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module Base

{
vehicle f700propane
{
mechanicType = 2,
engineRepairLevel = 5,
playerDamageProtection = 1.5,
engineRPMType = van,
offRoadEfficiency = 1.5,

model
{
file = Vehicles_f700propane,
scale = 1.8500,
offset = 0.0000 0.5838 0.0595,
}

skin
{
texture = Vehicles/vehicle_f700propaneshell,
}

skin
{
texture = Vehicles/vehicle_f700propaneslpshell,
}

textureMask = Vehicles/vehicle_f700propane_mask,
textureLights = Vehicles/vehicle_f700dump_lights,
textureDamage1Overlay = Vehicles/fr_Veh_Blood_Mask,
textureDamage2Overlay = Vehicles/fr_Veh_Blood_Hvy,
textureDamage1Shell = Vehicles/fr_Veh_Damage1,
textureDamage2Shell = Vehicles/fr_Veh_Damage2,
textureRust = Vehicles/fr_Veh_Rust,

sound
{

backSignal = VehicleBackUpBeeper,
engine = VehicleEngineStepVan,
engineStart = VehicleEngineStepVan,
engineTurnOff = VehicleEngineStepVan,
horn = VehicleHornVan,
ignitionFail = VehiclegnitionFailStepVan,
}

extents = 1.0703 0.8541 3.2649,


mass = 1700,
physicsChassisShape = 1.0703 0.8541 3.2649,
centerOfMassOffset = 0.0000 0.5784 -0.1838,
engineForce = 4000,
maxSpeed = 70f,
engineLoudness = 130,
engineQuality = 75,
brakingForce = 80,
gearRatioCount = 4,
gearRatioR = 4.7,
gearRatio1 = 4.6,
gearRatio2 = 3.2,
gearRatio3 = 1.3,
gearRatio4 = 1.0,
stoppingMovementForce = 4.0f,
rollInfluence = 1.0f,
steeringIncrement = 0.04,
steeringClamp = 0.3,
suspensionStiffness = 30,
suspensionCompression = 3.83,
suspensionDamping = 2.88,
maxSuspensionTravelCm = 10,
suspensionRestLength = 0.20f,
wheelFriction = 1.4f,
frontEndHealth = 150,
rearEndHealth = 150,
seats = 2,

wheel FrontLeft
{
front = true,
offset = 0.4595 -0.4811 1.0270,
radius = 0.21f,
width = 0.2f,
}

wheel FrontRight
{
front = true,
offset = -0.4595 -0.4811 1.0270,
radius = 0.21f,
width = 0.2f,
}

wheel RearLeft
{
front = false,
offset = 0.4000 -0.4811 -0.9459,
radius = 0.21f,
width = 0.2f,
}

wheel RearRight
{
front = false,
offset = -0.4000 -0.4811 -0.9459,
radius = 0.21f,
width = 0.2f,
}

template = PassengerSeat2,

passenger FrontLeft
{
position inside
{
offset = 0.1838 -0.0486 0.3676,
rotate = 0.0000 0.0000 0.0000,
}

position outside
{
offset = 0.6973 -0.4811 0.4270,
rotate = 0.0000 0.0000 0.0000,
area = SeatFrontLeft,
}
}

passenger FrontRight
{
position inside
{
offset = -0.1838 -0.0486 0.3676,
rotate = 0.0000 0.0000 0.0000,
}

position outside
{
offset = -0.6973 -0.4811 0.4270,
rotate = 0.0000 0.0000 0.0000,
area = SeatFrontRight,
}
}

area Engine
{
xywh = 0.0000 1.8973 0.9838 0.5297,
}

area TruckBed
{
xywh = -0.8000 0.0486 0.5297 0.5081,
}

area SeatFrontLeft
{
xywh = 0.7784 0.6216 0.4865 0.4973,
}

area SeatFrontRight
{
xywh = -0.7784 0.6216 0.4865 0.4973,
}

area GasTank
{
xywh = 0.7784 0.0541 0.4865 0.4865,
}

area TireFrontLeft
{
xywh = 0.7784 1.1838 0.4865 0.4865,
}

area TireFrontRight
{
xywh = -0.7784 1.1838 0.4865 0.4865,
}

area TireRearLeft
{
xywh = 0.7784 -0.7892 0.4865 0.4865,
}

area TireRearRight
{
xywh = -0.7784 -0.7892 0.4865 0.4865,
}

template = TrunkDoor,
template = Trunk/part/TruckBed,

part TruckBed
{
itemType = Base.FRSideContainer,
}

template = Seat/part/SeatFrontLeft,
template = Seat/part/SeatFrontRight,

part Seat*
{
table install
{
skills = Mechanics:2,
recipes = Intermediate Mechanics,
}

table uninstall
{
skills = Mechanics:2,
recipes = Intermediate Mechanics,
}
}

part GloveBox
{
area = SeatFrontRight,
itemType = Base.GloveBox,
mechanicRequireKey = true,

container
{
capacity = 10,
test = Vehicles.ContainerAccess.GloveBox,
}

lua
{
create = Vehicles.Create.Default,
}
}

template = GasTank,

part GasTank
{
install
{
skills = Mechanics:7,
recipes = Intermediate Mechanics,
}

uninstall
{
skills = Mechanics:7,
recipes = Intermediate Mechanics,
}
}

template = 500PropaneTruckTank,

area FuelStorage
{
xywh = 0.0000 -2.0757 1.0811 -0.5189,
}

template = Battery,
template = Engine,
template = Muffler,

part Muffler
{
table install
{
recipes = Intermediate Mechanics,
}

table uninstall
{
recipes = Intermediate Mechanics,
}
}

template = EngineDoor,

part EngineDoor
{
table install
{
recipes = Intermediate Mechanics,
}

table uninstall
{
recipes = Intermediate Mechanics,
}
}

part Heater
{
category = engine,

lua
{
update = Vehicles.Update.Heater,
}
}
part PassengerCompartment
{
category = nodisplay,

lua
{
update = Vehicles.Update.PassengerCompartment,
}
}

template = Windshield/part/Windshield,
template = Windshield/part/WindshieldRear,

part Windshield*
{
table install
{
recipes = Intermediate Mechanics,
}

table uninstall
{
recipes = Intermediate Mechanics,
}
}

template = Window/part/WindowFrontLeft,
template = Window/part/WindowFrontRight,
template = Window/part/WindowRearLeft,
template = Window/part/WindowRearRight,

part Window*
{
table install
{
recipes = Intermediate Mechanics,
}

table uninstall
{
recipes = Intermediate Mechanics,
}
}

template = Door/part/DoorFrontLeft,
template = Door/part/DoorFrontRight,
template = Door/part/DoorRearLeft,
template = Door/part/DoorRearRight,

part Door*
{
table install
{
recipes = Intermediate Mechanics,
}

table uninstall
{
recipes = Intermediate Mechanics,
}
}

template = Tire,
template = Tire,

part TireFrontLeft
{
model InflatedTirePlusWheel
{
file = Vehicles_WheelFRXL1,
}
}

part TireFrontRight
{
model InflatedTirePlusWheel
{
file = Vehicles_WheelFRXL1,
}
}

part TireRearRight
{
model InflatedTirePlusWheel
{
file = Vehicles_WheelFRXL1DBL,
}
}

part TireRearLeft
{
model InflatedTirePlusWheel
{
file = Vehicles_WheelFRXL1DBL,
}
}

template = Brake,

part Brake*
{
table install
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}

table uninstall
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
}

template = Suspension,

part Suspension*
{
table install
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}

table uninstall
{
skills = Mechanics:6,
recipes = Intermediate Mechanics,
}
}

template = Radio,

part Radio*
{
itemType = Radio.HamRadio2,
}

template = Headlight,

attachment trailer
{
offset = 0.0000 -0.3676 -1.9081,
rotate = 0.0000 0.0000 0.0000,
zoffset = -1.0000,
}

attachment trailerfront
{
offset = 0.0000 -0.3514 1.4162,
rotate = 0.0000 0.0000 0.0000,
zoffset = 1.0000,
}
}
}

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