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module Base

item 250Tank1
{
Weight = 15.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 1,
MaxCapacity = 250,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 250Tank2
{
Weight = 15.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 2,
MaxCapacity = 250,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 250Tank3
{
Weight = 15.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 250,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 250Tank8
{
Weight = 15.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 250,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}
item 500Tank1
{
Weight = 20.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 1,
MaxCapacity = 500,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 500Tank2
{
Weight = 20.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 2,
MaxCapacity = 500,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 500Tank3
{
Weight = 20.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 500,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 500Tank8
{
Weight = 20.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 500,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}
item 1000Tank1
{
Weight = 30.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 1,
MaxCapacity = 1000,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 1000Tank2
{
Weight = 30.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 2,
MaxCapacity = 1000,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 1000Tank3
{
Weight = 30.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 1000,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}

item 1000Tank8
{
Weight = 30.0,
Type = Normal,
DisplayName = Storage Tank,
Icon = CarGastank,
VehicleType = 3,
MaxCapacity = 1000,
ConditionAffectsCapacity = true,
ConditionMax = 100,
ChanceToSpawnDamaged = 60,
MechanicsItem = TRUE,
}
fixing Fix BigTank Welding
{
Require :
250Tank1;250Tank2;250Tank3;250Tank8;500Tank1;500Tank2;500Tank3;500Tank8;1000Tank1;1
000Tank2;1000Tank3;1000Tank8,
GlobalItem : BlowTorch=5,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=6;Mechanics=7,


}

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