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Manual
Manual
Ownership: The software is and shall remain the property of Sound Quest Inc. The buyer owns the
magnetic media as originally, or subsequently recorded, but Sound Quest Inc. retains title and
ownership to the original disk. The buyer can not reproduce the software, other than for archival
purposes or to copy it on to a hard drive for the purposes of running the software.
Restrictions: The software is licensed to operate on one computer at a time. It is not to be used over a
network or other electronic program sharing systems. Copies of the software or its documentation
cannot be distributed to others. Any transfer of the program to others must be done as a complete
unit with no part kept by the transferring party. The transferee shall be bound by the terms of this
agreement.
Limited Warrantee: Sound Quest Inc. warrants this product against defects in material or
workmanship as follows. For a period of ninety (90) days from the date of the first retail purchase,
Sound Quest Inc. shall at its sole and absolute option either repair or replace at no charge through
your authorized Sound Quest Dealer, or Sound Quest Inc. itself, the defective unit with the same
model or an equivalent model.
To obtain warrantee service, the customer shall take the product or deliver the product prepaid to an
authorized Sound Quest Dealer or to Sound Quest Inc. Proof of purchase in the form of a bill of sale,
receipted invoice, or other positive proof that the unit is within the warrantee period must be
presented. This warranty does not cover claims for damages due to abuse, improper maintenance,
misuse, alteration of serial numbers, or accident.
Any breach of this agreement will result in prosecution to the full extent of the law.
Ch 3 Tutorial 33
Load Your Instrument into a Set 33
Understanding the MIDI I/O 34
Errors and Communications Problems 35
Saving Your First Instrument Set 37
Saving Each Instrument Set 38
Loading a Set from Disk 39
Editing a Bank in a Set 39
Editing a Patch from a Bank 42
Using the Library 43
Creating a “Snapshot” Collection 45
Creating a Custom Collection 46
Ch 4 The Set 47
Using the Set 47
Using the File Menu 48
Ch 5 Bank Window 49
Using the Bank Window 49
Using the File Menu 50
Ch 6 Editor Window 51
Using the Editor Window 51
Editing and Selecting Patch Parameters 51
Floating Editors 55
Using Midi Controllers 55
Using the Files Menu 56
Ch 7 The Library 57
Using the Library 57
Using the File Menu 58
Ch 8 The Collection 59
Using the Collection 59
Using the File Menu 61
Using the Midi Menu 61
Ch 9 Studio Window 62
About the Studio 62
Studio Contents 62
Using the File Menu 65
Registration
Before proceeding, please take a moment to complete the following registration
process. If you have purchased an upgrade, you are already registered and can skip
this step:
➨ Open http://www.squest.com/Forms/UserRegistrationForm.html with your
internet browser
➨ Complete the online registration form, including the serial number printed on
the first page of your owner’s manual
➨ If you are registering a copy of UniQuest, you must also enter the name of the
particular instrument you wish to use
➨ Click the Submit button at the bottom of the form to complete your
registration. Congratulations!
If this is an upgrade you have purchased, you may not find a serial number on the
front page of the manual. In this case, Sound Quest will continue to use the serial
number from the previous version of your product.
2 Introduction
Midi Quest’s Editor Window gives you direct visual access to every parameter
of your instrument’s sound. Programming sounds is now easier and much
more intuitive.
Introduction 3
often just a random, uninspired and limited compromise compared to what you
originally had in mind.
Midi Quest’s Library Window lets you create keyword-searchable sound
libraries for every instrument in your studio. Build and run powerful queries
in seconds and instantly audition the results without any interruptions to your
creativity.
This sums up many of the difficulties Midi Quest was created to handle. In the next
section you’ll learn how Midi Quest actually solves these problems.
Midi Quest is a studio application that allows you to edit, store and manage the
parameter data from the gear in your studio from the comfort of your computer
screen.
In addition to having the most extensive editor/librarian features, Midi Quest is also
Universal, which means it can be extended to work with any MIDI equipped
instrument and device ever made - Over 600 different instruments are currently
supported, spanning such vintage products as the Roland D-50, Yamaha DX7 and
SPX-90 to the very latest synths and effects units from today’s top hardware
manufacturers. This list is constantly expanding as Sound Quest develops and
releases new instrument modules, which are available for download from
http://www.squest.com. Expandability is never an issue with Midi Quest since
you’re free to add and remove instrument modules as your studio grows and
evolves.
In-Place Editing
Getting the most from Midi Quest requires a few adjustments in how you relate to
your hardware instruments. In the past you have no doubt worked entirely
4 Introduction
“in-place” within the confines of your instrument’s internal memory, which means
permanently overwriting an existing sound before being allowed to listen to another.
With Midi Quest, in-place editing is a thing of the past. Instead, you upload your
instrument’s memory contents to your computer, where it can be safely backed up
to your hard drive. Then you are free to edit, audition, step between sounds,
reorganize your banks and create searchable sound libraries with complete security
and ease. You are never forced to erase useful sounds to make room for new ones
with Midi Quest. Look at your computer’s hard drive as a virtually unlimited
memory bank for the instruments in your studio. Once you have adjusted to this
way of thinking you’ll realize how limited in-place editing is, and you’ll never want
to go back.Your instrument’s internal memory is still useful, of course. Whenever
you perform away from your studio computer (at live gigs for example), all of the
hardware-based storage within your instruments will still perform its duties; only
now this memory will be optimally organized with the best sounds in your arsenal
(not to mention it will be fully backed up on your studio computer’s hard drive).
You’ll get the most from your gear and never worry about lost data and erased
patches ever again.
Introduction 5
The Set List
Each individual instrument has a
specific memory structure: For
example, a simple effects unit
may only contain 16 presets
while a performance synthesizer
could have many separate banks
for patches, combis and drum
set-ups. The point here is that
every instrument in your studio
has a different internal
architecture, and Midi Quest
views each instrument as a list of
Components. Patches, Presets,
Combis, Performances, Drum
Tables, System Settings, Patch
Banks and Performance Banks
are just some of the components you will find in any given instrument, and the Set
List allows you to choose the one you want to upload, edit or open.
To see what the Set List has to offer for any instrument module, simply right-click
your mouse over it.
Besides standard components, you can also select an entry called the Default Set.
This item acts as a master selection of every component contained by the instrument
- This lets you upload, edit and save the instrument’s entire user memory as a Set
file (more information on sets will be given later on in this chapter).
The Mini-Buttons
Once you have selected a component (or the default set) from the Set List, the
mini-buttons are primed for action. Clicking on the Get mini-button will upload the
selected data from the instrument. Clicking on the New mini-button will create the
appropriate blank Midi Quest file for the data selected, and clicking on the Open
mini-button will open a file browser dialog so you can open a saved Midi Quest file
for editing.
The Settings mini-button opens the settings dialog for the selected component or
set. This dialog is covered in full detail in the Installation chapter.
6 Introduction
The Instrument Collapser
The Instrument Collapser allows you to manage large studios containing many
instrument modules. One click collapses the Instrument Module horizontally, while
a second click expands it back to full size:
Introduction 7
then able to work with five different kinds of data by selecting different components
in the Set List and clicking each of the mini-buttons in different sequences.
8 Introduction
MIDI System Exclusive Messages: What’s
The Connection?
Mention the words “System Exclusive” to most musicians and you’ll get a blank
stare. Mention them to a hardware engineer and you’ll get a complex stream of
hexadecimal numbers with many technical explanations. Mention them to a MIDI
equipment owner and you’ll likely get a combination of these two reactions
accompanied by a disclaimer that System Exclusive messages are mainly for
masochists with too much time on their hands. Such is the unfortunate reputation of
System Exclusive (SysEx) messages.
If you don’t know what a SysEx message looks like, we invite you to have a look at
this short (by SysEx standards) message that describes the global instrument
settings of the TC-Helicon VoiceWorks (a vocal harmony and effects unit):
Conceptually, SysEx messages are not that difficult to understand. Rather than
describing decisive
performance events such as
keys being pressed and
controllers being manipulated,
SysEx messages have the task
of describing all the
parameters defined in any
given instrument along with
their current values. Where
things start getting complex is that no two models of MIDI hardware have the same
parameters, and no two manufacturers use identical message structures to phrase
their SysEx information. To make matters even worse, manufacturers often change
their SysEx formats between models and sometimes even change them between
revisions of the same product!
We conclude this brief introduction to SysEx messages by saying that they are:
1. Complex streams of hexadecimal numbers,
2. very technical, and requiring of many explanations, and
3. mainly for masochists with too much time on their hands.
All kidding aside, this is the reason Midi Quest was designed in the first place: Midi
Quest deals with the multitude of system exclusive messages that your gear requires
while presenting you with an intuitive and clean interface for sound design. This
leaves you free to spend more of your time making music, which is what it’s all
about, right?
Introduction 9
Instrument Modules - Under the Hood
With over 600 different supported products (each with their own specialized form of
SysEx messages), you might wonder how Midi Quest handles them all without
going crazy. The answer is hidden within the instrument module.
Instrument modules are composed of two types of files: Drivers and Panels. The
drivers enable the instrument module to speak the native SysEx language of the
hardware instrument, while the panels define the layout and configuration of every
control you use while editing parameters. Midi Quest automatically installs and
manages these files for you when instrument modules are added and removed from
the studio window.
Unless you have purchased Midi Quest XL and plan to create your own Instrument
Modules, you will never have to deal with driver and panel files.
As was discussed in the previous sections of this manual, each Instrument Module
in the Studio Window acts as a gateway to the hardware that is connected to your
computer. In the illustration above, the selected instrument module has opened six
different windows of data within Midi Quest. Although it has not yet been covered
in any detail, you will notice that the Editor Window looks different than the Set,
Library, Bank and Collection windows. We will now explore this difference.
10 Introduction
The Editor Window
In order to edit instrument
parameters in Midi Quest,
you must first open an
Editor Window. Editor
Windows contain
graphical controls such as
knobs, sliders, buttons,
pop-up-list selectors,
numerical entry controls
and envelopes. The
number of components in
the Set List that launch
an Editor Window will
vary from instrument to
instrument. In
synthesizers, these
components are called
patches, tones, combis,
multis, performances etc.
while for effects units
they are usually (but not
always) called presets or
programs. In this manual
we will refer to such components as patches. Since every manufacturer has a
different naming system, Midi Quest’s designers prefer to be historically correct and
use the word “patch” to describe the basic block of sound parameters on any
hardware instrument: This word was first coined in the Sixties to describe all the
patch cable routings that were required to create a given sound on the first analog
synthesizers, so we consider it the definitive term!
There is also another type of component that launches an Editor Window. Typically
called a global (but also called a system or setup in some cases), this component
gathers all the master settings of the instrument into one location. In this manual we
will refer to such a component as a single. Unlike patches, singles do not exist as
multiples in the hardware memory, although there can be more than one type of
single for each instrument (This will be further explained in the Set Window topic).
All parameter edits made in this window can be downloaded back to the instrument
or can be stored to your computer’s hard drive as a file. Further details on the Editor
Window will be covered in the chapter devoted to it. We’ll now continue our tour of
the basic window types.
Introduction 11
The Bank Window
The main advantage of electronic instruments and effects is that their sounds can be
changed instantly during a performance - This is possible because there are many
patches in the instrument’s memory to choose from, and only the parameters of the
currently selected patch govern the instrument’s sound. Without Midi Quest, you
can switch between patches on your instrument by turning a dial on the its front
panel or by sending the unit a MIDI program change (PG) command.
Whenever there exists patch data, you will usually find a corresponding Bank
component in the instrument module’s Set List. Bank Components launch Bank
Windows, like the Roland D-50 Patch Bank Window shown above.
The number of entries in the bank window, their grouping and their numbering
system depends on the instrument itself, which is why the D-50 Bank Window
contains 64 patches laid out in an 8 x 8 grouping labeled according to the Roland
“Bank-and-Number” system.
Another example is the Yamaha DX-7 which has 32 Voice Patches in its internal
memory (in other words, its bank size is
32). The following is a DX-7 Bank
Window:
Additionally, on most newer
instruments there is a multi-timbral
setup data structure where the different
tonal sources are assigned to different
MIDI channels. This structure,
depending on the manufacturer, may be
called a Performance, Multi, Combi,
Global, Section, and so on. Regardless
of the name, it still performs the
function of creating a multi-timbral
setup. In the few instances where it is
necessary to distinguish between a general “Patch” and a multi-timbral setup we
will refer to the multi-timbral setup as a “Multi Patch”.
12 Introduction
It is important to note that some instruments in your studio might have more than
one kind of patch bank component in their set-list: Sophisticated workstation-class
synthesizers can have banks of tones, banks of patches, banks of performances, and
even banks of data that are not directly editable in Midi Quest such as Sequences
and Motion Controls. In the set-list you will recognize these components by titles
that end with the word “Bank”.
Stepping between components is only the beginning of what you can do in a Set
Window:
Introduction 13
The Send button sends the Set to the instrument’s hardware memory.
The Edit button splits the Set window and opens either an Editor or
Bank Window in the right half
The Settings button opens the Settings Dialog for the selected item in
the Set
Multi-Instrument Sets
Sets can also span more than a
single instrument:
Multi-instrumental sets allow
you to upload your entire
studio’s combined memories into
one window which can be saved
as a Set File to your computer’s
hard drive. Set-based “snapshots” like this allow you to restore all instruments in
your studio to their “snapshot” settings any time in the future. They also allow you
to edit and organize all of your instruments from a single window. These advanced
features are covered in greater detail in chapter entitled The Set Window.
14 Introduction
The Collection Window
A Collection is a simple yet powerful data storage facility which allows you to take
ANY combination of different instrument components and store them together in
one place. For example, a Collection can hold an M1 Patch Bank, an M1 Combi
Bank, 2 DX7 Voice Banks, a D-10 system setup, and a Wavestation Performance.
Unlike Sets, which are structured storage based on the internal memory architecture
of your instruments, Collections have no restrictions on what you store and how any
of it is ordered. This makes Collections useful for storing multiple versions of
patches and banks over time. For example, a Collection can store an entire month’s
worth of patch development for more than one different instrument in one location.
New additions to the Collection are automatically time-stamped and added to the
end of the file. Collection files are like incremental tape-drive backups, whereas Set
files are more like snapshot archives that save your system’s state at any one
moment in time.
Many more advanced features are covered in greater detail in chapter entitled The
Collection Window.
Introduction 15
The Library Window
The Library is used to create a
master repository of any one kind of
data. These can be “bank-organized”
data such as tones, patches, presets,
programs, performances or they can
be singular data like systems, setups
or globals. Each Library can hold
only one type of data so you can
have a Library of M1 patches or a
Library of DX7 voices but you can
not have a Library which holds both
types. You need to create two
Libraries, one for each.
If you have a large number of
patches, the best place to store and
organize them is in a Library. One of
the major advantages of the Library
is that it can hold a virtually
unlimited number of patches - So
you can keep them all in a single
convenient reference file. The
Library becomes your one-stop
source when you are looking for a
sound while working on a project.
Because all of your patches are kept in one place, it is much easier to find the sound
you want in a Library Window than having to hunt through a large number of Bank
Windows.
The Library’s superior organizational services also enable you to search for and find
various types of patches quickly and easily. This allows you to try out various
sounds for a project without losing precious time or disrupting your creative
process.
Since the Library Window has an extensive toolbar with deep functionality, this will
be covered in the Library Window chapter of this manual.
16 Introduction
Manual Organization
The manual is divided into eight basic chapters which are, the: Installation, Tutorial,
Set Window, Bank Window, Editor Window, Collection Window, Library Window,
Studio Window, Sound Checker, and finally, Common Elements chapters.
The Installation Chapter walks you through the installation of Midi Quest, various
options for connecting your instruments to the computer, and finally, setting up the
program so that it can talk to each of your instruments.
The Tutorial Chapter first takes you through the steps necessary to receive the
contents of each of your instruments and save them to disk. This will ensure that
Midi Quest is properly configured to talk to each of your instruments. It will also
ensure that you have a backup of the data for each of your instruments. With this
complete, you will not have to worry about inadvertently losing data from any of
your instruments while you are learning the program. After saving the data, the
Tutorial steps you through many of the most commonly used features of the
program so you can begin to get a feel for how it works.
The Set Chapter discusses how to use the Set Window and the features within it.
The Bank Window Chapter discusses how to use the Bank Window and covers
Bank organization features and Midi Quest’s automated new Patch creation
functions.
The Editor Window Chapter covers the parameter editors which you will use to
make new sounds, create multi-timbral configurations, and edit the various other
parameters in your instrument.
The Collection Chapter discusses the Collection’s major features.
The Library Chapter covers the Library’s major features including how to best
organize your Patches so that you can quickly and easily find the Patches you want
in the future.
The Sound Checker Chapter details the tools within Midi Quest which are
available to you for auditioning the Patches you have stored in Midi Quest or the
Patch you are currently creating.
The final chapter is the Common Elements Chapter. This chapter covers features
which apply to the whole program and not just one particular portion of it. This
covers all of the global settings in Midi Quest along with the ancillary windows that
do not directly relate to storing, organizing, and editing SysX data. These windows
include the Instrument Creator and File Conversion windows.
Manual Conventions
Throughout the manual, Sound Quest uses the following form to refer to menu
selections: menu/menu item. As an example: Files/Open.... This says you should go
to the Files menu and choose the Open... menu item.
Introduction 17
If the menu item has a sub menu, it is shown in the following form: menu/menu
item/sub item. As an example: Studio/Open/Library. This says you should go to the
Studio menu and display the Open sub menu. Choose Library within the sub-menu.
All Midi Quest references actually refer to Midi Quest XL, Midi Quest, and
UniQuest unless specifically noted.
Getting Support
Online Help
Midi Quest comes with an extensive, context sensitive Windows or Mac Help file
system. These files contain far more information about the program than the
manual does. It should be the first resource you turn to for answers to your
questions. In fact, the help file contains all of the information in this manual
and much more. If you are the type that likes to read the entire manual, we
strongly recommend that you read the entire help file instead.
The help file contains general information on each of the windows in Midi Quest as
well as specific information on each of the functions for the window. This
information includes: why and when you would use the function, step-by-step
instructions on how to use the function, and graphic examples.
Windows: If you would like general information on a specific window, activate that
window in Midi Quest and press the Help “?” button on the icon bar. Midi Quest
will open the help file and automatically go to the correct page.
Windows: If you would like specific information on a particular function in the
menus or window icon bar, point to the item and press F1. Again, Midi Quest will
automatically jump to the correct location in the help file so you can read about the
selected function. You can also open the help file by choosing Help/Contents.
Nothing could be easier.
Macintosh: To obtain help you have two options. Choose Help/Midi Quest Help
from the menus to display the Help system’s table of contents. Click on any entry to
view information on your topic of choice. Alternately, for a specific menu item,
display the menu, hold down the ctrl key and select the menu item. This will
automatically open Mac Help for the specific item you are interested in.
Finally, the help file also includes technical information on creating the components
that make an instrument module. These topics are not covered in the manual.
Online Manual
In addition to the printed manual, you will also find this disk based manual installed
with Midi Quest. This manual will be more tailored to your specific computer
platform, Macintosh or Windows, with the appropriate graphics and information
specific to the other platform removed.
18 Introduction
Via the Sound Quest Web Site
Sound Quest provides much of its technical support via its web site at
http://www.squest.com. The web site contains the latest software support including
new and updated instrument support files, FAQ (Frequently Asked Questions)
pages, and program updates. If you should run into a problem, the first place to
check is Sound Quest’s web site as there may already be an update.
Via Email
Using the internet, email technical support questions to support@squest.com.
Video Tutorials
Video tutorials are found only on the DVD version of the software. These tutorials
will show you how to use the software by running computer videos. For more
information on running the video files, please see the ReadMe file in the “Videos”
directory of the CD ROM.
Please note: in order for the voice over portion of the video tutorials to work, you
must have built-in audio hardware or a sound card installed in your computer.
Via Telephone
Sound Quest provides technical support for Midi Quest via our tech support line at
(250) 478-9935. In order to provide support we will want you to provide us with
your product’s serial number so please have it ready before you call.
Sound Quest’s current technical support hours are 11:00am to 4:00 pm PST
Monday through Friday.
If you have a question about Midi Quest which this manual does not answer, please
feel free to call our tech support staff. However, please make sure that:
➨ you have reviewed the relevant chapter(s) in the manual
➨ you have checked the Midi Quest on-line help
➨ the on-line help has information above and beyond the contents of the manual
➨ you have checked Fast Tips help for the instrument component or editor
➨ you have your serial number and computer close by
Introduction 19
be in the “My Documents/Sound Quest” folder. For Macintosh, it us in the
“~username/Documents/Sound Quest” folder.
Some of the data files included on the CD ROM contain samples of sounds being
marketed by other companies. In this case there is an associated text file under the
same name which provides contact information on how additional patches may be
purchased for your instrument(s).
In a small number of instances there are also patches which are stored in the native
disk format for the instrument. If Sound Quest did not have the facilities to convert
the patches into our format, we included the files so that they could be copied onto a
floppy and loaded into the instrument via the disk drive.
20 Introduction
Installation & Setup
The installation chapter takes you through the following steps:
1. Hardware requirements
2. Installing the application
3. Running Midi Quest
4. Selecting MIDI ports
5. Building an Instrument List
6. Installing additional instruments
7. Verifying the installation
Let’s get started!
System Requirements
Midi Quest has the following recommended system requirements:
Windows:
Pentium II or faster computer
64 Megabytes of Memory
Windows Vista or XP (XL includes native x64 versions)
Macintosh: G4 or faster computer
128 Megabytes of Memory
OS 10.4 and higher (Universal Binary)
MIDI interface with current Windows MIDI drivers
60 Megabytes of free hard drive space (minimum, 100MB maximum)
Monitor with 1024 x 768 resolution
This is the MIDI IN Port dialog. It is used to open the MIDI IN ports that the
program will use to receive MIDI data from your instruments. The dialog displays a
list of the available MIDI IN ports that the program can use. You should open only
those ports which are connected to instruments that you will be using the program
with. To open a particular MIDI port, select it. Once you have selected each of the
MIDI IN ports you will be using, press the OK button. The MIDI port selections can
always be changed later from within the program.
Not all of the ports displayed will be for real MIDI IN hardware. You may also see
ports which are created by programs to send specialized information to other
programs such as MIDI Time Code. You should NOT select any of these MIDI IN
ports. These virtual ports are often not designed or properly tested to work with
SysX intensive programs such as Midi Quest. Using these ports can result in
unusual error messages and program crashes which are beyond our control.
22 Installation
Choosing MIDI OUT Ports
After selecting the MIDI IN ports to use, if you are running Midi Quest for the first
time, you will be presented with the following dialog:
This is the MIDI OUT Port dialog. It is used to choose the MIDI OUT ports that the
program will use to transmit MIDI data to your instruments. The dialog displays a
list of the available MIDI OUT ports that the program can use. You should open
only those ports which are connected to instruments you will be using with the
program. To open a particular port, select it. Once you have selected each of the
MIDI OUT ports you will be using, press the OK button. These port selections can
always be changed later from within the program.
In general, you should not select MIDI OUT Ports which are only connected to an
internal sound card (eg. the FM portion of a Sound Blaster), unless of course, Midi
Quest has an editor for it.
If no MIDI OUT Ports are listed, most likely you have not installed MIDI drivers
for your interface. Please follow the steps above to add MIDI driver support for
your instrument.
Installation 23
Installing Instruments
After you have selected the MIDI ports that Midi Quest will use to communicate
with your instruments, Midi Quest will sense that you do not have any instruments
installed. In response, it will display the following message requesting that you
insert the program DVD and press OK when ready. Midi Quest will now present a
dialog listing all of the instruments available to install from the DVD as follows:
For Midi Quest and Midi Quest XL,
find and select each of your
instruments from the list and click on
it to highlight and select it.
If you have purchased the download
version of Midi Quest, press the
Install from Web button. In this case,
a dialog will appear to download
instrument modules from the Sound
Quest web site. Press the Midi Quest
All Instruments FTP button to obtain
a list of all of the installable
instruments. Single click on each
instrument you wish to install.
When you have finished selecting
instruments, press the Ok button. At
this point, Midi Quest will install each selected instrument module and attempt to
24 Installation
determine which MIDI ports it is connected to by requesting SysX information from
the instrument. During the process, the following dialog is displayed.
For this process to work correctly
your MIDI system must meet the
following criteria.
1. Each instrument must have a
duplex MIDI connection. That is,
there must be a MIDI cable
connecting a computer MIDI
interface’s MIDI OUT port to the
instrument’s MIDI IN port and a
MIDI cable connecting the instrument’s MIDI OUT port to a computer MIDI
interface’s MIDI IN port.
2. The instrument must be configured to respond to SysX messages. Some
instruments, particularly those made by Korg, are shipped with SysX disabled and
this capability must be enabled manually. Information on doing this is included with
each instrument’s Fast Tips file.
3. One of the instrument’s SysX
dumps must be smaller than 2000
bytes. If this is not the case then
Midi Quest does not attempt to
automatically find the instrument.
Assuming that Midi Quest can find
your instrument in the MIDI
environment, it will be added to the
studio with the correct MIDI IN
port, MIDI OUT port, and SysX
communication channel (Comm Ch)
settings. If Midi Quest can’t find the
instrument, it adds the instrument to
the list with default settings which
you can change later (see Setting Up
Your Instruments).
The process described above will be
performed for each instrument
selected in the list. Once complete,
you will have a list that looks
something like this:
If you choose not to install all of your instruments initially, don’t worry. You can
open this instrument installer at any time by choosing Studio/Install Instruments
from/CD ... while the Studio window is active.
Installation 25
Installing Additional Instruments
You can install additional instruments at any time simply by choosing Studio/Install
Instruments from/DVD ... at any time while the Studio window is active. This will
display the list of instruments available on the DVD and the instruments can be
installed at any time.
Note: you can not add additional instruments with UniQuest.
26 Installation
That’s it, you’re done. Note: while not necessary, we recommend that your
computer have an active internet connection before starting this process. This will
substantially reduce the number of potential internet problems.
The computer’s MIDI IN port must be connected to the instrument’s MIDI OUT
port while the computer’s MIDI OUT port must be connected to the instrument’s
MIDI IN port: This is called a two-way, duplex or handshaking MIDI connection.
Duplex connections mean that each instrument requires an entire MIDI interface
port: While this was once an issue, multi-port USB Midi Interfaces have become
very affordable in the last four years and can be had for a few hundred dollars from
Installation 27
such great manufacturers as M-Audio (www.m-audio.com) and Edirol
(www.edirol.com) to only name two.
A duplex connection can also be achieved for each of your instruments by using a
patch bay: This device acts as a switchable MIDI router that can be commanded to
switch a duplex connection together for each of your instruments whenever
required, thereby allowing you to get by with only a single MIDI interface port.
28 Installation
Setting Up Your Instruments
If you have correctly followed the steps in
the Installation chapter and have connected
the MIDI cables correctly, you are now ready
to set up the control parameters in Midi
Quest so that it can communicate with each
of your instruments.
As each instrument was added to the studio
during installation, Midi Quest automatically
attempted to obtain the correct MIDI ports
and Comm channel. It is only necessary to
manually configure instruments where this
was not successful.
Midi Quest opens with one window in the
upper left corner of the screen. This is the
Studio Window. The Studio is used to obtain
data from an instrument. The Studio window
has its own tool-bar which is now described:
Installation 29
Finally, the Fast Tips will provide other
information, warnings, and limitations regarding
your instrument. In some cases, the ROMs of
particular instruments have bugs. In most cases,
the Fast Tips will warn you of this. In such cases,
you should get new ROMs from the instrument’s
manufacturer.
To open Fast Tips, click on an instrument then
press the Fast Tips button to display the Fast Tips
help for the instrument. A window similar to the
following will appear:
Each instrument in the Studio has up to six basic settings which need to be set for
proper program operation. These basic settings are: Comm(unication) Channel,
MIDI Channel, Port In, Port Out, Patch # and Cntrl #.
30 Installation
menu beside Comm Ch to set the Comm Channel. There are a few older
instruments which do not use this channel, in which case you can ignore this step.
Installation 31
Tips onward to properly configure it. Repeat the steps until each Instrument Bar is
properly configured to communicate with the instrument.
32 Installation
Tutorial
The tutorial will take you through a number of the more common procedures in
Midi Quest. The intent is to get you comfortable with how the program operates
along with some of the features you will use most often. After this, you can begin to
explore the program more fully. The following is a basic outline of what we will be
doing:
1. Load your instrument into a Set
2. Understanding the Midi I/O Window
3. Errors and Communications problems
4. Saving your first instrument Set
5. Saving each instrument Set
6. Loading a Set from disk
7. Editing a Bank in a Set
8. Auditioning Patches in a Bank
9. Editing a Patch from a Bank
10. Creating a new Library
11. Storing a complete Bank in a Library
12. Adding keywords in a Library
13. Searching a Library
14. Auditioning a Library
15. Creating a Collection
16. Creating a Custom Set
34 Tutorial
Note: Creating a snapshot Collection as described above will only work properly if
you have enough MIDI ports so that each of your instruments can connect both its
MIDI IN and MIDI OUT ports to a MIDI interface. If you have more than one
instrument, you can accomplish this by using a multi-port MIDI interface or a patch
bay. from the instrument. Congratulations, you have communication and can go
directly to Saving Your First Instrument Set.
Tutorial 35
then the program did not receive exactly the SysX data it was expecting. The
problem, however, is basically the same. You need to determine why the instrument
is not receiving or acknowledging the dump request message from the computer.
Recheck the Fast Tips..
7) If the program does not appear to receive any SysX data in step 6, cancel the
MIDI communication and go to the Utilities menu and choose MIDI Monitor
Window. Once the window is open, return to your keyboard and begin playing
notes. You should see numbers displayed in the window which correspond to each
note you play. If you see numbers, proceed to the next step, otherwise you have
some sort of hardware/software problem and the program is not receiving any MIDI
data. You should power down your computer. Turn the computer back on then run
Midi Quest. Make sure that there are no other MIDI applications running. Next
make sure the necessary MIDI port is open in the program by choosing Midi/Midi In
Ports. Retry step 7 from the beginning. If the program still fails to receive data, try a
different MIDI cable. If you continue to have problems, try working with a different
instrument. If that fails as well, it is time to contact Sound Quest for tech support by
email, phone, or fax.
36 Tutorial
The program crashes only on large SysX dumps
Windows only: If you are successfully receiving smaller SysX dumps from an
instrument but not large Bank dumps then the actual problem is an incompatibility
between your MIDI hardware, MIDI driver software, and your computer hardware.
You should make sure that you have the latest Windows MIDI drivers for your
interface and if the driver allows you to set the size of the SysX buffer, increase this
buffer size substantially, by as much as ten times. Additionally, there are a few
other tricks you can try to get the program working.
1) Open the MIDI/MIDI In Ports dialog and change the SysX “Buffer Size” from
2000 bytes to 5000 bytes. Retry the dump.
2) If step 1 is not successful, return to the MIDI/MIDI In Ports dialog and
substantially increase the “Buffer Size” to 50000. You should also reduce the
number of buffers to 1 instead of 15. Retry the dump.
3) If step 2 fails, it is time to contact Sound Quest’s tech support. From time to time
manufacturers will change the format of their SysX dumps. It may be necessary to
obtain new drivers for the instrument.
To save this Set, you can either choose File/Save Set As... or click on the Save icon
in the mini icon bar. A Save As dialog box is displayed so you can enter a name for
the file. You might want to call the file ORIGINAL so that you will know that this
file contains your original instrument settings. Notice that your File Selector has
automatically opened in the instrument’s data directory. If you put all of your files
Tutorial 37
for this instrument in this directory, you will find it much easier to find your files in
the future. After entering the file name, press the OK button to save the file.
You have successfully saved
the contents of one of your
instruments. You will now be
able to restore your data at
any time in the future. This is
important should you make a
mistake while learning Midi
Quest and inadvertently loose
part or all of the contents of
the instrument.
You can now close this Set by
double-clicking on the close
icon in the upper left hand corner of the window.
38 Tutorial
The second option has the advantage of automatically placing you in the correct file
directory when the File
Selector is opened. First,
select the Instrument module
in the Studio Window for the
Set you wish to load. Now,
go to the menus and choose
Studio/Open/Set.... This will
open a file selector and
automatically place you in
the instrument’s data
directory. The file you saved
will have the SQS extension.
Double-click on it to load
the Set.
➨ Hold down the CNTRL key and select two or more patches to mix
➨ Choose the Mix All button or RMB Bank Edit/Randomize/Mix All
➨ The cursor becomes a ‘Wait’ icon
➨ When complete, a new Bank is displayed, like the one below
40 Tutorial
➨ Select two Patches in the original Bank (hold down the CNTRL key)
➨ Click the right mouse button and choose Bank Edit/Copy
➨ Select two Patches to swap in the Mix All Bank
➨ Choose Bank Edit/Swap with the right mouse button or regular menus
Now, select a Patch from the original Bank that you would like to edit. Press the
Edit button to open an Editor Window for the Patch. The window shows an Emu
Morpheus Editor. Each Editor will look different depending on the instrument and
type of Patch you are working with.
Patch parameters can be edited in any one of the following three ways:
➨ Click on the parameter to edit and drag the mouse left/right
➨ Click on the parameter to edit. Type in the desired value with your computer
keyboard
➨ Click on the parameter to edit and use the ‘<‘ and ‘>’ keys to inc/dec
➨ Try changing a number of parameters in the editor.
When you are finished editing, click on the Edit button in the Bank Window if you
would like to close the Editor Window. You can now make the changes to the Set
permanent by pressing the Save button or choosing File/Save Set.
Tutorial 41
Using the Library
Creating a new Library
It’s now time to start creating a Library for your
instrument’s Patches. Go to the Studio Window
and click on the instrument’s Set List to display it
in a pop-up list. From the list, choose the
individual component that represents a sound on
your instrument. This may be called a Patch,
Tone, Sound, Voice, etc, depending on the
instrument. We’ll assume it’s called a Patch.
Now, choose File/New/Library from the menus
or right click on the New mini-button and choose
Library from the pop-up menu. A new, empty
Library is created.
Return to the Set and select the Patch Bank; this is the Bank that holds the
instrument’s sounds. Click on the Edit button to display the bank if necessary. Now,
click on any Patch in the Bank. Click again on the same Patch, hold the mouse
button down, and drag the mouse towards the Library. You will see the mouse
change to a Drag display.
Drag the mouse over the Library Window and release the button. A message will be
displayed asking whether you wish to move all of the Patches in the Bank or just the
currently selected ones. Choose to move all of the Patches. Midi Quest will move all
of the Patches from the Bank into the Library.
42 Tutorial
Adding Keywords in a Library
One of the major
advantages of
organizing your
instrument’s Patches in
a Library is that each
Patch can have
descriptive keywords
assigned to it. In the
future you will be able
to search for only those
Patches which have
matching keywords.
For example, if you code all of your bass Patches with the keyword BASS, later
when you are looking for a BASS sound, you can search for and display only your
BASS patches. While it may take some time to initially set up each of your Patches,
in the long run, the time will have been well spent. Now that you have a Library
with some Patches, select the first Patch and press the Patch Settings button in the
Library’s icon bar to display the Patch Update dialog to the right.
The Patch Update dialog allows you to change the name of the Patch, assign a
comment and add keywords to the Patch. To add a keyword:
➨ Click the left mouse button in the raised area beside Keys “1.”
➨ A pop-up menu appears with a list of the keyword categories
➨ Select a category and choose a keyword from within the category
When you release the mouse, the selected keyword is added to the keys.
Even if the Patch you have selected is not a bass sound, pretend it is for this portion
of the tutorial. Add the Bass keyword by clicking in the raised area beside “1.” to
display the pop-up menu. Move down the menu to “String-Pluck”, highlight “Bass”
and release the mouse button. Bass will be added as the keyword for this sound.
Press the OK button to accept the changes. Choose two or three Patches and repeat
this process so that you have several Patches coded with the keyword “Bass”.
Note: Up to eight keywords can be assigned to a Patch. Along with an indication of
the type of Patch, keywords can be used to describe the type of sound such as
“Slap” bass, or “Fender” bass. We strongly suggest that you must keep the
descriptions of your sounds simple and consistent or you will not be able to
effectively search for sounds in the future.
Tutorial 43
Querying a Library
The Query dialog is used to select
Patches from the Library based
on the criteria you select. For the
tutorial, we will show you how
you can find Patches. The other
most frequent use for the Query
dialog is to find duplicate sounds
so you can expunge them.
Imagine in the future, you have
built up a Library of 5000 sounds
and you would like to find all of
the “bass” sounds in your Library. Follow these steps:
➨ Press the Query button in the Library Window
➨ Check “Apply key word Criteria”
➨ In Keyword Select, click in the first raised box
➨ A pop-up menu listing of keywords is displayed
➨ Move down to “String-Pluck”, and highlight “Bass”
➨ Release the mouse button to select “Bass”
➨ Press the OK button in the Query dialog
After the program has finished processing, only Patches with the keyword “Bass”
are displayed in the Library.
Auditioning a Library
You can now audition each of the Bass Patches in your Library.
Similar to the Bank Window, clicking on a Patch in the Library automatically sends
that Patch to the instrument and plays a chord.
If you would like to play a different chord, you can open the Tones Tab by choosing
Options/Properties. From this window, you can define the number of notes to play
in the chord, the chord’s duration, the pitches, and the velocity of each pitch.
To redisplay all of the Patches in your Library, choose Library/View/Show All.
44 Tutorial
Creating a “Snapshot” Collection
As discussed in the Introduction, the Collection is most frequently used to create a
“snapshot” of your MIDI system. In the future, this will allow you to restore your
system to today’s set up. To save your system “snapshot” follow these steps:
➨ Activate the Studio Window
➨ Choose Studio/Switch to Collection Mode from the menus
➨ Choose Studio/Select/Set Banks and Patches
➨ This will select each Set component for each of your MIDI instruments in order
to create and store a MIDI system configuration
➨ Press the Studio Collection button
➨ Midi Quest will proceed to load the SysX data for each selected component
into a new Collection Window
➨ when Midi Quest has finished receiving the SysX data
➨ choose File/Save to save your Collection
Providing that everything proceeded without problem, you have now saved a system
“snapshot”. To send this snapshot from disk back to your instruments, simply
choose Midi/Collection/Set to Instrument.
Note: Creating a snapshot Collection as described above will only work properly if
you have enough MIDI ports so that each of your instruments can connect both its
MIDI IN and MIDI OUT ports to a MIDI interface. If you have more than one
instrument, you can accomplish this by using a multi-port MIDI interface or a patch
bay.
Tutorial 45
The Set
Clicking on any data in the Set’s tree will automatically open an editor in the right
hand side of the window. If there is no editor for the data file, the editing side of the
split window remains empty. Any changes made to a data in the edit window are
automatically stored in the Set. To access the Patch or Bank menu functions use the
right mouse button.
47 Set
Bank Window
48 Bank Window
Receiving and Sending a Bank
To load a Bank from your instrument into a Bank Window, select the appropriate
component from the Studio and press the Edit button or choose Studio/Instrument
To/Edit. To send the Bank to the instrument, press the Send button.
Bank Window 49
Editor Window
50 Editor Window
Grab and Drag Editing
‘Grab and Drag’ editing is probably the most popular method of editing a
parameter. By clicking on the parameter and dragging the mouse, any value in the
parameter’s range can be chosen.
Incremental Editing
Use incremental editing to change the value of a chosen parameter using a computer
keyboard instead of a mouse. The two keys ‘<‘ and ‘>’ will decrement and
increment the value of the parameter respectively. Hold either of these keys down to
scroll through the range of possible values. For horizontal and vertical sliders, use
the left and right arrow keys.
Editor Window 51
Double Click
You may double click on any
parameter which displays a list of
optional text selections. This will bring
up a Parameter Selector Dialog. The
Parameter Selector Dialog is a special
pop-up selector. Some parameters are
displayed as text. For instance, the
waveform for an LFO will be one of:
triangle, saw up, saw down, random, or
sine. To change the value of the LFO,
you can click and drag, or double click
on the current value and use the above
dialog to select a new value. Double click on the new value to select and accept it.
This window is ideal for viewing and editing parameters with a wide range of text
values. If a numeric value is double clicked on a control set appears allowing you to
enter a new value of the parameter or to increment or decrement the value.
52 Editor Window
Auditioning Your Patches
Any time you are in an Editor Window, it is possible to audition the Patch you are
developing by CNTRL-single-clicking the right mouse button. This click sends
MIDI notes to your instrument so you can hear the Patch.
If Options/Preferences/Patch Edit/RMB/Note option is selected, the location of the
mouse on screen determines the note’s pitch and velocity. Moving the mouse
horizontally changes the note’s pitch. Moving the mouse vertically changes the
note’s velocity or volume. This feature makes it easy to test a sound at various
pitches and velocities.
This feature, however, is not well suited to auditioning drum kits because you are
interested in testing specific notes. In these situations, it would be better to use the
Midi Controller Window to play notes.
MIDI Send
MIDI/Data to Instrument transmits the Patch in the Editor Window to the
instrument.
Each time an Editor Window is activated, the Patch is automatically sent to the
instrument. This keeps the instrument “in sync” with the current Patch you are
editing. This feature allows you to edit several Patches simultaneously without the
instrument becoming confused.
Of course, if you use your instrument to make changes to your Patches without
using your Editor Window, the instrument and Editor Window will be “out of
sync”. To correct this, you will need to resend the data from the Editor Window to
the instrument using Midi/Data to Instrument.
Editor Window 53
Using Midi Controllers
Each control in an editor may have a MIDI controller number attached to it. If the
program receives controller information at one of its open MIDI In ports on the
MIDI channel assigned to this editor, the program will see if the controller number
is assigned to any of the editor’s controls. If there is a match, the program sets the
value of that control based on the MIDI controller’s current value. The software also
sends out the equivalent MIDI parameter change message to the assigned port so
that the instrument is automatically updated with the change.
You can think of this feature as “virtual NRPN” where you can have any MIDI
controller editing one or more controls in an editor. Additionally, there are no limits
on which parameters can be controlled as is the case with the internal NRPN
implementation of most instruments.
In addition, Midi Quest supports a “smart controller” configured from the Patch
Edit tab in Preferences. This allows you to specify a single continuous controller
number. When information for that controller is received, it is used to edit the
currently active control. This allows a single controller on a keyboard to edit
virtually any editor parameter in Midi Quest.
54 Editor Window
The Library
56 Library
The Collection
The Collection is a simple yet powerful data storage facility which allows you to
take ANY combination of Sound Quest data files and store them together in one
place, the Collection. The Collection can hold, for example, an M1 Patch Bank, an
M1 Combi Bank, 2 DX7 Voice Banks, a D-10 system setup dump, and a
Wavestation Performance. It can, in fact, hold virtually any combination of SysX
data that you can think of.
Unlike other Editor/Librarians, we have chosen not to limit the flexibility of this
window as we have learned over time that different people like to organize their
information in completely different ways. While Sound Quest originally envisioned
this window would be used to take system snapshots, some of our users prefer to
use the Collection to store all of their Banks for one or more instruments. Others
keep an entire collection of sequences stored in their Collections. The system
backup, however, is still the most common use for the Collection.
A backup stores the current state of one or more of your instruments or other
devices in your MIDI setup. It contains all of the data necessary to restore the
instrument(s) to the same state as at some other time. After the backup is made, the
Collection should contain all of your instruments’ Banks along with any other sets
of data which have been customized for the project. With this feature, it is possible
to work on one project then take a snapshot of the instruments’ settings before going
on to a different project. When you return to the first project, in the afternoon, the
next day, or a year from now, you will be able to send the SysX data back to your
instruments and be confident that they will be properly configured for the piece.
After completing a piece of music, you should always create a Collection which has
all of your instruments’ relevant Patches, Banks, and other data stored in it (or a
multi-instrument Set). The structure can act as an isolation area so that the data isn’t
accidentally changed for use on another project.
In the Studio window it is possible to create various Custom Collections of
components. You can set up each Custom Set to contain a list of all of the different
types of data utilized in a piece of music. At the end of the day, it’s easy to select
the Custom Collection and use it to create a Collection to hold, in one place, all of
the relevant instrument settings for the project. For more information, please see
Custom Collections.
You may display as many Collections on your screen simultaneously as desired
(limited only by available RAM). You may even cut or copy components of one
Collection into another.
The Collection supports drag and drop. You can add any bank, patch, or MIDIX
files to a Collection simply by dragging the files from Explorer or File Manager and
dropping them in the window. All MIDIX (.syx) files are automatically converted to
Midi Quest format files.
Receiving a Collection
To add to your Collection, select from the Studio the appropriate components for
the data you wish to load and press the Get button in the Collection.
Pressing the Edit button on the icon bar of the Collection window alternately shows
and hides the Collection’s split window. The split window edits the data file
currently selected in the Collection. When a Collection is created, it starts in split
mode. Clicking on any data file in the Collection will automatically open an editor
in the right hand side of the window. If there is no editor for the data file, the editing
side of the split window remains empty. Any changes made to a data file in the edit
Collection 58
window are automatically stored in the Collection. To access menus, use the right
mouse button.
Collection 59
Studio Window
Studio Contents
If you have reached this point in the help file and still are uncomfortable with the
basics of the Studio window, you should review the introduction and tutorial
sections.
Set Mode
Studio 61
Below the line are the instrument “components”. The components represent the
different types of data which can be loaded from the instrument. In this case there
are four different Combi Banks: 100 Combis internal, 50 Combis internal, 100
Combis on card, and 50 Combis on card. The same is true for patch banks and
finally there are Global and Sequence dumps for internal and card data.
In typical working conditions you will probably load a Set so that you can treat the
contents of the instrument as a whole. However, it is always possible to simply load
a Patch Bank or Combination Bank separately if that is what is required.
Remember that the list above is unique for the M1. Each instrument has different
component parts that uniquely reflect that data stored in the instrument.
To the right of the Set List are four buttons. They are in order: Get, New, Open, and
Settings. Once you have made a selection in the Set List, pressing the Get button
will retrieve either all of the components selected by the current Set and placed in a
new Set window or if an individual component is selected, that component will be
loaded and displayed in the appropriate window. Clicking the New button will
create an editor of the type currently selected in the Set List without loading and
data from the instrument. Click the Open button to load data of that type from a file
previously stored to disk. The final button, Settings, opens the Settings dialog to
alter the basic configuration parameters for the instrument.
While we have discussed Sets from the point of view of a single instrument, it is
easy to create a multi-instrument set. Just select two or more instruments and click
on the large Receive or New buttons at the top of the Studio window to create a
multi-instrument Set.
Collection Mode
The second mode for the Studio is call the Collection
mode because this mode is used to load and create
Collections instead of Sets. While a Set is intended to
represent a complete instrument hardware
configuration, a Collection is much more flexible. You
can use it to store any combination of data from
various instruments that you desire. Following is an
example of the Studio Window in Collection mode:
As you can see, Collection mode lists each instrument
and its components in an expandable tree list. Sets are
not listed in this mode.
To load data for a single component. click on the
name of that component and click on the large
Receive button at the top of the Studio Window. To
load any combination of components into a
Collection, click on the square to the left of the icon
62 Studio
and name so that the box is lit green. Once you have each component that you want
in the Collection selected, press the Receive button to create a new collection and
load the data into it. You can also load new components into an existing Collection
any time you wish.
If there is a particular combination of components that you frequently load together
at one time. select the components and create a Custom Collection so that in the
future the elements of the collection can easily be selected.
Studio 63
Midi Quest VST Plugin
Using the Midi Quest VST Plugin (Midi Quest XL only)
The VST plugin version of Midi Quest is designed so that patches can be created
that plugin into any software package that acts as a VST 2.0 host and fully
implements the VST 2.0 spec, this includes Cubase v3.7 and higher.
This is the window where you will perform all of your Midi Quest activities.
VST Automation
As of Midi Quest 9, Midi Quest VST supports VST automation. This allows you to
not only automate parameter edits within an Editor Window but also automate the
following:
(1) In Sets and Collections, the selection of different elements is recorded
(2) In Libraries, the selection/auditioning of different patches is recorded (limited to
the first 1000 patches in a library)
(3) In Banks, the selection/auditioning of different patches is recorded (limited to
the first 1000 patches in the bank)
See the help file for additional information on VST Automation and VST Patch
Change automation.
VST Patches
Each VST instrument is actually capable of holding up to 128 “patches” where each
patch can be a Set, library, Collection, bank, or patch.
That’s it. You’re now set up to work with Midi Quest VST in Cubase just as if you
were using Midi Quest as a separate program.
Note:for Cubase VST for Macintosh, there is an “Always On Top” option for VST
plug-ins. Do not select this options as it will cause Cubase to crash.
Show Monitor
Choosing Show Monitor from the pop-up menu will open the MIDI Monitor
window. This window looks and functions identically to the window in Midi Quest
except that it is a fixed size and is placed in the lower pane of the plug-in window.
The menu item will then switch to Hide Monitor which you can select to hide the
window
Just as in Midi Quest, you use the MIDI monitor to view MIDI input and output
activity in the plug-in.
Preferences
Opens the Preferences dialog. This dialog is identical to the dialog found in Midi
Quest with the exception of an additional tab called Instrument Setup. This tab lists
the installed instrument components, allows you to select a Set configuration, adjust
basic default program settings as well as install updated instrument files.
Plug-in Preferences
This option is only found in the VST and MFX plug-ins as Studio Connections does
not require it. This option has been mentioned previously and provides access to the
plug-in initialization parameters, MIDI port configuration, and automation options.
VST Note: when working with a Midi Quest VST plug-in, you should actually use
two different tracks. The first track should have all of the MIDI events that you
want sent to the instrument. These must be on a separate track and not sent to the
Midi Quest VST plug-in in order for output timing to be correct. The second track
should be attached to the Midi Quest plug-in. This track should contain any MIDI
data that you want sent to the plug-in such as continuous controller events to
automate Midi Quest editor controls, patch changes to select different patches in
Midi Quest, and so on.
Bank Tab
The Bank Tab is
used with Bank
Windows. It is
used to control
when the Bank or
patches in the bank
are automatically
sent to the
instrument. The
options are:
Send On Start: if
checked, the bank
is sent when the sequence is started
Set/Collection Tab
The Set/Collection Tab is
used with both Set and
Collection editors. It is
used to control when the
Set or Collection or part
there of is sent to the
instrument. The options
are:
Send On Start: if
checked, the entire
Set/Collection is sent
when the sequence is started
Send On Loop: if checked, the entire Set/Collection is sent when the sequence
loops
Send on Patch: if checked, the bank is sent when a patch change command is
received and patch number matches the number entered in the dialog. The patch
number range is 0 through 127.
Note: the following Set and Collection Editor functions are not available in the
MFX and VST plugin versions of Midi Quest: Move To..., Open|Editor, and
Open|SysX Window.
Option 1
You have two options. The first option is saving the Bank of names directly into
Sonar’s MASTER.INS file. In this case, once the names are entered, you must
create the instrument yourself and link the names to the instrument. At the start of
this procedure, Sonar must be shut down. The instructions are as follows:
➨ load the bank from the disk or instrument whose names you wish to save to
Sonar/Cakewalk
➨ choose Export/Bank Names As/Sonar-Cakewalk INS from the second menu
from the window’s pop-up menu (right click)
➨ using the file selector, move into Sonar’s folder
➨ double click on the MASTER.INS file
➨ when in a bank window, the program will ADD the Bank’s Patch Names into
the file. It will NOT overwrite any other information.
➨ when performed from a Set, all of the Bank’s Patch Names are written into the
file. It will NOT overwrite any other information
➨ h) you now need to quit Sonar and rerun it then create an Instrument using the
saved bank
➨ i) It is important to note, that after adding the bank of names, you must create
the instrument yourself and associate the names with the instrument yourself.
➨ j) To create an instrument and assign the bank of names in Sonar v9.0 - Run
Sonar
➨ k) Choose Options/Instrument from the Sonar menus
➨ l) Click on Define... in the “Assign Instruments” dialog
➨ m) In the “Define Instruments and Names” dialog right click on “Instruments”
in the left column
➨ n) Choose “Add Instrument” from the popup menus
➨ o) Name the new instrument whatever you wave
➨ p) Double click on the new instrument to expand it
➨ q) In the right column, expand the “Patch Names” list
➨ r) Find the new bank you just saved to the MASTER.INS file
➨ - the name is the Midi Quest file name with the data type appended
➨ - eg. MyM1Bank.PBk - Korg M1 Patch Bank
Option 2
This alternative will work in Cakewalk v9 and Sonar and there is no need to shut
down Sonar to perform the function. In this case, you create a separate .INS file on
disk, this file is then manually or automatically integrated into the MASTER.INS
file. The instructions are as follows:
➨ a) load the bank from the disk or instrument whose names you wish to save to
Sonar
➨ b) the bank must be loaded individually, it can not be part of a Set or Collection
➨ c) choose Files/Save As... to save to disk
➨ d) from the “File types” option in the save dialog, choose the .INS option
➨ e) give the file a name and save it anywhere (not the Master.ins file)
➨ c) once the file is saved, for older versions of Sonar you must use a text editor
to integrate the file into the MASTER.INS file (Sonar must not be running)
➨ d) there should be instructions in the Sonar manual for accomplishing this
➨ e) If you have a copy of Sonar v9.0 or Sonar, it can automatically create an
instrument for you. In Sonar, follow these steps:
➨ i) Choose Options/Instruments
➨ ii) Click the Define button in the Assign Instruments dialog
➨ iii) Click the Import... button in the Define Instruments and Names dialog
➨ iv) Select the .ins file you just created in Midi Quest and load the instrument
B MIDI Ch 32
Midi Controllers 55
backup copies 21,22
MIDI In Ports 22,32
Bank Window 49,50
Midi Menu
Receiving a Bank 50
Current Data to Instrument 61
C DBase/Group to Instrument 61
Collection 59 MIDI Out Ports 23,32
Collection Window 59
N
Collection/Set to Instrument 61
Name Server 86
Comm Ch 31
New 50,56,58,61,65
Cubase Name Server 86
Current Data to Instrument 61 O
Online Help
E
See Technical Support
Editing
Open... 50,56,58,61,65
Direct Numeric Entry 52
Double Click 53 P
Grab and Drag 52 Patch Editor Window
Graphic Envelope Editing 52 51,52,53,54,55,56
Incremental Editing 52 Print 50,56,58,61,65
Patch Name 53
Selecting Patch Parameters 53
R
Viewing Sound Patch Names 53 Registration 1
Editor Window 51,52,53,54,55,56 S
F Save 50,56,58,61,65
Fast Tips 30 Selecting Patch Parameters 53
File Menu Set Window 47
New 48,50,56,58,61,65 Settings dialog 31
Open 48,50,56,58,61 Sonar Name Server 86
Open... 65 Studio Window 62
Print 48,50,56,58,61,65 Support
Save 48,50,56,58,61,65 See Technical Support
Floating Editors 55 System Exclusive 2,10
H System Requirements 21
Help T
See Technical Support Technical Support 18
I Online Help 18
via Telephone 19
Installation 21
Tutorial 33
V
Viewing Sound Patch Names 53
X
XML Name Server 86