Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Barbarian 2 / Fighter 5 Kinishi

CLASS & LEVEL PLAYER NAME


Makim
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +2 18 84 --
+4 -2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total
2d12 + 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on saves
+2 Advantage on DEX
against effects that you
DEFENSES HIT DICE DEATH SAVES

can see while not


14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 +1

-3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +7 Athletics STR Leatherworker's Tools, Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-3 History INT Common, Dwarvish, Orc
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
-3 P +3 Intimidation CHA
-3 Investigation INT
5 +1 Medicine WIS SPEED

-3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
-3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+2 Stealth DEX Superiority Dice • 4 / Short Rest Your rage ends early if you are knocked unconscious
CHARISMA You learn maneuvers that are fueled by superiority or if your turn ends and you haven’t attacked a hostile
P +4 Survival WIS
dice. Maneuvers enhance an attack in some way. You creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+0 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS === Second Wind • 1 / Short Rest


Rage • 2 / Long Rest Once per short rest, you can use a bonus action to
10 As a bonus action enter a rage for up to 1 minute regain 1d10 + 5 HP.
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +8 1d4+5 Bludgeoning

Fighting Style: Unarmed Fighting +8 1d8+5 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Fighting Style: Unarmed Fighting (armed) +8 1d6+5 Bludgeoning

7 PASSIVE INTELLIGENCE (INVESTIGATION)


Tavern Brawler Strike +8 1d4+5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 2 / Fighter 5 Kinishi
CLASS & LEVEL PLAYER NAME
Makim
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Battle Master * Extra Attack • PHB 72


You can attack twice whenever you take the Attack
* Hit Points • PHB 71 * Combat Superiority • PHB 73 action on your turn.
You learn maneuvers that are fueled by superiority
* Proficiencies • PHB 71 dice. Maneuvers enhance an attack in some way. You | Special
have 4d8 superiority dice per short rest.
* Fighting Style • PHB 72 === BARBARIAN FEATURES ===
You adopt a fighting style specialty. | Superiority Dice: 4 / Short Rest • 1 Action
* Hit Points • PHB 47
| Unarmed Fighting • TCoE 42 * Student of War • PHB 73
Your unarmed strikes can deal bludgeoning damage You gain proficiency with one type of artisan’s tools. * Proficiencies • PHB 47
equal to <strong>1d6</strong>+4 on a hit. If you aren’t
wielding any weapons or a shield when you make the * Maneuvers • PHB 74 * Rage • PHB 48
attack roll, the <strong>d6</strong> becomes a As a bonus action enter a rage for up to 1 minute (10
<strong>d8</strong>. | Brace • TCoE 42 rounds).
At the start of each of your turns, you can deal When a creature you can see moves into the reach
<strong>1d4</strong> bludgeoning damage to one you have with the melee weapon you’re wielding, you You gain advantage on STR checks and saving throws
creature grappled by you. can use your reaction to expend one superiority die (not attacks), +2 melee damage with STR weapons,
and make one attack against the creature, using that resistance to bludgeoning, piercing, slashing damage.
| Fighting Style: Unarmed Fighting: 1 Action weapon. If the attack hits, add the superiority die to the You can't cast or concentrate on spells while raging.
weapon’s damage roll.
| Fighting Style: Unarmed Fighting (grapple): Your rage ends early if you are knocked unconscious
Special | Maneuvers: Brace: 1 Reaction or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
| Fighting Style: Unarmed Fighting (armed): 1 | Disarming Attack • PHB then. You can also end your rage as a bonus action.
Action When you hit with a weapon attack, you can expend
one superiority die to add it to the damage and to | 2 / Long Rest • 1 Bonus Action
* Second Wind • PHB 72 disarm the target if it fails a STR saving throw (DC 15).
Once per short rest, you can use a bonus action to * Unarmored Defense • PHB 48
regain 1d10 + 5 HP. | Maneuvers: Disarming Attack: Special While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
| 1 / Short Rest • 1 Bonus Action | Riposte • PHB
When a creature misses you with a melee attack, you * Reckless Attack • PHB 48
* Action Surge • PHB 72 can use your reaction and expend one superiority die When you make your first attack on your turn, you can
You can take one additional action on your turn. This to make a melee weapon attack against it (add the decide to attack recklessly, giving you advantage on
can be used 1 times per short rest. superiority die to the attack’s damage roll on hit). melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
| 1 / Short Rest • Special | Maneuvers: Riposte: 1 Reaction next turn.

* Martial Archetype • PHB 72 * Ability Score Improvement • PHB 72 * Danger Sense • PHB 48
You have advantage on DEX saving throws against

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Defense 1 --

Ring of Protection 1 --

SP 0 Eldritch Claw Tattoo 1 --

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Bracers of Defense 1 --

PUSH/DRAG/LIFT Ring of Protection 1 --

540 lb. Eldritch Claw Tattoo 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 2 / Fighter 5 Kinishi
CLASS & LEVEL PLAYER NAME
Makim
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

effects that you can see while not blinded, deafened,


or incapacitated.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Tough • PHB 170


Your HP maximum increases by 14.

* Tavern Brawler • PHB 170


Increase your STR or CON score by 1. You are
proficient with improvised weapons. Your unarmed
strike uses a d4 for damage. When you hit a creature
with an unarmed strike or an improvised weapon on
your turn, you can use a bonus action to attempt to
grapple the target.

| Tavern Brawler Strike: 1 Action

| Tavern Brawler Grapple: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Makim Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell hound


without flinching.
I’ve lost too many friends, and I’m
slow to make new ones.
PERSONALITY TRAITS

Independence. When people follow


orders blindly, they embrace a kind
of tyranny. (Chaotic)
IDEALS

Someone saved my life on the battlefield. To this day, I will never


leave a friend behind.
I would still lay down my life for the people I served with.
Those who fight beside me are those worth dying for.

BONDS

My hatred of my enemies is blind


and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like