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Valiant Universe Handbook 2014 FCBD Special
Valiant Universe Handbook 2014 FCBD Special
Valiant Universe Handbook 2014 FCBD Special
HANDBOOK 2014
DO YOU HAVE
WHAT IT TAKES?
The edge between superhero and villain has
never been sharper. In the Valiant Universe
RPG players immerse themselves in a dark
and gritty world where every mission, every
battle holds deadly consequences.
Coming to comic
shops Fall 2014
Quick-Start Rules
Available Now!
The roleplaying game is coming this fall,
but you can download the free quick-start
rules PDF and start gaming now; just use
the url below!
CATALYSTGAMELABS.COM/VALIANT
WWW.CATALYSTGAMELABS.COM
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue
System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
HANDBOOK 2014
UNIVERSE
Peter Cuneo
Chairman
CONTENTS
Dinesh Shamdasani
CEO and Chief Creative Officer 2 X-O MANOWAR
Gavin Cuneo Art by Trevor Hairsine, Cary Nord, and Diego Bernard
CFO and Head of Strategic Development
Fred Pierce
4 UNITY
Publisher Art by Clayton Crain and Bryan Hitch
Warren Simons 6 ETERNAL WARRIOR
VP Executive Editor Art by Trevor Hairsine and Lewis LaRosa
Walter Black
VP Operations 8 NINJAK
Hunter Gorinson Art by Mico Suayan and Lee Garbett
Director of Marketing, Communications
& Digital Media 9 LIVEWIRE
Art by Doug Braithwaite and Khari Evans
Atom! Freeman
Sales Manager
10 TOYO HARADA
Travis Escarfullery Art by Clayton Crain & Clayton Henry, Trevor Hairsine, and Barry Kitson
Production and Design Manager
Alejandro Arbona 12 PETER STANCHEK AND THE RENEGADES
Associate Editor Art by Barry Kitson, Clayton Henry, and Khari Evans
Josh Johns
Assistant Editor
14 H.A.R.D. CORPS
Art by Clayton Henry and Emanuela Lupacchino
Peter Stern
Operations Manager 15 GENERATION ZERO
Robert Meyers Art by Clayton Crain and Clayton Henry
Operations Coordinator
Rian Hughes/Device
16 BLOODSHOT
Trade Dress and Book Design Art by Esad Ribic, Manuel García, and Matthew Clark
Russell Brown
18 THE BLEEDING MONK
President, Consumer Products,
Art by Clayton Henry and Mico Suayan
Promotions and Ad Sales
19 GEOMANCER
Jason Kothari Art by Emanuela Lupacchino
Vice Chairman
Hunter Gorinson
20 ARCHER & ARMSTRONG
Handbook Editor
Art by Clayton Henry and Khari Evans
Chris Daniels, Robert Meyers, 22 GENERAL REDACTED
Jordan Nowlin, and Peter Stern Art by Pere Pérez
Writing and Research
Steve Blackwell 23 DR. MIRAGE
Design and Production Art by Patrick Zircher, Miguel Sepúlveda, and Lee Garbett
Special thanks to Michael Sacal
24 SHADOWMAN
FCBD 2014 VALIANT UNIVERSE HANDBOOK #1 Art by Jeff Dekal and Patrick Zircher
MAY 2014 Published by: VALIANT ENTERTAINMENT LLC
Office of publication: 424 West 33rd Street, New York, 26 QUANTUM AND WOODY
NY 10001. Copyright © 2014 Valiant Entertainment, Inc.
All rights reserved. All characters, their distinctive Art by Andrew Robinson and Tom Fowler
likenesses and related indicia featured in this publi-
cation are trademarks of Valiant Entertainment, Inc.. 28 RAI
The stories, characters, and incidents featured in this Art by Clayton Crain
publication are entirely fictional.
Printed in the USA. First printing.
For more information, please visit ValiantUniverse.com
X-O MANOWAR
HISTORY: Born into battle, Aric of
Dacia—heir to the throne of the
Visigoth people—never knew peace.
Raised under the oppressive thumb
of the Roman Empire in fifth-century
Europe, his entire life was a never-
ending series of campaigns against
Rome, until a far more terrifying
enemy came into play: the brutal
race of alien colonizers known as
the Vine. Abducted during a midnight
scouting raid and taken to the far
reaches of space, Aric and his
fellow Visigoth captives lived their
lives as slaves to the Vine, with no
hope of escape.
After several years of captivity
aboard a Vine colony ship, Aric led
a revolt against his alien captors,
storming the hallowed temple of the
Vine and stealing their most powerful
relic—Shanhara, the sentient X-O
Manowar armor. Aric bonded with
the armor—the first being in living
memory to survive the process—and
turned the Vine’s most powerful
weapon against them. But a crushing
counterattack by the Vine left many
of Aric’s allies dead or dying. Inexpe-
rienced with the armor himself, Aric
barely escaped the Vine fleet before
rocketing back to Earth.
Upon his return, Aric learned
that—due to the effects of time dila-
tion—1,600 years had passed since
his abduction, and he was now
stranded in the 21st century. Dis-
traught by the loss of his family and
people, Aric secluded himself in the
Peruvian jungle—but the Vine were
unwilling to leave their most sacred
relic in human hands. Vine legend
told that their greatest champion
would one day wear the armor;
news of a human controlling the suit
could spell massive civil unrest for
their empire.
To recover it, covert Vine agents
called “plantings”—left on Earth
hundreds of years ago and modified
to appear human—recruited the
super-spy Ninjak to kill Aric and
return the armor. But with the help
of a Vine planting traitor named
Alexander Dorian, Aric turned Ninjak
3
UNITY
HISTORY: Brought together by Toyo
Harada—the world’s most power-
ful telekinetic and the billionaire
visionary behind the secretive
Harbinger Foundation—the elite team
of extraordinary individuals called
Unity was assembled for one pur-
pose: to stop X-O Manowar before
his invasion of Romania triggered
a world war. Armed with the alien
X-O Manowar armor, Aric of Dacia
liberated the last remnants of his
people from the alien empire of the
Vine and resettled them on Earth.
However, the land that Aric chose
for the new Visigoth homeland hap-
pened to be situated in modern-day
Eastern Europe—an aggressive show
of war that sent the world into high
alert. Hoping to prevent Russia from
retaliating with nuclear weapons,
Harada sent his most elite combat
unit, codenamed Unity, into Roma-
nia to preemptively eliminate Aric…
and claim the X-O Manowar armor
for himself.
Originally comprised of Harada’s
most powerful super-psiots—Bomb,
Mirror, Ether, and the Captain—the
first Unity team was quickly ex-
terminated within minutes of their
opening attack on X-O Manowar.
With his alpha team lost, Harada
had no choice but to recruit a far
more lethal and unpredictable team
to carry out his operations on the
ground in Europe.
The second team selected by
Harada to complete Unity’s mission
included not only himself, but the
Eternal Warrior, an immortal who has
dedicated his existence to serving
the Earth for over 10,000 years;
Ninjak, a freelance secret agent and
weapons expert of unparalleled skill
and cunning; and Harada’s former
pupil Livewire, a fearsome teletech-
nopath with the power to control
machinery and computers whose
loyalty to Harada came into question
after she helped his star pupil, Peter
Stanchek, escape from the Founda-
tion. Sent back into Romania, the new
and untested team stormed Aric’s
command center aboard an alien
battlecruiser. But, having anticipated
their brazen assault, Aric launched
the spacecraft into the stratosphere,
gaining a massive tactical advan-
tage. Despite this, Livewire was able
to interface with the ship’s computer
and sever Aric’s connection to the
UNITY
CURRENTLY ACTIVE MEMBERS: Eternal Warrior; Livewire; Ninjak; X-O Manowar
X-O Manowar armor, seizing control
of Shanhara for herself.
However, even without the hugely
PREVIOUS MEMBERS: Anchor; Bomb; the Captain; Ether; Mirror
powerful armor at his command,
BASE OF OPERATIONS: Mobile Aric and his people refused to yield.
ENEMIES: The Armor Hunters; Toyo Harada; Dr. Silk; Webnet As their ship plummeted back to
FIRST APPEARANCE: UNITY #1 Earth and sank to the bottom of the
4
ACTIVE MEMBERS
UNITY
ocean, Harada decided to eliminate their threat once
and for all, drowning as many survivors as he could.
But, Livewire—now in full control of the X-O Manowar ar-
mor—defied her master’s will yet again and saved Aric’s
people, while also managing to repel a nuclear attack
from two nearby submarines.
The armor now in hand, Harada brokered peace
between the world governments with which Aric had
clashed, and turned the Visigoth and his followers over
to U.S. custody. But Livewire’s connection to the armor—
now under Harada’s control—gave her a secret insight
into his true motivations and secret agenda. Convinced
of Harada’s duplicity and lust for power, Ninjak, the
Eternal Warrior, and Livewire turned against him,
and stole the armor back to return to Aric, who—after
acknowledging the short-sightedness of his invasion
attempt—pledged to work under the auspices of Unity to X-O MANOWAR NINJAK
secure a better world. ALIEN-ARMORED WARRIOR SUPER-SPY
Now an independent team under the direction of
Ninjak, Unity undertook its next mission against the
mysterious Dr. Silk and his high-tech terror cell Webnet.
After Webnet unleashed a designer virus, the Unity
team’s mettle is tested on a global scale when they are
forced to prevent worldwide disaster and the deaths of
millions. However, Dr. Silk’s connection to the shadowy
past of Unity’s members might threaten their fragile
alliance yet again. Q
RECOMMENDED READING:
UNITY VOL. 1: TO KILL A KING TPB
X-O MANOWAR VOL. 5: AT WAR WITH UNITY TPB
Recruited by the Harbinger Foundation’s Toyo Harada, the second Unity ETERNAL WARRIOR LIVEWIRE
team—consisting of Ninjak, the Eternal Warrior, and Livewire—met X-O MASTER TACTICIAN TELETECHNOPATH
Manowar on the field of battle in the middle of Bucharest, Romania.
5
ETERNAL WARRIOR
HISTORY: Granted the gift of immortal-
ity, Gilad Anni-Padda is a master
tactician and one of the greatest
warriors on the planet. When in
danger, the Earth calls on her Eternal
Warrior to prevent calamities and
mete out justice. For countless cen-
turies, these messages have been
relayed to Gilad by the Geomancers,
an unbroken line of mystics in tune
with the voice of the planet. The
Geomancer of a given era and Gilad
work together to do the bidding of
the Earth.
The Eternal Warrior’s journey be-
gan millennia ago in the ancient city-
state of Ur when young Gilad—then
a flesh-and-blood mortal—was killed
during an adventure in the mythical
land of the Faraway with his brothers
Aram and Ivar.
As grief curdled Ivar’s mind, Gilad’s
brother convinced himself that a
mysterious machine captured in the
Faraway could restore his brother to
life. However, when activated, this
device—known as “the Boon”—
annihilated ancient Ur, draining the
life force from thousands and ruining
the city.
By 6000 B.C., Gilad had fully
matured and begun his service as
the Eternal Warrior—the Fist and Steel
of the Earth. Locked in battle with
the forces of Nergal, a death god op-
posed by the Earth, Gilad lost his son
Mitu at the hands of his own daugh-
ter, Xaran. In the wake of his loss,
Gilad continued to fight for the Earth,
but with grave misgivings. Eventu-
ally, after centuries of doubt, Gilad
abdicated his post as the Earth’s
defender, electing to instead deliver
justice on his own terms. It was only
when Xaran, long thought dead,
returned that Gilad was called back
into the service of the Earth—a call he
rejected by destroying the House of
the Earth’s California headquarters.
However, he soon learned that his at-
tack had unintended consequences…
and that he will have no choice but
to return to the Earth’s service if the
world is to stand any chance against
the return of Nergal in two thousand
years’ time...
After teaming with his long-
estranged brother Armstrong to
ETERNAL WARRIOR
REAL NAME: Gilad Anni-Padda
stop the nihilistic cult called the
Null, Gilad then traveled to Romania,
KNOWN ALLIES: Archer & Armstrong; Geomancer; Livewire; Ninjak; X-O Manowar seeking to change the dangerous
ENEMIES: The House of the Wheel; The House of the Dead; any and all enemies of the Earth course being set by his old friend
from centuries ago, Aric of Dacia—
BASE OF OPERATIONS: Mobile
better known to the modern world
FIRST APPEARANCE: X-O MANOWAR #1 as X-O Manowar. Failing to convince
KNOWN SUPERHUMAN POWERS: An immortal with exceptional strength, durability, endurance, Aric that his occupation of Roma-
and healing, Gilad is a veteran of countless battles and possesses thousands of years of fight- nia would only lead to suffering for
ing experience. He is versed in nearly ever combat style and fighting strategy known to man, his people, Gilad reluctantly joined
and all manner of weapons from throughout the history of civilization. forces with Toyo Harada and the
6
THROUGH THE AGES
ETERNAL WARRIOR
CIRCA 10,000 B.C. CIRCA 4000 B.C. 212 B.C. 210 B.C. 402 A.D. 1130 A.D.
1718 A.D. 1805 A.D. 1942 A.D. 1963 A.D. 2014 A.D. 4001 A.D.
superhuman strike force called situated atop the ruins of Little Rock, wider world to find a cure, but is
Unity to disarm X-O Manowar by any Arkansas. Struggling to keep his soon confronted with the grim reality
means necessary. charges alive—and his young grand- of what the world has become in the
Meanwhile, however, the threat of daughter Caroline along with them— 41st century. Q
Nergal continued to grow for nearly the peace of his small kingdom is
two thousand years. In the distant shattered when a a centuries-old RECOMMENDED READING:
future of 4001 A.D., Gilad—now known weapon explodes, saturating the ETERNAL WARRIOR VOL. 1:
as the Eternal Emperor—stands guard area with radioactivity. SWORD OF THE WILD TPB
over a small agricultural village Gilad is forced to set out into the
7
NINJAK
NINJAK
REAL NAME: Colin King
Ninjak managed to make an escape and join Harada, the
Eternal Warrior, and Livewire in defeating X-O Manowar. But
Ninjak and the newly formed Unity team quickly realized
KNOWN ALLIES: Neville Alcott; Eternal Warrior; Livewire; X-O Manowar that Harada represented an even greater danger, forcing
ENEMIES: Dr. Silk; The Vine; Webnet them to retrieve the armor once again and form a strategic
BASE OF OPERATIONS: Unknown allegiance with Aric against Harada.
FIRST APPEARANCE: X-O MANOWAR #5 Now with the support of the Unity team under his lead-
KNOWN SKILLS: In addition to being a skilled clandestine operative, Ninjak ership, Ninjak turns to face Dr. Silk, a mysterious figure
from his past whose high-tech terror cell Webnet plans to
is also one of its most skilled and lethal hand-to-hand combatants, and
unleash a viral epidemic of untold proportions... Q
is one of MI-6’s leading weapons experts; though possessing no known
superhuman abilities Ninjak is also a genius technologist and an RECOMMENDED READING:
Olympic-level athlete. X-O MANOWAR VOL 2: ENTER NINJAK TPB
8
LIVEWIRE
HISTORY: A psionic teletechnopath, able to control
machines with force of will alone, Amanda McKee was
orphaned at a young age, and sent to live in a group
home. It was there that billionaire visionary and founder
of the Harbinger Foundation, Toyo Harada, discovered her
and took her into his care, rescuing her from the abusive
environments of her early life. For this Amanda became
unfailingly devoted to Harada and his mission. Assuming
the name Livewire, Amanda became a star pupil of the
Harbinger Foundation, eventually becoming one of
Harada’s most trusted aides.
All that changed, however, when Peter Stanchek joined
the Harbinger Foundation. Faced with a power that nearly
equaled his own, Harada’s façade of control began to fray
and his domineering tendencies became clearer and clearer
to Livewire. Still faithful to Harada’s vision, but believing that
Peter could help balance his immense power, Livewire aided
Harada’s wayward student in his escape from the Harbinger
Foundation and sent herself into exile following her betrayal.
Months later, when Aric of Dacia returned from space
as the leader of a freed legion of Vine slaves and claimed
Romania as the homeland of his new people, Harada reac-
tivated Livewire and asked her to join his elite strike team,
Unity. Utlizing her power to control machines, Livewire
was able to strip the X-O Manowar armor from Aric and
don it herself—with the intent of handing it over to Harada
in turn. With the most powerful weapon in the universe at
her command, Livewire easily subdued Aric’s people and
quickly defused a nuclear strike by rival nations bent on
annihilating X-O Manowar.
Bonding with the armor, however, unlocked the full
potential of Livewire’s abilities, giving her full access to
the records of the Harbinger Foundation. With all of Hara-
da’s darkest secrets now exposed to her, Livewire at last
realized the true extent of his evil and quickly marshaled
the Unity team against her former mentor.
Now fully expelled from the Harbinger empire, Livewire
joined Ninjak in the service of England’s MI-6, and trav-
eled to Taiwan to investigate strange happenings related
to the mysterious Dr. Silk… Q
RECOMMENDED READING:
UNITY VOL. 1: TO KILL A KING TPB
Livewire was one of Peter Stanchek’s first mentors within the Harbinger
Foundation—and, following the murder of Peter’s friend Joe Irons, helped
facilitate his escape from the facility.
LIVEWIRE
REAL NAME: Amanda McKee
BASE OF OPERATIONS: Unknown
KNOWN ALLIES: Eternal Warrior; Ninjak; Stronghold; X-O Manowar
ENEMIES: Toyo Harada; Dr. Silk; Webnet
FIRST APPEARANCE: HARBINGER #3
KNOWN ABILITIES: Ability to interface with and control electrical
machines; limited energy projection; and an advanced knowledge of
martial arts technique.
9
TOYO HARADA
HISTORY: Toyo Harada, CEO of
Harada Global Conglomerates and
the most powerful telekinetic in the
world, has a vision for a perfect
future. Guided for decades by the
visions of the mysterious Bleed-
ing Monk, Harada has used his
seemingly limitless powers to build
his public-facing company into a
force that is seen to provide food
and medicine to the world’s poor.
Behind the scenes, however, he’s
assembled a private army in the
form of the Harbinger Foundation,
a secret academy built to activate
and train young telekinetics called
“psiots” that, like himself, exhibit
an array of abilities with extraordi-
nary potential.
For decades, Harada’s Harbin-
ger Foundation and paramilitary
contractor Project Rising Spirit have
waged a secret war over these
psiots, and, over the years, each col-
lected a small army of empowered
children as they sought to inflict
their agendas on the world.
The consequences of their
actions were put on full display
when a group of these children
escaped from P.R.S. and took refuge
in Las Vegas. With a new band of
psiots now in play, a war quickly
erupted between Harada’s team,
P.R.S., Bloodshot, and Harada’s
former pupil Peter Stanchek, as
they battled to claim the children
for themselves. In the end, Harada
emerged triumphant, capturing
the children, as well as Bloodshot
and the entirety of Peter’s team.
However, the victory only added to
the mounting responsibilities on
Harada’s shoulders.
In Harada’s eyes, the world will
only survive if he is able to enact
his vision of the future. That vision
was threatened, however, when
X-O Manowar invaded Romania and
pushed Europe to the brink of war.
Harada responded by assembling
a team of the world’s most deadly
individuals to kill the self-proclaimed
king and avert nuclear war, while also
attempting to claim Aric of Dacia’s
ultra-powerful armor for himself.
However, Harada was betrayed by
TOYO HARADA
REAL NAME: Toyo Harada
his own team and brutally defeated
by X-O Manowar. In the aftermath,
the combined stress of managing
BASE OF OPERATIONS: Harada Global Conglomerates headquarters in El Segundo, CA the Harbinger Foundation, psychi-
ENEMIES: Bloodshot; H.A.R.D. Corps; Simon Oreck; Project Rising Spirit; Peter Stanchek and the cally supressing Peter Stanchek, and
Renegades tending to his many responsibilities
FIRST APPEARANCE: HARBINGER #1 around the world became too much
for Harada. He suffered a terrifying
KNOWN ABILITIES: An “omega-level” psiot with near-limitless powers of telekinesis and telepathy,
“mind squall”—a massive psychic
the true extent of Harada’s abilities may never be known; Harada also possesses a high level of
eruption that severely devastated
intellect that he has employed to great effect as a billionaire industrialist, businessman, every mind in the immediate area. In
philanthropist, and Nobel laureate. the wake of the event, the Ren-
10
TOYO HARADA
During the 1960s, young Harada recruited a
small team of newly discovered psiots to help
wage a secret war of sabotage and corporate
espionage against Rising Spirit Securities.
RECOMMENDED READING:
HARBINGER DELUXE EDITION
BOOK ONE HC
THE RENEGADES
nothing but a psychic prison created
by Harada. In reality the Renegades
had been Harada’s captives ever since
the end of the Harbinger Wars.
However, an overextended and ex-
hausted Harada was unable to keep
the artificial constructs in place and
suffered a severe “mind squall”—an
extreme, uncontrolled psychic erup-
tion that had a devastating effect on
every mind within its immediate ra-
dius. In the ensuing chaos, Peter and PETER STANCHEK KRIS HATHAWAY FAITH HERBERT
the Renegades broke free of their “STING” “KRIS” “ZEPHYR”
Telepathy and telekinesis Team strategist Flight
virtual prisons. After a full year of
being on the run, unrelenting attacks
from the Harbinger Foundation, and
the violation of psychic imprisonment
by Harada, the Renegades decided
to take the fight to the Harbinger
Foundation and end their war once
and for all.
To that end, they located Octavio
González, otherwise known as Ax CHARLENE DUPRE JOHN TORKELSON
—a young hacker bent on exposing “FLAMINGO” “TORQUE”
Pyrokinesis Strength and durability
both the Harbinger Foundation and
Project Rising Spirit. With the help of
this young tech whiz, the Renegades
believe they finally have Harada
cornered. But the most dangerous
kind of man is one who has nothing
left to lose. And when the Renegades
and the Harbinger Foundation face
off one final time, it’s hard to say
who will win, who will lose, and more
importantly, who will survive… Q
RECOMMENDED READING:
HARBINGER DELUXE EDITION
BOOK ONE HC
13
H.A.R.D. CORPS
BLOODSHOT
REAL NAME: Unknown
ous asset with extreme prejudice.
Bloodshot escaped capture with the
aid of an ambulance driver named
BASE OF OPERATIONS: P.R.S. Research Facility Theta, NV Kara Murphy before finally returning
KNOWN ALLIES: H.A.R.D. Corps; Kara Murphy; Pulse to P.R.S. to uncover the truth behind
ENEMIES: Chainsaw; Gamma; Toyo Harada; the Harbinger Foundation; Emmanuel Kuretich; his identity. Tipped off by Kuretich,
Simon Oreck; the Specialists Bloodshot stormed a P.R.S. facility in
FIRST APPEARANCE: BLOODSHOT #1 Nevada, but didn’t find any answers—
only the disturbing sub-basement
KNOWN ABILITIES: Enhanced strength, speed, and endurance; accelerated healing; short term
facility known as the Nursery. Built to
alteration of physical appearance; Bloodshot’s nanites can interface with and control electron-
house the empowered psiot children
ics, and can download new skills and knowledge directly into his mind; Bloodshot’s nanites captured by Bloodshot, freeing the
require a constant supply of protein to sustain all these abilities. Nursery’s captives had been Kuretich
16
BLOODSHOT
and Harada’s true objective all along. In the closing moments of the The protein-fueled nanobots in Bloodshot’s blood-
In the ensuing firefight, Bloodshot Harbinger Wars, Bloodshot would stream can repair even the most catastrophic of
was forced to combat the Nursery’s once again fall into Harada’s clutch- injuries in mere minutes, including burns, broken
sadistic psiot jailer Gamma and P.R.S.’s es, and spent several weeks as a bones, severe trauma, and more.
outdated cyborg hit squad Chainsaw. prisoner of the Harbinger Foundation.
In the end, Bloodshot did manage During this time, Harada subjected Recently, Bloodshot has been
to free the captive children, includ- Bloodshot to cruel and painful ex- deployed across the globe on various
ing Generation Zero—an action that periments as he attempted to solve missions alongside the H.A.R.D. Corps,
inadvertently set off a chain reaction the secret behind the incredibly rare including an assignment to retrieve a
of events that would culminate in the nanites in Bloodshot’s bloodstream. former P.R.S. test subject codenamed
Harbinger Wars on the Las Vegas strip. However, Project Rising Spirit— Prodigal—believed to be the leader
Confronted by Toyo Harada in acutely aware of Bloodshot’s value of a homegrown terror cell—and his
the aftermath of the P.R.S. break- and the danger posed by Harada’s supposedly “immortal” bodyguard. Or,
out, Bloodshot’s capacity for free use of the nanites—quickly expedited as they are better known to the world
will was overridden by the “Harada a rescue mission led by H.A.R.D. Corps. at large…Archer & Armstrong! Q
Protocol”—a piece of hidden P.R.S. After storming Harada’s El Segundo
programming in his software that facility, they successfully extracted RECOMMENDED READING:
compelled him to terminate Harada, Bloodshot, who shortly thereafter BLOODSHOT DELUXE EDITION
even if it meant destroying himself in accepted a spot on the H.A.R.D. Corps BOOK ONE HC
the process. A vicious battle ensued, roster. In exchange, Bloodshot was re-
which left Harada seriously wound- warded with a hard copy of the P.R.S. Bloodshot’s nanites also allow him to modify his fa-
ed, and Bloodshot with a depleted file on his true identity—the contents cial features and skin pigmentation, making him an
and damaged nanite count. of which he has not yet shared… ideal operative for stealth and infiltration missions.
17
BLEEDING MONK
RECOMMENDED READING:
ARCHER & ARMSTRONG VOL. 2: WRATH
OF THE ETERNAL WARRIOR TPB
RECOMMENDED READING:
ARCHER & ARMSTRONG DELUXE EDITION BOOK ONE HC
GENERAL REDACTED
REAL NAME: Alphonse Redacted
strong finding shelter amongst the native Roanoke people
that also call the Faraway home.
Distressed by Archer’s news that a “Muslim socialist”
BASE OF OPERATIONS: The Faraway has assumed the presidency back in the United States,
KNOWN ALLIES: Xxxxxxxxx xxx; xxxxxx; xxxxxxxxxxx; xxxxxxxxxxxxx Redacted decided to eradicate all traces of Bolshevik
ENEMIES: Archer & Armstrong; [XXXX]; [XXXXXXXXXXXX]; [XXXXXXX]; socialism in the Faraway—beginning with the “collectiv-
Communism, [XXXXXXXXx] ist” “dirt-worshippers” of the Roanoke tribe. Thus, a war
FIRST APPEARANCE: ARCHER & ARMSTRONG #10 for control of the Faraway and its resources began with
Archer & Armstrong, Archer’s sister Mary-Maria, and
KNOWN ABILITIES: [XXXXXXXXx]; [XXXXXXXXx]; [XXXXXXXXx]; [XXXXXXXXx]
many surprise residents of the time-lost realm—including
Ambrose Bierce and Amelia Earhart—joining the fight to
end Redacted’s UFO-led air assaults.
After several key strategic defeats, Redacted’s con-
quest of the Faraway ended when Archer piloted a torpe-
do-laden fighter jet into the grey mothership, destroying
it entirely. It is not yet known if Redacted survived the
explosion, but [XXXXXXXXXXXXXXXXXXXXX] point to
[BBBSKJSKJSKJSKJSKJSKSJ] the possibility of [jhjakdhs-
jkhajdhasjhdjhsadjkhsajkdh;aSIQWISPWIPOWIQPOIQSAK-
SLaks] fighting [kjdkjsadjksajd] American freedoms. Q
RECOMMENDED READING:
ARCHER & ARMSTRONG VOL. 3: FAR FARAWAY TPB
RECOMMENDED READING:
SHADOWMAN VOL. 2: DARQUE RECKONING TPB
BELOW: During a recent Halloween parade in New Orleans, Mirage was forced
into a public display of her abilities in order to assist Shadowman in the
defeat of two out-of-control demonic entities.
DR. MIRAGE
REAL NAME: Shan Fong
BASE OF OPERATIONS: Los Angeles, CA
KNOWN ALLIES: The Abettors; Hwen Fong; Shadowman
ENEMIES: The Brethren; Master Darque; Baron Samedi
FIRST APPEARANCE: SHADOWMAN #5
KNOWN ABILITIES: Mirage is one of the world’s foremost paranormal
investigators and possesses the ability to communicate with the dead.
After being contacted by frightened spirits, Mirage quickly notified the Abettor,
Dox, that Master Darque was marshaling power in the Deadside.
SHADOWMAN
HISTORY: The Shadowman legacy
began on a Louisiana plantation in
1812 with the birth of albino twin
siblings Nicodemo and Sandria
Darque. Their mother did not survive
the ordeal. However, bonded by
their affection for each other, the
twins grew up in the care of their
doting father, who trained them in
“the art”…a dark magic that gave
them power over the forces of life
and death. As their skills in the art
grew, the bond between brother and
sister only became stronger.
But their father, obsessed
with crossing over into a magical
dimension called Lyceum, turned his
children into conduits for necroman-
tic energy on their 18th birthdays,
attempting to sacrifice Sandria’s life
in the process to complete his spell.
Refusing to lose his sister, Nico-
demo drew on powers far stronger
than his father ever imagined, and
killed him to save her.
Nicodemo healed Sandria and de-
stroyed the plantation, and together
the twins walked out into the world.
Sandria knew that Nicodemo pos-
sessed a dark and destructive pow-
er, but she stayed with her brother
until fear finally drove her away. In
the fall of 1864, Sandria fell in love
with an African-American soldier
named Marius Boniface. Jealous
of his departed sister, Nicodemo
tracked the lovers back to Lousiana,
where he found Sandria pregnant
and on the edge of childbirth.
Rather than allow Nicodemo to
kill her beloved Marius, Sandria sac-
rificed her own child to summon the
power of a voodoo loa and bound it
to Marius, creating the only weapon
capable of opposing her brother’s
colossal power—a weapon called
the Shadowman. The power of the
loa would become a legacy passed
through the Boniface line
for centuries.
Jack Boniface, however, never
met his father. When Jack was 10
years old, his mother Helena
LeBreton died in a car accident,
leaving him at the mercy of the
state. Before Helena’s death, howev-
er, she gave Jack a special amulet,
making him promise to always keep
it on his person. Years later, Jack
SHADOWMAN
REAL NAME: Jack Boniface
returned to his childhood home of
New Orleans to learn the truth about
his parents. When Jack discovered
BASE OF OPERATIONS: New Orleans, LA that his parents both possessed
ENEMIES: The Brethren; Master Darque; Baron Samedi; Tremble; Mr. Twist lengthy and violent criminal records,
he threw the amulet away, rejecting
FIRST APPEARANCE: SHADOWMAN #1
his mother’s final wishes.
KNOWN ABILITIES: The Shadowman loa grants Jack superhuman physical capabilities—
What Jack couldn’t have known
enhanced speed, strength, and endurance—and allows him to pass freely from the living world was that his father, Josiah Boni-
to the Deadside. His scythe is especially effective against demonic entities. face, was the previous Shadowman,
24
SHADOWMAN
the last line of defense between our
world and the horrors of the night-
marish plane of existence known as
the Deadside. With the amulet gone,
Jack suddenly bonded with the
Shadowman loa—and was attacked
by creatures from the Deadside.
Confused and disoriented, Jack
was contacted by Dox and Alyssa,
agents of an order sworn to train
and aid the Shadowman, the Abet-
tors. Jack’s first test arrived in the
form of Mr. Twist, a demon sent to
drain souls on behalf of Nicodemo
Darque—now called Master Darque
and trapped against his will in the
Deadside. Jack, with little training
and less experience, then traveled
to the Deadside to confront Darque
head on, coming face to face with
his past and future before fully
accepting his mantle as protector of
the living world.
But Master Darque would not be
dissuaded and continued to search
for a way back to Earth. In the battle
that followed, Jack was unable to
protect Dox from Darque’s wrath
and the Abettor lost his life. Without
the aid of Dox, the Shadowman loa
began to take its toll on Jack. He
began waking up in alleyways cov-
ered in blood, surrounded by uncon-
scious victims of his beatings, with
no memory of what had transpired.
There are secrets and mysteries
MASTER DARQUE
REAL NAME: Nicodemo Darque
behind the loa, and even behind
BASE OF OPERATIONS: The Deadside
Jack himself. Raised as an orphan
by the state, Jack has a history of
KNOWN ALLIES: The Brethren; Sandria Darque; Jaunty; Baron Samedi
violence that he had kept secret, ENEMIES: The Abettors; Dr. Mirage; Shadowman
even from himself. FIRST APPEARANCE: SHADOWMAN #1
Desperate to help, Alyssa sent KNOWN ABILITIES: Through a combination of inborn ability and intensive training in the dark arts,
Jack to see a backwater bayou Darque can manipulate necromantic energy to traverse dimensions, conjure the dead, and more.
priestess called Punk Mambo—a
raffish voodoo witch with a taste for Born and bred to serve as nothing more than a vehicle for his father’s pride
mohawks and bobby-pinned leather. and power, Master Darque pursues an absolute and bitterly destructive
Mambo performed a magical rite to agenda against life itself. Following his father’s death and his sister’s
separate Jack from the loa inside abandonment, Darque sought a path to the dimension of mystical enlight-
him, but the rite failed, revealing the enment called Lyceum. But where his father sought Lyceum for his own
spirit to be something far darker glorification, Darque served a more destructively nihilistic purpose: the
and more terrible than Jack or power to destroy all existence.
Punk Mambo could have ever After more than a century of struggle with the Shadowman and his
imagined. As Jack grows increas- Abettors, Darque discovered that the path to Lyceum lay through his neme-
ingly unpredictable, the surviving sis. In a final climactic battle with Josiah Boniface, father to Jack Boniface
Abettors begin to consider drastic and the previous bearer of the loa, Darque used the power of the Shadow-
action—kill Jack and find a new man to cross into the Deadside and, from there, into Lyceum. Twenty years
Shadowman, before the new later, Darque made his return from Lyceum, leaving the transcendent realm
Shadowman kills them... Q little more than blood and ashes in his wake.
Using a demon called Mr. Twist and aided by New Orleans’s cult of the
RECOMMENDED READING: Brethren, Darque attempted to channel necromantic energies back to
SHADOWMAN VOL. 1: BIRTH RITES TPB Earth and return at last to his home dimension. But the intervention of
the newly appointed Shadowman, Jack Boniface, left him trapped in the
Deadside, halfway between the realms of the living and the dead. It was
there that Darque enlisted the help of another near-forgotten voodoo loa,
Baron Samedi, to help in the construction of a soul-spire capable of tearing
a hole in the Deadside itself and opening a passage back to Earth.
Jack intervened yet again, turning the accumulated power of the spire
against Darque—a move that left the necromancer to be consumed and
apparently destroyed by his own focused power. Q
25
HISTORY: Straitlaced and earnest Eric
QUANTUM AND WOODY
Henderson always strove for a life of
disciplined achievement—in school,
in the Army, and in his career. His
irresponsible yet charming foster
brother, Woody, on the other hand,
was anything but disciplined—living
on the streets, sleeping around, and
stealing credit cards to get by. After
their father Derek was killed in his
top-secret experimental energy
lab, the guys reconnected for the
funeral—which was immediately fol-
lowed by a fistfight and a quick trip
to the slammer.
Distraught, suspected of murder,
and determined to bring the real
killers to justice, Eric and Woody
decided to investigate the crime
themselves—despite having zero
qualifications for doing so. The pair
broke into their father’s lab to gather
clues, but accidentally set off a mys-
terious reactor that engulfed them
in strange energy before causing a
massive explosion. In its wake, the
brothers found themselves alive—but
imbued with the ability to shoot
energy and generate shields of pure
power. However, as a side effect of
their transformation, they were also
each bound by a metal wristband,
which they must “klang” together
every 24 hours...or else watch help-
lessly as they dissolve into atoms.
Utilizing their fantastic yet unsta-
ble energy powers, Eric and Woody
narrowly escaped arrest, only to dis-
cover that a mysterious group called
Edison’s Radical Acquisitions had
been after Dr. Henderson’s research.
Woody convinced Eric that they
could find out more about Derek’s
secret science by snooping around
in superhero equipment stolen
from Eric’s job at private security
contractor Magnum Security—and
thus the world’s worst superhero
team was born.
Newly rechristened as Quantum
and Woody, the duo were able to in-
filtrate an E.R.A. gathering in a Wash-
ington, D.C. area high-rise—where-
upon Woody was quickly subdued
and taken hostage. Meanwhile, Eric,
suiting up in full superhero mode,
managed to follow the signal from a
GPS tracker he had secretly planted
QUANTUM
AND WOODY
REAL NAMES: Eric and Woody Henderson
BASE OF OPERATIONS: Washington, D.C.
KNOWN ALLIES: The Goat; Sixty-Nine
ENEMIES: The Crone; Edison’s Radical Acquisitions; Terrence Magnum
FIRST APPEARANCE: QUANTUM AND WOODY #1
KNOWN ABILITIES: Energy projection, manifesting in both defensive and offensive forms.
26
QUANTUM AND WOODY
on the E.R.A.’s agents to an island
base brimming with all of the group’s
pilfered scientific secrets—mad
scientists, 1980s robots, and armies
of genetic experiments.
The decrepit matriarch of the
E.R.A.—a geneticist known only as
the Crone, who had prolonged her
life for decades through the harvest-
ing of parts from clones—began a
series of experiments on Woody in
an attempt to unlock the secrets
of his power. But after Eric located
and freed his brother, Quantum
and Woody (accidentally) killed the
Crone, (unwittingly) blew up the is-
land, and (barely) made it out alive...
with a mysteriously powerful goat
and a teenage Crone-clone named
Sixty-Nine by their side.
Realizing their power bands left
them no option but to remain in close
contact, the formerly estranged
brothers made amends...and moved
into Eric’s junior two-bedroom apart-
ment. Soon after, Eric was enlisted by
his boss, Mr. Terrence Magnum, to act
as Magnum Security’s own private
superhero. Magnum sent Quantum
on a suicide mission to destabilize a
white supremacist, separatist (and
possibly other -ists) movement in
Montana, and because the brothers
need to “klang” their power bands to
stay alive, Woody came along for the
THE GOAT
REAL NAME: Derek Henderson
ride. Discovering that Magnum was BASE OF OPERATIONS: Washington, D.C.
only using Eric as a pawn to start a KNOWN ALLIES: Quantum and Woody; Sixty-Nine
profitable domestic war, Quantum
ENEMIES: Edison’s Radical Acquisitions, tin cans
and Woody teamed up with the
FIRST APPEARANCE: QUANTUM AND WOODY #4
separatists to wage a little war of
their own. KNOWN ABILITIES: Heightened intelligence; heat vision; super-strength; and limited flight; plus
Since resettling in Washington, an as-yet-unrevealed battery of other enhancements
D.C., Quantum and Woody have
noticed a sizable increase in the The Henderson brothers haven’t realized it yet, but this curious crea-
amount of robo-crimes reported in ture—nicknamed “Vincent Van Goat” by Woody—has a history with their
the District—a trend that may portend family that goes back many years, back to the days when their father
the coming return of the E.R.A…. Q was a humble lab assistant to the bombastic Dr. Platzhalter. Platzhalter’s
work aimed to develop a device capable of backing up and restoring the
RECOMMENDED READING: full mind and thought patterns of any chosen subject, a possible cure for
QUANTUM AND WOODY VOL. 1: THE Alzheimer’s or the key to smarter A.I.. During an impromptu demonstra-
WORLD’S WORST SUPERHERO TEAM TPB tion for representatives of Edison’s Radical Acquisitions, an accidental lab
accident resulted in the transfer of a copy of Henderson’s mind into the
Goat. The E.R.A., unaware of what had truly transpired, took the animal into
Eric and Woody Henderson now each possess one their care and spent the next several years performing unethical scientific
control band apiece, which they must “klang” upgrades on the Goat. Over time, these experiments entirely changed
together every 24 hours to reset their atoms—or the Goat’s physiology to the point where the true extent of the animal’s
else they will disperse into energy and abilities—including heat vision, enhanced strength, and limited flight—may
be lost forever. never be known…
Years later, as Quantum and Woody desperately tried to escape the
E.R.A.’s secret island headquarters, the Goat—recognizing the “heroes”
as his “own” wayward “sons”—came to the rescue, deploying a truly
terrifying array of combat abilities to wreak havoc throughout the E.R.A.
compound. In the end, the Goat itself initiated the island’s self-destruct
sequence, and was taken in by Quantum and Woody to live in Eric’s
Washington, D.C. apartment.
Despite repeated and non-subtle attempts to let Quantum and Woody
know that he is actually their father (kind of), the Goat has yet to break
through to his stubborn-headed progenies, but continues to assist them
as the real powerhouse behind the world’s worst superhero team. Q
27
RAI
HISTORY: By the year 4001, industrialization in Japan
had begun to consume every square inch of free space
within the island nation’s borders. To house and feed
its growing population, the country had built upon its
own infrastructure centuries before, turning the whole
of Japan into a towering pillar, hundreds of miles wide.
Eventually, the nation detached from Earth entirely, and
now orbits the planet.
Governed by a mysterious yet benevolent artificial
intelligence named Father, the Japan of 4001 is divided
into various sectors, with names derived from the time
of founding, and generally separated among lines of
economic status and social class. Where a citizen’s sector
falls in the literal hierarchy of Japan’s many sectors also
directly affirms their social ranking; the closer you are to
the Earth, the less essential you are.
While the higher classes of Japanese society rely on
advanced technology, including sophisticated, human-
looking robots—or PTs, for Positronic Minds—on every level
of their daily lives, discontent has brewed for centuries
on Japan’s middle and lower levels, resulting in the
formation of an extremist anti-technology sect called
Raddies, who have vowed to overthrow Father and every
symbol of his technologically enabled reign.
Standing solitary guard at the top of Japan’s miles-
high structure is Rai—the lead enforcer of Father’s justice
and a figure of near-mythic stature to Japanese citizens
of all ages. To some he is the ghost of Japan’s past
personified, to others a “spirit guardian” and folk hero.
They say that he can appear out of nowhere, and pos-
sesses a near-universal sight over Father’s people. But
few have ever seen him…until the first murder in nearly a
millennium brings Rai to the forgotten sectors of Father’s
empire, and threatens to topple a Japan that has taken
nearly two thousand years to erect. Q
BELOW: In the year 4001, Japan has become a towering spire, orbiting the Earth.
To shelter its millions of citizens, society is now divided into physical “sectors”
RAI
REAL NAME: Unknown
of varying luxury and comfort, such as Sector 3001 (pictured here), also known
as the “War Corridor.”
Aric of Dacia, a fifth-century Visigoth armed with the universe’s most pow-
erful weapon, is all that stands between the Earth and all-out annihilation at
the hands of the alien race that abducted him from his own time. Stranded
in the modern day, X-O Manowar’s battle against the Vine will take him into
the shadows with the lethal operative known as Ninjak—and launch a quest
for vengeance that will bring an alien empire to its knees. The Vine destroyed
Aric’s world. Now he will give them war.
DELUXE HARDCOVERS
Collecting X-O MANOWAR #1-14 and more than 20 pages of bonus materials!
quest to bring down the unholy coalition of cultists known as the Sect—and
stop each of history’s most notorious conspiracies from remaking the world in
their own insane image.
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X-O MANOWAR VOL. 1: BY THE SWORD
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X-O MANOWAR VOL. 2: ENTER NINJAK
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X-O MANOWAR VOL. 3: PLANET DEATH
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X-O MANOWAR VOL. 5: AT WAR WITH UNITY
ISBN: 9781939346247 | Diamond Code: FEB141472 | Price: $14.99 | Format: TP
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