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THE BASICS 2 Knock 8

Ideal Campaign 2 Special 8


Compatibility 2 Stagger 8
Duel vs Combat 2 Stun 8
When To Duel 2 Sunder 8
Trip 8
DEEP DUEL SEQUENCE 2 Wind 8
Declaring A Duel 3
The Situation 3 EXAMPLE WEAPONS 9
DUELS
Initiative 3
First & Second Turn 3 PARTY DUELS 12
Repeat Until Defeat 3 Pair Off 12
Split 12
DUEL ACTIONS 4 Replacement 12
Assess 4
Attack 4 DUELING MONSTERS 13
Chamber 4 Length & Monster Size 13
Feint 4 Monstrous Armor 13
Goad 4 Monstrous Weapons & Maneuvers 13
Designed By: Ben Dutter Grapple 4 Multiple Attacks 13
Jessica Dutter Maneuver (Weapon) 5
Parry 5 TERRAIN 14
Art: Per Folmer Recover 5 Surface & Footing 14
Reposition 5 Confinement 14
Shift 5 Elevation 14
Logo Design: Sam Mameli Switch 5 Cover 14
Visibility & Concealment 14
ARMOR & DAMAGE 6
DUELIST ARCHETYPE 15
This PDF is designed (and encouraged) to be WEAPON ATTRIBUTES 7
printed at home. It uses standard US letter Length 7 WARRIOR PCS 16
8.5” x 11” paper. The holder of this file has Damage Type 7 Favored Initiative 16
permission to print it for personal use at Damage Dealt 7 Damage Multiplier 16
office or commercial-grade printers. Hands 7 Easier High Hit 16
Grip 7 Applicable Features 16
Durability 7 Duel Actions In Combat 16
Maneuver 7 Limiting Features 16
Unarmed Attacks 7
Simple Or Martial 7
MOUNTED DUELS 17
WEAPON MANEUVERS 8
Daze 8
MAGIC & DUELS 17
Disarm 8
Hurt 8 QUICK COMBAT 17

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