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4775356

4775356

paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024

About Kyra
Kyra is a priestess of Sarenrae, the sun goddess who teaches Kyra
her followers to heal the wounded and destroy evil. Kyra

grew up admiring the beautiful stained glass of Sarenrae’s

temple and the graceful priestesses who practiced with


the Cleric
their scimitars each dawn. When bandits attacked

Kyra’s village, those priestesses fought to the death

to protect the villagers, but the bandits were too

many and the village burned. Kyra was one of


the few survivors, and on the smoking ruins

of the beautiful temple she swore her life and

sword arm to Sarenrae, promising

to protect those who could not

protect themselves and to

slay those who would harm 26770991 4775356

the innocent. Kyra has a fierce

will and is proud of her faith

and her skill with


PLAY A CLERIC IF YOU WANT TO...
the scimitar. • Support and heal your allies with divine spells

• Know about religious writing and images

• Oppose and destroy evil undead creatures

26770991
paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024 26770991
4775357
4775357

paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024

CHARACTER SHEET d10 N SPELLCASTING P ADVENTUR


BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet
7
DATE
She/her Neutral good 1 This character sheet has all the statistics, abilities, spells, and equipment for 4 3
Kyra
SPELL ATTACK ROLL = + T
DICE PLAYER NAME XP playing Kyra the cleric. Take a reference card from the box for details on rolls, WIS
INT PROF
DCs, and actions. The action counters can help you track your actions. Each
portion of the character sheet has a letter code. You can find out more about
SPELL DC 17 =10+ 4 + 3 T
A ANCESTRY B BACKGROUND C CLASS d12 WIS
INT PROF

d4
Human Acolyte Cleric what they mean below. For statistics, a higher number is always better.
You have prepared the spells burning hands, 5 magicPREPARED
weapon, and three heal
Warden
HERITAGE BACKGROUND ABILITY CLASS ABILITIES CANTRIPS PER DAY
Student of the Canon: You don’t get
false information when you critically
(LEVEL 1) A ANCESTRY spells from your divine font ability. When you cast a spell, check it off. At the
PREP PREP
ANCESTRY ABILITY
fail to Recall Knowledge using Divine Font: When you prepare your spells, you prepare You have extra Hit Points from being a human. start of each day, your spells come back and you uncheck them.
4 extra Hit Points t wo extra 1st-level heal spells in addition to the
Religion, and you know information d20 ❏ Burning Hands [two-actions] Gouts of flame rush from your hands in a 15-foot cone.
(already included) about your deity even if you fail. (LEVELspells
2) you choose. B BACKGROUND The fire deals 2d6 fire damage to each creature in the area. Each creature can
Sarenrae: Kyra worships Sarenrae, goddess of healing, ACTIONSLore
d6 D ABILITY MODIFIERS E HIT POINTS honesty, redemption, and the sun.
As an acolyte, you learned about writing texts, giving you the Scribing attempt a Reflex save, taking no damage on a critical success, half damage
Q failure.
NOTES
STRENGTH +1 STR MAXIMUM CURRENT
(LEVEL 3) skill, and you gained the student of the canon ability for Religion checks.
[one-action] on a success, full damage on a failure, and double damage on a critical
❏ Magic Weapon [two-actions] Touch a weapon. For 1 minute, Strikes with it get a +1
DEXTERITY +1 DEX 21 C CLASS One Action item bonus to the attack roll and have two damage dice instead of one.
H PERCEPTION
+1
You’re a cleric of Sarenrae, which gives you spells and the ability listed here. ❏ ❏ ❏ Heal [one-action], [two-actions], or [three-actions] If the target’s a willing living creature, they heal
CONSTITUTION CON NOTES
+7 = 4 + 3
SENSES AND NOTES
d8 T
INTELLIGENCE +0 INT
E
D ABILITY MODIFIERS [two-acin][two-actions][thre-acion] 1d8 HP. If they’re
1ST-LEVEL SPELLS undead, they take 1d8 positivePREPARED
Fortitude save. The number of actions you take changes the spell.
damage but get a basic
PER DAY

25
WIS PROF
F SPEED Two Actions
+4
PREP
WISDOM WIS
FEET These numbers represent your basic physical and mental capabilities. They’re [one-action] Target one creature you can touch.
I SAVING THROWS used to determine your other statistics. [two-actions] Target one creature within 30 feet. If healing, increase the amount to 1d8+8.
+2
STRIDE [one-action] (move)

d10
CHARISMA CHA Move up to your Speed FORTITUDE +6 = 1
CON
+ 5
PROF
T
E
NOTES

E HIT POINTS
[three-actions] [three-actions] Affect all living and undead creatures within 30 feet of you.
G SKILLS T Three Actions
ACROBATICS +1 = 1 + 0
T –
0
REFLEX +4 = 1 + 3 E
You can take 21 damage before being knocked out. Healing can restore lost Hit Other Spells: If you want to prepare different spells in your two spell slots, see
E DEX PROF Points, but your Hit Points can’t go above this maximum. page 22 of the Hero’s Handbook. The spells you can choose are burning hands,

+0
DEX

0
PROF

0
T
ARMOR
WILL +9 = 4 + 5
T
E [reaction] command, disrupting weapons, fear, heal, magic weapon, and sanctuary.
d12
ARCANA =
INT
+
PROF
E WIS PROF F SPEED Reaction R SPELLBOO
When you use the Stride action, you move up to 25 feet. Cantrips
ATHLETICS +1 = 1 + 0
T –
E 0 J DEFENSES
Unarmored Defense T T
PROFICIENCY You can cast these five spells any number of times per day.
STR PROF ARMOR ARMOR Light
G SKILLS UNTRAINED Detect Magic [two-actions] You detect any magic in effect within 30 feet of you.
+0 T PROFICIENCIES Medium Heavy
0 0
CRAFTING = + T T PREPARED
E
AC
0
Skills are things anyone can do, like climb using Athletics or try to remember 2ND-LEVEL
Disrupt UndeadSPELLS[two-actions] Deal 1d6+4 positive damage to an undead
PER DAY creature within
d20 INT PROF
=10+ 1 + 3 T + 2 + something using Nature. For a skill check, roll a 20-sided die (d20) and add the 30 feet. It can attempt a Fortitude save, taking no damage on a critical
16
26770992 4775357

PREP
+2
T
ACTIONS
DECEPTION = 2 + 0 E DEX or DEX CAP PROF ITEM OTHER skill statistic (in the leftmost box).
TRAINED
success, half on a success, full on a failure, and double on a critical failure. If
CHA PROF it critically fails, for 1 round it takes a –1 status penalty to melee attack rolls,
[one-action] +5 2 3
T
H 2 + level
NOTES
DIPLOMACY = +
E You have a shield, described on the facing page. PERCEPTION melee damage rolls, and Athletics checks.
CHA PROF You use this ability to try to find things using your senses. For a Perception Light [two-actions] Touch an object to make it glow with bright light in a 20-foot radius
One Action
+2 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 2 + 0 E WEAPON T T T
EXPERT
check, roll a 20-sided die (d20) and add the Perception statistic (the number until you either cast light again or prepare your spells.
CHA PROF Simple Martial Fist in the magnifying glass). 4 + level Message [two-actions] Words you speak go directly to the ears of one creature within
[two-acin][two-actions][thre-acion] +3 = 0
LORE + 3
T PROFICIENCIES
Other Weapon Proficiencies
E E E
T
120 feet. The target can give a brief response as a reaction.
Two Actions INT PROF
E
scimitar E I SAVING THROWS Stabilize [two-actions] One creature within 30 feet loses the
Scribing MELEE WEAPON To resist some spells, poisons, and other dangers, you need toPermission
make ato photocopy.
saving dying condition and remains unconscious at 0 Hit

[three-actions] MEDICINE +7 = 4 + 3
T
Scimitar +4 = 1 + 3
T
E
throw. Roll a 20-sided die (d20) and add one of three saving throw© Paizostatistics
Inc. 2020 Points.
E ATTACK STR
DEX/STR PROF determined by the effect you’re rolling against: Fortitude, Reflex, or Will.
1d6 + 1
WIS PROF
Three Actions Shield
+4 T DAMAGE BLUDGEONING PIERCING
NATURE = 4 + 0 E DIE STR SLASHING J DEFENSES You carry a shield and have the Shield Block
WIS PROF
[reaction] OCCULTISM +0 = 0 + 0
T
TRAITS
forceful, sweep
Your Armor Class represents how hard it is for enemies to hit you. As a cleric,
you can wear light or medium armor. You currently have a chain shirt.
reaction to protect yourself.
Raise a Shield [one-action] You lift up your shield to
Reaction INT PROF
E
MELEE WEAPON
T get a +2 circumstance bonus to AC until
+2
T = +
PROFICIENCY PERFORMANCE = 2 + 0 E ATTACK DEX PROF
E K WEAPONS AND ATTACKS the start of your next turn.
CHA PROF
You can make a melee attack with the Strike action (see your reference card). Shield Block [reaction] If your shield is raised, you
UNTRAINED
+7
T DAMAGE + BLUDGEONING PIERCING
RELIGION = 4 + 3 E SLASHING Roll a 20-sided die (d20), add the attack statistic, and compare it to the can spend your reaction to block a
0 WIS PROF
DIE STR
target’s AC. physical attack. Reduce the amount
+0
T TRAITS
SOCIETY = 0 + 0 E of damage by 5, but then you and your
TRAINED INT PROF RANGED WEAPON
T L LEVEL shield both take any damage leftover. This
+1
T – = +
2 + level STEALTH = 1 + 0 E 0 ATTACK DEX PROF
E You’re a 1st-level cleric. As you gain Experience Points in adventures, you can might break or destroy your shield. Your shield has a
DEX PROF ARMOR track them in the XP box. maximum of 20 Hit Points.
+7
T
EXPERT SURVIVAL = 4 + 3 E
DAMAGE + PIERCING FEET

4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD M EQUIPMENT
+1
T -
THIEVERY = 1 + 0 E 0 TRAITS AMMO
backpack chalk (10 pieces) rations (2 weeks) scimitar torches (5)
DEX PROF ARMOR
bedroll flint and steel religious symbol of Sarenrae shield waterskin
Permission to photocopy. SKILL NOTES M N Equipment
ARE ON THEand
FACING PAGE
Spells on Reverse Side chain shirt healer’s tools rope (50 feet) soap 1 gold piece (gp)
© Paizo Inc. 2020

26770992
paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024 26770992
4775358
4775358

paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024

CHARACTER SHEET d10 N SPELLCASTING P ADVENTUR


BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet
7
DATE
She/her Neutral good 1 This character sheet has all the statistics, abilities, spells, and equipment for 4 3
Kyra
SPELL ATTACK ROLL = + T
DICE PLAYER NAME XP playing Kyra the cleric. Take a reference card from the box for details on rolls, WIS
INT PROF
DCs, and actions. The action counters can help you track your actions. Each
portion of the character sheet has a letter code. You can find out more about
SPELL DC 17 =10+ 4 + 3 T
A ANCESTRY B BACKGROUND C CLASS d12 WIS
INT PROF

d4
Human Acolyte Cleric what they mean below. For statistics, a higher number is always better.
You have prepared the spells burning hands, 5 magicPREPARED
weapon, and three heal
Warden
HERITAGE BACKGROUND ABILITY CLASS ABILITIES CANTRIPS PER DAY
Student of the Canon: You don’t get
false information when you critically
(LEVEL 1) A ANCESTRY spells from your divine font ability. When you cast a spell, check it off. At the
PREP PREP
ANCESTRY ABILITY
fail to Recall Knowledge using Divine Font: When you prepare your spells, you prepare You have extra Hit Points from being a human. start of each day, your spells come back and you uncheck them.
4 extra Hit Points t wo extra 1st-level heal spells in addition to the
Religion, and you know information d20 ❏ Burning Hands [two-actions] Gouts of flame rush from your hands in a 15-foot cone.
(already included) about your deity even if you fail. (LEVELspells
2) you choose. B BACKGROUND The fire deals 2d6 fire damage to each creature in the area. Each creature can
Sarenrae: Kyra worships Sarenrae, goddess of healing, ACTIONSLore
d6 D ABILITY MODIFIERS E HIT POINTS honesty, redemption, and the sun.
As an acolyte, you learned about writing texts, giving you the Scribing attempt a Reflex save, taking no damage on a critical success, half damage
Q failure.
NOTES
STRENGTH +1 STR MAXIMUM CURRENT
(LEVEL 3) skill, and you gained the student of the canon ability for Religion checks.
[one-action] on a success, full damage on a failure, and double damage on a critical
❏ Magic Weapon [two-actions] Touch a weapon. For 1 minute, Strikes with it get a +1
DEXTERITY +1 DEX 21 C CLASS One Action item bonus to the attack roll and have two damage dice instead of one.
H PERCEPTION
+1
You’re a cleric of Sarenrae, which gives you spells and the ability listed here. ❏ ❏ ❏ Heal [one-action], [two-actions], or [three-actions] If the target’s a willing living creature, they heal
CONSTITUTION CON NOTES
+7 = 4 + 3
SENSES AND NOTES
d8 T
INTELLIGENCE +0 INT
E
D ABILITY MODIFIERS [two-acin][two-actions][thre-acion] 1d8 HP. If they’re
1ST-LEVEL SPELLS undead, they take 1d8 positivePREPARED
Fortitude save. The number of actions you take changes the spell.
damage but get a basic
PER DAY

25
WIS PROF
F SPEED Two Actions
+4
PREP
WISDOM WIS
FEET These numbers represent your basic physical and mental capabilities. They’re [one-action] Target one creature you can touch.
I SAVING THROWS used to determine your other statistics. [two-actions] Target one creature within 30 feet. If healing, increase the amount to 1d8+8.
+2
STRIDE [one-action] (move)

d10
CHARISMA CHA Move up to your Speed FORTITUDE +6 = 1
CON
+ 5
PROF
T
E
NOTES

E HIT POINTS
[three-actions] [three-actions] Affect all living and undead creatures within 30 feet of you.
G SKILLS T Three Actions
ACROBATICS +1 = 1 + 0
T –
0
REFLEX +4 = 1 + 3 E
You can take 21 damage before being knocked out. Healing can restore lost Hit Other Spells: If you want to prepare different spells in your two spell slots, see
E DEX PROF Points, but your Hit Points can’t go above this maximum. page 22 of the Hero’s Handbook. The spells you can choose are burning hands,

+0
DEX

0
PROF

0
T
ARMOR
WILL +9 = 4 + 5
T
E [reaction] command, disrupting weapons, fear, heal, magic weapon, and sanctuary.
d12
ARCANA =
INT
+
PROF
E WIS PROF F SPEED Reaction R SPELLBOO
When you use the Stride action, you move up to 25 feet. Cantrips
ATHLETICS +1 = 1 + 0
T –
E 0 J DEFENSES
Unarmored Defense T T
PROFICIENCY You can cast these five spells any number of times per day.
STR PROF ARMOR ARMOR Light
G SKILLS UNTRAINED Detect Magic [two-actions] You detect any magic in effect within 30 feet of you.
+0 T PROFICIENCIES Medium Heavy
0 0
CRAFTING = + T T PREPARED
E
AC
0
Skills are things anyone can do, like climb using Athletics or try to remember 2ND-LEVEL
Disrupt UndeadSPELLS[two-actions] Deal 1d6+4 positive damage to an undead
PER DAY creature within
d20 INT PROF
=10+ 1 + 3 T + 2 + something using Nature. For a skill check, roll a 20-sided die (d20) and add the 30 feet. It can attempt a Fortitude save, taking no damage on a critical
16
26770993 4775358

PREP
+2
T
ACTIONS
DECEPTION = 2 + 0 E DEX or DEX CAP PROF ITEM OTHER skill statistic (in the leftmost box).
TRAINED
success, half on a success, full on a failure, and double on a critical failure. If
CHA PROF it critically fails, for 1 round it takes a –1 status penalty to melee attack rolls,
[one-action] +5 2 3
T
H 2 + level
NOTES
DIPLOMACY = +
E You have a shield, described on the facing page. PERCEPTION melee damage rolls, and Athletics checks.
CHA PROF You use this ability to try to find things using your senses. For a Perception Light [two-actions] Touch an object to make it glow with bright light in a 20-foot radius
One Action
+2 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 2 + 0 E WEAPON T T T
EXPERT
check, roll a 20-sided die (d20) and add the Perception statistic (the number until you either cast light again or prepare your spells.
CHA PROF Simple Martial Fist in the magnifying glass). 4 + level Message [two-actions] Words you speak go directly to the ears of one creature within
[two-acin][two-actions][thre-acion] +3 = 0
LORE + 3
T PROFICIENCIES
Other Weapon Proficiencies
E E E
T
120 feet. The target can give a brief response as a reaction.
Two Actions INT PROF
E
scimitar E I SAVING THROWS Stabilize [two-actions] One creature within 30 feet loses the
Scribing MELEE WEAPON To resist some spells, poisons, and other dangers, you need toPermission
make ato photocopy.
saving dying condition and remains unconscious at 0 Hit

[three-actions] MEDICINE +7 = 4 + 3
T
Scimitar +4 = 1 + 3
T
E
throw. Roll a 20-sided die (d20) and add one of three saving throw© Paizostatistics
Inc. 2020 Points.
E ATTACK STR
DEX/STR PROF determined by the effect you’re rolling against: Fortitude, Reflex, or Will.
1d6 + 1
WIS PROF
Three Actions Shield
+4 T DAMAGE BLUDGEONING PIERCING
NATURE = 4 + 0 E DIE STR SLASHING J DEFENSES You carry a shield and have the Shield Block
WIS PROF
[reaction] OCCULTISM +0 = 0 + 0
T
TRAITS
forceful, sweep
Your Armor Class represents how hard it is for enemies to hit you. As a cleric,
you can wear light or medium armor. You currently have a chain shirt.
reaction to protect yourself.
Raise a Shield [one-action] You lift up your shield to
Reaction INT PROF
E
MELEE WEAPON
T get a +2 circumstance bonus to AC until
+2
T = +
PROFICIENCY PERFORMANCE = 2 + 0 E ATTACK DEX PROF
E K WEAPONS AND ATTACKS the start of your next turn.
CHA PROF
You can make a melee attack with the Strike action (see your reference card). Shield Block [reaction] If your shield is raised, you
UNTRAINED
+7
T DAMAGE + BLUDGEONING PIERCING
RELIGION = 4 + 3 E SLASHING Roll a 20-sided die (d20), add the attack statistic, and compare it to the can spend your reaction to block a
0 WIS PROF
DIE STR
target’s AC. physical attack. Reduce the amount
+0
T TRAITS
SOCIETY = 0 + 0 E of damage by 5, but then you and your
TRAINED INT PROF RANGED WEAPON
T L LEVEL shield both take any damage leftover. This
+1
T – = +
2 + level STEALTH = 1 + 0 E 0 ATTACK DEX PROF
E You’re a 1st-level cleric. As you gain Experience Points in adventures, you can might break or destroy your shield. Your shield has a
DEX PROF ARMOR track them in the XP box. maximum of 20 Hit Points.
+7
T
EXPERT SURVIVAL = 4 + 3 E
DAMAGE + PIERCING FEET

4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD M EQUIPMENT
+1
T -
THIEVERY = 1 + 0 E 0 TRAITS AMMO
backpack chalk (10 pieces) rations (2 weeks) scimitar torches (5)
DEX PROF ARMOR
bedroll flint and steel religious symbol of Sarenrae shield waterskin
Permission to photocopy. SKILL NOTES M N Equipment
ARE ON THEand
FACING PAGE
Spells on Reverse Side chain shirt healer’s tools rope (50 feet) soap 1 gold piece (gp)
© Paizo Inc. 2020

26770993
paizo.com, Jóse David Martínez Reboredo <titomasto04@gmail.com>, Jan 4, 2024 26770993
About Kyra
Kyra is a priestess of Sarenrae, the sun goddess who teaches Kyra
her followers to heal the wounded and destroy evil. Kyra

grew up admiring the beautiful stained glass of Sarenrae’s

temple and the graceful priestesses who practiced with


the Cleric
their scimitars each dawn. When bandits attacked

Kyra’s village, those priestesses fought to the death

to protect the villagers, but the bandits were too

many and the village burned. Kyra was one of


the few survivors, and on the smoking ruins

of the beautiful temple she swore her life and

sword arm to Sarenrae, promising

to protect those who could not

protect themselves and to

slay those who would harm

the innocent. Kyra has a fierce

will and is proud of her faith

and her skill with


PLAY A CLERIC IF YOU WANT TO...
the scimitar. • Support and heal your allies with divine spells

• Know about religious writing and images

• Oppose and destroy evil undead creatures

You might also like