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Drehbuch - REQ - FS - EN - V6.0 210830SFR
Drehbuch - REQ - FS - EN - V6.0 210830SFR
for
REQ
Requirements Engineering
1.1 Overview
In a software development project, a shared understanding of users’ and other stakeholders’
needs and how the software system meets these needs is a central success factor. This course
introduces the students to the fundamentals of requirements elicitation, analysis, validation,
and management that allow achieving that shared understanding and familiarises the students
with state-of-the-art requirements specification. The result is a process and methodology of
co-designing a software product together with its important stakeholders
The course is delivered following an iterative Agile-first approach according to the following
sequence that allows to expand from the minimal core of a product definition in the form of a
vision in four iterations to full stakeholder agreement:
1. Product vision: minimal upfront thinking and research needed for streamlining
subsequent iterative work of refining the vision.
2. User needs: contextual inquiry and prototyping to align and validate the solution
concept against the user viewpoints.
3. Requirements specification: UML-based requirements analysis for creating a
requirements backlog specified with state-of-the-art techniques.
4. Stakeholder agreement: analysis, experimentation, and negotiation for finding a value-
creating win-win agreement with stakeholders.
The introduced concepts and techniques are applicable to other software development
lifecycles as well, including Waterfall requiring an up-front requirements specification phase,
and the hybrid Rational Unified Process, which combines phases and iterations.
The following figure summarises the theory, techniques, templates, and work results (product
vision, requirements specification, and stakeholder agreement) addressed in the course.
Figure 1: Story map giving an overview of the course contents.
REQ links to the project courses IP1-IP4. REQ enables students to do the kind of requirements
engineering that IP1-IP4 require. At the same time, REQ builds on the experiences that the
students gain in the project track. This parallelism allows students to transfer of Requirements
Engineering theories, models and techniques into practice. IP2-IP4 assumes that the students
have passed the module REQ.
REQ provides students with a basic understanding of practical requirements engineering and
the commonly used elements of the UML specification language. The students perform a
hands-on assignment in groups throughout the course that allows training of such
requirements engineering and modelling.
1.3 Additional Perspectives for the Students
A part of REQ is based on learning objective of the International Requirements Engineering
Board (IREB).
2.1 Method
Classroom lectures: REQ follows the principles of problem-based learning: it introduces
concepts that are useful to solve real-world problems, offers practice in solving ill-defined
problems, and reflects together with the students on what they have have experienced and
learned in requirements engineering.
Group Work: REQ motivates teamwork and in-depth discussion among students regarding
certain topics of the course.
PLEASE NOTE: Students need to invest a significant part of their 45h unaccompanied self-
studies in the hands-on training project, where the introduced concepts and techniques are
applied.
Independent studies: REQ allows the student to develop an ability to learn independently,
which is a necessary skill requirement for each engineer. The students receive example exams
to prepare for the examinations. The students may voluntarily submit unsolicited exercises and
work results of applying the learned course material at any time for obtaining feedback.
Contact with the lecturers: The contact between students and lecturers typically takes place
during the actual lecture. Typically, such a lecture consists of 2x45 minutes of input from the
lecturer and 1x45 of group work. In case of questions, students can also reach the lecturer via
electronic media.
Media: Active Directory (AD) is used to share content with the students.
Individual examination: each student writes two exams. The first exam has a relative weight of
40%, the second 60%. An insufficient average, i.e., the weighted average of the two exams of
less than 3.75, is graded with a score of 1.0 (ECTS F). Students with insufficient grades close
to 4.0, e.g. 3.75 or higher (ECTS FX), will be invited to an optional oral exam for raising their
grade to 4.0, hence avoid the ECTS F grade.
Diagnostic tests are used for self-assessment of the student’s personal level of knowledge and
are not included in the course grade.
The module REQ is passed, if both the hands-on group work and the individual examination
grade is positive. Each part is weighted by 50%. The grade is rounded to 1/10.
To accelerate the effectiveness of the lectures, the students are invited to prepare lessons with
preparatory reading. Knowledge and understanding of the course contents may be examined
without announcement.
The specific instructions of the responsible evaluator have to be followed. Other consultations
only have informal character.
Please note that the current plan may change due to corona measures.
Hands-On Training*:
- Set up Groups of 4-5
- Select tools for release planning and managing the hands-on backlog
- Define a release plan for the requirements specification of an own innovative
software product: when will which section be written?
Reading*:
- Script, §1
2 SFR Creativity: background research and the generation of ideas
(KW39) - Market and technology research
- Creativity theory and techniques
Hands-On Training*:
- Conduct market research: what have others done?
- Conduct technology research: what could give us an advantage?
- Generate ideas and select the best one(s)
Reading*:
- Script, §2
3 SFR Innovation: vision pitches and requirements elicitation
(KW40) - Role and structure of a vision statement
- Template: vision statement covering problem, goals, concept, and differentiation
MILESTONE: - Stakeholders and requirements elicitation for refining the vision
ITERATION I - Vision pitches
Product Vision
Hands-On Training*:
- Define and present a product vision
- Plan requirements elicitation involving real users
- Adapt vision to account for feedback
Reading*:
- Script, §3
4 ASC Elicitation of user needs and definition of value propositions
(KW41) - Goal reasoning
- Contextual inquiry for eliciting the user viewpoints
- Overview and selection of elicitation techniques
- Template: Persona for characterising the jobs-to-be-done, backgrounds, and needs
of a user group
- Template: Value Proposition Canvas for exploring product-user fit with pain relief
and gain creation provided by your product features
- Template: Feature Specification
Hands-On Training*:
- Interview real users for eliciting their viewpoints (online if needed)
- Specify the user viewpoints, incl. their jobs-to-be-done, background, and needs
- Propose the features needed to provide desired value to the user
Reading*:
- Script, §4
5 ASC Analysis: design of a solution concept with a storyboard and prototype
(KW42) - Process reasoning
- Moodboards for state-of-the-art analysis with system archaeology
- Storyboards for visualising the process of where and how the product will be used
- User interface prototypes
Hands-On Training*:
- Design the storyboard of how your product should be used
- For each feature:
o Create a moodboard showing how other solutions do the same
o Design the feature and refine its specification
- Design a prototype for your product that integrates the features
Reading*:
- Script, §5
6 SFR+ASC Requirements checking I: validation of solution concept with a storyboard and prototype
(KW43) - Requirements quality: quality of content
- Prototyping for approximating reality
MILESTONE: - Sampling strategies for determining user representatives
ITERATION II - Validation with a walkthrough of the storyboard and prototype
User Needs
Hands-On Training*:
- Validate prototype by walking though storyboard with real users (online if needed)
- Finalise the user viewpoints
- Finalise the winning solution concept (vision statement, prototype, storyboard)
Reading*:
- Script, §6
EX1 ASC **Exam 1 covering lectures 1-6
(KW44)
Hans-On Training:
**Pitching of Vision, Prototype-based Storyboards, Definition of Users, Validation
Results, and Release Plan
7 SFR Specification I: functional requirements in natural language
(KW45) - Transformational effects in the interpretation of requirements
- Common requirements attributes
- Templates: Cohn’s user stories, shall sentences
- Template: Glossary
Hands-On Training*:
- For each feature, specify the functional requirements with user stories
- Create a glossary
Reading*:
- Script, §7
8 SFR **Diagnostic Exam on UML
(KW46)
Specification II: functional requirements in UML
- Application of human-computer interaction to requirements specification
- Separation of system and context
- UML diagrams: use case diagrams, activity diagrams
- Template: use case specification with simple active sentences
Hands-On Training:
- Identify external systems and specify their viewpoints, incl. features and interfaces
- Sort your functional requirements according to features
- For each feature, give an overview of the functions with a use case diagram and
specify each of these use cases
- For each use case, specify the detailed functions with user stories. Match them
with the steps of the use case scenarios
- **End of week: Submission of the Requirements Specification
Reading*:
- Script, §8
9 SFR Requirements Checking II: verification of functional requirements
(KW47) - Model theory
- Requirements quality: quality of documentation
Lecturer to be - Template: review form
confirmed
Hands-On Training*:
- Review your requirements specification
- Improve the requirements to account for the review findings
Reading*:
- Script, §6
Project Week
Reading*:
- Script, §8
11 SFR Specification IV & requirements checking III: quality requirements, incl. their validation
(KW50) - Risk-based assessment of requirement criticality
- Quality-impact reasoning with the QUPER model
- Determination of quality thresholds for quantification of quality requirements
o Based on positioning in the market
o Experimental evaluation of quality-impact
- Template: PLANGUAGE
Hands-On Training*:
- Select the most critical quality requirement
- Determine quality threshold with market positioning and experimentation
- Specify the quality requirement with PLANGUAGE
Reading*:
- Script, §9
12 ASC Requirements negotiation I: stakeholder viewpoints
(KW51) - Introduction to the nature of win-win negotiation: finding a value-creating
agreement with the product stakeholders
- Template: identifying and sorting stakeholders with the onion model
- Force field analysis for stakeholder prioritisation
Hands-On Training
- Identify your stakeholders with the onion model and decide how to involve them
- Specify the stakeholder viewpoints, incl. their background and needs
Reading
- Script, §10
Hands-On Training
- Prioritise your requirements from the viewpoints of the end-users, investor, and
development team
- Define the release plan for your product focusing on the MVP
Reading
- Script, §11
EX2 ASC **Examination II: Individual Written Exam Covering Lectures 7-13
(KW3)
Hans-On Training:
** Submission of Hands-On Requirements Documentation
* Ideally you can conduct the described tasks until the next req lecture. Always document the results in
your SRS. These are no hard deadlines, and sometimes you will need a bit longer.
** Mandatory, hard deadlines. You can always submit it earlier. If you do not submit on-time you will not
have a positive grade.