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Theory To Practice Final
Theory To Practice Final
Theory To Practice Final
Miles C. Davis
effectively engage the enemy determines mission success or failure. To optimize the learning
is inseparable from doing and is tied to the context in which it occurs (Brown, et al., 1989).
Therefore, I will design a marksmanship course guided by situated cognition. I will present a
course overview, review the literature, design, and analyze the course within situated cognition,
Course Introduction
The Marine Corps' creed, ‘every Marine is a rifleman’ differentiates the Corps from other
branches. Situating the education of combat marksmanship will develop Marines to be capable
riflemen. Combat marksmanship mirrors real combat scenarios and emphasizes shooting while
moving and under load in a dynamic environment. Situated cognition will maximize Marines’
skill development and knowledge acquisition of marksmanship. This section discusses the
course’s characteristics.
Reasoning
Marksmanship as a complex skill has received less attention than its peers like sports
(Chung et al. 2006). Marksmanship research has focused on the physical and mental factors
involved in shooting performance, often neglecting the environment, equipment, and the
individual (Chung et al. 2006). Facilitating marksmanship from a situated approach may elicit
better development and performance of Marines by enhancing the realism of the training.
Content
The course will be divided into four blocks. The first block will include instruction,
techniques. The second block will be hands-on learning with a rifle and other items involved in
the course in which students will manipulate, handle, and learn about the relevant tools. The third
block will be live fire training in which Marines are placed in a realistic context that mirrors a
combat situation. The final block will be a performance assessment in which students are
Duration
The course will be five hours, beginning at 0800 and concluding at 1300. Each block will
be one hour long, except for the third block which will be two hours. Restroom breaks will be as
needed in the first two blocks and in blocks three and four, head calls will be made before or
during the transition between blocks. Marines may eat and drink as needed throughout blocks
one and two, and if not actively shooting in blocks three and four.
Participants
The audience will be active-duty Marines of any gender, rank, occupation, or age. The
course is appropriate for novices and more experienced shooters. I will be aided by an instructor
cadre with extensive experience and knowledge in marksmanship to help me facilitate and
Learning Objectives
familiarizing them with combat shooting. Following this course, Marines will have developed an
ability to engage threats in combat scenarios with a service rifle and standard individual-issued
gear.
Literature Review
experiences (Kolb, 1984) and making meaning from personal experiences (Davis & Arend,
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that people learn from experience, but their perceptions of learning depend on their theoretical
orientation (Merriam & Baumgartner, 2020). Fenwick (2003) proposes five theories on the
nature of experience, one of which is the situative theory that posits knowing is intertwined with
doing (Fenwick, 2003). The literature review connects experiential learning to situated cognition,
and describes situated cognition’s main tenets, how learning occurs, contextual applications, and
its limitations.
as ‘learning by doing’ (Merriam & Baumgartner, 2020). Kolb (1984) posits that individuals learn
active experimentation. Fenwick (2003) critiques the model because the learner’s context is not
considered nearly as much as reflection or the experience itself. Situated cognition suggests that
learning occurs from interaction in a situated activity (Merriam & Baumgartner, 2020). Situated
cognition directs experiential learning by recognizing the interaction between learners, tools, and
Experiential learning and situated cognition provide opportunities that represent potential
situations in which Marines would need to apply their marksmanship knowledge and skills. The
design values the learner, tools, and context, and enables a practical application of knowledge.
From experiential learning and situated cognition, Marines learn from practice, reflection, and
Main Tenets
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The main tenet of situated cognition is the learning environment which encompasses an
authentic context and tasks, communities of practice (COP), and tools and artifacts (Wilson &
Myers, 2000). To design learning activities from a situated perspective, educators immerse
learners in experiences that are as-real-as-possible in which their acquisition of new knowledge
Contextual learning
Choi & Hannafin (1995) suggest that effective learning occurs in meaningful contexts and
that knowledge is embedded in the context in which it is learned. In situated learning, learners
participate in experiences that mirror the way knowledge will be applied in real life (Onda,
2012).
Students need experiential and active learning spaces (Fisher, 2019, as cited in Closs et
al., 2022) which involve collaboration, interaction, and flexible learning settings (Asino & Pulay,
2019, as cited in Closs et al., 2022). Thinking, learning, and cognition are situated in contexts
(Wilson & Myers, 2000). Nieuwenhuys and Oudejans (2011) examined the impact of high-threat
(HT) training on HT shooting performance in two groups of officers. One group practiced under
low-threat conditions and the other group trained under HT conditions, of which, the HT group
performed much better in an HT shooting assessment (Nieuwenhuys & Oudejans, 2011). Lave
and Wenger (1991) discovered that apprentices in a vocational school who were in authentic
work environments performed better than those in traditional classroom settings. Opdenakker
and Minnaert (2011) explored the relationship between the learning environment and academic
engagement of 777 students across 41 learning settings. Students who perceived their
environment as more supportive had higher academic performance than students with poorer
Tools/Artifacts
specific objective (Preston, 2018). Heersmink (2021) describes three types of artifacts;
embodied, cognitive and perceptual artifacts that aid learning by supporting task completion and
Embodied artifacts help learners by facilitating a physical connection with the content, as
seen in Howell et al. (2020) study on 3D printed models that improved students’ ability to
visualize and retain molecular structure and function. A characterizing feature of embodied
artifacts are absorbed in the body schema (Heersmink, 2021). Cognitive artifacts assist in
performing a cognitive task, by making it easier, faster, and/or more reliable (Heersmink, 2021).
Perceptual artifacts help learners perceive or quantify the world by amplifying sensory capacities
(Heersmink, 2021), like night sights, which significantly improve shooting performance in low-
Community of Practice
Practitioners in a COP learn with and from other individuals, and the values, norms, and
culture of a community (Abma, 2007, as cited in Onda, 2012). It was assumed that learning in a
COP is linear (Cope et al., 2000), however, Brooks et al. (2020) found that learning and
transference among firefighters in a COP was a bilateral process and that learning is radial. This
is important for the military which consists of many novices. In military COPs, people acquire
skills from observing others and participating in skill-building activities (Sookermany, 2011).
Military COPs allow troops to practice proven methods used by individuals in real situations
(Sookermany, 2011).
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Johnson et al. (2015) examined adult learning in COPs and observed that a village baker
learned her trade from enculturating into the community and on-the-job training. Kim and
Merriam (2010) found that adults’ computer learning is a situated activity by discovering that
they learned from social interaction, tools, and the physical setting. When students failed to
understand the teacher’s lecture, they sought help from peers, and students who had higher
computer skills voluntarily taught novice students (Kim & Merriam, 2010).
Learning occurs from physically interacting with the content in the context it occurs
(Merriam & Baumgartner, 2020) and is the process of participation in a particular situation
(Fenwick, 2003). Situated learning involves enculturation, through which a learner develops
skills by engaging with the content in a specific context and a COP (Lave & Wenger, 1991).
Learning by doing which involves observation, emulation, and action (Gherardi & Nicolini,
An example of situated learning was Lave’s study (1988) in which she gave adults math
problems having to do with groceries. Participants who interacted with the groceries and
customers solved 93% of the problems. Conversely, the group that had no interaction and
attempted the problems on paper only solved 59% of the problems, highlighting the importance
of context.
Contextual Applications
Situated cognition has been applied in various settings including occupational safety,
healthcare, and mining. Machles (2004) applied situated learning in occupational safety, where
employees successfully learned safety practices from their social and physical interactions with
the environment. Billet (1994) applied situated learning arrangements that emphasized embedded
activities and authentic experiences and found that miners who learned via situated cognition
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perceived their learning process more positively than those who received a traditional training
program. Lastly, situated cognition improved job performance among student nurses by
Limitations
Some scholars believe that situated cognition may hinder transference because of the
specificity and reliance on context (Anderson et al., 1996). However, constructivists argue that
socialization facilitates the transfer of tacit and explicit knowledge (Fenwick, 2003). Sonntag
(1997) suggested that instructional design includes the following principles regarding
transference: authenticity, situatedness, multiple contexts and perspectives, and social context.
These principles are represented by situated cognition, suggesting that transference is not a
limitation.
This section describes the course in greater detail and connects each period of instruction
to a principle of situated cognition. The course design will include elements of Herrington and
Oliver’s (2000) instructional design framework for situated learning (see Appendix A).
Additionally, I discuss the challenges, strengths, and limitations of the instructional design and
Plan of Action
introduce course objectives, explain the relevance of marksmanship, and discuss weapon
safety/handling, nomenclature, and firing techniques. This portion will occur in a classroom
adjacent to the rifle range. The classroom will be arranged to encourage collaboration. For
example, students and instructors will be in a circle so that everyone faces the front of each other
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to sustain dialogue and mitigate the militant and hierarchal structure that may impede
cooperation and participation. Instruction will begin with an icebreaker to allow students to
familiarize themselves with each other and the instructors. Then, the cadre will model, lecture,
and facilitate collaborative discussions. Marines will be encouraged to share their lessons learned
knowledge to be shared. A military COP provides learners with knowledge and practices that
might not be traditional doctrine (Sookermany, 2011). For example, an experienced rifleman
could share guidance like grasping the rifle near the muzzle for greater control when shooting at
close range. The intent is that the COP will exist outside of the course and students will bring the
Block 2: 0900-1000. Hands-on learning. Students will physically interact and familiarize
themselves with the service rifle and other tools relevant to the course. They will practice
conducting weapons checks, proper weapon handling, weapon assembly and disassembly, and
dry firing. Students will interact with their gear and equipment (see Appendix B) like a rifle,
sling, ammunition, and spotting scope to enhance their learning experience. Tools/artifacts shape
people’s problem-solving and reasoning processes (Heersmink, 2021). Students will become
acquainted with their equipment to use it for its intended purpose but also in more creative ways.
For example, students will learn that a rifle scope can serve as binoculars and magazines can
stabilize the rifle while standing. Learning happens only when people interact with the
surrounding community, the tools, and the activity at hand (Fenwick, 2003).
combat scenarios that reflect how knowledge will be used in real life (Brown et al., 1989). The
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training will occur on an outdoor rifle range and replicate tactical actions such as shooting from
many positions and at moving and still targets. Students will learn from practice and reflecting in
action, aware that cognition is tied to action, either from physical action or deliberate reflection
and internal action (Wilson & Myers, 2000). Students will receive real-time coaching and
feedback from instructors and myself that they can apply immediately. Instructors will inform
students of their shot placement (i.e. impact below and to the left of the center chest area) so that
students can adjust their aim. Students will participate in multiple repetitions and drills to
develop their marksmanship in two courses of fire (see Appendix C). Multiple practices are a key
component of the situated learning model according to McLellan (1996). The last thirty minutes
will be a debrief to incorporate reflection on action. Students will reevaluate their experiences,
think about what they did well or poorly and then experiment with their revised approach in
which learners are asked to perform tasks that require given skills and knowledge (Choi &
Hannafin, 1995). Bergen (1993) declares that a performance must connect to the real world and
be an application of knowledge. There will be an assessment (see Appendix D) for each course
of fire that will be scored depending on shot placement and competition time. The assessment
will be the same courses of fire. The only difference is it will be evaluated. Instructors will
confirm that a target has been destroyed and share that with a student so they know if they can
progress to the next target. The evaluation will not determine pass/fail but is a benchmark that
Marines can refer to if they enroll in the course again. Students will wear combat gear and
progress toward stationary and moving targets in a combat scenario. Students can shoot from a
variety of positions and can fire multiple rounds at a target but must ‘destroy’ (see Appendix D)
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each target. This evaluation allows students to demonstrate various skills and operate in an
expected role.
Key Challenges
Two challenges of the course are the diversity of Marines and the resource-intensive
nature of the design. The fact that there is a large range of age, rank, and occupation suggests
that there will be a wide range of experiences. ‘Expert’ shooters who possess considerable
marksmanship knowledge and skills may not be as engaged as novices because the instruction
might not be relevant to them. Educators must be flexible to adapt the instruction to the
experiences and needs of their learners. The second challenge is managing the resources
necessary to conduct the course. Situated cognition is intense due to the emphasis on authentic
education. A great amount of effort and resources, like time, labor, and money is required to
facilitate this type of training and education. The occurrence of this course will need to be
Design Strengths
‘Train as you fight’ is a moniker of the Marine Corps and reflects situated learning. The
strengths of the design are realism and knowledge in action. The course provides authentic and
interactive learning that prepares Marines for real-life contingencies. Instruction focuses on
relevancy by including scenarios that mimic potential situations that Marines may encounter.
The diversity of students suggests that there will be a wealth of experience to be shared in a
COP. Junior Marines can impart knowledge to senior Marines and vice-versa. Additionally,
artifacts enhance humans’ cognitive abilities (Heersmink, 2021). Providing students with the
opportunity to interact with objects relevant to their learning like a rifle, ammunition, and gear
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‘doing’ is incorporated throughout the course, particularly in blocks three and four.
Design Limitations
A lack of reflection on action and short duration are limitations. The design does not
emphasize reflection which is a pillar of experiential learning as much as it does experience and
context. Shot placement and feedback represent reflection in action because Marines can adjust
immediately. However, there is little reflection on action which is analyzing a situation after it
has occurred (Merriam & Baumgartner, 2020). A separate period of instruction dedicated to a
formal debrief before the assessment in which the instructors and students discuss the experience
would facilitate self-reflection and allow students to apply newfound knowledge or an approach
to future learning experiences. Additionally, five hours may not provide enough practice, or
assumption of experience, readiness to learn, and orientation to learn among adult learners.
Adults construct and make sense of knowledge from their experiences (Knowles, 1980). The
COP aspect of situated cognition relies on knowledge sharing between individuals that have
different experiences and insights regarding content or concepts. Emphasizing the learning
context aligns with the idea that adults are problem-centered (Knowles, 1980). Marines will
recognize that the course is relevant and applicable to them, and consequently be engaged in the
material.
Conclusion
The course intends to improve Marines’ marksmanship skills and knowledge by situating
them to acquire and apply content in a practical setting. The curriculum highlights hands-on
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learning, a COP, and a holistic interaction with the context. I recommend emphasizing firearm
safety, designing realistic scenarios for the live-fire portion, and incorporating more reflection to
promote individuals’ intellectual and habitual growth. Marines will learn marksmanship by
valuing the learning context, interacting with the environment, and participating in authentic
tasks.
References
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Billet, S. (1994). Situated learning: A workplace experience. Australian Journal of Adult and
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xperience
Brooks, J., Grugulis, I., & Cook, H. (2020). Rethinking situated learning: Participation and
communities of practice in the UK fire and rescue service. Work, Employment and
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning.
Copay, A. G. & Charles, M. T. (2001). Handgun shooting accuracy in low light conditions: The
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and implications for design. Educational Technology Research and Development, 43(2), 53–
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Appendices
Appendix A
Literature suggests that applicable and transferable knowledge is best gained in learning
environments that feature the following nine situated learning design elements (Herrington &
Oliver, 2000).
1. Provide authentic context that reflects the way the knowledge will be used in real life.
Appendix B
Course Artifacts
The authorized gear that Marines will use during the marksmanship course is a carbine
5.56MM M4, rifle combat optic, rifle sling, 5.56MM magazines, and the standard fighting load.
Appendix C
Courses of Fire
There will be two courses of fire. The first course of fire includes static and dynamic
shooting and targets. Marines will engage targets at 500, 400, 300, 200, and 100 yards. The
course will begin at 500 yards and decrease in distance as targets are destroyed. At 500 and 400
yards, Marines will shoot in the prone position. At 300 yards, shooters will kneel. At 200 yards,
shooters will stand and kneel, and at 100 yards shooters will stand. Equipment like backpacks or
magazines and natural terrain may be used for weapon stabilization at any distance. After the
shooter has destroyed every target at that distance, they will advance 100 yards, engage, and so
on until all targets are destroyed. This mimics a movement-to-contact in which an individual is
advancing towards the enemy by fire and maneuver. There will be five targets at each distance.
The maximum time limit to destroy all targets at each distance is five minutes. The time limit is
meant to be a safety guardrail to ensure Marines are getting through the course, not an induced
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strain on the shooter. Successful engagement requires one lethal (see Appendix D) impact.
Moving targets will appear at 100 and 200 yards and will move horizontally from left to right
and vice-versa for 10 seconds each way at a speed of one foot per second to mirror someone
walking.
The second course of fire includes static engagements with stationary targets. Distance
from shooter to target will be 15 yards to simulate close combat. The time allotted from target
identification to engagement will be five seconds for each drill. Drills will include ‘up’ drills
(bringing the rifle from hip to armpit and one shot to the head or chest), hammer pairs (two shots
to the head or chest in rapid succession with one sight picture), and controlled pairs (hammer
pair but with two sight pictures). Marines will have two magazines each with 15 rounds and will
expend every round. Standing or kneeling are the only permitted stances and successful
Appendix D
Evaluation
Destroy impacts are in the head or center chest area of the target. Scoring for each course
of fire will be conducted by the instructors. Instructors will use spotting scopes to view impacts
from the first course of fire and ensure each target is destroyed at that distance before
progressing. For the second course of fire, scoring will occur after the Marine expends all their
ammunition. Instructor(s) will walk to the target during the cease-fire and count the number of
‘destroys’. Instructors will time the first course of fire to determine how long it takes a Marine to
destroy each target, and then sum the destroys in the second course of fire. The time and
‘destroys’ for each Marine will be recorded and shared with the individual after the course. The
next time that Marine attends the course, they can use their previous assessment as a benchmark.