Dave-Kauilan (High Elf - Ranger, LVL 1)

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Ranger 1 jannunez30

CLASS & LEVEL PLAYER NAME


Zor
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 13 10 --
+2 +4 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
+3

+6
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


11 P +4 Athletics STR Common, Elvish, Hadozee, Zemnian
ABILITY SAVE DC
+1 Deception CHA
P +6 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+4 +1 Intimidation CHA
+4 Investigation INT
18 +3 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX
CHARISMA P +5 Survival WIS

+1
13

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 jannunez30
CLASS & LEVEL PLAYER NAME
Zor
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 90 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 90
* Fey Ancestry • BR 23
* Favored Enemy • PHB 91 You have advantage on saves against being charmed,
You have advantage on Survival checks to track your and magic can’t put you to sleep.
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Trance • BR 23
of your choice that is spoken by your favored enemies, You don't need to sleep, but meditate semiconsciously
if they speak one at all. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Plants • PHB exercises that have become reflexive through years of
Plants in this context are vegetable creatures, not practice. After resting in this way, you gain the same
ordinary flora. Most of them are ambulatory, and some benefit that a human does from 8 hours of sleep.
are carnivorous.
* Ability Score Increase • BR 23
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Elf Weapon Training • BR 23
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Cantrip • BR 24
become lost except by magical means, you remain You know one cantrip of your choice from the wizard
alert to danger even when you are engaged in another spell list. INT is your spellcasting ability for it.
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while * Extra Language • BR 24
foraging, and while tracking creatures, you learn the You can speak, read, and write one extra language of
exact number, sizes, and how long ago they passed your choice.
through the area.

| Desert • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Zor
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Cantrip -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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