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The Vatican 090623
The Vatican 090623
4 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Expert Sorcerer (1)
• Mage (3)
• Universal Shielding (3)
2.2.0
3 13 4 3 30 20
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 6
Weapon Range Evasion Damage Penetration Abilities
4 5 3 3 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
3 14 3 3 30 21
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 6 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
3 12 2 50 20
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 4 3 3
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Flight
• Frenzied
• Universal Shielding (3)
2.2.1
2 13 4 2 30 17
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 15 2 40 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 6 3
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 3 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 6 4
Weapon Range Evasion Damage Penetration Abilities
4 4 4 5 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 13 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 1 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Bifurcation
• Faction (The Vatican) When this character makes a
• Hero Combat action (not an Attack of
Opportunity) with the Executioner's
Axe against a target character with
Character Abilities a Size of 40mm or less and rolls at
• Expert Offence (2)
least 4 Aces, they are bifurcated!
2.2.0
2 20 50 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 6 0 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Stoneskin
• Faction (The Vatican) Whenever this character takes
• Hero Damage, reduce the amount
of Damage caused by 3
(to a minimum of 1).
Character Abilities
• Bulky
In addition, if this character is hit by
• Companion (Invoker)
a Poisoned weapon, roll 2 dice and
• Fear (0)
choose 1 to see if they shrug off the
• Mindless
poison.
• Primitive
2.3.1
2 12 2 3 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 14 2 1 40 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Resurrection
• Faction (The Vatican) When this character is killed, do not
• Hero remove it from the board.
• Hospitaller
At the start of the next round, make a
Basic MIND Roll (Will Points may be
Character Abilities used as normal). If successful, this character
• Expert Offence (1)
comes back to life with 5 Life Points and
• Universal Shielding (3)
gains Berserk for the rest of the game.
2.3.0
2 12 1 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 15 2 50 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 5 3
Weapon Range Evasion Damage Penetration Abilities
Knockback, Two-handed,
Scorpio Marksman Scorpio 18" +1 +2 -2 Reload (1)
Keywords Unwieldy
• Faction (The Vatican) This character may only make
• Hero Combat actions with the Scorpio
as the first action of their turn
(including using it for Attacks of
Character Abilities Opportunity).
• Expert Marksman (2)
• Universal Shielding (3)
2.2.0
2 11 1 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 2 3
Weapon Range Evasion Damage Penetration Abilities
Keywords Stigmata
• Faction (The Vatican) If this character uses one or more
• Hero Life Points as Will Points (due
• Discipline (Blood Rites) to Frenzied) either to increase the
dice pool or to perform an action
(like casting spells), it may re-roll an
Character Abilities equal number of dice (including the
• Frenzied
Destiny Dice) during that action.
• Mage (2)
If it does this on a Combat
action, Hands of God instead has
Penetration -3 for that action.
2.2.0
2 11 4 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 2 3 4
Weapon Range Evasion Damage Penetration Abilities
2.3.1
2 14 4 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 4 6 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 2 4 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 3 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Hero
• Hospitaller
Character Abilities
• Engage
• Expert Marksman (1)
• Expert Offence (1)
• Universal Shielding (3)
2.2.0
2 11 4 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 3 3 3
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 8 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 2 2 2
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 12 1 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
Character Abilities
• Bodyguard (Leader)
• Expert Protection (1)
2.2.0
2 10 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 3
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller
Character Abilities
• Bodyguard (Henchman)
• Parry (1)
2.2.0
2 11 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Crucifixion
• Faction (The Vatican) When this character makes a Combat
• Henchman action with the Hammer & Nails
and rolls at least 3 Aces, change its
Penetration to -4.
Character Abilities
• Companion (Leader)
2.2.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
Character Abilities
• Mindless
2.2.0
2 10 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 3 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 2 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller
Character Abilities
• Brave
• Companion (Hospitaller)
• Expert Protection (2)
2.2.0
2 10 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 2 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 10 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller
Character Abilities
• Companion (Leader)
2.2.0
2 11 30 8
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
Character Abilities
• Frenzied
• Limited Movement
• Mindless
2.2.0
2 11 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (The Vatican)
• Henchman
Character Abilities
• Expert Offence (1)
2.2.0
2 11 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities
Keywords Pursuit
• Faction (The Vatican) When using a COUNTER
• Henchman Command on this character, it does
not cost a Command Point (although
still counts as a use of the Command
Character Abilities for all other purposes).
• Concealment (+1)
• Infiltration
2.2.0
2 9 3 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 8 3 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 2 3 2
Weapon Range Evasion Damage Penetration Abilities
2.2.0