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Product: Agile adventures

Tag line: Product wilderness awaits you

Team 1: The Innovaters

Week 2
Problem Statement :

To design a product management game for non-product individuals to help them get an
essence of product management

Pain Points

Imbalance between Excessive information Unavailability of reliable


theory and practical. causing overload information
Target User

20 to 35 years

Product Management Enthusiasts

Casual Gamers

Unhappy with conventional sources of learning


Exploring Themes and Genres

Elements that Hook Gamers

Exploration
Progression Systems
Challenging Puzzles

Chosen Themes:

Role Play
Puzzle
Strategy
Navigating the Adventure User Journey
WireFrame
Assumption/Constraints

People Who Don't Like Games

PMs Won't Find Value in Our MVP

Limited Availability (Only in India Presently)

Device Compatibility
Metrics

Product Metrics Business Metrics

Stage Completion Rate NPS


Level Completion DAU
Dropoff Rate Downloads/Uninstalls
Average Session Rate
Future Roadmap

Continuous Content Updates

Additional Industries/Markets

Global Events and Competitions

Personalized Learning

Exclusive Elements for Monetization

Multiplayer Aspect

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