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F1 MAR 01 Vector
F1 MAR 01 Vector
(FISIKA I)
TOPIC:
Vector
2
Vectors and Scalars
• A vector has magnitude as well as direction, and
vectors follow certain (vector) rules of
combination.
• A vector quantity is a quantity that has both a
magnitude and a direction and thus can be
represented with a vector.
• Some physical quantities that are vector
quantities are displacement, velocity, and
acceleration.
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• Not all physical quantities involve a
direction. Temperature, pressure, energy,
mass, and time, for example, do not
“point” in the spatial sense.
• We call such quantities scalars, and we
deal with them by the rules of ordinary
algebra.
• A single value, with a sign (as in a
temperature of −40°F), specifies a scalar.
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• The simplest vector quantity is displacement or change
of position.
• A vector that represents a displacement is called,
reasonably, a displacement vector.
• If a particle changes its position by moving from A to B,
we say that it undergoes a displacement from A to B,
which we represent with an arrow pointing from A to B
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The displacement vector
• The displacement vector tells us nothing about
the actual path that the particle takes. For
example, all three paths connecting points A and
B correspond to the same displacement vector
• Displacement vectors represent only the overall
effect of the motion, not the motion itself.
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Adding Vectors Geometrically
• Suppose a particle moves from A to B and then later from B to C.
We can represent its overall displacement (no matter what its actual
path) with two successive displacement vectors, AB and BC.
• The net displacement of these two displacements is a single
displacement from A to C.
• We call AC the vector sum (or resultant) of the vectors AB and BC.
This sum is not the usual algebraic sum.
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Properties of Vector Addition
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Components of Vectors
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Finding components, airplane flight
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Unit Vectors
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Unit Vector of A Vector Quantity
a
z cos =
𝐑 = 𝑎 𝑖Ƹ + 𝑏𝑗Ƹ + 𝑐 𝑘 R
𝑹 b
𝐑 =𝑹= (𝑎 2 +𝑏2 + 𝑐 2 ) cos =
R
c
𝑹 c cos =
R
𝑘
𝑗Ƹ unit vector of 𝐑:
𝑖Ƹ y
0 𝐑
a
𝑅=
b 𝑹
𝑅 = cos 𝛼 𝑖Ƹ + cos 𝛽 𝑗Ƹ + cos 𝛾 𝑘
x
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Adding Vectors by Components
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Vectors and the Laws of Physics
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Searching through a hedge maze
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Adding vectors, unit-vector
components
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Multiplying Vectors
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The Scalar Product (dot product)
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The Vector Product (cross product)
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right-hand rule
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Angle between two vectors using dot
products
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Cross product, right-hand rule
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Cross product, unit-vector notation
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