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E-CAT7100X5 Valiant QSR Harbinger Wars Renegades
E-CAT7100X5 Valiant QSR Harbinger Wars Renegades
E-CAT7100X5 Valiant QSR Harbinger Wars Renegades
Experience the
© & TM 2014 VALIANT ENTERTAINMENT INC. ALL RIGHTS RESERVED.
VALIANT UNIVERSE
VALIANT UNIVERSE RPG? the different stats for Peter and the different dice that
represent those stats (Stat Dice).
Might: This represents the physical build of the
Have you ever sat around with your friends talking character, whether endurance, brute strength, sheer
about comics? About how in issue X your favorite hero or stamina, and so on.
heroine did Y and sure, that was cool, but if it’d been you, Intellect: This corresponds to the mental faculties of
you’d have done Z!? Or always wondered why if your hero a character, whether street smarts, learned science or just
can do X, Y and Z with his or her powers, why not Triple plain inherent brilliance.
Z!? Well now’s your chance to step in, suit up and answer Charisma: The ability of a character to lead or to
those questions for yourself! talk his way out of a situation is based on charisma; a
Valiant Universe: The Roleplaying Game is set in Valiant character’s presence as he walks into a room.
Entertainment’s brilliant superhero universe. A setting Action: How good a person is in combat—whether
spanning millennia, where decisions made at the dawn of ranged, close quarters, hand-to-hand or even vehicle-
time ripple into the far distant future and today’s heroes can to-vehicle—is covered by this stat. Basically any “action”
be tomorrow’s villains when the hard choices are made. A oriented maneuver a character wants to try that doesn’t
dark and gritty tapestry of stories that you join and bring use his or her Powers.
to life at your gaming table! Luck: Luck is a very special number for each
character. It’s not a Stat Die, but instead a static number
that represents the capriciousness of fate. If any Stat,
QUICK-START RULES Action or Power Dice result on any roll should ever match
the character's Luck Stat, the roll is a success, no matter
We have specifically designed these quick-start rules
(QSR) to drop you straight into the action and adventure what. When rolling two Dice for a Power, check the Luck
of the Valiant Universe in minutes! Read through these Stat against both dice before discarding the lower value.
quick-start rules, including the Renegades adventure,
once—it won’t take long. Then jump right into playing
the Renegades Events! Powers
For ease of reference, the first time an important Each character has a unique set of Powers, with a
term is introduced, it will be bolded. corresponding Power Die. Whenever a player uses that
particular Power to accomplish an action, what the Power
Die is rolled with is based upon the type of Power: if it's a
Dice weapon-oriented Power, roll it along with the Action Die;
if it is a non-weapon-oriented Power, roll it alongside the
Valiant Universe uses polyhedral dice: D4, D6, D8,
D10, D12 and D20 (the value representing how many faces appropriate Stat Die. In both instances, the lowest value
each die has); anytime “D” is used, as in “D12,” it’s shorthand result is then discarded. (The rolling of Powers in the full
for “die.” rules occurs in a variety of ways that create tons of additional
fun as player's explore their abilities, but here we've kept it
straightforward to ease players into these quick-start rules.)
BEFORE THE GAME BEGINS Powers are not just superhuman in nature. Instead,
Powers represent the unique capabilities and/or qualities
of a given hero (or villain) and what they excel at, whether
Gameplay in Valiant Universe revolves around two that’s Livewire’s psionic ability to talk to machines, the
things: Building The Story and Rolling Dice. Once more endless years of training and drive that allows Ninjak to
detail is provided on what you need before your game move silently through the shadows or Zephyr's Pop Culture
begins, we’ll dive into explaining both aspects. Knowledge that weaves with her Optimism to act as the
glue keeping the Renegades together no matter how dark
it gets. During the game players may quickly find that some
THE LEAD NARRATOR of the most memorable moments come when using "non-
Valiant Universe does not require a gamemaster for Power" Powers to save the day.
play. Instead, the responsibilities of the Lead Narrator (LN) If a Power has a direct translation as armor, a weapon,
rotate from player to player throughout the game. However, or some other aspect that applies to the rest of the character
an appointed LN isn’t prohibited either. Ultimately, it’s up sheet, either the Power, or that portion of the sheet will
to the player group. If the group performs better with a include a name in parenthesis. In other words, thoroughly
dedicated LN, appoint one. But if the group doesn’t require review your sheet to ensure you know where all the
one, simply use the rules as presented. elements that make up a Power are located. The various
sections, then, provide all the details a player needs to
appropriately explore what he or she can accomplish with
CHOOSE A HERO their abilities during a game.
The name of each Power provides a guideline for
Each Character Dossier (starting on p. 19) consists
of an illustration and all the pertinent information for what the power does, but ultimately it’ll be up to the
characters in Valiant Universe. To make sure you choose a player, the Lead Narrator (LN) and the roleplaying group
character you’ll like, you’ll have to understand the different to determine what a character can and can’t do with each
parts of a Dossier. Let’s take a look at the Dossier for Peter Power. For example, a player may want a given Power to do
Stanchek (see p. 19). two relatively different things in a given gaming session.
The LN may allow both, or he may allow the second only
Weapons
crabs over to a terminal, plugs into
the machine with a touch, overrides
In a dangerous universe, most characters carry the safety protocols and revs the
one or two weapons. The weapons column lists those RPM as high as the machine will
weapons and the damage they inflict on a successful go, and then drops the brake. The
hit, as well as their range. In some instances, additional machine vibrates wildly as the howl
rules might be included for the effects of the weapon. spikes up to a screeching pitch, then
Remember that Powers that act as weapons can the flywheel breaks free and slams
have additional stats here. Let’s take a look at Flamingo’s into the wall, shattering open a hole.”
The LN slowly closes his mouth as
Dossier (see p. 21). Her Pyrokinesis Power can be used as
he thinks it over then determines that
a weapon and so it has a “(Weapon)” next to the name
seems a bit much for the Power as
in the Powers portion of the character Dossier directs is. As such the LN tells Chris that it
the player to both the Fireblast and Immolate stats in can happen like this, but instead of
the Weapon section. These two sections combine to Livewire's usual D10 Power Die, she
provide all the details a player needs to use this attack. must use a D8—rolling it with the
In this case specifically the player rolls a D8 (alongside Intellect Die—for the Challenge and
the appropriate Stat Die as determined by the LN, and Chris needs to spend a Plot Point to
discard the lowest value result) when attacking with show the flywheel casing had a hairline
either “weapon” (as noted in the Powers section), with crack from lack of proper maintenance
the range of the Power determined by which the player to allow the catastrophic event.
chooses to use. If an attack is successful the player rolls Chris happily tosses in the Plot
either a D4 or D6 to determine damage (as noted in the Point and grabs dice to make the roll!
Weapons section).
Don’t forget, though, that even while the Power is zz Intro: A short overview of what the Event will
noted as primarily a weapon, the Power can be used in a be about, what the objective will be and what
variety of ways only limited by the imagination. For example opposition the characters can expect to find. This
on the Dossier you already have Vectored Thrust (Pseudo- will be presented as “sourcebook fiction,” as though
Flight) and Micro-Combustions Powers—all abilities the reader was a character transplanted into
connected to her primary Pyrokinesis. But what if a player the game universe, reading military documents,
wants to simply heat up a gun at 100 meters without a big historical texts, security briefs, intercepted personal
“fireball” giving away their location? Make the Narration and communications, local newspapers and so on.
see if your LN likes where you’re taking it! zz Event Objectives: The Objectives list a set of events
or accomplishments that characters are expected
to do in order to complete the Event successfully,
Equipment though they aren’t mandatory.
While the characters trust their abilities, they also zz Event Cues: The Event’s Cues function the same as
carry various tools and supplies, as shown on their the Cues on a Character Dossier. Each Cue can be
Equipment column of their Dossiers. Unlike weapons, the basis for a Narration as well as a description of
equipment in Valiant Universe has no set stats. Take a the Event itself.
look at Flamingo’s Dossier, under Equipment, where zz Event Tags: Tags give short descriptions of the Event
it says: Copy of Heat, Thermodynamics, and Statistical in order to give players the gist of the adventure or
Physics. Did she pick that up herself or did someone give to aid the creation of a campaign.
it to her? Is there a secret character in her life the others zz The Setting: Below that is the Setting—a description
aren’t aware of? Is he a mundane or is a psiot? What if of the area where the characters find themselves at
during a game the LN decides the time is perfect for the beginning of the Event.
dropping the bombshell that Flamingo’s been “hiding” zz Enemies and Obstacles: Finally, an Enemies/
a psiot….what might happen?! The player may have to Obstacles list gives the opponents and obstacles
answers those questions during gameplay with a clever that the characters may have to defeat or
Narration (see p. 4). overcome to successfully complete the Event, with
each considered a Scene, or section, of the overall
Event Brief.
NPC Dossiers
BUILDING THE STORY:
Finally, there are two types of Dossiers—those
for fleshed-out characters like the heroes players will
become, or particularly important enemies, and those for
less-important characters like henchmen or supporting
characters. These non-player character (NPC) Dossiers
are a third the size of normal Dossiers and contain much
PLAYING VALIANT UNIVERSE
less information. Lead Narrators can modify the NPCs in Once each player has a set of dice, the appropriate
this QSR (see p. 23) to expand the number of enemies for Character Dossier at hand, an Event Brief selected, and an
a given Event; they can also visit www.catalyst.com/valiant LN chosen, your group is ready to get started.
to download a blank NPC Dossier. Valiant Universe play is divided into a series of
It's important to remember that the nature of these segments that build on each other: Turns & Narrations,
simplified rules, alongside most NPCs as "disposable" Scenes, Event Briefs and Campaigns.
villains, means the characters you run up against in these
Events do not reflect their full nature. Obviously the
H.A.R.D. Corps Member, P.R.S. Escapee and Eggbreaker
have more Powers at their disposal (while their Stat Dice
TURNS AND NARRATIONS
Valiant Universe gameplay is divided into a series of
may seem a little "light"). And the LN can certainly tweak turns. Each turn, every player will have a chance to play
up a Stat Die and/or add additional Powers if he or she out and describe his character’s actions. These descriptions
feels they are necessary to create a bigger challenge. are called Narrations, and as the game progresses these
But they are meant to be more minor characters, with Narrations will build on each other and form the story of
Bloodshot acting as the star NPC, hence why he has more the game.
details (though even Bloodshot's stats are truncated due
to his NPC nature here). Playing as those actual characters
in the various QSR Supplementals (see inside back cover)
will provide a much more robust experience showcasing
Lead Narrator
Each turn begins with the LN and continues with the
a wider range of what each can offer. player on the LN’s left until all players have had a turn at
Narration.
The LN begins the turn by giving a narrative of the
THE EVENT BRIEF current situation and advancing the plot, as described
The four-part Harbinger Wars: The Renegades Event under Event Briefs (see p. 11). The LN also makes any
Briefs (see p. 11) supply all the information you’ll need to actions or die rolls for enemies the characters may
start a gameplay session with little effort required on the encounter. Though the LN begins the turn, he is the last
part of the players. to act with his character.
Once all players have had a chance to narrate their
character’s actions, the turn ends and a new turn begins.
EVENT BRIEF
An Event Brief usually constitutes a single game
session and is finished when all of the Scenes within
an Event Brief are accomplished. How many Scenes are MOVING THE STORY FORWARD
required to finish an Event Brief is detailed in each Event Collaborative Narration is about creating a story
Brief, but can be modified by the player group. and moving it forward. Valiant Universe is about making
impossible choices, facing terrifying challenges and
overcoming them in fantastic and fun ways. It is all about
CAMPAIGN saying “yes” to fun, not “no” to something unexpected.
So when you are faced with the impossible, you
The four-part Harbinger Wars: The Renegades Event
Briefs are designed to stitch together a larger story that smile and say, “Yes, and…” Then you make it up! There is no
will span many gaming sessions. wrong way in Valiant Universe. Want to have the characters
swallowed by a timearc into the Faraway that just appeared
in San Francisco’s Chinatown and took half a building and
BUILDING THE STORY: a taxi with you? Then do it! But be ready for the LN to have
a Generation Zero psiot step out of that taxi for some butt-
After the rest of the players the cave mouth, preparing to unleash
make their Narrations in an effort to a storm of knives and throwing stars
determine what’s going on, Brandie’s should the warriors try and rush
character (as the LN, her character the cave.”
is the last to act in a turn), says, “I Collin, Harada’s player, mouths to
use my scanner to see if the wall’s himself, “quantum field?” With a shrug
becoming unstable at a macro or micro and a smile he picks up the thread of
atomic level,” hoping that’ll provide the adventure. With his best gravitas
some data on the strange-acting wall. -style impression of a man like Harada
It is now the beginning of the next he responds, “You confirm my own
turn, and Brandie, still the LN, sets suspicions, Ninjak.” Collin drops one
the stage for the start of this turn’s of his Plot Point tokens on the table.
events. She takes a moment to gather “I’ll invert my Psionic Shield to act as
her thoughts, based upon what’s just a conduit for my digital assistant to
transpired from the previous turn, infiltrate the singularity and stabilize
and says, “Unfortunately, that didn’t it with the introduction of a quantum
bring up any data as whatever is field.” Out-of-character Collin then
occurring appears to be beyond the says to the LN, "I'll use the Plot Point
scanners’ abilities. A new row of loud to support this." Collin rolls a D12
but unintelligible shouting comes from for the Challenge (see p. 6) with a
the Mesoamericans outside, and result of 8; then rolls a D10 for his
another fusillade of arrows arcs into Power Die and a D10 for his Intellect
the partially blockaded cave, narrowly (after the LN agrees the Intellect is
missing one of you. Additionally, the the appropriate choice), getting a
cave wall now appears to be going result of 5 and 6 (after checking to
transparent in a beating rhythm. And see he didn't roll his Luck Stat, he
each time it goes transparent, you discards the 5 and selects the 6);
appear to see someone shouting at the LN decides there are no modifiers
you from within, or without—you can’t so the total is 14. Brandie, as the LN,
tell.” The LN, wanting to have a little rolls the opposing D20, rolling a 17
fun, then places a Plot Point into the (no modifiers are added). Looking at
pool and says, “Ninjak, you recognize the result, Brandie shakes her head.
the man from your young school days. “It appears your AI did its job too
Despite his exotic uniform, built from well. Yes, the cave wall is holding and
what appears to be crystal pellets, it’s now you can also hear Percy Fawcett
Colonel Percy Fawcett, the explorer yelling ‘Hurry it up, chaps, or those
who disappeared close to a hundred natives will be chopping you but quick.’
years ago in South America. Ninjak, However, the instability of the timearc
you’re up.” tunneling has breached Cassandra’s
Joshua—playing as Ninjak—to quantum field and is starting to
Brandie’s right gapes at the surprise consume the rest of the cave. If the
twist but quickly smiles and says, “Yes, instability reaches critical, it’ll bring
and on seeing Percy Fawcett during the whole mountain down on you.”
one of the wall’s phasing moments, Brandie turns to Bo, nodding to him
I yell ‘Harada, I think a timearc is that it is his turn now.
tunneling between parts of the Bo stays in character and panto-
Faraway. This might be an escape mimes sheathing a blade and affects
that doesn’t involve several hundred his best Gilad Anni-Padda voice, saying,
warriors. Use your AI and see if she “’Even the Eternal Warrior knows when
can’t establish a quantum field that’ll it is time for a strategic withdrawal,
stabilize the singularity enough for us especially as we appear to have
to escape. I’ll keep the warriors at unexpected allies.’ Gilad quickly leaps
bay.’ Ninjak moves carefully back to through the opening.”
ROLLING DICE
Players with no Plot Points are automatically given
one at the beginning of their turn.
The LN is the only person who may award Plot Points.
No matter how well your storytelling is unfolding,
Earning Plot Points: Lead Narrator there will come a time when the dice need to come out
to help resolve a given situation.
The LN also receives Plot Points into a Plot Pool. The
LN starts an Event Brief with one Plot Point and every time
a player spends a Plot Point (see below), the LN receives
a Plot Point.
THE CORE MECHANIC
As a story-driven role-playing game, Valiant Universe
Unlike the players, the LN’s Plot Pool has no size limit.
uses a simple, cinematic dice-rolling mechanic to resolve
The Plot Pool transfers between LNs in between
Challenges, Tests and Combat.
Scenes. If the Plot Pool is empty at the start of a new Scene,
the new LN receives 1 Plot Point.
The Basic Mechanic for Challenges and Tests
Spending Plot Points: Players A D12 is the Base Die, and forms the foundation
that all players’ rolls are based upon. The result of this
No matter what effect you want to cause, the cost is
roll is modified by the appropriate Stat Die and any
one Plot Point and the change is immediately made to the
additional Modifiers. The basic dice rolling mechanic for
game. Players may not spend more than one point at a time
all Challenges and Tests is:
in an attempt to maximize the twist, though they can spend
multiple Plot Points during any player’s Narration (whether
D12 + Stat Die (D4, D6, D8, D10, D12) + Modifiers
their own, or another player’s).
vs. D20
PSIOT CHILDREN • During a violent confrontation with Project Rising Spirit, Bloodshot freed a group of super-powered adolescents
from a maximum-security research facility where they were experimented on and used as weapons of war. Now
they are out in the open and are being hunted by the most powerful forces in the Valiant Universe, including Toyo
Harada and Peter Stanchek and his Renegades.
PSIOT CHILDREN
PETER STANCHEK from
• During a violent confrontation with Project Rising Spirit, Bloodshot freed a group of super-powered adolescents
a maximum-security research facility TOYO
where they HARADA
were experimented on and used as weapons of war. Now
they are out in the open and are being hunted by the most powerful forces in the Valiant Universe, including Toyo
and the RENEGADES Harada and Peter Stanchek and his Renegades.• A survivor of the bombing of Hiroshima, Toyo Harada has used
his extraordinary telepathic abilities to build the incredibly
• Peter Stanchek was once Toyo Harada's prize pupil before he powerful Harada Global Conglomerates. With HGC as a front,
PETER
abandoned hisSTANCHEK
would-be mentor and formed his own team of TOYOhasHARADA
Harada created the Harbinger Foundation, where he can
and the
looking for othersRENEGADES
psiot Renegades. Together they have set out on their own,
like themselves to oppose Harada and his
train and build his own private army of psiots that will help him
• A survivor
carry out hisofvision
the bombing of Hiroshima,
for a better Toyo Harada
world. However, Haradahas
willused
his extraordinary telepathic abilities to build the incredibly
stop
Eggbreakers. Peter and the Renegades will do everything in at nothing to see his dream come to pass. Harada wants the
•their
Peter Stanchek
power was once
to prevent Toyopsiot
the P.R.S. Harada's prizefrom
children pupil before up
winding he powerful P.R.S.
escaped Harada Global
psiot Conglomerates.
children With HGC as a front,
to join his ranks.
abandoned
in the handshis of would-be mentor and formed his own team of
Toyo Harada. Harada has created the Harbinger Foundation, where he can
psiot Renegades. Together they have set out on their own, train and build his own private army of psiots that will help him
looking for others like themselves to oppose Harada and his carry out his vision for a better world. However, Harada will stop
• On the run from • Possesses • Possesses • Perhaps the most
Eggbreakers. Peter and the Renegades will do everything in at nothing to see his dream come to pass. Harada wants the
the authorities immense immense powerful man on
their power to prevent the P.R.S. psiot children from winding up escaped P.R.S. psiot children to join his ranks.
for most of his telepathic and telepathic and the planet
in the hands of Toyo Harada.
life, Peter has telekinetic telekinetic
used his abilities abilities abilities
On the runand
•recklessly from • Possesses • Possesses • Perhaps the most
the
often authorities
self- immense immense powerful man on
for most of to
medicated his telepathic and telepathic and the planet
life,
drown Peter
outhas
the telekinetic telekinetic
used
voiceshisin abilities
his abilities abilities
recklessly
head and
often self-
medicated to
drown out the
voices in his
head
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo
and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
OBJECTIVES
Avoid capture OR escape imprisonment
Prevent P.R.S. from pursuing
Locate escaped psiot children
CUES
capture attempt Project Rising Spirit How did they find us?
synaptic bombs Aghhh, my head! My powers don’t work!
These aren’t the droids you’re looking for phantom terrorists
TAGS
Georgia Torque’s Auto Shop junkers helicopters vision
Las Vegas military blockade Bellagio psiot children
THE SETTING members will need to find some way to help them
escape. If the whole team was captured, they will
In the backwoods of Chatooga County,
need to find a way to free themselves. Captured
Georgia, Torque’s Auto Shop sits at the edge of a
team members are fitted with shackles and psionic-
densely forested area. A few junkers in various states
dampening helmets, which apply a –3 modifier to
of (dis)repair are collecting rust spots out in front of
any Action or Power roll while wearing the helmet.
the shop; none of them look like they’d ever start.
Once freed, the team will need to find tactics to
Torque’s big brother Jake runs this shop.
discourage P.R.S. from following, such as destroying
the helicopter, mind-wiping the pilots, or any other
ENEMIES/OBSTACLES creative means they can devise.
Scene 1: After Peter activates Torque’s psionic Scene 3: After losing P.R.S. pursuit, Peter will
abilities, Project Rising Spirit helicopters and soldiers receive a vision from the Bleeding Monk, Toyo
attack Torque’s Auto Shop and kill Torque’s older Harada’s advisor. The vision will show Peter that
brother. Each chopper has 12 points of Armor; once P.R.S. isn’t just after him and his Renegades: P.R.S.
those are depleted, the helicopter will crash. Among has been experimenting on children with psionic
their gear, the P.R.S. troopers also have tranquilizer abilities. Recently a group of these kids managed
guns (Close –2, Near –4, Far —). If a team member is to escape a P.R.S. facility and crash their escape
successfully hit with a tranq dart, treat the character as helicopter into the Bellagio in Las Vegas. Without
though they are Staggered for the remainder of this some kind of protection, P.R.S.—or any other group
scene. Any team member Staggered, either by weapon looking to exploit them—will just recapture the
damage or a tranq dart, is considered captured. escapees and torture these kids all over again.
Note: Throughout the duration of this Event, When the team arrives at the outskirts of Las
the LN controls the Narrations of the friendly NPC Vegas, they will encounter a military barricade
Kris Hathaway. However, keep in mind that Kris is turning away traffic. The team will need to find a
incredibly instrumental to the Renegades. The LN way around the barricade in order to reach the
should provide appropriate opportunities for Kris to Bellagio (use a P.R.S. Soldier Dossier as a stand-in if
shine as an important NPC for the characters. combat with the military occurs).
Scene 2: If no team members were captured in Upon entering the Bellagio lobby, the team
Scene 1, the LN can opt to skip to Scene 3. Otherwise, will encounter a large group of masked terrorists
the LN can devise a way for at least one team member with military-grade weaponry. Ultimately, these
to be captured at the beginning of this scene. “terrorists” are loud, scary, and threatening, but they
This scene can play out different ways, neither take nor receive damage: they are psionic
depending on whether only some or all of the team projections created by one of the P.R.S. escapees,
members were taken captive. The captive team a young girl codenamed Shadow. Once the team
members will be aboard a P.R.S. cargo helicopter en bypasses the illusion, they will find the rest of the
route to the nearest P.R.S. base, and the free team escaped psiot children.
OBJECTIVES
Plan for Bloodshot’s arrival in Vegas
Protect the Generation Zero psiots at the Bellagio
Incapacitate Bloodshot
CUES
Vegas feels…empty cybernetic killer
He’s not slowing down come at him from two directions
Don’t hurt the kids nanite regeneration
TAGS
Generation Zero Bloodshot Cronus
Vegas Strip armored car Humvees military escort
OBJECTIVES
Drive off Bloodshot
Protect psiot children
Prevent missile launch OR stop launched missile from hitting the Bellagio
OR evacuate Bellagio observation post
CUES
Why won’t he stay down? We’ve got a problem here
They know we’re trying to help them, right?
Snap out of it! out of time Incoming!!!
TAGS
Bloodshot nanite regeneration Generation Zero P.R.S. escapees
nightmare monster falling debris friendly fire Vegas Strip
Bellagio F-22s air-to-surface missiles
THE SETTING
The Vegas Strip looks like a small war
has been fought here. The cybernetic killer
Bloodshot is finally down, but he doesn’t appear
to be truly dead. And the kids he brought with
him don’t seem very happy about his fate.
ENEMIES/OBSTACLES
Scene 1: Bloodshot begins the scene
Staggered and will remain so for a total of
one round of Narrations, during which time
the team members can determine their best
course of action and get into position. Once
this round is up, Bloodshot gets back on his
feet with full Armor and Health. Since he’s
already taken a beating, this time his Nanite
Regeneration Power will only regenerate 1
Armor and 1 Health each time he Narrates.
Bloodshot is also a little bit pissed: any time
he performs a successful Action or Power roll
against a team member and also rolls the
highest number possible on his die, his attack
will do 1 extra point of damage. For example,
if Bloodshot rolls a D8 for his Action and gets
an 8, the attack causes 1 extra damage.
Bloodshot cannot be killed by standard
means, so the team will need to find some The team will need to either incapacitate,
way of removing him from the picture so they escape, or talk down the P.R.S. escapees.
can focus their attention on his psiot children Scene 3: In a last-ditch effort to eliminate the
companions. Feel free to get creative here. threat that the Generation Zero psiots pose, the U.S.
Note: Throughout the duration of this Event, government sent a pair of F-22s toward Las Vegas.
the LN controls the Narrations of the friendly NPC While the team is fighting down on the Vegas
Kris Hathaway. During this scene, Kris will still be in Strip, one of the fighters locks onto the Bellagio’s
the uppermost floor of the Bellagio. uppermost floor with its air-to-surface missiles.
Scene 2: Once Bloodshot is out of the picture, Unfortunately, this floor is right where Kris is, which
the Project Rising Spirit psiots that accompanied puts her and the rest of the Generation Zero kids at
Bloodshot will grow bold enough to join in the fight. the Bellagio in danger. The team will need to find
They believe Bloodshot rescued them from P.R.S., some way to deal with the fighters and/or their
so they will see the Renegades as a true threat to missiles or find some way to evacuate the targeted
their liberator. floor before the missiles can hit.
Titan, one of the P.R.S. escapees, will summon The F-22s have 12 Armor and two missiles
a psionic projection of a Nightmare Monster to apiece; if this Armor is depleted, the plane will
attack the team. This demonic-looking, dinosaur- plummet and crash. A launched missile will take D4
like creature has 12 Armor and a D6 Action die for Narrations before it reaches its target. Each missile
a Bite Weapon (Damage 3, Close OK, Near OK, Far has 3 Armor; if this Armor is depleted, it will explode
—). Once the monster’s Armor is depleted or Titan for D6 damage. If the missile strikes the Bellagio, any
himself is Staggered or Knocked Out, the monster team member or NPC still on the floor when the
will vanish. missile explodes will take 6 damage and risk falling
Headspace, another P.R.S. escapee, will attempt when the floor’s structural integrity gives way.
to control the minds of the team. During his turn, The planes flying over the hotel also rock
if he uses his Psionic Attack to successfully attack free the helicopter that was lodged in the hotel’s
one team member, instead of dealing damage he uppermost floor. Any team member still on the
will choose what that character does on his or her street when it falls must pass a Might Challenge or
next Narration. suffer D6 damage from falling debris.
OBJECTIVES
Avoid Harada’s Eggbreakers and stay hidden
Escape H.A.R.D. Corps troopers
Escape Las Vegas
CUES
clever Harada I feel a little bit used
too many of them I’m trying to shield us
Where did he take them? Harbinger Active Resistance Division
TAGS
Toyo Harada Eggbreakers Cronus Generation Zero Las Vegas
Bellagio security room helicopters H.A.R.D. Corps
D6 D6 D8 D6
3
D8 Mind Wipe D12
Telepathy Target forfeits its next action
POWERS
Psionic Shield (Armor) D10 D6
Reduces damage taken by 2 Levitation (Flight)
PETER
VITAL FACTORS
Name: Peter Stanchek Affiliation: Renegades
TAGS
Psiot Harbinger Aloof “Sting” “Omicron”
CUES
Stop. Talking.
Why won't you leave us alone?!
I'm going to make it right. I swear.
Great … more jackasses with guns.
I'm learning something new every day.
You don't know anything about me!
ACTION CUES
Forget. Forget everything you've ever known.
You want to dance with me?! Then let's dance!
RANGE
WEAPONS DAMAGE Close Near Far
Mind Whip D6 OK OK OK
-1 TO
MIGHT
Psychic Scream* D4 OK OK –2
-1 TO MIGHT *Can target 2 targets at once. Ineffective against nonliving targets
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Photo of Joe Irons
OUT
Harbinger Foundation ID Bracelet
ARMOR HEALTH
(PSIONIC SHIELD) Character Dossiers 19
VALIANT
MIGHT UNIVERSE
INTELLECT CHARISMA ACTION LUCK
D8 D8 D8 D6
1
Weightlessness (Flight) D12 Optimism D10
POWERS
ZEPHYR
VITAL FACTORS
Name: Faith Herbert Affiliation: Renegades
TAGS
Psiot Optimistic Heroic Fun-loving Loyal
CUES
This is gonna be awesome.
Don’t be a jerk!
White's what the good guys wear.
I'm still here because the world needs me.
I AM this team!
Ghaa! You're so heavy!
We're totally superheroes.
ACTION CUES
I'm a superhero! I totally save lives and stuff!
It's scary. But this is what heroes do, right?
RANGE
WEAPONS DAMAGE Close Near Far
STAGGERED
EQUIPMENT
KNOCKED Comic Book Oxygen Tank w/ Breathing Mask
OUT
Goggles
ARMOR HEALTH
20 Character Dossiers
(AGILITY)
MIGHT INTELLECT VALIANT UNIVERSE
CHARISMA ACTION LUCK
D6 D6 D10 D8
6
Micro-Combustions
Pyrokinesis (Weapon) D8 (Armor) Reduce damage D8
POWERS taken from firearms by 1
Vectored Thrust
(Pseudo-Flight) D6
FLAMINGO
VITAL FACTORS
Name: Charlene Dupre Affiliation: Renegades
TAGS
Psiot Pyrokinetic Cautious Independent Energetic
CUES
Did I hit anybody?
Don’t look at me.
You’d better slow your roll, or this is gonna get real. Got it?
Nobody looks like me. I’m a snowflake.
Let’s go be awesome.
I don’t know what that means, but I’ll take it!
Oh, God, please don’t let me die here!
ACTION CUES
Isaac Newton in the house!
That burning sensation you feel is probably me.
RANGE
WEAPONS DAMAGE Close Near Far
Fireblast D4 –2 OK OK
-1 TO
MIGHT Immolate D6 OK — —
-1 TO MIGHT
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Lighter Roll of $1 bills
OUT
Copy of Heat, Thermodynamics, and Statistical Physics
ARMOR HEALTH
(MICRO-COMBUSTIONS) Character Dossiers 21
VALIANT
MIGHT UNIVERSE
INTELLECT CHARISMA ACTION LUCK
D10 D4 D6 D10
5
Psionic Projection (Armor)
Reduce damage taken by 1
D10 Super Strength D8
POWERS
High Jump D6
VITAL FACTORS
Name: John Torkelson
Affiliation: Renegades
TORQUE
TAGS
Psiot
Psionic Projectionist
Physical Psionic Projection
“Brobarian” Tenacious Self-Denial
CUES
You’re harshing my buzz, man!
How can it hurt so much?
This doesn't happen in Torquehalla, man!
This is stupid crazy!
Why you disrespect me all'a time?
Boom! Gun show!
ACTION CUES
Yooo, bro!!! Here comes the Condition!
Haha! I took out a helicopter with my bare hands!
RANGE
WEAPONS DAMAGE Close Near Far
Fist 4 OK OK –2
-1 TO
MIGHT
Fist 4 OK OK –2
-1 TO MIGHT
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Baseball Cap Heavy Metal Magazine
OUT
First Aid Kit
ARMOR HEALTH
22 Character Dossiers
(PSIONIC PROJECTION)
BLOODSHOT MIGHT INTELLECT UNIVERSE
VALIANT CHARISMA ACTION
D10 D8 D4 D10
POWERS
Heals 2 Armor and 2 Health
Pain Psionic
Resistance D10 Resistance D12
RANGE
WEAPONS DAMAGE Close Near Far
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO 9mm Pistol 2 OK OK –2
MIGHT
-1 TO MIGHT Fists 1 OK — —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Day Planner Binoculars
ARMOR HEALTH Harbinger Foundation Uniform
RANGE
WEAPONS DAMAGE Close Near Far
STAGGERED
KNOCKED
EQUIPMENT
OUT Lifeline Uplink Psionic Dampener
ARMOR Character
HEALTH Manacles Dossiers 23
(MIL-SPEC BODYSUIT)
P.R.S. SOLDIER UNIVERSE
VALIANT MIGHT INTELLECT CHARISMA ACTION
D6 D6 D6 D6
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO M203 Carbine 2 OK OK –2
MIGHT
-1 TO MIGHT Synaptic Bomb D4* OK –2 –4
& ACTION
*Damage ignores Armor and applies directly to Health
STAGGERED
KNOCKED
EQUIPMENT
OUT P.R.S. ID Badge Pocket Computer
ARMOR HEALTH Photos of Renegades
(KEVLAR JACKET)
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Psionic Attack 2 OK OK –2
MIGHT
-1 TO MIGHT Fists 1 OK — —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT P.R.S. ID Bracelet P.R.S. Captive Uniform
ARMOR HEALTH Small Toy
(PSIONIC SHIELD)
D6 D8 D6 D8
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Psionic Attack 2 OK OK –2
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Harbinger Foundation ID List of Latent Psiots
24 CharacterARMOR
Dossiers
HEALTH Harbinger Foundation Uniform
A STORM IS COMING…BE A PART OF THE ACTION
The Valiant Universe RPG Digital Initiative rolls out a firestorm of heroic action onto your gaming table.
Starting on Free Comic Book Day with the Quick-Start Rules, a free PDF will release every other week to keep
the action pumping until the Valiant Universe RPG hits your local comics/game store shelves in August.
Featuring It all starts here: Rules designed to throw you into the action of the Valiant Universe in
minutes, with Events and characters from the Unity series (such as Harada, Ninjak and more) for
several evenings of action-packed adventure.
Love the rules but want to tackle another part of the Valiant : BLOODSHOT
Universe? This supplemental focuses on Bloodshot and is the first salvo
of several PDFs that cover the hit crossover series Harbinger Wars. Players
can tackle Bloodshot, Headspace and others at their gaming table.
Print Pre-Orders and PDF available July 5th DO YOU HAVE WHAT IT TAKES?
MAGICAL ENERGIES…
: H.A.R.D.
X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s
most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones!
CORPS
Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s
leading characters to life in a fantastic superheroes setting!
others as they come out of retirement and are thrown into the brutal fray.
z Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character dossiers will have
for smaller use
players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant
Universe pantheon? Quick and easy rules give you that freedom!
for larger use
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured
in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other
Available exclusively at
CatalystGameLabs.com/shop and DriveThruRPG.com.
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States
and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
DO YOU HAVE
WHAT IT TAKES?
COMING TO COMIC/GAME SHOPS AUGUST 2014
The edge between superhero and villain has never
been sharper. In the Valiant Universe RPG,
H A T TA K
ITa dark S ? players
E gritty
H
will A V E
immerse W
Y O Uwhere every mission and every battle has deadly
themselves in and world
LAY ING GAME
consequences. Whether playing X-O Manowar, THE ROLEP
Bloodshot, Shadowman or even the all-powerful
Toyo Harada—or any of dozens of characters—
Valiant’s most fearless heroes will unite for the first
time in a roleplaying game, allowing you to join their
stories and createNnew ones!
ARMOR…
SENTIENT, ALIE
Whether you’re a longtime fan or brand new to the Valiant
Universe, this is the only source you’ll need to bring Valiant’s
leading characters to life in a fantastic superheroes setting!
no time. Or do you want to create your own superhero d RPG player to quic
kly get inside the
ncludes: a novice or uninitiate
Cue System allows
tem : The rules or villain and add it to the Valiant Universe pantheon?
-light and easy to learn
plunge into the actio
n. y determin which
e part of the
their superhero and allow players to easil
nt Universe comic titles
Quick and easy rules give you that freedom!. book of characters.
maries of all the Valia ment’s Valiant Hand
xposés: Detailed sum a perfect companion to Valiant Entertain n characte r doss iers will have
e they want to gam
e in; , superhero and villai and add it to the Valia
nt
ready-to-play missions superhero or villain
tion Rules: Along with t to create your own
for smaller use
9.indd 1
Additional Material Available Online!
The roleplaying game is coming this fall, but you can
download the additional free quick-start rules PDF
content and start gaming now; just use the url below!
WWW.CATALYSTGAMELABS.COM/VALIANT
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue System are
trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.