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Log D:\TFDCodes\Command and Conquer The First Decade PC\MapElf\TFD_Archive\cc\

English\Zero Hour\Master\wb_DebugLogFileI.txt opened: Mon Jul 23 17:59:30 2012

*** Initing Memory Manager prior to main!


starting Worldbuilder.
_INTERNAL defined.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes
Win32BIGFileSystem::openArchiveFile - 794 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes
Win32BIGFileSystem::openArchiveFile - 287 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Data\INI\INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18682040 bytes
Win32BIGFileSystem::openArchiveFile - 99 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Data\INI\INIZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Data\INI\INIZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 80472928 bytes
Win32BIGFileSystem::openArchiveFile - 75 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Gensec.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Gensec.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Gensec.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file GensecZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading GensecZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - GensecZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18764687 bytes
Win32BIGFileSystem::openArchiveFile - 135 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 39749312 bytes
Win32BIGFileSystem::openArchiveFile - 299 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes
Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into
the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes
Win32BIGFileSystem::openArchiveFile - 12 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes
Win32BIGFileSystem::openArchiveFile - 149 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes
Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes
Win32BIGFileSystem::openArchiveFile - 16 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes
Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8493653 bytes
Win32BIGFileSystem::openArchiveFile - 80 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the
archive file map.
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for
key InstallPath
EXE CRC: 0x7650F6A5
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key UserDataLeafName
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
TheWritableGlobalData 4f39ca4
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key Language
Looking in data\Generals.str for string file
Looking in data\english\Generals.csf for compiled string file
ScriptEngine::setGlobalDifficulty(1)

*** Missing strings ***


*** End missing strings ***

Log closed: Mon Jul 23 17:59:40 2012

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