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Worm CYOATyrant Like Fic King Arthur
Worm CYOATyrant Like Fic King Arthur
Meta
You
The Alien
Unbound Paragon
Unbound Ascension
Difficulty
Easy Difficulty
Higher (Tier 5) (+100SP, +100CP)
Scenario
July 11th, 2004 (+10SP, +5CP)
Character
Reincarnation
OG Character (5CP)
Male Sex
Male Gender
6 years, 11 months and 29 days old, (Birthday July 11th, 1997) (0 to 6 years old (+8SP))
Handsome (10CP)
Preschool or Kindergarten (+4CP)
It has its ups and downs
Skills
Thousand Styles Master (25CP)
You are a master of free-form martial arts. You are not limited by style and instead, move your
entire body like a weapon and flow between moves like water.
Teaching (3CP)
You know how to teach people. Could be useful if you want to start a school of superpowered
martial arts because frankly, martial arts won't work the same with superpowers added to them,
even if it's just a weak Brute power.
Learning (5CP)
You find it easier to take notes, pay attention, and follow along with speeches, seminars, lectures,
discussions, and anything written. Also helps you learn physically and makes studying easier.
Really helps if you have ADD or ADHD.
Tactics (10CP)
You have the Art of War installed and have a tactical mindset. You also find yourself with the
ability to make a mental map of an area. You're going to need more experience if you want to be a
tactical genius though, sorry bud.
Strategy (10CP)
You know how to make long-term plans. You find it easy to grasp geography, troop locations, and
the best move for your enemy to make.
Driving (3CP)
You are capable of operating any land vehicle, sea vessel, or aircraft with the exception of
especially exotic Tinkertech vehicles.
Pickpocketing (1CP)
You know how to pickpocket. This gives you moderate skill at stealth and sleight of hand.
Lip-reading (1CP)
You know how to lipread. Now even if you're deafened, you can get a grasp on what people are
saying.
Polygot (5CP)
You know every spoken or written human language. (This includes dead languages)
Perks
Regular Badass (10CP)
You may be Shardless, but you have one thing going for you—you're a fucking badass! You pick
up new skills with ease and master them much quicker than most would. If you weren't already a
genius, you become a low-end genius. You become more perceptive. You also find that finding
weaknesses in a Parahuman's powers or creations is a lot easier for you than it is for most others.
Frankenstein (10CP)
You're a low-level Brute in durability, strength, speed, reflexes, reaction time, senses, and
regeneration. You are resistant to Master effects and predictions about you are often slightly off.
Thinker powers that sense your mind won't work properly.
Average American male deadlift is 173lb (78.47kg) for novice, 336lb (152.4) for intermediate,
1015lb (460.4kg) 2011 WR. 190-200ms reaction speed cap for normal.
6x physical ability (1038-2016lb+, 470.8-914.4kg+) 31.6-33.3ms
Wealthy (10CP)
You have Batman's real superpower, Money. This comes in the form of numerous bank accounts
worth millions, several properties worldwide, and a few safehouses.
The money refreshes as you spend it, either from interest or dividends, but you only have 5 million
dollars in liquid assets, if you need to withdraw any more than that you'll need to talk to your
private banker.
Well-Adjusted (5CP)
You won't lose your sanity or rationality under any circumstances unless you're being controlled by
a power. And even if you somehow did, no matter the circumstances, you will never lose your
humanity and empathy. Your team, family, or friends will always be there to bring you back from
the abyss. Your personal issues are much easier to work through and even without help you'll be
able to get through them in time. This might take a while if it's bad, but you'll make it out
eventually.
This also makes you highly resistant to mental health problems and emotional manipulation,
though not completely immune. You’re also really good at helping others through their issues, and
it’ll stick more often than not as long as you can get through to them.
Explained (5CP)
You find it easier to explain how your powers work and people will have an easier time accepting it
in a way that works for them. There can't be some misunderstanding on what you can or can't do
unless you purposely make yourself vague.
To the greater world, your out-of-context powers will be forcefully shoved into some random
explanation. Maybe your magical totems are some kind of Tinker restriction or psychic powers are
some kind of PR move. If you choose to, even doctors doing in-depth medical scans would treat
the strange growth in your brain as normal.
Humanity (10CP)
No matter what powers you take, no matter what changes you undergo, you will remain human.
Whether this means you are Mentally Human, Biologically Human, Spiritually Human,
Fundamentally Human, or all of the above is up to you, but regardless of your choice, you will
never lose the benefits, abilities or physical might of any alt race you picked.
Drawbacks
Wanted (Global) (10x +15CP)
You attract the interest of a group with national or international reach. They will either want to
recruit you or eliminate you.
If you participate in dismantling that group, another will not appear. If you move locations you will
inevitably attract the interest of another group.
Shard
No Powers (+50CP)
You have no Shard. You may not take any powers and some Perks will be restricted to you.
Powers
Mover (1SP)
It takes a third of the time it would otherwise for you to react to stimuli. The average human can
react in 0.2 seconds, with the fastest being 0.15 seconds. If you had average human reflexes, your
reaction time is now 1/15 of a second or 0.067 seconds.
Shaker (1SP)
You're able to exert up to a maximum of 1 pound of force total on objects within 50 meters of you.
The 1 pound (0.45kg) of force has to be spread between any objects you're using this power on.
Brute (1SP)
You can access all your strength at any time, allowing you to perform feats that normally could
only be done when on an adrenaline high. This can cause damage to your muscles and bones.
You are guaranteed to heal correctly given enough time.
Breaker (1SP)
You can change the temperature of your body to -50 degrees Celsius to 100 degrees Celsius with
no negative effects to yourself.
Tinker (1SP)
When you're coming up with blueprints, your mental gaps will be filled by your unconscious mind
as long as you have the prerequisite knowledge to come to the conclusion yourself given enough
time. Also makes it easier to learn to engineer or program.
Blaster (1SP)
You have an intuitive understanding of angles and trajectories, granting you nearly perfect aim.
You can line up your shots nearly instantly, even for complex trajectories where the projectile
bounces. You are still capable of missing if your aim is thrown off.
Thinker (1SP)
You can give your full focus to several things at the same time without difficulty. The amount of
things you are able to focus on varies depending on how mentally taxing each task is, so you
might be able to hold only 2 or 3 conversations at once but you could do a dozen minor tasks
simultaneously. You are still limited by your physical capability to do multiple things at once; you
only have so many hands after all.
Striker (1SP)
You can reduce the friction by up to 50% on any object you touch with a total of 1 square meter of
material. You can cancel this on any object at will.
Trump (1SP)
You know when Parahumans are nearby and have a one word generalization of their powers.
(50m range)
Stranger (1SP)
People will initially come to the conclusion you're weak and that they could defeat you easily.
Brute/Breaker (1SP)
You can enter into a state of hibernation at will. While hibernating your subconscious mind will
keep watch for danger and wake you when you want it to, allowing your conscious mind to rest in
an enhanced sleep. Hibernation is four times more effective than sleeping, allowing a full night's
rest in just two hours.
Shaker/Master (1SP)
You could be a world-class orator, vocalist, or ventriloquist. With the ability to alter and project
your voice to the limits of human ability, and slightly beyond.
Thinker/Stranger (1SP)
You have a perfect instinct for navigating social circles and situations. Able to effortlessly blend
into any situation, you are a true social chameleon.
Tinker/Changer (1SP)
You are a Tinker 1 specializing in makeup, hygiene and grooming, hair styling, and general
cosmetic products.
Brute/Thinker (1SP)
Your sense of pain is replaced by a light, undistracting fizzy sensation, allowing you to operate at
full capacity regardless of injuries. A different sensation like an itch will occur if what you're doing
will exacerbate an existing injury.
Blaster/Striker (1SP)
At will, you can cause your spit and sweat to become caustic. It will cause mildly painful, short-
term reactions to anyone else it touches.
Striker/Brute (1SP)
You have an unwavering grip that prevents anything you hold in your hand from being knocked
down, taken away, or unintentionally released, unless you consciously choose to let it go.
Stranger/Mover (1SP)
Your movements and any clothing you wear are unnaturally quiet: Most people probably wouldn't
be able to hear you at all unless you were in a full sprint or wearing something obnoxiously loud
like plate armor.
Objects of Power
Longinus Lance Testament (Shinza Bansho) (25SP)
The Longinus Lance Testament, an enigmatic relic known as the Spear of Destiny, possesses
unimaginable power. However, its potency at the beginning is severely weakened, requiring time
to reach its full potential, although you will find that taking lives with the Longinus Lance Testament
grants it more power. As the chosen bearer you are able to handle this weapon with incredible
ease. You will find that you are able to control whether others will barely be able to handle this
weapon without being eradicated, or whether they are able to handle it just as well as you.
Initially, you embody a mere shadow of its true power, with limited speed, precision, and force. But
as time progresses or through the sacrifice of countless souls, the relic's might grows. Swift as a
fleeting shadow, it hones in on its target, always faster and unfaltering. Its all-killing essence
eradicates enemies physically, spiritually, and conceptually. Unleashing beams of radiant light, it
incinerates all, defying the laws of existence.
Distance holds no dominion over you as the relic pierces through dimensions, rendering even the
strongest beings vulnerable. As the bearer, you hold the key to unlock the full potential of the
Longinus Lance Testament.
Point Conversion
+10 CP -20 SP (1x -20SP, +10CP)
Meta, Difficulty, Scenario, Character, Perks , Drawbacks, Powers Origin, Powers, Skills, Items,
Point Conversion, You, The Alien, Unbound Paragon, Unbound Ascension, Easy, Higher (Tier 5),
December 30th, 2002, Open All, Reincarnation, Original Character, Male, Masculine, 0 to 6 years
old, Handsome, Preschool or Kindergarten, It has its ups and downs, No Powers, Regular Badass,
Frankenstein, Blind Spot, Riddle, Mental Barrier, Sanctity of The Mind, Undercover, Fan Service,
Wealthy, Legal Identity, Well-Adjusted, Patience of a Saint, Manton protected, Holding Back,
Accentuate the Positive , Eliminate the Negative, Explained, Sixth Sense, Inner Harmony,
Humanity, Wanted (Global)(Taken 1 Times), CUI Summer Camp, Wildbow? Where have I heard
that before?, Endbringer Target, Worst Day Ever, Bad Day, Lesser Powers, Objects of Power,
Fusions & Upgrades, Base Powers, Mover, Shaker, Brute, Breaker, Master (Animals), Master
(Hypnotist), Tinker, Blaster, Thinker, Striker, Trump, Stranger, Brute/Breaker, Shaker/Master,
Thinker/Stranger, Tinker/Changer, Brute/Thinker, Blaster/Striker, Striker/Brute, Stranger/Mover,
Longinus Lance Testament (Shinza Bansho), Arpatha: The Living Crystal, Excalibur (Type-Moon),
Avalon (Type-Moon), Factor of the Dragon, Thousand Styles Master, Talented Artist, Adaptable
Martial Arts, Martial Weapons Master, Martial Weapons Artist, Parkour, Stealth, Teaching,
Learning, Tactics, Strategy, Hand-Eye Coordination, Internal Clock, Spatial Awareness, Driving,
Pickpocketing, Lipreading, Cold Reading, Polyglot, Bank Account(Taken 5 Times), +10 CP -20
SP(Taken 1 Times)
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