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MechWarrior AoD Breakdowns and Unit Calculator
MechWarrior AoD Breakdowns and Unit Calculator
MechWarrior AoD Breakdowns and Unit Calculator
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0 0 0 0 0 0 0 0 3 0 1 0
Agility 5 2 0 0 0 0 0 9 1 2 1 3
Alpha Strike 3 2 0 0 0 0 0 1 1 1 0 0
Antipersonnel 3 0 0 0 0 0 1 2 3 3 0 4
Armor Piercing 4 10 0 0 1 1 3 7 5 9 5 6
Artemis V FCS 0 2 0 0 0 0 0 0 5 0 0 4
Brawling 4 0 0 0 0 0 1 1 2 3 0 2
Bypass 0 0 0 0 0 0 0 0 0 0 0 0
Camouflage 7 0 0 0 0 0 0 3 0 3 0 4
Command 0 1 1 0 0 0 1 0 1 1 1 3
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Coolant Flush 0 0 0 0 0 0 0 0 0 0 0 0
Decoy 6 2 2 0 2 0 1 6 2 4 0 4
Electronic Camouflage 0 0 1 0 0 0 0 0 1 2 0 4
Evade 9 8 1 0 3 1 2 11 9 3 1 2
Flamers 2 0 1 0 0 0 0 3 2 0 1 0
Full Strike 1 0 0 0 0 0 0 3 2 0 1 3
Grapple 4 0 2 0 0 0 0 1 0 3 0 1
Hand to Hand 7 0 0 0 0 0 2 10 2 11 2 3
Hardened Armor 1 2 0 0 0 0 0 3 3 9 13 5
Heavy Armor 5 5 4 0 0 0 1 5 7 27 3 17
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Homing Beacon 0 0 0 0 0 0 0 0 1 0 0 2
Improved Targeting 0 20 0 0 1 0 2 17 4 3 0 3
Infiltrate 6 0 1 0 0 0 1 3 1 1 1 2
Jump Jets 11 24 6 1 1 1 6 17 14 11 8 23
Point Defense 0 0 0 0 0 0 0 0 1 2 0 1
PPC Capacitor 0 2 0 1 0 0 0 0 2 0 0 0
Pulse 2 13 6 0 2 1 5 11 8 5 1 4
Rapid Strike 8 0 0 0 0 0 2 4 2 3 2 1
Reactive Armor 0 2 0 0 0 1 0 4 3 3 1 2
Reconnaisance 0 0 0 0 0 0 0 0 2 0 0 0
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Reflective Armor 1 1 3 0 0 0 0 0 2 0 1 2
Repair - Infantry 0 0 0 0 0 0 0 0 0 0 0 0
Repair - Vehicle 0 1 0 0 0 0 0 0 0 1 0 0
Streak Missiles 1 2 0 0 0 0 1 1 5 6 0 4
TSEMP 0 3 3 0 1 0 0 2 0 0 0 0
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Biped Mechs 42 33 15 1 4 2 11 46 39 46 19 49
Quad Mechs 0 2 0 0 0 0 2 1 6 1 1 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.71 19.20 20.47 23.00 18.75 20.00 20.00 19.26 20.38 19.34 18.00 20.67
Move 9.24 8.91 8.20 6.00 10.50 10.00 8.85 9.19 8.56 6.70 8.35 8.29
Attack 9.57 10.31 9.47 10.00 10.00 10.00 9.31 10.02 9.40 9.36 10.20 9.78
Damage 3.38 3.57 3.67 6.00 4.25 4.00 3.77 3.43 3.89 3.36 3.10 3.94
Max Range 10.29 10.40 13.47 14.00 9.50 13.00 11.54 8.81 11.64 10.17 11.80 11.22
Primary Range 4.67 8.06 12.13 14.00 7.00 11.00 9.38 3.83 7.96 6.04 5.30 7.76
Secondary Range 9.00 9.31 9.60 10.00 9.50 11.00 8.00 7.87 10.44 8.04 10.20 9.35
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.39 18.87 20.13 ### ### ### 19.44 18.49 ### 19.96 19.00 19.41
Move 11.11 11.20 10.88 ### ### ### 8.63 11.13 ### 8.49 11.73 9.38
Attack 8.04 9.23 10.13 ### ### ### 9.56 8.47 ### 8.02 9.82 7.97
Damage 2.43 2.80 2.25 ### ### ### 2.88 2.58 ### 2.20 2.64 2.66
Max Range 9.09 9.60 10.00 ### ### ### 10.38 8.13 ### 9.87 9.82 9.63
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 15.91 16.41 16.86 ### ### ### 16.85 16.40 ### 17.04 16.44 16.88
Move 6.21 8.05 8.00 ### ### ### 7.38 9.07 ### 6.12 10.67 7.25
Attack 6.58 8.00 7.57 ### ### ### 6.31 6.93 ### 6.65 9.22 6.75
Damage 1.76 1.82 2.00 ### ### ### 2.08 1.73 ### 1.69 1.56 1.75
Max Range 7.42 7.82 8.57 ### ### ### 8.92 7.00 ### 8.15 6.67 7.29
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 88 66 13 1 3 0 33 81 41 93 28 80
Energy Attacks 47 52 31 1 5 0 19 59 41 47 22 58
Melee Attacks 28 4 1 0 0 0 3 29 8 25 10 16
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 4 2 0 0 0 0 0 2 0 1 0 0
Capacity 2 3 2 0 0 0 0 1 3 0 2 1 3
Capacity 3 2 1 1 0 0 0 1 3 0 3 0 3
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 4 4 0 0 0 0 2 4 0 4 0 3
Double Target 2 2 0 0 0 0 0 4 0 3 0 3
Triple Target 2 0 0 0 0 0 0 0 0 1 0 1
Pre AOD Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 21 9 0 0 2 0 0 25 0 22 0 13
Medium 7 5 0 0 0 0 0 6 0 7 0 6
Heavy 4 0 0 0 0 0 0 4 0 5 0 10
Assault 3 2 0 0 0 0 0 2 0 8 0 6
Post AOD Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 4 6 3 0 2 1 5 4 15 1 8 4
Medium 1 6 7 0 0 0 5 4 7 2 6 5
Heavy 0 3 5 0 0 1 1 1 15 1 5 5
Assault 2 4 0 1 0 0 2 1 9 1 1 0
Mechs Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 2 0 1 0 0 0 0 1 8 Advanced AMS
5 2 1 0 3 1 0 1 0 36 Agility
2 1 1 0 3 3 2 5 0 25 Alpha Strike
1 1 0 0 2 4 2 3 0 29 Antipersonnel
9 9 4 3 0 19 14 12 6 127 Armor Piercing
0 1 1 0 0 0 0 0 0 13 Artemis V FCS
3 4 0 1 3 3 0 4 0 31 Brawling
0 0 0 0 0 1 0 0 0 1 Bypass
2 5 0 1 5 3 2 0 0 35 Camouflage
0 12 0 0 1 2 0 1 0 25 Command
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 0 0 0 0 0 0 0 0 0 Coolant Flush
5 7 1 0 3 3 4 5 1 58 Decoy
0 2 0 0 0 5 1 5 0 21 Electronic Camouflage
5 7 2 3 5 6 0 6 5 89 Evade
4 1 0 0 5 1 0 6 0 26 Flamers
0 0 1 0 0 0 0 1 1 13 Full Strike
2 1 0 0 1 4 3 3 0 25 Grapple
5 3 1 1 8 7 1 5 1 69 Hand to Hand
2 8 0 0 2 1 3 1 2 55 Hardened Armor
11 24 6 0 18 11 6 5 1 156 Heavy Armor
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 0 0 0 0 0 0 0 0 3 Homing Beacon
4 9 7 4 3 3 8 6 4 98 Improved Targeting
2 1 0 1 0 2 4 0 2 28 Infiltrate
7 16 6 5 15 13 8 15 2 210 Jump Jets
0 2 0 0 1 0 1 0 0 8 Point Defense
0 1 0 0 0 0 0 0 1 7 PPC Capacitor
6 11 5 3 16 2 15 9 1 126 Pulse
3 2 1 1 5 6 1 6 0 47 Rapid Strike
3 3 2 2 0 11 0 1 2 40 Reactive Armor
0 0 0 0 0 0 0 0 0 2 Reconnaisance
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 6 1 1 6 0 1 3 0 28 Reflective Armor
0 0 0 0 0 0 0 0 0 0 Repair - Infantry
1 1 0 0 0 0 1 0 0 5 Repair - Vehicle
5 7 1 1 0 8 3 8 0 53 Streak Missiles
0 0 0 0 1 0 0 0 0 10 TSEMP
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
28 51 13 10 49 40 28 44 8 578 Total Number of Units
0 2 1 3 1 1 2 1 0 24
547 1093 283 263 1010 824 585 880 161 11955
221 433 123 105 401 325 206 354 74 4953
271 511 142 124 465 413 291 422 73 5825
103 197 54 45 170 160 115 169 35 2199
280 606 172 152 548 455 352 464 98 6555
164 464 118 128 306 254 266 224 56 4134
246 486 160 122 458 403 270 430 88 5565
461 654 194 309 892 718 564 946 193 9375
250 336 104 140 426 392 269 467 114 4882
208 270 88 151 375 326 274 422 89 4189
61 81 31 44 111 105 86 144 29 1281
222 344 114 156 422 378 346 512 110 4782
360 396 133 220 511 410 323 471 136 5671
166 189 74 100 232 167 123 189 65 2540
155 159 58 93 205 175 141 197 53 2390
41 39 17 24 51 52 39 59 17 630
184 166 70 102 218 222 162 256 78 2708
Base Type
Infantry Vehicles Quads Mechs Totals Percentage
0 0 0 8 8 0.6% 3.4%
0 0 0 36 36 15.8%
0 0 0 25 25 4.7%
27 22 3 26 78 7.5%
80 123 6 121 330 31.5%
0 5 0 13 18 1.7% 10.4%
0 0 0 31 31 13.6%
28 0 0 1 29 2.0%
58 43 1 34 136 11.5%
2 16 0 25 43 3.0%
Infantry Vehicles Quads Mechs Totals Percentage
0 8 0 0 8 0.6% 3.4%
28 75 3 55 161 11.2%
0 33 0 21 54 3.8%
55 121 3 86 265 18.5%
36 7 0 26 69 9.0%
0 0 0 13 13 5.7% 21.0%
7 1 0 25 33 4.3%
0 0 0 69 69 30.3%
0 19 1 54 74 5.2%
32 108 1 155 296 20.6%
Infantry Vehicles Quads Mechs Totals Percentage
5 14 0 3 22 2.1% 4.2%
73 98 3 95 269 18.7%
58 39 0 28 125 8.7%
118 0 4 206 328 38.1%
21 12 2 6 41 3.9%
0 4 0 7 11 1.4% 7.4%
21 40 9 117 187 24.5%
0 0 0 47 47 20.6%
28 62 0 40 130 9.1%
8 10 0 2 20 1.4% 8.6%
Infantry Vehicles Quads Mechs Totals Percentage
25 12 0 28 65 4.5%
0 11 0 0 11 0.8%
4 19 0 5 28 1.9%
10 37 3 50 100 9.6%
0 2 0 10 12 1.6% 2.9%
Infantry Vehicles Quads Mechs Totals Percentage
342 492 24 578 1436
By Set
Special Equipment DA FFE DFA LI CA FP
Advanced AMS 0* 0* 0* 0* 0* 0*
Agility 9 2 5 5 3 5
Alpha Strike 5 1 4 3 6 2
Antipersonnel 4 4 15 10 11 10
Armor Piercing 33 22 31 32 34 52
Artemis V FCS 0* 0* 0* 0* 0* 0*
Brawling 3 3 7 6 5 1
Bypass 2 2 4 7 5 3
Camouflage 19 15 20 16 19 16
Command 5 5 5 7 1 3
Special Equipment DA FFE DFA LI CA FP
Coolant Flush 0* 0* 0* 0* 0* 0*
Decoy 22 16 13 23 19 20
Electronic Camouflage 8 8 9 12 6 5
Evade 26 12 20 22 32 38
Flamers 9 8 10 6 7 10
Full Strike 0* 0* 0* 0* 0* 3
Grapple 2 4 3 7 7 3
Hand to Hand 17 9 7 5 18 2
Hardened Armor 7 4 1 10 13 8
Heavy Armor 34 37 21 53 35 29
Special Equipment DA FFE DFA LI CA FP
Homing Beacon 0* 0* 0* 0* 0* 6
Improved Targeting 24 19 24 18 20 33
Infiltrate 21 20 14 10 19 9
Jump Jets 41 30 21 36 29 49
Point Defense 8 6 6 7 1 2
PPC Capacitor 0* 0* 0* 0* 0* 0*
Pulse 7 10 9 15 12 44
Rapid Strike 10 12 4 2 4 2
Reactive Armor 4 10 8 9 3 18
Reconnaisance 0* 0* 0* 0* 0* 0*
Special Equipment DA FFE DFA LI CA FP
Reflective Armor 6 5 5 0 3 8
Repair - Infantry 4 5 1 0 0 0
Repair - Vehicle 4 5 5 0 0 5
Streak Missiles 15 9 4 12 21 14
TSEMP 0* 0* 0* 0* 0* 2
Special Equipment DA FFE DFA LI CA FP
Total Number of Units 158 136 144 156 151 146
Attack Type DA FFE DFA LI CA FP
Double Melee 6 0 3 7 1 0
Doube Energy 2 1 14 1 7 8
Double Ballistic 3 0 1 2 0 1
Mech Melee 38 33 24 24 30 13
Mech Energy 38 40 47 54 39 59
Mech Ballistic 45 38 23 48 37 51
nonMech Melee 0 0 0 0 0 0
nonMech Energy 20 19 17 34 23 29
nonMech Ballistic 72 61 71 54 71 51
Biped Mechs 66 56 56 68 57 66
Quad Mechs 0 0 0 0 0 0
Vehicles 60 48 56 56 54 48
Infantry 32 32 32 32 40 32
By Set
Sum
Mech DA FFE DFA LI CA FP
Defense 1337 1152 1116 1397 1046 1233
Move 510 413 438 534 502 533
Attack 654 531 536 644 577 648
Damage 238 201 199 245 217 247
Max Range 657 564 582 700 654 668
Primary Range 240 234 346 522 394 462
Secondary Range 625 528 480 550 498 558
Vehicle DA FFE DFA LI CA FP
Defense 1133 939 1015 1095 984 906
Move 555 428 641 571 476 466
Attack 485 386 463 466 452 413
Damage 164 87 106 142 169 118
Max Range 508 444 510 592 478 534
Infantry DA FFE DFA LI CA FP
Defense 536 537 529 524 630 525
Move 267 242 203 219 255 269
Attack 207 224 216 213 287 234
Damage 54 57 66 57 67 56
Max Range 274 292 250 222 256 264
Averages
Mech DA FFE DFA LI CA FP
Defense 20.26 20.57 19.93 20.54 18.35 18.68
Move 7.73 7.38 7.82 7.85 8.81 8.08
Attack 9.91 9.48 9.57 9.47 10.12 9.82
Damage 3.61 3.59 3.55 3.60 3.81 3.74
Max Range 9.95 10.07 10.39 10.29 11.47 10.12
Primary Range 3.64 4.18 6.18 7.68 6.91 7.00
Secondary Range 9.47 9.43 8.57 8.09 8.74 8.45
Vehicle DA FFE DFA LI CA FP
Defense 18.88 19.56 18.13 19.55 18.22 18.88
Move 9.25 8.92 11.45 10.20 8.81 9.71
Attack 8.08 8.04 8.27 8.32 8.37 8.60
Damage 2.73 1.81 1.89 2.54 3.13 2.46
Max Range 8.47 9.25 9.11 10.57 8.85 11.13
Infantry DA FFE DFA LI CA FP
Defense 16.75 16.78 16.53 16.38 15.75 16.41
Move 8.34 7.56 6.34 6.84 6.38 8.41
Attack 6.47 7.00 6.75 6.66 7.18 7.31
Damage 1.69 1.78 2.06 1.78 1.68 1.75
Max Range 8.56 9.13 7.81 6.94 6.40 8.25
Attacks DA FFE DFA LI CA FP
Ballistic Attacks 120 99 95 104 108 103
Energy Attacks 60 60 78 89 69 96
Melee Attacks 44 33 27 31 31 13
Transports DA FFE DFA LI CA FP
Capacity 1 0* 4 5 1 0 4
Capacity 2 0* 4 5 8 4 8
Capacity 3 0* 4 5 4 5 0
Artillery DA FFE DFA LI CA FP
Single Target 0* 6 3 2 9 5
Double Target 0* 4 6 5 4 6
Triple Target 0* 2 1 2 0 1
Mech Classes DA FFE DFA LI CA FP
Light 41 29 34 43 22 37
Medium 14 12 10 7 16 15
Heavy 6 8 6 8 10 6
Assault 5 6 6 10 9 8
DA FFE DFA LI CA FP
Total Number of Units 158 136 144 156 151 146
By Set
AOD FI AN DOM VG WS OUT BF Totals
0* 0* 0* 6 1 0 0 1 8
4 0 1 1 1 0 0 0 36
2 0 0 2 0 0 0 0 25
12 3 1 5 3 0 0 0 78
45 28 3 31 16 0 0 3 330
0* 0* 0* 10 6 0 0 2 18
3 3 0 0 0 0 0 0 31
4 1 1 0 0 0 0 0 29
18 5 5 2 1 0 0 0 136
0 7 2 1 7 0 0 0 43
AOD FI AN DOM VG WS OUT BF Totals
0* 0* 0* 8 0 0 0 0 8
13 3 10 15 7 0 0 0 161
3 0 1 1 1 0 0 0 54
33 19 13 36 13 0 0 1 265
8 2 1 6 2 0 0 0 69
3 1 2 2 2 0 0 0 13
1 1 2 3 0 0 0 0 33
2 1 2 6 0 0 0 0 69
6 6 6 4 8 0 0 1 74
16 9 23 20 16 0 0 3 296
AOD FI AN DOM VG WS OUT BF Totals
4 4 0 0 8 0 0 0 22
26 23 15 41 21 0 0 5 269
9 5 6 7 5 0 0 0 125
16 15 20 31 33 0 0 7 328
2 6 2 1 0 0 0 0 41
0* 0* 0* 7 3 0 0 1 11
22 17 17 21 9 0 0 4 187
5 2 0 6 0 0 0 0 47
19 6 9 21 22 0 0 1 130
0* 0* 0* 11 9 0 0 0 20
AOD FI AN DOM VG WS OUT BF Totals
4 8 8 13 3 0 0 2 65
1 0 0 0 0 0 0 0 11
1 0 8 0 0 0 0 0 28
11 3 4 3 4 0 0 0 100
1 1 5 1 0 0 0 2 12
AOD FI AN DOM VG WS OUT BF Totals
141 87 84 135 86 0 0 12 1436
AOD FI AN DOM VG WS OUT BF
0 0 0 0 0 0 0 0
1 5 8 4 1 0 0 0
1 3 0 0 2 0 0 0
17 9 6 15 2 0 0 0
41 30 34 45 36 0 0 12
46 31 24 46 35 0 0 12
0 0 0 0 0 0 0 0
22 8 15 38 12 0 0 0
66 40 33 42 36 0 0 0
41 33 32 53 38 0 0 12
12 6 4 2 0 0 0 0
50 24 24 48 24 0 0 0
38 24 24 32 24 0 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 5 2
Alpha Strike 0 0 0
Antipersonnel 1 0 0
Armor Piercing 0 1 0
Artemis V FCS
Brawling 0 0 1
Bypass 0 0 0
Camouflage 0 2 0
Command 0 0 0
Coolant Flush
Decoy 1 1 1
Electronic Camouflage 0 0 0
Evade 0 1 1
Flamers 1 0 0
Full Strike
Grapple 0 1 0
Hand to Hand 2 3 4
Hardened Armor 1 1 1
Heavy Armor 2 1 3
Homing Beacon
Improved Targeting 0 6 1
Infiltrate 1 1 0
Jump Jets 2 5 5
Point Defense 0 0 0
PPC Capacitor
Pulse 0 0 0
Rapid Strike 3 2 1
Reactive Armor 0 0 0
Reconnaisance
Reflective Armor 0 0 0
Repair - Infantry 0 0 0
Repair - Vehicle 0 0 0
Streak Missiles 0 0 2
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.00 19.27 21.10
Move 7.78 8.73 7.30
Attack 9.89 10.18 9.20
Damage 3.56 3.36 2.90
Max Range 9.33 8.55 9.60
Primary Range 3.33 1.27 1.80
Secondary Range 8.67 8.55 9.60
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.14 18.82 19.22
Move 10.14 9.73 8.11
Attack 8.57 8.55 7.22
Damage 2.57 3.09 2.11
Max Range 8.00 8.55 7.78
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 14.00 15.80 16.80
Move 6.50 8.00 8.40
Attack 4.00 6.00 5.80
Damage 1.00 1.40 1.60
Max Range 7.00 7.60 8.40
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 15 18 18
Energy Attacks 5 10 7
Melee Attacks 7 10 9
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1
Capacity 2
Capacity 3
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 6 8 7
Medium 1 2 2
Heavy 1 0 1
Assault 1 1 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 0 0 0 1 9 Agility
0 0 1 2 2 5 Alpha Strike
0 0 1 2 0 4 Antipersonnel
0 0 3 12 9 33 Armor Piercing
Artemis V FCS
0 0 0 2 0 3 Brawling
0 0 1 1 0 2 Bypass
1 0 5 4 2 19 Camouflage
0 2 1 0 1 5 Command
Coolant Flush
0 2 1 5 4 22 Decoy
0 0 1 3 2 8 Electronic Camouflage
0 0 2 5 5 26 Evade
0 0 4 1 2 9 Flamers
Full Strike
0 0 0 1 0 2 Grapple
0 0 2 4 2 17 Hand to Hand
0 1 2 0 1 7 Hardened Armor
1 3 3 7 5 34 Heavy Armor
Homing Beacon
0 1 2 1 4 24 Improved Targeting
1 0 1 6 3 21 Infiltrate
0 1 7 8 8 41 Jump Jets
0 0 0 3 1 8 Point Defense
PPC Capacitor
0 0 3 0 3 7 Pulse
0 0 1 2 1 10 Rapid Strike
0 0 0 3 1 4 Reactive Armor
Reconnaisance
0 0 0 0 2 6 Reflective Armor
0 0 0 2 1 4 Repair - Infantry
0 0 1 1 0 4 Repair - Vehicle
0 3 0 4 2 15 Streak Missiles
TSEMP
2 3 0 23 30 0 31 0 158 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 0 0 0 1 9 Agility
0 0 1 2 2 5 Alpha Strike
0 0 0 2 0 3 Antipersonnel
0 0 0 4 5 10 Armor Piercing
Artemis V FCS
0 0 0 0 2 3 Brawling
0 0 0 0 0 0 Bypass
1 0 3 2 0 8 Camouflage
0 2 0 0 0 2 Command
Coolant Flush
0 2 0 0 1 6 Decoy
0 0 0 2 0 2 Electronic Camouflage
0 0 0 0 2 4 Evade
0 0 1 0 2 4 Flamers
Full Strike
0 0 0 1 0 2 Grapple
0 0 2 4 2 17 Hand to Hand
0 1 0 0 1 5 Hardened Armor
1 3 1 3 3 17 Heavy Armor
Homing Beacon
0 1 1 1 0 10 Improved Targeting
1 0 0 0 0 3 Infiltrate
0 1 3 4 5 25 Jump Jets
0 0 0 0 0 0 Point Defense
PPC Capacitor
0 0 1 0 1 2 Pulse
0 0 1 2 1 10 Rapid Strike
0 0 0 3 0 3 Reactive Armor
Reconnaisance
0 0 0 0 1 1 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 Repair - Vehicle
0 3 0 2 1 8 Streak Missiles
TSEMP
0 0 9 11 13 60
0 0 6 9 5 32
0 0 0 0 9 9
0 0 0 0 5 5
1 0 0 0 3 4
4 7 4 8 10 33
0 0 0 0 3 3
2 0 0 0 0 2
6 0 0 5 8 19
0 0 0 3 2 5
1 6 7 2 6 22
0 0 3 3 2 8
0 15 5 2 4 26
5 0 0 0 4 9
0 0 0 0 2 2
0 0 0 0 17 17
0 0 0 2 5 7
4 0 2 11 17 34
0 5 4 5 10 24
7 8 3 0 3 21
16 0 0 0 25 41
6 0 1 1 0 8
0 1 0 4 2 7
0 0 0 0 10 10
0 0 1 0 3 4
3 1 1 0 1 6
0 1 3 0 0 4
0 1 0 3 0 4
0 1 0 6 8 15
28 0 24 18 22 0 0 66 158
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 9 9
0 0 5 5
1 0 3 4
5 18 10 33
0 0 3 3
2 0 0 2
6 5 8 19
0 3 2 5
1 15 6 22
0 6 2 8
4 18 4 26
5 0 4 9
0 0 2 2
0 0 17 17
0 2 5 7
4 13 17 34
0 14 10 24
7 11 3 21
16 0 25 41
6 2 0 8
1 4 2 7
0 0 10 10
0 1 3 4
3 2 1 6
0 4 0 4
0 4 0 4
0 7 8 15
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 1 1 0
Alpha Strike 0 0 0
Antipersonnel 0 1 0
Armor Piercing 3 1 4
Artemis V FCS
Brawling 1 0 0
Bypass 0 0 0
Camouflage 7 1 0
Command 0 1 0
Coolant Flush
Decoy 6 5 0
Electronic Camouflage 1 0 1
Evade 4 5 0
Flamers 0 2 0
Full Strike
Grapple 1 0 0
Hand to Hand 1 3 1
Hardened Armor 0 0 0
Heavy Armor 4 3 12
Homing Beacon
Improved Targeting 1 11 0
Infiltrate 12 4 0
Jump Jets 3 7 1
Point Defense 2 0 1
PPC Capacitor
Pulse 0 1 1
Rapid Strike 2 1 1
Reactive Armor 0 2 1
Reconnaisance
Reflective Armor 1 2 0
Repair - Infantry 1 0 1
Repair - Vehicle 0 0 1
Streak Missiles 0 1 1
TSEMP
Total Number of Units 21 0 0 0 0 0 0 23 0 16 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 1 1 0
Alpha Strike 0 0 0
Antipersonnel 0 0 0
Armor Piercing 1 0 1
Artemis V FCS
Brawling 1 0 0
Bypass 0 0 0
Camouflage 4 0 0
Command 0 0 0
Coolant Flush
Decoy 3 0 0
Electronic Camouflage 0 0 1
Evade 0 1 0
Flamers 0 2 0
Full Strike
Grapple 1 0 0
Hand to Hand 1 3 1
Hardened Armor 0 0 0
Heavy Armor 2 1 6
Homing Beacon
Improved Targeting 0 2 0
Infiltrate 5 0 0
Jump Jets 1 3 1
Point Defense 0 0 0
PPC Capacitor
Pulse 0 0 1
Rapid Strike 2 1 1
Reactive Armor 0 1 0
Reconnaisance
Reflective Armor 0 0 0
Repair - Infantry 0 0 0
Repair - Vehicle 0 0 0
Streak Missiles 0 1 1
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.25 20.14 21.71
Move 8.50 7.71 6.29
Attack 9.63 9.57 9.43
Damage 3.63 3.71 3.57
Max Range 11.00 8.29 12.29
Primary Range 4.00 1.71 5.43
Secondary Range 9.50 8.29 11.71
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.88 19.25 20.29
Move 9.38 11.25 6.57
Attack 7.88 8.50 7.71
Damage 1.75 2.13 1.00
Max Range 10.00 8.50 8.29
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 16.40 17.25 17.50
Move 8.20 8.38 5.00
Attack 6.60 7.13 7.50
Damage 1.80 1.75 1.50
Max Range 10.00 9.00 10.00
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 18 14 16
Energy Attacks 5 11 3
Melee Attacks 6 5 4
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 1 1 0
Capacity 2 1 1 0
Capacity 3 0 1 1
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 1 0 1
Double Target 1 1 1
Triple Target 1 0 1
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 4 3 2
Medium 2 2 1
Heavy 1 2 2
Assault 1 0 2
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 2 Agility
0 0 1 0 0 1 Alpha Strike
1 0 1 0 1 4 Antipersonnel
4 0 0 6 4 22 Armor Piercing
Artemis V FCS
0 1 0 1 0 3 Brawling
1 0 0 0 1 2 Bypass
2 0 2 0 3 15 Camouflage
0 3 0 1 0 5 Command
Coolant Flush
1 1 1 1 1 16 Decoy
0 0 0 1 5 8 Electronic Camouflage
0 0 2 1 0 12 Evade
1 0 2 1 2 8 Flamers
Full Strike
0 0 1 1 1 4 Grapple
1 0 2 0 1 9 Hand to Hand
0 4 0 0 0 4 Hardened Armor
4 4 8 2 0 37 Heavy Armor
Homing Beacon
3 1 1 0 2 19 Improved Targeting
1 0 1 2 0 20 Infiltrate
4 2 6 2 5 30 Jump Jets
0 0 3 0 0 6 Point Defense
PPC Capacitor
2 0 2 1 3 10 Pulse
2 0 2 2 2 12 Rapid Strike
1 0 0 4 2 10 Reactive Armor
Reconnaisance
1 0 1 0 0 5 Reflective Armor
2 0 1 0 0 5 Repair - Infantry
2 0 0 1 1 5 Repair - Vehicle
2 1 0 3 1 9 Streak Missiles
TSEMP
13 4 0 0 22 16 0 21 0 136 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 2 Agility
0 0 1 0 0 1 Alpha Strike
0 0 0 0 0 0 Antipersonnel
2 0 0 3 0 7 Armor Piercing
Artemis V FCS
0 1 0 1 0 3 Brawling
0 0 0 0 0 0 Bypass
0 0 0 0 0 4 Camouflage
0 3 0 1 0 4 Command
Coolant Flush
0 1 0 1 0 5 Decoy
0 0 0 1 1 3 Electronic Camouflage
0 0 0 1 0 2 Evade
1 0 2 1 2 8 Flamers
Full Strike
0 0 1 1 1 4 Grapple
1 0 2 0 1 9 Hand to Hand
0 4 0 0 0 4 Hardened Armor
2 4 5 1 0 21 Heavy Armor
Homing Beacon
1 1 1 0 0 5 Improved Targeting
1 0 0 0 0 6 Infiltrate
2 2 4 2 3 18 Jump Jets
0 0 1 0 0 1 Point Defense
PPC Capacitor
1 0 1 0 1 4 Pulse
2 0 2 2 2 12 Rapid Strike
1 0 0 1 1 4 Reactive Armor
Reconnaisance
0 0 1 0 0 1 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 Repair - Vehicle
1 1 0 2 1 7 Streak Missiles
TSEMP
5 0 7 6 7 48
2 0 5 2 8 32
33 85 34 130 537
16 36 14 58 242
14 32 14 59 224
5 7 3 16 57
16 46 18 70 292
0 0 0 0 2 2
0 0 0 0 1 1
3 0 1 0 0 4
7 1 1 6 7 22
0 0 0 0 3 3
2 0 0 0 0 2
5 0 1 5 4 15
1 0 0 0 4 5
3 4 3 1 5 16
0 0 1 4 3 8
0 6 4 0 2 12
0 0 0 0 8 8
0 0 0 0 4 4
0 0 0 0 9 9
0 0 0 0 4 4
4 4 5 3 21 37
8 2 1 3 5 19
6 2 2 4 6 20
12 0 0 0 18 30
5 0 0 0 1 6
6 0 0 0 4 10
0 0 0 0 12 12
2 2 0 2 4 10
4 0 0 0 1 5
0 0 4 1 0 5
0 0 1 4 0 5
0 0 1 1 7 9
32 0 16 16 16 0 0 56 136
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 2 2
0 0 1 1
3 1 0 4
7 8 7 22
0 0 3 3
2 0 0 2
5 6 4 15
1 0 4 5
3 8 5 16
0 5 3 8
0 10 2 12
0 8 8
0 0 4 4
0 0 9 9
0 0 4 4
4 12 21 37
8 6 5 19
6 8 6 20
12 0 18 30
5 0 1 6
6 0 4 10
0 0 12 12
2 4 4 10
4 0 1 5
0 5 0 5
0 5 0 5
0 2 7 9
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 2 0 0
Alpha Strike 0 0 0
Antipersonnel 2 3 2
Armor Piercing 0 2 1
Artemis V FCS
Brawling 2 1 2
Bypass 0 0 0
Camouflage 3 1 2
Command 1 1 0
Coolant Flush
Decoy 2 4 2
Electronic Camouflage 0 0 2
Evade 4 4 1
Flamers 2 1 1
Full Strike
Grapple 1 0 2
Hand to Hand 1 1 2
Hardened Armor 0 0 1
Heavy Armor 0 0 8
Homing Beacon
Improved Targeting 1 4 1
Infiltrate 4 4 0
Jump Jets 1 3 2
Point Defense 1 0 0
PPC Capacitor
Pulse 0 2 0
Rapid Strike 0 0 0
Reactive Armor 0 1 3
Reconnaisance
Reflective Armor 0 0 1
Repair - Infantry 0 0 0
Repair - Vehicle 1 0 1
Streak Missiles 0 0 0
TSEMP
Total Number of Units 14 0 0 0 0 0 0 14 0 20 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 2 0 0
Alpha Strike 0 0 0
Antipersonnel 1 1 1
Armor Piercing 0 1 0
Artemis V FCS
Brawling 2 1 2
Bypass 0 0 0
Camouflage 0 0 1
Command 0 0 0
Coolant Flush
Decoy 1 1 1
Electronic Camouflage 0 0 1
Evade 1 1 0
Flamers 1 1 0
Full Strike
Grapple 1 0 2
Hand to Hand 1 1 2
Hardened Armor 0 0 1
Heavy Armor 0 0 4
Homing Beacon
Improved Targeting 0 1 1
Infiltrate 0 1 0
Jump Jets 1 3 0
Point Defense 0 0 0
PPC Capacitor
Pulse 0 1 0
Rapid Strike 0 0 0
Reactive Armor 0 1 1
Reconnaisance
Reflective Armor 0 0 0
Repair - Infantry 0 0 0
Repair - Vehicle 0 0 0
Streak Missiles 0 0 0
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.40 19.50 20.75
Move 8.20 9.00 6.50
Attack 9.80 10.00 9.13
Damage 3.40 3.33 3.50
Max Range 10.00 8.33 8.75
Primary Range 0.00 5.00 6.75
Secondary Range 10.00 7.67 5.25
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 17.50 17.40 19.14
Move 13.17 15.20 8.71
Attack 7.67 9.00 8.00
Damage 1.17 1.80 1.71
Max Range 6.67 6.80 10.29
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 16.00 16.00 17.20
Move 8.67 8.33 6.20
Attack 6.00 7.00 6.40
Damage 2.00 2.00 1.80
Max Range 7.33 7.33 8.00
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 7 9 10
Energy Attacks 7 8 13
Melee Attacks 5 3 5
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 1 0 1
Capacity 2 1 0 0
Capacity 3 1 0 1
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 0 0 1
Double Target 0 1 1
Triple Target 1 0 0
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 3 4 5
Medium 1 1 1
Heavy 1 1 1
Assault 0 0 1
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
2 1 0 0 0 0 5 Agility
0 1 0 1 0 2 4 Alpha Strike
1 2 2 3 0 0 15 Antipersonnel
2 4 1 9 6 6 31 Armor Piercing
Artemis V FCS
0 1 0 1 0 0 7 Brawling
0 1 1 1 0 1 4 Bypass
2 4 6 1 1 0 20 Camouflage
1 1 0 1 0 0 5 Command
Coolant Flush
4 0 0 0 0 1 13 Decoy
0 0 1 2 2 2 9 Electronic Camouflage
5 1 1 2 1 1 20 Evade
2 1 1 1 0 1 10 Flamers
Full Strike
0 0 0 0 0 0 3 Grapple
1 1 0 1 0 0 7 Hand to Hand
0 0 0 0 0 0 1 Hardened Armor
0 6 4 2 1 0 21 Heavy Armor
Homing Beacon
2 2 0 2 8 4 24 Improved Targeting
0 1 0 4 1 0 14 Infiltrate
1 4 3 3 2 2 21 Jump Jets
0 2 3 0 0 0 6 Point Defense
PPC Capacitor
0 1 1 1 4 0 9 Pulse
1 0 1 0 0 2 4 Rapid Strike
0 2 0 2 0 0 8 Reactive Armor
Reconnaisance
0 0 4 0 0 0 5 Reflective Armor
0 1 0 0 0 0 1 Repair - Infantry
0 0 0 1 1 1 5 Repair - Vehicle
0 0 0 3 0 1 4 Streak Missiles
TSEMP
12 19 0 0 20 18 14 13 0 144 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
2 1 0 0 0 0 5 Agility
0 1 0 1 0 2 4 Alpha Strike
0 0 1 1 0 0 5 Antipersonnel
0 0 0 3 3 1 8 Armor Piercing
Artemis V FCS
0 1 0 1 0 0 7 Brawling
0 0 0 1 0 0 1 Bypass
1 2 2 0 1 0 7 Camouflage
0 0 0 1 0 0 1 Command
Coolant Flush
2 0 0 0 0 1 6 Decoy
0 0 0 2 1 1 5 Electronic Camouflage
2 1 1 0 0 1 7 Evade
2 1 1 0 0 1 7 Flamers
Full Strike
0 0 0 0 0 0 3 Grapple
1 1 0 1 0 0 7 Hand to Hand
0 0 0 0 0 0 1 Hardened Armor
0 3 2 2 1 0 12 Heavy Armor
Homing Beacon
1 1 0 1 3 2 10 Improved Targeting
0 0 0 1 1 0 3 Infiltrate
1 1 0 2 0 1 9 Jump Jets
0 1 0 0 0 0 1 Point Defense
PPC Capacitor
0 1 1 1 3 0 7 Pulse
1 0 1 0 0 2 4 Rapid Strike
0 1 0 1 0 0 4 Reactive Armor
Reconnaisance
0 0 3 0 0 0 3 Reflective Armor
0 0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 0 Repair - Vehicle
0 0 0 2 0 1 3 Streak Missiles
TSEMP
5 8 8 6 6 5 56
2 4 5 5 2 3 32
32 69 85 79 34 48 529
11 29 27 27 15 12 203
15 28 32 35 14 21 216
5 8 9 12 4 7 66
16 30 32 46 16 26 250
0 0 0 0 0 5 5
0 0 0 0 0 4 4
2 1 3 0 4 5 15
6 5 9 1 2 8 31
0 0 0 0 0 7 7
3 0 0 0 0 1 4
7 0 5 1 0 7 20
0 0 4 0 0 1 5
1 1 2 0 3 6 13
0 0 2 1 1 5 9
0 0 7 0 6 7 20
1 0 2 0 0 7 10
0 0 0 0 0 3 3
0 0 0 0 0 7 7
0 0 0 0 0 1 1
0 0 4 2 3 12 21
6 0 5 1 2 10 24
4 2 5 0 0 3 14
12 0 0 0 0 9 21
1 1 0 0 3 1 6
1 0 0 0 1 7 9
0 0 0 0 0 4 4
0 0 3 0 1 4 8
1 1 0 0 0 3 5
0 0 0 0 1 0 1
0 0 5 0 0 0 5
0 0 1 0 0 3 4
24 0 8 31 5 20 0 56 144
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 5 5
0 0 4 4
3 7 5 15
10 13 8 31
0 0 7 7
3 0 1 4
8 5 7 20
0 4 1 5
1 6 6 13
0 4 5 9
3 10 7 20
2 1 7 10
0 0 3 3
0 0 7 7
0 0 1 1
1 8 12 21
9 5 10 24
7 4 3 14
12 0 9 21
1 4 1 6
1 1 7 9
0 0 4 4
0 4 4 8
1 1 3 5
0 1 0 1
0 5 0 5
0 1 3 4
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 2 1 0 0
Alpha Strike 1 0 0 0
Antipersonnel 1 0 2 3
Armor Piercing 1 0 1 2
Artemis V FCS
Brawling 0 0 0 1
Bypass 0 1 0 1
Camouflage 2 0 2 5
Command 1 0 0 2
Coolant Flush
Decoy 4 4 3 2
Electronic Camouflage 0 0 2 4
Evade 7 4 1 2
Flamers 0 1 0 1
Full Strike
Grapple 1 0 0 1
Hand to Hand 1 1 2 0
Hardened Armor 0 0 3 3
Heavy Armor 1 10 17
Homing Beacon
Improved Targeting 3 2 0 2
Infiltrate 2 1 1 2
Jump Jets 4 2 3 6
Point Defense 0 0 2 2
PPC Capacitor
Pulse 0 1 0 3
Rapid Strike 0 1 0 0
Reactive Armor 0 0 0 1
Reconnaisance
Reflective Armor 0 0 0 0
Repair - Infantry 0 0 0 0
Repair - Vehicle 0 0 0 0
Streak Missiles 0 0 3 3
TSEMP
Total Number of Units 13 0 0 0 0 0 0 9 0 15 0 31
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 2 1 0 0
Alpha Strike 1 0 0 0
Antipersonnel 0 0 1 3
Armor Piercing 0 0 0 2
Artemis V FCS
Brawling 0 0 0 1
Bypass 0 0 0 0
Camouflage 1 0 0 4
Command 0 0 0 2
Coolant Flush
Decoy 0 2 1 1
Electronic Camouflage 0 0 0 3
Evade 3 1 0 0
Flamers 0 0 0 0
Full Strike
Grapple 0 0 0 0
Hand to Hand 1 1 2 0
Hardened Armor 0 0 2 3
Heavy Armor 1 0 4 12
Homing Beacon
Improved Targeting 0 2 0 1
Infiltrate 0 1 1 2
Jump Jets 1 0 2 4
Point Defense 0 0 2 0
PPC Capacitor
Pulse 0 0 0 3
Rapid Strike 0 1 0 0
Reactive Armor 0 0 0 0
Reconnaisance
Reflective Armor 0 0 0 0
Repair - Infantry 0 0 0 0
Repair - Vehicle 0 0 0 0
Streak Missiles 0 0 2 2
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.80 19.33 20.83 21.47
Move 10.40 10.67 6.83 7.06
Attack 8.60 9.33 9.17 9.88
Damage 1.80 3.00 3.33 4.29
Max Range 8.80 5.33 8.33 11.29
Primary Range 8.00 2.67 5.67 9.41
Secondary Range 6.00 2.67 5.67 8.94
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.75 17.75 20.83 19.67
Move 14.25 12.25 11.67 10.00
Attack 6.75 9.00 8.67 7.33
Damage 2.50 2.25 2.83 2.11
Max Range 10.00 9.50 12.00 9.56
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 16.00 16.00 16.67 16.60
Move 10.75 10.00 3.67 6.00
Attack 6.25 7.00 6.67 7.00
Damage 2.00 2.00 1.33 1.80
Max Range 7.00 5.00 7.33 6.40
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 9 3 10 23
Energy Attacks 6 5 7 21
Melee Attacks 3 4 4 4
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 1 0 0 0
Capacity 2 0 1 1 2
Capacity 3 0 0 0 1
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 0 0 0 1
Double Target 0 1 0 2
Triple Target 0 0 0 0
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 4 3 5 6
Medium 0 0 0 2
Heavy 0 0 0 6
Assault 1 0 1 3
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 1 1 0 0 5 Agility
1 0 1 0 0 0 3 Alpha Strike
1 0 0 1 1 1 10 Antipersonnel
4 3 1 7 9 4 32 Armor Piercing
Artemis V FCS
1 1 2 0 0 1 6 Brawling
1 0 2 0 1 1 7 Bypass
1 3 0 2 1 0 16 Camouflage
0 3 1 0 0 0 7 Command
Coolant Flush
1 2 1 2 4 0 23 Decoy
0 1 0 2 1 2 12 Electronic Camouflage
3 3 1 0 0 1 22 Evade
1 0 1 0 2 0 6 Flamers
Full Strike
1 1 0 1 1 1 7 Grapple
1 0 0 0 0 0 5 Hand to Hand
1 3 0 0 0 0 10 Hardened Armor
2 11 6 2 3 1 53 Heavy Armor
Homing Beacon
1 1 0 2 5 2 18 Improved Targeting
1 0 0 0 3 0 10 Infiltrate
3 5 3 4 3 3 36 Jump Jets
1 2 0 0 0 0 7 Point Defense
PPC Capacitor
2 0 1 4 4 0 15 Pulse
0 0 0 0 0 1 2 Rapid Strike
1 1 0 6 0 0 9 Reactive Armor
Reconnaisance
0 0 0 0 0 0 0 Reflective Armor
0 0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 0 Repair - Vehicle
1 0 0 0 1 4 12 Streak Missiles
TSEMP
11 18 0 0 11 15 21 12 0 156 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 1 1 0 0 5 Agility
1 0 1 0 0 0 3 Alpha Strike
0 0 0 0 1 1 6 Antipersonnel
3 3 0 4 3 1 16 Armor Piercing
Artemis V FCS
1 1 2 0 0 1 6 Brawling
0 0 0 0 0 0 0 Bypass
0 2 0 0 0 0 7 Camouflage
0 3 1 0 0 0 6 Command
Coolant Flush
1 1 0 1 3 0 10 Decoy
0 1 0 0 0 2 6 Electronic Camouflage
1 1 1 0 0 0 7 Evade
1 0 0 0 0 0 1 Flamers
Full Strike
0 0 0 1 1 1 3 Grapple
1 0 0 0 0 0 5 Hand to Hand
1 2 0 0 0 0 8 Hardened Armor
1 7 3 2 3 1 34 Heavy Armor
Homing Beacon
0 1 0 1 1 0 6 Improved Targeting
0 0 0 0 3 0 7 Infiltrate
1 2 2 4 2 2 20 Jump Jets
0 0 0 0 0 0 2 Point Defense
PPC Capacitor
1 0 0 0 2 0 6 Pulse
0 0 0 0 0 1 2 Rapid Strike
1 0 0 3 0 0 4 Reactive Armor
Reconnaisance
0 0 0 0 0 0 0 Reflective Armor
0 0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 0 Repair - Vehicle
1 0 0 0 1 2 8 Streak Missiles
TSEMP
4 6 4 6 8 5 56
2 4 2 3 5 2 32
34 69 35 46 79 32 524
18 30 14 15 25 13 219
14 27 12 19 36 11 213
4 7 3 6 9 3 57
14 30 14 22 34 16 222
0 0 0 0 0 5 5
0 0 0 0 0 3 3
2 1 1 0 0 6 10
5 3 6 2 0 16 32
0 0 0 0 0 6 6
7 0 0 0 0 0 7
4 0 1 4 0 7 16
0 0 0 0 1 6 7
5 0 2 1 5 10 23
0 2 0 2 2 6 12
1 2 3 2 7 7 22
5 0 0 0 0 1 6
4 0 0 0 0 3 7
0 0 0 0 0 5 5
0 0 0 2 0 8 10
1 4 2 8 4 34 53
4 2 2 3 1 6 18
1 0 0 1 1 7 10
16 0 0 0 0 20 36
2 0 1 2 0 2 7
1 0 0 7 1 6 15
0 0 0 0 0 2 2
0 1 2 1 1 4 9
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 1 0 3 0 8 12
28 0 10 17 20 13 0 68 156
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 5 5
0 0 3 3
3 1 6 10
6 10 16 32
0 0 6 6
7 0 0 7
4 5 7 16
0 1 6 7
6 7 10 23
0 6 6 12
3 12 7 22
5 0 1 6
4 0 3 7
0 0 5 5
0 2 8 10
1 18 34 53
5 7 6 18
1 2 7 10
16 0 20 36
2 3 2 7
1 8 6 15
0 0 2 2
0 5 4 9
0 0 0 0
0 0 0 0
0 0 0 0
0 4 8 12
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 1
Alpha Strike 1 1 0 0
Antipersonnel 2 1 0 0
Armor Piercing 6 1 3 2
Artemis V FCS
Brawling 1 0 0 1
Bypass 1 0 0 1
Camouflage 5 3 0 3
Command 1 0 0 0
Coolant Flush
Decoy 4 1 0 3
Electronic Camouflage 0 0 0 2
Evade 11 5 1 2
Flamers 0 1 0 0
Full Strike
Grapple 2 0 1 1
Hand to Hand 2 2 2 3
Hardened Armor 1 0 4 2
Heavy Armor 1 0 5 5
Homing Beacon
Improved Targeting 2 4 1 2
Infiltrate 6 1 1 4
Jump Jets 5 1 1 11
Point Defense 0 0 0 1
PPC Capacitor
Pulse 1 2 0 0
Rapid Strike 2 0 0 0
Reactive Armor 0 0 0 1
Reconnaisance
Reflective Armor 1 0 0 0
Repair - Infantry 0 0 0 0
Repair - Vehicle 0 0 0 0
Streak Missiles 5 0 2 3
TSEMP
Total Number of Units 27 0 0 0 0 0 0 10 0 9 0 27
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 1
Alpha Strike 1 1 0 0
Antipersonnel 1 0 0 0
Armor Piercing 1 1 1 1
Artemis V FCS
Brawling 1 0 0 1
Bypass 0 0 0 0
Camouflage 1 0 0 0
Command 0 0 0 0
Coolant Flush
Decoy 1 1 0 2
Electronic Camouflage 0 0 0 1
Evade 3 4 0 0
Flamers 0 0 0 0
Full Strike
Grapple 2 0 1 1
Hand to Hand 2 2 2 3
Hardened Armor 0 0 3 2
Heavy Armor 0 0 4 2
Homing Beacon
Improved Targeting 0 2 0 1
Infiltrate 0 0 0 0
Jump Jets 5 1 0 9
Point Defense 0 0 0 1
PPC Capacitor
Pulse 0 2 0 0
Rapid Strike 2 0 0 0
Reactive Armor 0 0 0 0
Reconnaisance
Reflective Armor 1 0 0 0
Repair - Infantry 0 0 0 0
Repair - Vehicle 0 0 0 0
Streak Missiles 1 0 1 1
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.50 17.80 2.00 20.69
Move 10.88 12.00 6.00 8.92
Attack 9.88 11.20 9.50 10.23
Damage 3.50 3.60 3.75 3.92
Max Range 11.75 9.60 12.50 11.54
Primary Range 5.50 5.60 10.50 7.08
Secondary Range 10.00 8.80 6.00 9.38
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 17.90 16.33 20.67 18.38
Move 9.50 7.33 8.67 8.13
Attack 8.40 5.33 9.00 7.88
Damage 3.20 1.33 2.67 3.00
Max Range 9.60 2.00 12.00 7.75
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 15.00 14.00 17.00 16.50
Move 0.78 10.00 7.50 8.50
Attack 7.22 7.00 8.00 6.83
Damage 1.56 1.00 1.50 1.33
Max Range 5.89 5.00 8.00 6.17
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 21 6 9 20
Energy Attacks 9 7 2 14
Melee Attacks 5 2 2 6
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 0 0 0 0
Capacity 2 1 0 0 1
Capacity 3 1 1 0 1
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 2 2 0 2
Double Target 1 1 0 0
Triple Target 0 0 0 0
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 4 4 1 3
Medium 3 0 1 4
Heavy 1 0 0 3
Assault 0 1 2 3
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 1 0 0 0 3 Agility
1 0 0 2 1 6 Alpha Strike
3 0 2 1 2 11 Antipersonnel
4 0 3 5 10 34 Armor Piercing
Artemis V FCS
1 0 1 0 1 5 Brawling
1 0 0 0 2 5 Bypass
1 2 2 2 1 19 Camouflage
0 0 0 0 0 1 Command
Coolant Flush
5 3 1 0 2 19 Decoy
1 0 0 1 2 6 Electronic Camouflage
3 2 3 0 5 32 Evade
2 4 0 0 0 7 Flamers
Full Strike
1 0 1 0 1 7 Grapple
2 2 2 1 2 18 Hand to Hand
1 2 1 1 1 13 Hardened Armor
5 11 4 1 3 35 Heavy Armor
Homing Beacon
4 0 0 6 1 20 Improved Targeting
2 2 1 1 1 19 Infiltrate
3 3 0 2 3 29 Jump Jets
0 0 0 0 0 1 Point Defense
PPC Capacitor
1 4 1 2 1 12 Pulse
0 0 1 1 0 4 Rapid Strike
1 0 1 0 0 3 Reactive Armor
Reconnaisance
0 1 0 0 1 3 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 Repair - Vehicle
3 1 2 1 4 21 Streak Missiles
TSEMP
16 0 0 0 19 9 12 22 0 151 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 1 0 0 0 3 Agility
1 0 0 2 1 6 Alpha Strike
1 0 0 0 1 3 Antipersonnel
3 0 1 2 2 12 Armor Piercing
Artemis V FCS
1 0 1 0 1 5 Brawling
0 0 0 0 0 0 Bypass
0 0 0 0 0 1 Camouflage
0 0 0 0 0 0 Command
Coolant Flush
1 0 1 0 1 7 Decoy
0 0 0 0 1 2 Electronic Camouflage
1 0 2 0 0 10 Evade
0 1 0 0 0 1 Flamers
Full Strike
1 0 1 0 1 7 Grapple
2 2 2 1 2 18 Hand to Hand
1 2 1 1 0 10 Hardened Armor
4 5 3 0 0 18 Heavy Armor
Homing Beacon
1 0 0 2 0 6 Improved Targeting
0 0 0 0 0 0 Infiltrate
0 1 0 1 2 19 Jump Jets
0 0 0 0 0 1 Point Defense
PPC Capacitor
1 3 1 1 1 9 Pulse
0 0 1 1 0 4 Rapid Strike
0 0 0 0 0 0 Reactive Armor
Reconnaisance
0 1 0 0 1 3 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 Repair - Vehicle
2 0 1 0 1 7 Streak Missiles
TSEMP
113 83 31 45 62 630
61 37 13 24 27 255
52 35 14 22 28 287
13 10 4 5 8 67
54 26 16 20 24 256
0 0 0 0 0 3 3
0 0 0 0 0 6 6
5 0 1 2 0 3 11
6 1 4 8 3 12 34
0 0 0 0 0 5 5
5 0 0 0 0 0 5
11 0 4 3 0 1 19
1 0 0 0 0 0 1
4 2 3 0 3 7 19
0 1 1 1 1 2 6
6 5 6 0 5 10 32
4 0 2 0 0 1 7
0
0 0 0 0 0 7 7
0 0 0 0 0 18 18
0 1 0 2 0 10 13
0 4 3 10 0 18 35
0
3 2 4 3 2 6 20
12 2 5 0 0 0 19
10 0 0 0 0 19 29
0 0 0 0 0 1 1
1 1 1 0 0 9 12
0 0 0 0 0 4 4
0 0 2 1 0 0 3
0 0 0 0 0 3 3
0 0 0 0 0 0 0
0 0 0 0 0 0 0
3 2 5 4 0 7 21
0
35 0 10 23 16 10 0 57 151
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 3 3
0 0 6 6
5 3 3 11
7 15 12 34
0 0 5 5
5 0 0 5
12 6 1 19
1 0 0 1
4 8 7 19
0 4 2 6
9 13 10 32
5 1 1 7
0 0 7 7
0 0 18 18
0 3 10 13
0 17 18 35
5 9 6 20
16 3 0 19
10 0 19 29
0 0 1 1
1 2 9 12
0 0 4 4
0 3 0 3
0 0 3 3
0 0 0 0
0 0 0 0
3 11 7 21
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 1 0 0 0 1
Alpha Strike 1 0 0 1 0
Antipersonnel 0 0 2 2 1
Armor Piercing 12 1 4 7 4
Artemis V FCS
Brawling 0 0 0 0 0
Bypass 1 0 0 0 0
Camouflage 1 0 2 2 1
Command 0 0 0 1 0
Coolant Flush
Decoy 1 2 2 2 1
Electronic Camouflage 1 0 0 0 0
Evade 15 2 4 5 1
Flamers 2 0 0 1 2
Full Strike 0 0 2 0 1
Grapple 0 0 0 0 0
Hand to Hand 0 0 0 0 0
Hardened Armor 1 0 1 1 1
Heavy Armor 3 0 3 7 1
Homing Beacon 2 0 0 0 0
Improved Targeting 16 1 3 4 2
Infiltrate 3 0 0 2 1
Jump Jets 16 0 2 4 4
Point Defense 0 0 0 2 0
PPC Capacitor
Pulse 12 1 3 5 0
Rapid Strike 0 0 0 1 0
Reactive Armor 4 0 2 5 2
Reconnaisance
Reflective Armor 0 0 0 0 0
Repair - Infantry 0 0 0 0 0
Repair - Vehicle 1 0 0 1 0
Streak Missiles 3 0 0 2 1
TSEMP 1 0 0 0 0
Total Number of Units 0 36 0 0 2 0 0 10 0 17 0 11
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 1 0 0 0 1
Alpha Strike 1 0 0 1 0
Antipersonnel 0 0 1 1 0
Armor Piercing 5 1 2 3 3
Artemis V FCS
Brawling 0 0 0 0 0
Bypass 0 0 0 0 0
Camouflage 0 0 0 2 0
Command 0 0 0 1 0
Coolant Flush
Decoy 1 2 1 1 1
Electronic Camouflage 0 0 0 0 0
Evade 7 2 2 0 0
Flamers 0 0 0 0 0
Full Strike 0 0 2 0 1
Grapple 0 0 0 0 0
Hand to Hand 0 0 0 0 0
Hardened Armor 1 0 1 1 0
Heavy Armor 3 0 2 5 0
Homing Beacon 0 0 0 0 0
Improved Targeting 10 1 1 1 0
Infiltrate 0 0 0 0 0
Jump Jets 13 0 2 2 3
Point Defense 0 0 0 0 0
PPC Capacitor
Pulse 8 1 3 3 0
Rapid Strike 0 0 0 1 0
Reactive Armor 2 0 1 1 1
Reconnaisance
Reflective Armor 0 0 0 0 0
Repair - Infantry 0 0 0 0 0
Repair - Vehicle 1 0 0 1 0
Streak Missiles 2 0 0 0 1
TSEMP 0 0 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.38 17.50 18.60 20.57 18.20
Move 8.44 10.00 8.20 6.57 9.20
Attack 10.63 10.00 10.00 9.86 9.40
Damage 3.63 5.00 3.60 3.71 3.40
Max Range 10.00 8.00 10.40 10.57 8.40
Primary Range 7.63 6.00 6.40 6.86 5.60
Secondary Range 8.88 8.00 6.80 8.29 6.80
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.17 0.00 18.33 20.17 18.67
Move 11.17 0.00 14.00 8.00 8.33
Attack 9.42 0.00 8.00 8.33 7.67
Damage 2.42 0.00 2.00 2.67 1.67
Max Range 9.67 0.00 9.33 10.67 11.33
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 16.13 0.00 16.00 17.00 16.33
Move 8.88 0.00 17.00 5.75 7.67
Attack 7.88 0.00 8.00 7.25 7.33
Damage 1.75 0.00 1.50 1.75 2.00
Max Range 7.50 0.00 5.00 8.00 8.67
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 26 2 8 14 8
Energy Attacks 24 2 5 9 6
Melee Attacks 2 0 2 1 2
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 1 0 0 0 0
Capacity 2 2 0 1 1 0
Capacity 3 0 0 0 0 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 1 0 1 0 0
Double Target 1 0 0 1 1
Triple Target 0 0 0 0 1
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 9 2 3 2 4
Medium 5 0 1 2 0
Heavy 0 0 1 1 1
Assault 2 0 0 2 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 1 1 0 0 5 Agility
0 0 0 0 0 2 Alpha Strike
0 2 1 2 0 10 Antipersonnel
6 4 1 9 4 52 Armor Piercing
Artemis V FCS
1 0 0 0 0 1 Brawling
0 0 0 1 1 3 Bypass
2 2 1 3 2 16 Camouflage
0 1 0 0 1 3 Command
Coolant Flush
2 4 2 2 2 20 Decoy
0 3 0 0 1 5 Electronic Camouflage
2 2 4 0 3 38 Evade
1 1 1 1 1 10 Flamers
0 0 0 0 0 3 Full Strike
1 1 0 1 0 3 Grapple
0 1 1 0 0 2 Hand to Hand
1 0 0 3 0 8 Hardened Armor
5 3 2 3 2 29 Heavy Armor
1 1 0 1 1 6 Homing Beacon
2 0 1 3 1 33 Improved Targeting
2 0 0 1 0 9 Infiltrate
4 5 4 7 3 49 Jump Jets
0 0 0 0 0 2 Point Defense
PPC Capacitor
3 2 6 7 5 44 Pulse
0 1 0 0 0 2 Rapid Strike
2 0 0 1 2 18 Reactive Armor
Reconnaisance
0 4 1 2 1 8 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
1 1 0 1 0 5 Repair - Vehicle
1 3 0 2 2 14 Streak Missiles
0 0 1 0 0 2 TSEMP
12 17 0 0 12 0 18 11 0 146 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
1 1 1 0 0 5 Agility
0 0 0 0 0 2 Alpha Strike
0 0 1 0 0 3 Antipersonnel
1 2 0 5 2 24 Armor Piercing
Artemis V FCS
1 0 0 0 0 1 Brawling
0 0 0 0 0 0 Bypass
0 1 0 0 0 3 Camouflage
0 1 0 0 1 3 Command
Coolant Flush
1 2 1 1 1 12 Decoy
0 1 0 0 0 1 Electronic Camouflage
1 0 3 0 2 17 Evade
0 0 0 0 1 1 Flamers
0 0 0 0 0 3 Full Strike
1 1 0 1 0 3 Grapple
0 1 1 0 0 2 Hand to Hand
0 0 0 2 0 5 Hardened Armor
3 0 1 2 1 17 Heavy Armor
0 0 0 0 0 0 Homing Beacon
1 0 1 2 1 18 Improved Targeting
0 0 0 0 0 0 Infiltrate
3 3 4 5 2 37 Jump Jets
0 0 0 0 0 0 Point Defense
PPC Capacitor
3 2 5 6 3 34 Pulse
0 1 0 0 0 2 Rapid Strike
1 0 0 0 0 6 Reactive Armor
Reconnaisance
0 3 0 1 1 5 Reflective Armor
0 0 0 0 0 0 Repair - Infantry
1 1 0 1 0 5 Repair - Vehicle
1 3 0 2 2 11 Streak Missiles
0 0 0 0 0 0 TSEMP
49 67 32 66 33 525
17 29 26 35 11 269
21 28 14 28 13 234
4 7 3 8 4 56
38 24 14 36 24 264
0 0 0 0 0 5 5
0 0 0 0 0 2 2
2 1 0 3 1 3 10
7 2 1 16 2 24 52
0 0 0 0 0 1 1
2 0 0 0 1 0 3
5 0 0 8 0 3 16
0 0 0 0 0 3 3
1 1 0 6 0 12 20
0 1 0 2 1 1 5
4 4 0 4 9 17 38
7 1 0 1 0 1 10
0 0 0 0 0 3 3
0 0 0 0 0 3 3
0 0 0 0 0 2 2
0 0 1 1 1 5 8
2 1 0 9 0 17 29
4 0 1 0 1 0 6
4 3 0 8 0 18 33
6 2 0 1 0 0 9
12 0 0 0 0 37 49
0 0 0 2 0 0 2
2 3 0 4 1 34 44
0 0 0 0 0 2 2
5 0 2 4 1 6 18
1 0 0 2 0 5 8
0 0 0 0 0 0 0
0 0 0 0 0 5 5
0 0 1 2 0 11 14
0 0 0 1 1 0 2
24 0 8 4 32 12 0 66 146
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 5 5
0 0 2 2
2 5 3 10
9 19 24 52
0 0 1 1
3 0 0 3
7 6 3 16
0 0 3 3
1 7 12 20
0 4 1 5
10 11 17 38
8 1 1 10
0 0 3 3
0 0 3 3
0 0 2 2
0 3 5 8
2 10 17 29
4 2 0 6
5 10 18 33
6 3 0 9
12 0 37 49
0 2 0 2
3 7 34 44
0 0 2 2
5 7 6 18
1 2 5 8
0 0 0 0
0 0 5 5
0 3 11 14
0 2 0 2
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 1 0 2 0 0 1
Alpha Strike 1 0 0 0 1 0 0
Antipersonnel 1 0 0 3 1 2 0
Armor Piercing 4 4 1 5 2 8 0
Artemis V FCS
Brawling 0 0 0 0 2 0 0
Bypass 1 1 0 0 0 0 0
Camouflage 5 0 0 3 0 3 0
Command 0 0 0 0 0 0 0
Coolant Flush
Decoy 3 1 0 2 1 1 0
Electronic Camouflage 0 0 1 1 0 0 0
Evade 3 3 0 3 1 5 0
Flamers 1 1 0 1 1 0 0
Full Strike 1 0 0 1 0 0 0
Grapple 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 1 0 0
Hardened Armor 0 0 0 1 1 1 0
Heavy Armor 2 2 0 3 0 2 0
Homing Beacon 1 1 0 1 0 0 0
Improved Targeting 3 5 0 2 1 3 0
Infiltrate 2 0 0 1 0 1 0
Jump Jets 2 2 0 1 5 0 1
Point Defense 0 0 0 0 1 0 0
PPC Capacitor
Pulse 1 3 0 2 2 1 0
Rapid Strike 1 0 0 0 2 0 0
Reactive Armor 2 2 0 2 1 1 0
Reconnaisance
Reflective Armor 1 0 0 0 1 0 0
Repair - Infantry 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0
Streak Missiles 2 0 0 0 2 0 0
TSEMP 0 0 0 1 0 0 0
Total Number of Units 15 15 0 0 0 0 1 15 14 14 1 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 1 0 2 0 0 1
Alpha Strike 1 0 0 0 1 0 0
Antipersonnel 0 0 0 0 1 0 0
Armor Piercing 1 1 0 2 2 4 0
Artemis V FCS
Brawling 0 0 0 0 2 0 0
Bypass 0 0 0 0 0 0 0
Camouflage 1 0 0 1 0 0 0
Command 0 0 0 0 0 0 0
Coolant Flush
Decoy 0 1 0 0 1 0 0
Electronic Camouflage 0 0 0 0 0 0 0
Evade 1 1 0 0 1 2 0
Flamers 0 0 0 0 1 0 0
Full Strike 1 0 0 1 0 0 0
Grapple 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 1 0 0
Hardened Armor 0 0 0 1 1 1 0
Heavy Armor 0 0 0 1 0 0 0
Homing Beacon 0 0 0 0 0 0 0
Improved Targeting 0 2 0 0 1 0 0
Infiltrate 0 0 0 0 0 0 0
Jump Jets 1 1 0 1 5 0 1
Point Defense 0 0 0 0 1 0 0
PPC Capacitor
Pulse 0 1 0 1 2 1 0
Rapid Strike 1 0 0 0 2 0 0
Reactive Armor 0 0 0 1 1 0 0
Reconnaisance
Reflective Armor 0 0 0 0 1 0 0
Repair - Infantry 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0
Streak Missiles 0 0 0 0 2 0 0
TSEMP 0 0 0 1 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.00 19.20 0.00 19.00 20.21 20.75 20.00
Move 9.60 9.20 0.00 9.20 7.79 6.75 8.00
Attack 9.20 10.00 0.00 9.60 9.36 9.25 11.00
Damage 3.40 2.80 0.00 3.00 4.29 3.00 3.00
Max Range 10.00 8.40 0.00 8.80 11.14 10.50 12.00
Primary Range 6.40 4.00 0.00 2.00 5.86 10.00 0.00
Secondary Range 9.20 8.00 0.00 8.80 10.00 9.00 12.00
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.67 19.67 21.00 18.67 0.00 19.83 0.00
Move 12.50 9.17 6.00 10.00 0.00 8.83 0.00
Attack 8.00 8.67 9.00 8.67 0.00 8.00 0.00
Damage 2.67 2.67 5.00 3.17 0.00 2.67 0.00
Max Range 9.67 9.33 14.00 7.67 0.00 9.67 0.00
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 16.00 16.75 0.00 16.25 0.00 17.00 0.00
Move 6.00 7.25 0.00 7.75 0.00 5.00 0.00
Attack 6.75 8.00 0.00 6.75 0.00 6.50 0.00
Damage 2.25 2.00 0.00 2.00 0.00 2.25 0.00
Max Range 7.50 8.50 0.00 5.50 0.00 8.00 0.00
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 10 11 1 12 14 13 0
Energy Attacks 8 7 0 5 9 5 1
Melee Attacks 2 2 0 3 5 0 1
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 1 1 0 1 0 0 0
Capacity 2 0 0 0 0 0 0 0
Capacity 3 0 0 0 1 0 1 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 1 2 0 1 0 2 0
Double Target 0 0 0 0 0 0 0
Triple Target 0 0 0 0 0 0 0
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 3 2 0 2 2 1 1
Medium 1 2 0 3 1 1 0
Heavy 0 1 0 0 6 1 0
Assault 1 0 0 0 5 1 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 0 4 Agility
0 0 0 0 0 0 2 Alpha Strike
0 0 0 1 2 2 12 Antipersonnel
3 1 0 10 5 2 45 Armor Piercing
Artemis V FCS
0 0 1 0 0 0 3 Brawling
0 0 0 1 0 1 4 Bypass
3 0 2 1 0 1 18 Camouflage
0 0 0 0 0 0 0 Command
Coolant Flush
0 0 3 0 1 1 13 Decoy
0 0 0 0 1 0 3 Electronic Camouflage
1 0 3 9 2 3 33 Evade
1 0 1 1 0 1 8 Flamers
0 0 0 0 0 1 3 Full Strike
0 0 1 0 0 0 1 Grapple
0 0 1 0 0 0 2 Hand to Hand
0 0 1 0 1 1 6 Hardened Armor
2 0 2 1 0 2 16 Heavy Armor
0 0 0 1 0 0 4 Homing Beacon
2 1 1 1 1 6 26 Improved Targeting
1 0 0 3 0 1 9 Infiltrate
2 0 0 2 0 1 16 Jump Jets
0 0 0 0 1 0 2 Point Defense
PPC Capacitor
0 1 6 0 3 3 22 Pulse
0 0 1 1 0 0 5 Rapid Strike
1 0 0 7 3 0 19 Reactive Armor
Reconnaisance
0 0 2 0 0 0 4 Reflective Armor
0 0 0 1 0 0 1 Repair - Infantry
0 0 0 1 0 0 1 Repair - Vehicle
1 0 0 3 1 2 11 Streak Missiles
0 0 0 0 0 0 1 TSEMP
8 0 0 2 15 16 12 13 0 141 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 0 4 Agility
0 0 0 0 0 0 2 Alpha Strike
0 0 0 1 1 1 4 Antipersonnel
0 1 0 4 1 1 17 Armor Piercing
Artemis V FCS
0 0 1 0 0 0 3 Brawling
0 0 0 0 0 0 0 Bypass
0 0 0 1 0 0 3 Camouflage
0 0 0 0 0 0 0 Command
Coolant Flush
0 0 1 0 0 1 4 Decoy
0 0 0 0 0 0 0 Electronic Camouflage
0 0 0 3 0 1 9 Evade
0 0 0 0 0 0 1 Flamers
0 0 0 0 0 1 3 Full Strike
0 0 0 0 0 0 0 Grapple
0 0 1 0 0 0 2 Hand to Hand
0 0 0 0 0 0 3 Hardened Armor
0 0 1 0 0 0 2 Heavy Armor
0 0 0 0 0 0 0 Homing Beacon
0 0 0 0 0 3 6 Improved Targeting
0 0 0 1 0 0 1 Infiltrate
0 0 0 1 0 0 10 Jump Jets
0 0 0 0 1 0 2 Point Defense
PPC Capacitor
0 1 4 0 2 3 15 Pulse
0 0 1 1 0 0 5 Rapid Strike
0 0 0 3 0 0 5 Reactive Armor
Reconnaisance
0 0 1 0 0 0 2 Reflective Armor
0 0 0 0 0 0 0 Repair - Infantry
0 0 0 0 0 0 0 Repair - Vehicle
0 0 0 1 0 0 3 Streak Missiles
0 0 0 0 0 0 1 TSEMP
99 0 68 65 65 64 625
43 0 28 26 15 18 234
39 0 28 29 28 28 264
10 0 8 8 9 10 79
46 0 30 36 36 38 304
0 0 0 0 0 0 0 4 4
0 0 0 0 0 0 0 2 2
5 0 1 0 1 1 2 2 12
7 4 5 0 8 4 4 13 45
0 0 0 0 0 0 0 3 3
4 0 0 0 0 0 0 0 4
10 0 0 0 5 0 1 2 18
0 0 0 0 0 0 0 0 0
1 0 3 0 3 2 2 2 13
0 0 1 0 2 0 0 0 3
6 2 11 0 1 4 1 8 33
7 0 0 0 0 0 0 1 8
0 0 0 0 0 0 0 3 3
0 1 0 0 0 0 0 0 1
0 0 0 0 0 0 0 2 2
0 0 0 1 2 0 1 2 6
1 3 1 3 6 0 0 2 16
0 0 0 0 4 0 0 0 4
5 0 5 3 6 1 2 4 26
6 0 1 0 1 0 0 1 9
6 0 0 0 0 0 0 10 16
0 0 0 0 0 0 2 0 2
2 0 1 0 2 2 6 9 22
0 0 0 0 0 0 0 5 5
4 0 2 3 3 2 0 5 19
1 0 1 0 0 0 0 2 4
0 0 1 0 0 0 0 0 1
0 0 1 0 0 0 0 0 1
4 0 0 0 4 0 2 1 11
0 0 0 0 0 0 0 1 1
29 5 17 8 21 8 12 41 141
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 0 4 4
0 0 0 2 2
5 3 2 2 12
11 17 4 13 45
0 0 0 3 3
4 0 0 0 4
10 5 1 2 18
0 0 0 0 0
1 8 2 2 13
0 3 0 0 3
8 16 1 8 33
7 0 0 1 8
0 0 0 3 3
1 0 0 0 1
0 0 0 2 2
0 3 1 2 6
6 8 0 2 16
0 4 0 0 4
8 12 2 4 26
6 2 0 1 9
6 0 0 10 16
0 0 2 0 2
2 5 6 9 22
0 0 0 5 5
6 8 0 5 19
1 1 0 2 4
0 1 0 0 1
0 1 0 0 1
4 4 2 1 11
0 0 0 1 1
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 0 0 0 0 0
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 1 2 0 0
Armor Piercing 3 3 0 2 2 2 1 8
Artemis V FCS
Brawling 0 0 0 1 0 0 0 0
Bypass 1 0 0 0 0 0 0 0
Camouflage 1 0 0 0 1 0 0 0
Command 1 1 0 1 0 0 0 1
Coolant Flush
Decoy 2 0 0 0 0 0 0 0
Electronic Camouflage 0 0 0 0 0 0 0 0
Evade 2 3 0 2 3 2 0 1
Flamers 0 0 1 0 0 1 0 0
Full Strike 0 0 0 0 0 0 0 1
Grapple 0 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 0 0 1
Hardened Armor 0 0 0 0 0 0 1 5
Heavy Armor 1 0 0 0 2 0 2 3
Homing Beacon 1 0 0 0 2 0 0 0
Improved Targeting 3 5 0 0 5 2 1 2
Infiltrate 2 1 0 0 0 0 0 0
Jump Jets 2 3 0 1 3 1 2 1
Point Defense 1 0 0 1 0 0 0 0
PPC Capacitor
Pulse 1 0 1 4 4 2 0 0
Rapid Strike 0 0 0 0 0 0 0 2
Reactive Armor 0 0 0 1 0 0 1 4
Reconnaisance
Reflective Armor 2 1 0 1 1 0 1 2
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0 0
Streak Missiles 0 0 0 1 0 0 1 0
TSEMP 0 1 0 0 0 0 0 0
Total Number of Units 8 10 1 0 0 0 9 11 6 3 15 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 0 0 0 0 0
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 0 2 0 0
Armor Piercing 1 1 0 2 0 2 0 5
Artemis V FCS
Brawling 0 0 0 1 0 0 0 0
Bypass 0 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0 0
Command 0 1 0 0 0 0 0 0
Coolant Flush
Decoy 0 0 0 0 0 0 0 0
Electronic Camouflage 0 0 0 0 0 0 0 0
Evade 0 0 0 1 1 2 0 0
Flamers 0 0 1 0 0 1 0 0
Full Strike 0 0 0 0 0 0 0 1
Grapple 0 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 0 0 1
Hardened Armor 0 0 0 0 0 0 0 5
Heavy Armor 0 0 0 0 0 0 1 0
Homing Beacon 0 0 0 0 0 0 0 0
Improved Targeting 0 1 0 0 2 2 0 0
Infiltrate 0 0 0 0 0 0 0 0
Jump Jets 0 2 0 1 1 1 1 0
Point Defense 0 0 0 0 0 0 0 0
PPC Capacitor
Pulse 1 0 1 4 4 2 0 0
Rapid Strike 0 0 0 0 0 0 0 2
Reactive Armor 0 0 0 0 0 0 1 1
Reconnaisance
Reflective Armor 0 0 0 0 0 0 0 1
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0 0
Streak Missiles 0 0 0 1 0 0 0 0
TSEMP 0 1 0 0 0 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 22.00 21.00 22.00 20.20 20.00 20.67 20.00 19.88
Move 8.00 9.00 6.00 7.80 9.25 7.67 8.00 8.75
Attack 10.00 10.25 10.00 9.60 10.00 9.67 10.00 11.50
Damage 6.00 4.25 4.00 4.00 4.00 4.17 3.00 3.75
Max Range 12.00 9.50 16.00 12.00 10.00 12.33 10.00 15.00
Primary Range 12.00 9.00 16.00 11.20 9.50 11.33 10.00 3.00
Secondary Range 8.00 7.50 0.00 6.80 7.50 9.00 6.00 14.00
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.00 19.33 0.00 20.00 19.50 0.00 22.00 18.00
Move 11.67 11.00 0.00 6.00 10.25 0.00 5.00 13.00
Attack 8.33 9.33 0.00 8.00 9.25 0.00 9.00 10.75
Damage 3.00 3.67 0.00 3.00 3.75 0.00 4.00 3.00
Max Range 9.33 9.33 0.00 11.00 11.00 0.00 14.00 11.00
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 17.00 16.67 0.00 16.50 16.67 0.00 18.00 17.00
Move 8.50 7.33 0.00 5.50 9.00 0.00 7.00 8.00
Attack 6.75 7.33 0.00 6.50 7.00 0.00 6.00 9.33
Damage 1.50 1.33 0.00 2.00 2.00 0.00 1.00 1.67
Max Range 8.50 8.00 0.00 9.00 6.00 0.00 8.00 6.67
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 6 8 0 8 9 6 3 14
Energy Attacks 3 6 2 5 6 6 1 3
Melee Attacks 0 0 0 1 0 0 0 6
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 0 0 0 0 0 0 0 0
Capacity 2 0 0 0 0 0 0 0 0
Capacity 3 0 0 0 0 0 0 0 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target 0 1 0 2 0 0 0 0
Double Target 0 1 0 0 0 0 0 0
Triple Target 0 0 0 0 0 0 0 0
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 0 1 0 2 1 0 0 4
Medium 0 1 0 1 1 3 1 0
Heavy 0 0 1 0 1 2 0 3
Assault 1 2 0 2 1 1 0 1
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 Agility
0 0 0 0 0 Alpha Strike
0 0 0 0 3 Antipersonnel
5 2 0 0 28 Armor Piercing
Artemis V FCS
1 1 0 0 3 Brawling
0 0 0 0 1 Bypass
0 1 2 0 5 Camouflage
2 1 0 0 7 Command
Coolant Flush
1 0 0 0 3 Decoy
0 0 0 0 0 Electronic Camouflage
3 3 0 0 19 Evade
0 0 0 0 2 Flamers
0 0 0 0 1 Full Strike
0 0 1 0 1 Grapple
0 0 0 0 1 Hand to Hand
0 0 0 0 6 Hardened Armor
0 1 0 0 9 Heavy Armor
0 0 1 0 4 Homing Beacon
3 2 0 0 23 Improved Targeting
1 1 0 0 5 Infiltrate
2 0 0 0 15 Jump Jets
2 0 1 1 6 Point Defense
PPC Capacitor
2 2 1 0 17 Pulse
0 0 0 0 2 Rapid Strike
0 0 0 0 6 Reactive Armor
Reconnaisance
0 0 0 0 8 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 0 1 3 Streak Missiles
0 0 0 0 1 TSEMP
0 11 0 7 0 0 4 2 0 87 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 0 Agility
0 0 0 0 0 Alpha Strike
0 0 0 0 2 Antipersonnel
2 1 0 0 14 Armor Piercing
Artemis V FCS
1 1 0 0 3 Brawling
0 0 0 0 0 Bypass
0 1 1 0 2 Camouflage
2 0 0 0 3 Command
Coolant Flush
0 0 0 0 0 Decoy
0 0 0 0 0 Electronic Camouflage
1 1 0 0 6 Evade
0 0 0 0 2 Flamers
0 0 0 0 1 Full Strike
0 0 1 0 1 Grapple
0 0 0 0 1 Hand to Hand
0 0 0 0 5 Hardened Armor
0 0 0 0 1 Heavy Armor
0 0 0 0 0 Homing Beacon
2 2 0 0 9 Improved Targeting
0 0 0 0 0 Infiltrate
1 0 0 0 7 Jump Jets
1 0 0 0 1 Point Defense
PPC Capacitor
2 1 1 0 16 Pulse
0 0 0 0 2 Rapid Strike
0 0 0 0 2 Reactive Armor
Reconnaisance
0 0 0 0 1 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 0 0 1 Streak Missiles
0 0 0 0 1 TSEMP
56 37 20 22 462
38 22 6 5 249
23 15 10 10 216
8 5 5 5 80
32 16 12 14 254
53 34 34 18 409
22 11 9 6 173
21 14 13 6 171
4 3 4 2 39
26 18 20 10 196
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 1 0 1 1 3
7 0 2 3 2 1 13 28
0 0 0 0 0 0 3 3
1 0 0 0 0 0 0 1
0 0 1 2 0 0 2 5
0 0 4 0 0 0 3 7
0 1 1 1 0 0 0 3
0 0 0 0 0 0 0 0
4 4 3 2 0 1 5 19
0 0 0 0 0 0 2 2
0 0 0 0 0 0 1 1
0 0 0 0 0 0 1 1
0 0 0 0 0 0 1 1
0 0 0 1 0 0 5 6
3 0 3 2 0 0 1 9
1 0 1 2 0 0 0 4
9 0 2 3 0 0 9 23
1 4 0 0 0 0 0 5
8 0 0 0 0 0 7 15
4 0 1 0 0 0 1 6
0 1 0 0 0 0 16 17
0 0 0 0 0 0 2 2
1 0 1 0 2 0 2 6
6 0 1 0 0 0 1 8
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 2 0 0 1 3
0 0 0 0 0 0 1 1
20 0 4 12 8 4 6 33 87
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 0 0 0
0 0 0 0 0
0 1 1 1 3
8 6 1 13 28
0 0 0 3 3
1 0 0 0 1
1 2 0 2 5
0 4 0 3 7
0 3 0 0 3
0 0 0 0 0
4 9 1 5 19
0 0 0 2 2
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 1 0 5 6
3 5 0 1 9
1 3 0 0 4
10 4 0 9 23
1 4 0 0 5
8 0 0 7 15
4 1 0 1 6
0 1 0 16 17
0 0 0 2 2
1 3 0 2 6
6 1 0 1 8
0 0 0 0 0
0 0 0 0 0
0 2 0 1 3
0 0 0 1 1
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 0 0 1 0 0
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 0 0 0 0
Armor Piercing 0 0 0 2 0 0 0 0
Artemis V FCS
Brawling 0 0 0 0 0 0 0 0
Bypass 0 0 0 1 0 0 0 0
Camouflage 0 0 0 1 1 0 0 0
Command 0 1 0 0 0 0 1 0
Coolant Flush
Decoy 1 2 0 1 1 1 0 0
Electronic Camouflage 0 0 0 1 0 0 0 0
Evade 2 1 1 1 1 1 2 0
Flamers 0 0 0 0 0 0 1 0
Full Strike 0 0 0 0 0 2 0 0
Grapple 0 2 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 1 1 0
Hardened Armor 0 0 0 0 0 1 5 0
Heavy Armor 1 6 0 3 0 4 6 0
Homing Beacon 0 0 0 0 0 0 0 0
Improved Targeting 2 3 0 1 1 0 2 2
Infiltrate 0 1 0 1 0 1 2 0
Jump Jets 1 3 1 2 1 2 2 1
Point Defense 1 0 0 0 1 0 0 0
PPC Capacitor
Pulse 1 4 1 1 0 2 2 1
Rapid Strike 0 0 0 0 0 0 0 0
Reactive Armor 1 0 0 2 0 1 0 0
Reconnaisance
Reflective Armor 0 1 0 0 0 0 0 1
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 1 0 1 0 0 1 1
Streak Missiles 0 0 0 1 0 0 0 0
TSEMP 0 2 1 0 1 0 0 0
Total Number of Units 5 0 14 0 2 0 10 3 7 0 11 5
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility 0 0 0 0 0 1 0 0
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 0 0 0 0
Armor Piercing 0 0 0 0 0 0 0 0
Artemis V FCS
Brawling 0 0 0 0 0 0 0 0
Bypass 0 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0 0
Command 0 1 0 0 0 0 1 0
Coolant Flush
Decoy 0 1 0 0 0 1 0 0
Electronic Camouflage 0 0 0 0 0 0 0 0
Evade 1 0 1 0 0 1 1 0
Flamers 0 0 0 0 0 0 1 0
Full Strike 0 0 0 0 0 2 0 0
Grapple 0 2 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 1 1 0
Hardened Armor 0 0 0 0 0 1 4 0
Heavy Armor 0 4 0 0 0 4 3 0
Homing Beacon 0 0 0 0 0 0 0 0
Improved Targeting 0 0 0 0 1 0 0 0
Infiltrate 0 0 0 0 0 1 1 0
Jump Jets 0 1 1 2 1 2 2 1
Point Defense 0 0 0 0 0 0 0 0
PPC Capacitor
Pulse 1 3 1 1 0 2 1 0
Rapid Strike 0 0 0 0 0 0 0 0
Reactive Armor 0 0 0 0 0 1 0 0
Reconnaisance
Reflective Armor 0 1 0 0 0 0 0 0
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0 0
Streak Missiles 0 0 0 0 0 0 0 0
TSEMP 0 2 1 0 1 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.00 20.43 20.00 20.00 20.00 20.57 13.50 20.00
Move 14.00 7.86 11.00 10.00 12.00 8.86 6.83 12.00
Attack 9.00 9.86 10.00 9.00 10.00 9.43 7.50 9.00
Damage 4.00 3.86 3.50 4.00 2.00 3.43 2.17 3.00
Max Range 10.00 13.43 11.00 12.00 12.00 11.14 7.67 10.00
Primary Range 6.00 13.43 8.00 10.00 8.00 5.71 5.33 6.00
Secondary Range 10.00 8.29 11.00 8.00 12.00 10.29 4.33 10.00
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.00 20.75 20.00 19.00 20.00 20.50
Move 12.00 11.00 9.00 14.00 8.00 9.00
Attack 8.50 8.75 9.00 9.00 10.00 9.00
Damage 3.00 2.00 2.50 3.00 2.50 3.00
Max Range 10.00 9.50 9.00 8.00 11.00 10.00
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.00 16.67 17.25 20.00 16.33 17.00
Move 8.50 9.33 8.25 8.00 9.67 6.50
Attack 7.00 7.00 7.00 8.00 9.67 8.00
Damage 2.00 2.00 2.00 2.00 1.33 1.50
Max Range 7.00 9.33 8.00 8.00 5.33 3.00
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 2 6 1 9 2 4 7 4
Energy Attacks 4 15 3 3 2 7 7 2
Melee Attacks 0 0 0 0 0 3 3 0
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1
Capacity 2
Capacity 3 0 1 0 1 0 0 0 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 1 1 2 1 1 2 1 1
Medium 0 4 0 1 0 2 4 0
Heavy 0 2 0 0 0 2 1 0
Assault 0 0 0 0 0 1 0 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 1 Agility
0 0 0 0 0 Alpha Strike
0 0 1 0 1 Antipersonnel
0 0 1 0 3 Armor Piercing
Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 1 Bypass
2 0 1 0 5 Camouflage
0 0 0 0 2 Command
Coolant Flush
2 0 1 1 10 Decoy
0 0 0 0 1 Electronic Camouflage
3 0 1 0 13 Evade
0 0 0 0 1 Flamers
0 0 0 0 2 Full Strike
0 0 0 0 2 Grapple
0 0 0 0 2 Hand to Hand
0 0 0 0 6 Hardened Armor
2 1 0 0 23 Heavy Armor
0 0 0 0 0 Homing Beacon
3 0 0 1 15 Improved Targeting
1 0 0 0 6 Infiltrate
2 1 2 2 20 Jump Jets
0 0 0 0 2 Point Defense
PPC Capacitor
2 0 0 3 17 Pulse
0 0 0 0 0 Rapid Strike
1 0 4 0 9 Reactive Armor
Reconnaisance
1 0 3 2 8 Reflective Armor
0 0 0 0 0 Repair - Infantry
2 0 2 0 8 Repair - Vehicle
1 1 1 0 4 Streak Missiles
0 0 0 1 5 TSEMP
0 11 1 11 4 0 0 0 0 84 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
Advanced AMS
0 0 0 0 1 Agility
0 0 0 0 0 Alpha Strike
0 0 0 0 0 Antipersonnel
0 0 0 0 0 Armor Piercing
Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 0 Bypass
0 0 0 0 0 Camouflage
0 0 0 0 2 Command
Coolant Flush
1 0 0 1 4 Decoy
0 0 0 0 0 Electronic Camouflage
1 0 0 0 5 Evade
0 0 0 0 1 Flamers
0 0 0 0 2 Full Strike
0 0 0 0 2 Grapple
0 0 0 0 2 Hand to Hand
0 0 0 0 5 Hardened Armor
0 1 0 0 12 Heavy Armor
0 0 0 0 0 Homing Beacon
0 0 0 0 1 Improved Targeting
0 0 0 0 2 Infiltrate
2 1 2 1 16 Jump Jets
0 0 0 0 0 Point Defense
PPC Capacitor
1 0 0 1 11 Pulse
0 0 0 0 0 Rapid Strike
0 0 1 0 2 Reactive Armor
Reconnaisance
0 0 1 0 2 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 1 1 0 2 Streak Missiles
0 0 0 1 5 TSEMP
61 22 63 42 696
32 7 24 16 317
28 10 30 19 333
10 6 13 6 123
34 14 36 28 408
26 14 32 28 322
26 10 28 24 314
82 79 20 484
34 36 8 230
35 37 9 216
9 9 3 59
36 36 12 228
70 70 17 415
33 24 8 193
29 33 7 185
6 7 2 42
24 24 8 160
0 0 0 0 0 0 0 1 1
0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 1
3 0 0 0 0 0 0 0 3
0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 1
4 0 0 0 1 0 0 0 5
0 0 0 0 0 0 0 2 2
2 0 2 0 1 1 0 4 10
0 0 1 0 0 0 0 0 1
2 0 2 4 0 0 0 5 13
0 0 0 0 0 0 0 1 1
0 0 0 0 0 0 0 2 2
0 0 0 0 0 0 0 2 2
0 0 0 0 0 0 0 2 2
0 0 0 0 1 0 0 5 6
3 0 3 2 2 1 1 11 23
0 0 0 0 0 0 0 0 0
3 0 3 4 4 0 0 1 15
0 0 0 4 0 0 0 2 6
4 0 0 0 0 0 4 12 20
2 0 0 0 0 0 0 0 2
2 0 0 0 4 0 2 9 17
0 0 0 0 0 0 0 0 0
3 0 0 1 2 1 0 2 9
3 0 1 0 2 0 0 2 8
0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 8
0 0 0 2 0 0 0 2 4
0 0 0 0 0 0 0 5 5
20 0 8 8 8 4 4 32 84
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 0 1 1
0 0 0 0 0
1 0 0 0 1
3 0 0 0 3
0 0 0 0 0
1 0 0 0 1
4 1 0 0 5
0 0 0 2 2
2 4 0 4 10
0 1 0 0 1
6 2 0 5 13
0 0 0 1 1
0 0 0 2 2
0 0 0 2 2
0 0 0 2 2
0 1 0 5 6
3 8 1 11 23
0 0 0 0 0
7 7 0 1 15
4 0 0 2 6
4 0 4 12 20
2 0 0 0 2
2 4 2 9 17
0 0 0 0 0
3 4 0 2 9
3 3 0 2 8
0 0 0 0 0
4 4 0 0 8
0 2 0 2 4
0 0 0 5 5
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0 0 0 0 2 1 0
Agility 0 0 0 0 0 0 0
Alpha Strike 1 0 0 0 0 0 0
Antipersonnel 1 0 0 1 0 0 0
Armor Piercing 5 0 0 4 1 0 5
Artemis V FCS 1 0 0 1 3 0 1
Brawling 0 0 0 0 0 0 0
Bypass 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0
Command 0 0 0 1 0 0 0
Coolant Flush 0 1 0 1 0 1 1
Decoy 3 1 0 2 0 0 2
Electronic Camouflage 0 0 0 0 1 0 0
Evade 5 1 0 3 4 2 1
Flamers 0 1 0 1 0 1 1
Full Strike 0 0 0 0 0 0 0
Grapple 0 0 0 0 0 0 0
Hand to Hand 0 0 0 2 0 0 0
Hardened Armor 0 0 0 0 0 3 0
Heavy Armor 0 1 0 2 1 2 1
Homing Beacon 0 0 0 0 0 0 0
Improved Targeting 9 3 0 4 1 0 2
Infiltrate 0 1 0 1 0 0 0
Jump Jets 4 3 0 3 2 3 3
Point Defense 0 0 0 0 0 0 1
PPC Capacitor 1 0 0 1 1 0 0
Pulse 3 2 1 0 2 0 0
Rapid Strike 0 0 0 2 0 0 1
Reactive Armor 2 0 0 1 1 0 1
Reconnaisance 1 1 0 2 2 1 0
Reflective Armor 2 0 0 4 1 0 2
Repair - Infantry 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0
Streak Missiles 0 0 0 0 3 0 0
TSEMP 0 1 0 0 0 0 0
Total Number of Units 0 13 8 0 0 1 14 0 11 0 8 13
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0 0 0 0 2 1 0
Agility 0 0 0 0 0 0 0
Alpha Strike 1 0 0 0 0 0 0
Antipersonnel 0 0 0 1 0 0 0
Armor Piercing 1 0 0 1 1 0 0
Artemis V FCS 0 0 0 0 3 0 1
Brawling 0 0 0 0 0 0 0
Bypass 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0
Command 0 0 0 1 0 0 0
Coolant Flush 0 0 0 0 0 0 0
Decoy 0 1 0 1 0 0 0
Electronic Camouflage 0 0 0 0 1 0 0
Evade 0 0 0 1 4 0 1
Flamers 0 0 0 0 0 0 0
Full Strike 0 0 0 0 0 0 0
Grapple 0 0 0 0 0 0 0
Hand to Hand 0 0 0 2 0 0 0
Hardened Armor 0 0 0 0 0 2 0
Heavy Armor 0 0 0 0 1 0 0
Homing Beacon 0 0 0 0 0 0 0
Improved Targeting 3 0 0 2 1 0 1
Infiltrate 0 1 0 1 0 0 0
Jump Jets 1 2 0 1 2 3 0
Point Defense 0 0 0 0 0 0 0
PPC Capacitor 1 0 0 0 1 0 0
Pulse 1 1 1 0 2 0 0
Rapid Strike 0 0 0 2 0 0 1
Reactive Armor 0 0 0 0 1 0 0
Reconnaisance 0 0 0 0 2 0 0
Reflective Armor 1 0 0 0 1 2
Repair - Infantry 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0
Streak Missiles 0 0 0 0 3 0 0
TSEMP 0 1 0 0 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.67 20.33 19.00 19.75 19.91 20.33 20.33
Move 11.33 9.33 12.00 9.50 9.27 10.67 9.33
Attack 10.00 9.00 9.00 9.00 9.18 11.67 9.00
Damage 3.67 3.33 3.00 3.75 3.64 3.33 4.33
Max Range 12.00 13.33 10.00 11.50 11.82 11.33 10.67
Primary Range 9.33 6.67 6.00 6.50 8.55 10.00 4.67
Secondary Range 10.00 13.33 10.00 9.50 11.45 10.00 8.00
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 18.50 20.00 19.17 18.67 19.67
Move 14.00 11.33 10.00 13.33 11.00
Attack 9.67 8.67 8.67 9.67 8.83
Damage 3.00 2.33 3.00 2.00 3.00
Max Range 9.67 10.00 10.00 7.33 10.33
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 17.00 17.00 17.00 16.00 17.75
Move 8.25 7.00 8.00 17.00 7.50
Attack 8.00 7.00 7.00 8.00 7.00
Damage 2.00 2.00 2.00 1.50 2.00
Max Range 6.50 7.00 8.00 8.00 8.00
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 10 3 8 10 4 10
Energy Attacks 6 7 8 12 7 4
Melee Attacks 0 1 2 0 0 2
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 0 0 0 0 0 0
Capacity 2 0 0 0 0 0 0
Capacity 3 1 0 0 0 0 1
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 1 1 1 1 7 2 1
Medium 1 1 0 2 1 0 1
Heavy 1 1 0 1 2 1 1
Assault 0 0 0 0 1 0 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
1 0 1 1 6 Advanced AMS
0 1 0 0 1 Agility
0 1 0 0 2 Alpha Strike
1 1 0 1 5 Antipersonnel
3 4 3 6 31 Armor Piercing
2 1 1 0 10 Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 0 Bypass
0 1 1 0 2 Camouflage
0 0 0 0 1 Command
1 1 1 1 8 Coolant Flush
0 3 2 2 15 Decoy
0 0 0 0 1 Electronic Camouflage
5 3 5 7 36 Evade
0 0 1 1 6 Flamers
0 1 0 1 2 Full Strike
0 0 1 2 3 Grapple
1 1 1 1 6 Hand to Hand
0 0 0 1 4 Hardened Armor
6 7 0 0 20 Heavy Armor
0 0 0 0 0 Homing Beacon
6 8 3 5 41 Improved Targeting
1 0 1 3 7 Infiltrate
3 5 2 3 31 Jump Jets
0 0 0 0 1 Point Defense
2 1 1 0 7 PPC Capacitor
3 8 1 1 21 Pulse
1 1 1 0 6 Rapid Strike
4 4 1 7 21 Reactive Armor
0 0 1 3 11 Reconnaisance
2 1 0 1 13 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 0 0 3 Streak Missiles
0 0 0 0 1 TSEMP
0 19 20 13 0 0 0 0 15 135 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
1 0 1 1 6 Advanced AMS
0 1 0 0 1 Agility
0 1 0 0 2 Alpha Strike
1 0 0 0 2 Antipersonnel
1 3 0 3 10 Armor Piercing
1 1 0 0 6 Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 0 Bypass
0 0 0 0 0 Camouflage
0 0 0 0 1 Command
0 0 0 0 0 Coolant Flush
0 1 0 1 4 Decoy
0 0 0 0 1 Electronic Camouflage
2 1 2 3 14 Evade
0 0 0 0 0 Flamers
0 1 0 1 2 Full Strike
0 0 0 0 0 Grapple
1 1 1 1 6 Hand to Hand
0 0 0 1 3 Hardened Armor
5 4 0 0 10 Heavy Armor
0 0 0 0 0 Homing Beacon
2 5 1 2 17 Improved Targeting
1 0 1 1 5 Infiltrate
3 3 1 1 17 Jump Jets
0 0 0 0 0 Point Defense
1 0 0 0 3 PPC Capacitor
3 4 0 1 13 Pulse
1 1 1 0 6 Rapid Strike
1 2 0 1 5 Reactive Armor
0 0 0 0 2 Reconnaisance
1 1 0 0 6 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 0 0 3 Streak Missiles
0 0 0 0 1 TSEMP
68 66 65 66 538
46 41 44 37 311
26 32 29 28 233
7 8 8 8 62
32 32 30 34 248
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 0 6 6
0 0 0 1 1
0 0 0 2 2
3 0 0 2 5
9 12 1 9 31
0 4 0 6 10
0 0 0 0 0
0 0 0 0 0
0 2 0 0 2
0 0 0 1 1
0 8 0 0 8
5 6 1 3 15
0 0 0 1 1
8 14 1 13 36
2 4 0 0 6
0 0 0 2 2
2 1 0 0 3
0 0 0 6 6
0 1 0 3 4
4 6 0 10 20
0 0 0 0 0
8 16 1 16 41
0 2 0 5 7
14 0 0 17 31
1 0 0 0 1
0 4 0 3 7
1 7 1 12 21
0 0 0 6 6
3 13 0 5 21
4 5 0 2 11
5 2 0 6 13
0 0 0 0 0
0 0 0 0 0
0 0 1 2 3
0 0 0 1 1
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0 0 0 0 0 1 0 0
Agility 0 0 0 0 0 0 0 1
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 1 0 0 1
Armor Piercing 0 0 0 1 1 0 0 2
Artemis V FCS 0 0 0 0 0 2 0 3
Brawling 0 0 0 0 0 0 0 0
Bypass 0 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0 0
Command 1 0 0 0 0 1 0 2
Coolant Flush 0 0 0 0 0 0 0 0
Decoy 1 0 0 0 1 0 0 2
Electronic Camouflage 0 1 0 0 0 0 0 0
Evade 2 2 0 1 1 1 0 1
Flamers 0 1 0 0 0 0 0 1
Full Strike 0 0 0 0 0 0 0 2
Grapple 0 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 0 0 0
Hardened Armor 0 0 0 0 1 1 4 0
Heavy Armor 0 0 0 0 2 2 1 4
Homing Beacon 1 0 0 0 1 1 0 3
Improved Targeting 5 0 0 0 1 0 1 1
Infiltrate 1 0 0 0 1 0 0 1
Jump Jets 3 5 1 1 2 4 3 6
Point Defense 0 0 0 0 0 0 0 0
PPC Capacitor 0 0 1 0 0 1 0 0
Pulse 3 1 0 0 0 0 1 1
Rapid Strike 0 0 0 0 0 0 0 0
Reactive Armor 2 0 0 1 0 0 0 4
Reconnaisance 0 0 0 0 2 0 1 1
Reflective Armor 0 2 0 0 0 0 0 0
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0 0
Streak Missiles 1 0 0 0 0 0 0 2
TSEMP 0 0 0 0 0 0 0 0
Total Number of Units 0 7 7 1 0 1 8 0 7 0 5 18
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0 0 0 0 0 1 0 0
Agility 0 0 0 0 0 0 0 1
Alpha Strike 0 0 0 0 0 0 0 0
Antipersonnel 0 0 0 0 0 0 0 1
Armor Piercing 0 0 0 1 0 0 0 0
Artemis V FCS 0 0 0 0 0 2 0 3
Brawling 0 0 0 0 0 0 0 0
Bypass 0 0 0 0 0 0 0 0
Camouflage 0 0 0 0 0 0 0 0
Command 0 0 0 0 0 1 0 1
Coolant Flush 0 0 0 0 0 0 0 0
Decoy 0 0 0 0 0 0 0 0
Electronic Camouflage 0 1 0 0 0 0 0 0
Evade 0 1 0 1 0 1 0 1
Flamers 0 0 0 0 0 0 0 0
Full Strike 0 0 0 0 0 0 0 2
Grapple 0 0 0 0 0 0 0 0
Hand to Hand 0 0 0 0 0 0 0 0
Hardened Armor 0 0 0 0 0 1 2 0
Heavy Armor 0 0 0 0 1 2 0 3
Homing Beacon 0 0 0 0 0 1 0 2
Improved Targeting 0 0 0 0 0 0 0 0
Infiltrate 0 0 0 0 0 0 0 0
Jump Jets 1 3 1 1 2 4 2 6
Point Defense 0 0 0 0 0 0 0 0
PPC Capacitor 0 0 1 0 0 1 0 0
Pulse 1 1 0 0 0 0 0 1
Rapid Strike 0 0 0 0 0 0 0 0
Reactive Armor 0 0 0 1 0 0 0 1
Reconnaisance 0 0 0 0 0 0 0 0
Reflective Armor 0 2 0 0 0 0 0 0
Repair - Infantry 0 0 0 0 0 0 0 0
Repair - Vehicle 0 0 0 0 0 0 0 0
Streak Missiles 0 0 0 0 0 0 0 0
TSEMP 0 0 0 0 0 0 0 0
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 21.00 20.25 23.00 21.00 20.00 21.00 19.50 20.70
Move 10.00 8.50 6.00 8.00 9.00 9.43 8.00 8.40
Attack 10.00 9.00 10.00 11.00 9.50 9.57 10.50 9.50
Damage 4.00 3.50 6.00 5.00 3.00 3.71 3.00 3.60
Max Range 14.00 13.00 14.00 16.00 10.00 12.29 12.00 12.40
Primary Range 12.00 13.00 14.00 16.00 10.00 10.57 10.00 8.00
Secondary Range 14.00 11.50 10.00 12.00 8.00 11.14 12.00 11.60
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense 20.33 18.00 18.33 20.50 20.50
Move 10.00 9.00 8.00 10.50 9.00
Attack 8.67 20.00 13.33 8.00 8.00
Damage 3.33 3.00 2.33 3.00 3.25
Max Range 10.00 12.00 11.33 10.00 11.00
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense 15.67 17.00 16.33 16.00 17.25
Move 7.33 7.00 6.67 9.00 6.75
Attack 9.00 9.00 4.33 10.00 5.00
Damage 2.00 2.00 2.33 2.00 2.00
Max Range 9.33 9.00 11.33 8.00 10.50
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 5 4 1 7 7 3 15
Energy Attacks 3 7 1 3 7 4 11
Melee Attacks 0 0 0 0 0 0 2
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 0 0 0 0 0 0
Capacity 2 0 0 1 0 1 0
Capacity 3 0 0 0 0 0 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 0 1 0 0 1 4 0 2
Medium 0 2 0 0 1 0 2 4
Heavy 1 1 0 1 0 3 0 4
Assault 0 0 1 0 0 1 0 0
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 0 0 0 1 Advanced AMS
0 0 0 0 1 Agility
0 0 0 0 0 Alpha Strike
0 0 1 0 3 Antipersonnel
0 2 4 6 16 Armor Piercing
0 1 0 0 6 Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 0 Bypass
0 0 0 1 1 Camouflage
1 1 0 1 7 Command
0 0 0 0 0 Coolant Flush
0 0 1 2 7 Decoy
0 0 0 0 1 Electronic Camouflage
0 1 1 3 13 Evade
0 0 0 0 2 Flamers
0 0 0 0 2 Full Strike
0 0 0 0 0 Grapple
0 0 0 0 0 Hand to Hand
1 0 0 1 8 Hardened Armor
1 5 0 1 16 Heavy Armor
0 1 0 1 8 Homing Beacon
0 5 1 7 21 Improved Targeting
0 0 1 1 5 Infiltrate
0 4 2 2 33 Jump Jets
0 0 0 0 0 Point Defense
0 0 0 1 3 PPC Capacitor
0 1 2 0 9 Pulse
0 0 0 0 0 Rapid Strike
0 3 4 8 22 Reactive Armor
0 0 2 3 9 Reconnaisance
0 1 0 0 3 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 1 0 4 Streak Missiles
0 0 0 0 0 TSEMP
0 1 11 9 0 0 0 0 11 86 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 0 0 0 1 Advanced AMS
0 0 0 0 1 Agility
0 0 0 0 0 Alpha Strike
0 0 0 0 1 Antipersonnel
0 1 1 3 6 Armor Piercing
0 0 0 0 5 Artemis V FCS
0 0 0 0 0 Brawling
0 0 0 0 0 Bypass
0 0 0 0 0 Camouflage
1 0 0 0 3 Command
0 0 0 0 0 Coolant Flush
0 0 0 0 0 Decoy
0 0 0 0 1 Electronic Camouflage
0 1 0 2 7 Evade
0 0 0 0 0 Flamers
0 0 0 0 2 Full Strike
0 0 0 0 0 Grapple
0 0 0 0 0 Hand to Hand
1 0 0 1 5 Hardened Armor
1 1 0 1 9 Heavy Armor
0 0 0 0 3 Homing Beacon
0 2 1 2 5 Improved Targeting
0 0 0 1 1 Infiltrate
0 2 2 1 25 Jump Jets
0 0 0 0 0 Point Defense
0 0 0 1 3 PPC Capacitor
0 1 1 0 5 Pulse
0 0 0 0 0 Rapid Strike
0 0 1 1 4 Reactive Armor
0 0 0 0 0 Reconnaisance
0 0 0 0 2 Reflective Armor
0 0 0 0 0 Repair - Infantry
0 0 0 0 0 Repair - Vehicle
0 0 0 0 0 Streak Missiles
0 0 0 0 0 TSEMP
23 61 61 61 785
6 28 23 26 325
10 31 28 28 366
5 10 10 13 141
14 36 34 42 476
10 32 32 34 396
14 34 30 38 432
79 55 78 469
38 27 46 231
32 34 36 236
14 8 12 73
48 34 46 268
67 51 70 403
33 21 28 174
26 17 25 156
9 6 9 51
38 30 44 242
Base Type
Infantry Vehicles Quads Mechs Totals
0 0 1 1
0 0 1 1
0 0 0 0
1 1 1 3
5 5 6 16
0 1 5 6
0 0 0 0
0 0 0 0
1 0 0 1
0 4 3 7
0 0 0 0
4 3 0 7
0 0 1 1
0 6 7 13
2 0 0 2
0 0 2 2
0 0 0 0
0 0 0 0
0 3 5 8
4 3 9 16
0 5 3 8
8 8 5 21
4 0 1 5
8 0 25 33
0 0 0 0
0 0 3 3
3 1 5 9
0 0 0 0
8 10 4 22
4 5 0 9
1 0 2 3
0 0 0 0
0 0 0 0
3 1 0 4
0 0 0 0
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility
Alpha Strike
Antipersonnel
Armor Piercing
Artemis V FCS
Brawling
Bypass
Camouflage
Command
Coolant Flush
Decoy
Electronic Camouflage
Evade
Flamers
Full Strike
Grapple
Hand to Hand
Hardened Armor
Heavy Armor
Homing Beacon
Improved Targeting
Infiltrate
Jump Jets
Point Defense
PPC Capacitor
Pulse
Rapid Strike
Reactive Armor
Reconnaisance
Reflective Armor
Repair - Infantry
Repair - Vehicle
Streak Missiles
TSEMP
Total Number of Units 0 0 0 0 0 0 0 0 0 0 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility
Alpha Strike
Antipersonnel
Armor Piercing
Artemis V FCS
Brawling
Bypass
Camouflage
Command
Coolant Flush
Decoy
Electronic Camouflage
Evade
Flamers
Full Strike
Grapple
Hand to Hand
Hardened Armor
Heavy Armor
Homing Beacon
Improved Targeting
Infiltrate
Jump Jets
Point Defense
PPC Capacitor
Pulse
Rapid Strike
Reactive Armor
Reconnaisance
Reflective Armor
Repair - Infantry
Repair - Vehicle
Streak Missiles
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ### ###
Primary Range ### ### ### ### ### ### ### ### ###
Secondary Range ### ### ### ### ### ### ### ### ###
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ###
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ###
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 0 0 0 0 0 0 0 0 0
Energy Attacks 0 0 0 0 0 0 0 0 0
Melee Attacks 0 0 0 0 0 0 0 0 0
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1
Capacity 2
Capacity 3
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes 0 0 0 0 0 0 0 0 0 0 0 0
Light
Medium
Heavy
Assault
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 Advanced AMS
0 Agility
0 Alpha Strike
0 Antipersonnel
0 Armor Piercing
0 Artemis V FCS
0 Brawling
0 Bypass
0 Camouflage
0 Command
0 Coolant Flush
0 Decoy
0 Electronic Camouflage
0 Evade
0 Flamers
0 Full Strike
0 Grapple
0 Hand to Hand
0 Hardened Armor
0 Heavy Armor
0 Homing Beacon
0 Improved Targeting
0 Infiltrate
0 Jump Jets
0 Point Defense
0 PPC Capacitor
0 Pulse
0 Rapid Strike
0 Reactive Armor
0 Reconnaisance
0 Reflective Armor
0 Repair - Infantry
0 Repair - Vehicle
0 Streak Missiles
0 TSEMP
0 0 0 0 0 0 0 0 0 0 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 Advanced AMS
0 Agility
0 Alpha Strike
0 Antipersonnel
0 Armor Piercing
0 Artemis V FCS
0 Brawling
0 Bypass
0 Camouflage
0 Command
0 Coolant Flush
0 Decoy
0 Electronic Camouflage
0 Evade
0 Flamers
0 Full Strike
0 Grapple
0 Hand to Hand
0 Hardened Armor
0 Heavy Armor
0 Homing Beacon
0 Improved Targeting
0 Infiltrate
0 Jump Jets
0 Point Defense
0 PPC Capacitor
0 Pulse
0 Rapid Strike
0 Reactive Armor
0 Reconnaisance
0 Reflective Armor
0 Repair - Infantry
0 Repair - Vehicle
0 Streak Missiles
0 TSEMP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Base Type
Infantry Vehicles Quads Mechs Totals
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility
Alpha Strike
Antipersonnel
Armor Piercing
Artemis V FCS
Brawling
Bypass
Camouflage
Command
Coolant Flush
Decoy
Electronic Camouflage
Evade
Flamers
Full Strike
Grapple
Hand to Hand
Hardened Armor
Heavy Armor
Homing Beacon
Improved Targeting
Infiltrate
Jump Jets
Point Defense
PPC Capacitor
Pulse
Rapid Strike
Reactive Armor
Reconnaisance
Reflective Armor
Repair - Infantry
Repair - Vehicle
Streak Missiles
TSEMP
Total Number of Units 0 0 0 0 0 0 0 0 0 0 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS
Agility
Alpha Strike
Antipersonnel
Armor Piercing
Artemis V FCS
Brawling
Bypass
Camouflage
Command
Coolant Flush
Decoy
Electronic Camouflage
Evade
Flamers
Full Strike
Grapple
Hand to Hand
Hardened Armor
Heavy Armor
Homing Beacon
Improved Targeting
Infiltrate
Jump Jets
Point Defense
PPC Capacitor
Pulse
Rapid Strike
Reactive Armor
Reconnaisance
Reflective Armor
Repair - Infantry
Repair - Vehicle
Streak Missiles
TSEMP
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ### ### ### ###
Primary Range ### ### ### ### ### ### ### ### ### ### ###
Secondary Range ### ### ### ### ### ### ### ### ### ### ###
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ### ###
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense ### ### ### ### ### ### ### ### ###
Move ### ### ### ### ### ### ### ### ###
Attack ### ### ### ### ### ### ### ### ###
Damage ### ### ### ### ### ### ### ### ###
Max Range ### ### ### ### ### ### ### ### ###
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 0 0 0 0 0 0 0 0 0
Energy Attacks 0 0 0 0 0 0 0 0 0
Melee Attacks 0 0 0 0 0 0 0 0 0
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1
Capacity 2
Capacity 3
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes
Light
Medium
Heavy
Assault
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 Advanced AMS
0 Agility
0 Alpha Strike
0 Antipersonnel
0 Armor Piercing
0 Artemis V FCS
0 Brawling
0 Bypass
0 Camouflage
0 Command
0 Coolant Flush
0 Decoy
0 Electronic Camouflage
0 Evade
0 Flamers
0 Full Strike
0 Grapple
0 Hand to Hand
0 Hardened Armor
0 Heavy Armor
0 Homing Beacon
0 Improved Targeting
0 Infiltrate
0 Jump Jets
0 Point Defense
0 PPC Capacitor
0 Pulse
0 Rapid Strike
0 Reactive Armor
0 Reconnaisance
0 Reflective Armor
0 Repair - Infantry
0 Repair - Vehicle
0 Streak Missiles
0 TSEMP
0 0 0 0 0 0 0 0 0 0 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
0 Advanced AMS
0 Agility
0 Alpha Strike
0 Antipersonnel
0 Armor Piercing
0 Artemis V FCS
0 Brawling
0 Bypass
0 Camouflage
0 Command
0 Coolant Flush
0 Decoy
0 Electronic Camouflage
0 Evade
0 Flamers
0 Full Strike
0 Grapple
0 Hand to Hand
0 Hardened Armor
0 Heavy Armor
0 Homing Beacon
0 Improved Targeting
0 Infiltrate
0 Jump Jets
0 Point Defense
0 PPC Capacitor
0 Pulse
0 Rapid Strike
0 Reactive Armor
0 Reconnaisance
0 Reflective Armor
0 Repair - Infantry
0 Repair - Vehicle
0 Streak Missiles
0 TSEMP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Base Type
Infantry Vehicles Quads Mechs Totals
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
All Units
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0
Agility 0
Alpha Strike 0
Antipersonnel 0
Armor Piercing 2
Artemis V FCS 2
Brawling 0
Bypass 0
Camouflage 0
Command 0
Coolant Flush 0
Decoy 0
Electronic Camouflage 0
Evade 0
Flamers 0
Full Strike 0
Grapple 0
Hand to Hand 0
Hardened Armor 1
Heavy Armor 2
Homing Beacon 0
Improved Targeting 4
Infiltrate 0
Jump Jets 6
Point Defense 0
PPC Capacitor 1
Pulse 2
Rapid Strike 0
Reactive Armor 0
Reconnaisance 0
Reflective Armor 0
Repair - Infantry 0
Repair - Vehicle 0
Streak Missiles 0
TSEMP 2
Total Number of Units 0 6 0 0 0 0 0 0 0 0 0 0
Mechs Only
Special Equipment BR CJF CNC CS CSF CW D DF GS H K L
Advanced AMS 0
Agility 0
Alpha Strike 0
Antipersonnel 0
Armor Piercing 2
Artemis V FCS 2
Brawling 0
Bypass 0
Camouflage 0
Command 0
Coolant Flush 0
Decoy 0
Electronic Camouflage 0
Evade 0
Flamers 0
Full Strike 0
Grapple 0
Hand to Hand 0
Hardened Armor 1
Heavy Armor 2
Homing Beacon 0
Improved Targeting 4
Infiltrate 0
Jump Jets 6
Point Defense 0
PPC Capacitor 1
Pulse 2
Rapid Strike 0
Reactive Armor 0
Reconnaisance 0
Reflective Armor 0
Repair - Infantry 0
Repair - Vehicle 0
Streak Missiles 0
TSEMP 2
Averages
Mech BR CJF CNC CS CSF CW D DF GS H K L
Defense 19.67 ###
Move 8.50 ###
Attack 10.00 ###
Damage 3.50 ###
Max Range 12.33 ###
Primary Range 10.67 ###
Secondary Range 11.67 ###
Vehicle BR CJF CNC CS CSF CW D DF GS H K L
Defense
Move
Attack
Damage
Max Range
Infantry BR CJF CNC CS CSF CW D DF GS H K L
Defense
Move
Attack
Damage
Max Range
Attacks BR CJF CNC CS CSF CW D DF GS H K L
Ballistic Attacks 6 0
Energy Attacks 6 0
Melee Attacks 0 0
Transports BR CJF CNC CS CSF CW D DF GS H K L
Capacity 1 0 0
Capacity 2 0 0
Capacity 3 0 0
Artillery BR CJF CNC CS CSF CW D DF GS H K L
Single Target
Double Target
Triple Target
Mech Classes BR CJF CNC CS CSF CW D DF GS H K L
Light 2
Medium 2
Heavy
Assault 2
nits
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
1 1 Advanced AMS
0 0 Agility
0 0 Alpha Strike
0 0 Antipersonnel
1 3 Armor Piercing
0 2 Artemis V FCS
0 0 Brawling
0 0 Bypass
0 0 Camouflage
0 0 Command
0 0 Coolant Flush
0 0 Decoy
0 0 Electronic Camouflage
1 1 Evade
0 0 Flamers
0 0 Full Strike
0 0 Grapple
0 0 Hand to Hand
0 1 Hardened Armor
1 3 Heavy Armor
0 0 Homing Beacon
1 5 Improved Targeting
0 0 Infiltrate
1 7 Jump Jets
0 0 Point Defense
0 1 PPC Capacitor
2 4 Pulse
0 0 Rapid Strike
1 1 Reactive Armor
0 0 Reconnaisance
2 2 Reflective Armor
0 0 Repair - Infantry
0 0 Repair - Vehicle
0 0 Streak Missiles
0 2 TSEMP
0 6 0 0 0 0 0 0 0 12 Total Number of Units
Only
Merc RotS RD S SC SW SH SSw WH Totals Special Equipment
1 1 Advanced AMS
0 0 Agility
0 0 Alpha Strike
0 0 Antipersonnel
1 3 Armor Piercing
0 2 Artemis V FCS
0 0 Brawling
0 0 Bypass
0 0 Camouflage
0 0 Command
0 0 Coolant Flush
0 0 Decoy
0 0 Electronic Camouflage
1 1 Evade
0 0 Flamers
0 0 Full Strike
0 0 Grapple
0 0 Hand to Hand
0 1 Hardened Armor
1 3 Heavy Armor
0 0 Homing Beacon
1 5 Improved Targeting
0 0 Infiltrate
1 7 Jump Jets
0 0 Point Defense
0 1 PPC Capacitor
2 4 Pulse
0 0 Rapid Strike
1 1 Reactive Armor
0 0 Reconnaisance
2 2 Reflective Armor
0 0 Repair - Infantry
0 0 Repair - Vehicle
0 0 Streak Missiles
0 2 TSEMP
125 243
48 99
56 116
27 48
76 150
66 130
68 138
0
0
0
0
0
0
0
0
0
0
Base Type
Infantry Vehicles Quads Mechs Totals
0 1 1
0 0 0
0 0 0
0 0 0
0 3 3
0 2 2
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 1 1
0 3 3
0 0 0
0 5 5
0 0 0
0 7 7
0 0 0
0 1 1
0 4 4
0 0 0
0 1 1
0 0 0
0 2 2
0 0 0
0 0 0
0 0 0
0 2 2