and the chosen point. Until
the start of your next turn, the area is under the effect of the
Antimagic Field spell.
At the start of your next turn, the moon reaches the point
and explodes in a 40-foot-radius sphere. Every creature in the
area must make a Dexterity saving throw. A target takes
12d12 force damage on a failed save, or half as much on a
successful one. This damage cannot be reduced in any way.
A creature that has resistance or immunity to force
damage that is damaged by this spell loses its resistance or
immunity until it completes a long rest.
Ranni's Dark Moon
9th-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: S, M
Duration: 1 round
Classes: Sorcerer, Wizard
You lift into the air and become the vessel of a cold, dark
moon, summoning it upon yourself and sending it floating
towards a point within range. It travels in a line 15 feet wide
and as long as the distance between yourself and the chosen
point. Until the start of your next turn, the area is under the
effect of the Antimagic Field spell.
At the start of your next turn, the moon reaches the point
and explodes in a 40-foot-radius sphere. Every creature in the
area must make a Dexterity saving throw. A target takes 8d12
force damage on a failed save, or half as much on a
successful one. This damage cannot be reduced in any way. If
a creature fails this saving throw, it is frostbitten for one hour.
A creature that has resistance or immunity to force
damage that is damaged by this spell loses its resistance or
immunity until it completes a long rest.

16
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