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Unit 3
Unit 3
Unit 3
network layer?
Datagram Approach:
What are the different network layer performance parameter? Explain each parameter in brief.
Delay:
Definition: Delay refers to the time it takes for data packets to travel from the source to the
destination in a network. It can be categorized into different types, including propagation delay,
transmission delay, processing delay, and queuing delay.
Example: When you send a message from your computer to a server over the internet, the time it
takes for your message to reach the server and the server's response to reach your computer is a
combination of different types of delay.
Throughput:
Definition: Throughput represents the rate at which data is successfully transmitted over a network,
typically measured in bits per second (bps) or packets per second (pps).
Example: If a network has a throughput of 100 Mbps, it means it can transmit 100 megabits of data
per second. A file download speed is an example of throughput.
Packet Loss:
Definition: Packet loss occurs when data packets are sent from a source but do not reach their
intended destination due to various reasons, including network congestion, errors, or equipment
failures.
Example: When you're on a video call, and the video and audio become choppy or distorted, it may
be due to packet loss, where some packets are not making it to the other side.
Congestion Control:
Definition: Congestion control is a set of techniques and mechanisms used to manage and prevent
network congestion, which happens when there is more data being transmitted than the network
can handle effectively.
Example: Imagine a network with multiple users simultaneously streaming high-definition videos.
Without congestion control, the network might become overloaded, leading to delays, packet loss,
and a poor experience for all users. Congestion control algorithms help balance and manage the
traffic to maintain network performance.
Definition: Unicast addresses are used for one-to-one communication, where a packet is sent from a
source to a specific destination. There is a unique unicast address for each network interface.
Example: When you send an email to a friend, the destination IP address in the packet header is
typically a unicast address representing your friend's device.
Definition: Broadcast addresses are used for one-to-all communication within a local network
segment. A packet sent to a broadcast address is received by all devices on that network segment.
Example: DHCP (Dynamic Host Configuration Protocol) servers use broadcast addresses to offer IP
configuration details to multiple devices on a local network.
Definition: Multicast addresses are used for one-to-many communication within a specific group of
devices. Packets sent to a multicast address are received only by devices that belong to the multicast
group.
Example: Internet television services often use multicast addresses to efficiently deliver video
streams to multiple subscribers.
Definition: Anycast addresses represent a group of devices that offer the same service. When a
packet is sent to an anycast address, it is received by the nearest device in the group.
Example: In a Content Delivery Network (CDN), multiple servers around the world may share the
same anycast address to serve content to users from the closest server.
Explain the concept of unicast and multicast routing protocol.
Unicast Routing Protocol:
Unicast routing protocols are designed for one-to-one communication, where a packet is sent from a
source to a specific destination. The primary goal of unicast routing is to determine the best path for
data to travel from the source to the destination. Unicast routing protocols focus on finding the most
efficient route based on factors like the number of hops, link quality, or network topology. Here are
key points about unicast routing protocols:
Examples: BGP (Border Gateway Protocol) for internet routing, OSPF for internal corporate networks,
and EIGRP (Enhanced Interior Gateway Routing Protocol) are examples of unicast routing protocols.
Multicast routing protocols, on the other hand, are designed for one-to-many or many-to-many
communication, where a packet is intended to be received by multiple devices in a specific group or
multicast domain. These protocols are used to efficiently distribute data to a set of interested
recipients. Here are key points about multicast routing protocols:
One-to-Many Communication: Multicast routing is used for scenarios where a single sender
wants to deliver data to multiple recipients simultaneously, reducing network load and
improving efficiency.
Group Management: Multicast routing protocols manage multicast groups, which consist of
devices interested in receiving multicast traffic. Group members can join or leave groups
dynamically.
Efficient Distribution: Multicast routing calculates the most efficient path to deliver a packet
to all group members, reducing network congestion and bandwidth consumption.
Examples: PIM (Protocol Independent Multicast), IGMP (Internet Group Management Protocol), and
DVMRP (Distance Vector Multicast Routing Protocol) are examples of multicast routing protocols
used in various scenarios, including multimedia streaming and content distribution.
With an example explain the Dynamic routing algorithms used in computer
networks.
Certainly, let's simplify the concept of dynamic routing with an analogy.
Initial Setup: When you start your journey, you input your destination into the GPS.
Live Traffic Updates: The GPS constantly receives real-time traffic information. This includes data on
road conditions, closures, and traffic jams.
Calculating the Best Route: The GPS uses this information to calculate the best route to your
destination. It takes into account traffic conditions, road speeds, and distances.
Dynamic Adaptation: If there's a sudden road closure or a new, faster route becomes available, the
GPS adapts. It reevaluates the route and guides you through the changed path.
Initial Setup: Routers and switches are set up with dynamic routing protocols.
Live Network Updates: These devices constantly exchange information about the network's status,
such as link conditions and topology changes.
Calculating the Best Path: Using this information, the network devices calculate the best path for
data packets to travel.
Dynamic Adaptation: When the network changes (e.g., new devices added or links go down), the
routing adapts automatically to find the most efficient paths.
What are the different services provided by Network layer? Explain each
service in brief.
Path Finder (Routing): Like a GPS for data, it finds the best path for information to travel through the
network.
Digital Name (Logical Addressing): It gives a unique name to every device on the network, like your
home address for data.
Data Breaker and Puzzle Solver (Fragmentation and Reassembly): It chops big messages into small
pieces for sending and puts them back together at the other end.
Error Detective (Error Handling): It checks data for mistakes and asks for fixes if something is wrong.
Traffic Cop (Traffic Control): It controls the flow of data to keep the network from getting too
crowded.
What is use of IP address? Explain in brief IPV4 classful addressing technique.
IP addresses are used to uniquely identify and locate devices on computer networks, including the
global internet. These addresses enable data packets to be routed to their intended destinations,
ensuring communication between devices. IPv4, which stands for Internet Protocol version 4, is one
of the most widely used IP address systems. IPv4 uses classful addressing as a technique to assign IP
addresses to devices. Let's explain this in brief:
Identification: IP addresses uniquely identify devices on a network. They serve as the digital
"name" of devices, allowing them to be recognized and distinguished from one another.
Location: IP addresses are used to locate devices within a network or on the internet. They
provide information about the network segment and the device's position within that
network.
Routing: IP addresses are essential for routing data packets. Routers use IP addresses to
determine the best path for data to reach its destination.
ICMPv4 Protocol:
Information Collection: Routers gather detailed information about their neighbors and link states.
Link State Database: This data is used to create a network map, the Link State Database.
Dijkstra's Algorithm: Dijkstra's algorithm calculates the best paths to all destinations.
Link State Advertisements: Routers exchange updates to keep the database current.
Routing Table: Each router calculates its routing table, determining the best next hops for all
destinations.
Efficiency and Scalability: Suitable for large, complex networks, but requires more resources.
Examples: OSPF and IS-IS are common Link State Routing Protocols.