Download as xlsx, pdf, or txt
Download as xlsx, pdf, or txt
You are on page 1of 4

Number Name Effect

1 Vortex Moving towards this crystal doubles your movement speed, moving away from this
2 Temporal shift Each turn, 2 random creatures swap places.
3 Temporal Nudge Each creature is moved 5ft in a random direction each turn (different direction for e
4 Goblin Surge 1d4 goblins summon around this crystal each turn
5 Thunderstruck A short musical riff plays each turn. A random creature on the board gets struck by l
6 Slow drain Each creature takes 1 point of damage each turn.
7 On the Run Each chaos crystal has a movement speed of 30. Each crystal will move as far away f
8 Blinking Hell at the start of each round 1 random creature 'blinks' out of combat as per the blink
9 Untethered All creatures gain a fly speed of 40ft
10 Illusional Glimpses Each player (or creature?) has a 1/4 chance of being invisible each turn (for 1 turn)
11 Impish sacrifices Whenver a non-imp creature is downed, an imp is summoned in its place
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
speed, moving away from this crystal halfs your movement speed.

h turn (different direction for each creature) roll a 1d8 for directions with 1 starting at the top left. Creatures that hit an occupied square s

re on the board gets struck by lightning taking 2d8 damage (Dex save 15 to half), all creatures within 5ft also take this damage.

h crystal will move as far away from a sorcerer as possible.


out of combat as per the blink spell. They return to the combat room at the start of the next round.

nvisible each turn (for 1 turn)


mmoned in its place
s that hit an occupied square stop and take 1d6 damage.

take this damage.


Rooms
Kitchen
library
study
observatory
green house Nursery
Entry Hall
Lounge
Balcony courtyard

You might also like