This document provides an overview of dueling rules and mechanics in a roleplaying game system. It discusses declaring and initiating a duel, the sequence of turns in a duel, available duel actions like attacking and parrying, factors that influence duels like armor, weapons, terrain, and combatants like monsters. It also presents archetypes for duelist characters and guidelines for mounted, magical, and group duels.
This document provides an overview of dueling rules and mechanics in a roleplaying game system. It discusses declaring and initiating a duel, the sequence of turns in a duel, available duel actions like attacking and parrying, factors that influence duels like armor, weapons, terrain, and combatants like monsters. It also presents archetypes for duelist characters and guidelines for mounted, magical, and group duels.
This document provides an overview of dueling rules and mechanics in a roleplaying game system. It discusses declaring and initiating a duel, the sequence of turns in a duel, available duel actions like attacking and parrying, factors that influence duels like armor, weapons, terrain, and combatants like monsters. It also presents archetypes for duelist characters and guidelines for mounted, magical, and group duels.