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Any character with the Faction (The Vatican) keyword may use this Command Ability:

Heavenly Father Guide Us


PULSE Command Ability
This character replenishes 2 Will Points and every other friendly character within 3"
replenishes 1 Will Point.
3 12 8 3 30 24
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities

Patriarch Bishop Crosier 2" - - - -


de Bernis

Keywords He Will Strengthen You Patriarch Bishop


• Faction (The Vatican) and Protect You All friendly characters with the
• Leader AURA Command Ability Faction (The Vatican) keyword gain
• Unique Until the end of the round, any Companion (Leader) while in line of
• Discipline (Divinity, Fateweaving, friendly characters within 3" gain sight of this character.
Wild Magic) Universal Shielding (3).

Character Abilities
• Expert Sorcerer (1)
• Mage (3)
• Universal Shielding (3)

2.2.0
3 13 4 3 30 20
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 6
Weapon Range Evasion Damage Penetration Abilities

Exorcist Divine Touch 0" - - - -

Keywords Fear the Lord Exorcism


• Faction (The Vatican) PULSE Command Ability When making a Combat action
• Leader Pick 1 enemy character within 6". with Divine Touch, if it causes at
Until the end of the round, whenever least 1 Damage, the target loses
this character is hit by a Combat 1 Will Point.
Character Abilities action, the attacker gains Fear (-2).
• Fear (-2)
If the target has 0 Will Points
Helm of Penitence remaining, the attack instead does
This character may attempt to Dispel +3 Damage.
magic spells as if it has Mage (3).

In addition, enemy characters may


not use Will Points when within 3”
of this character.
2.2.0
3 13 2 4 30 22
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 3 3 5
Weapon Range Evasion Damage Penetration Abilities

Inquisitor Hands of God 0" - - +1 -

Keywords For the Glory of God Stigmata


• Faction (The Vatican) AURA Command Ability If this character uses one or more
• Leader Until the end of the round, any Life Points as Will Points (due
• Discipline (Blood Rites, friendly characters within 3" gain to Frenzied) either to increase the
Runes of Sovereignty, Wild Magic) Expert Offence (2). dice pool or to perform an action
(like casting spells), it may re-roll an
equal number of dice (including the
Character Abilities Destiny Dice) during that action.
• Frenzied
• Mage (3)
If it does this on a Combat
• Universal Shielding (3)
action, Hands of God instead has
Penetration -3 for that action.

2.2.0
3 14 3 3 30 21
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 6 5
Weapon Range Evasion Damage Penetration Abilities

Knight Commander Blade of Gozo 0" - +2 -1 -

Keywords Fight Until the Last Destined For Victory


• Faction (The Vatican) PULSE Command Ability All friendly characters with the
• Leader This Command Ability is used out Hospitaller keyword may choose to
• Hospitaller of sequence, at the start of the round re-roll the Destiny Dice when
before rolling initiative. making re-rolls as long as this
character is on the board.
Character Abilities Pick 1 friendly character in line of
• Brave
sight within 6". If that character is Full Plate
• Expert Offence (2)
reduced to 0 Life Points before they If this character ever enters water, it
• Hunter
take their turn, they are not removed receives a Stunned counter which is
• Universal Shielding (4)
from the board. Instead they are only only removed if it ends its turn out
removed after their turn is complete. of water.

2.2.0
3 12 2 50 20
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 4 3 3
Weapon Range Evasion Damage Penetration Abilities

Angel of the Ahlspiess 2" - +1 - Two-handed


Blooded Rose

Keywords Born of Blood Heavenly Vision


• Faction (The Vatican) Whenever any character (friendly Whenever a friendly character in line
• Hero or enemy) is killed within 3", this of sight within 6" is instructed to
• Unique character replenishes 3 Life Points. replenish Will Points, increase the
• Hospitaller amount replenished by 1.

Character Abilities
• Flight
• Frenzied
• Universal Shielding (3)

2.2.1
2 13 4 2 30 17
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Felix Baumgartner Holy Instruments 0" - +1 - -

Keywords Put it Through the Heart! Renewed Vigour


• Faction (The Vatican) PULSE Command Ability When this character kills an
• Hero Pick a friendly character in line enemy character, he replenishes
• Unique of sight within 12". One of that his full Will Points.
character's weapons gains
-4 Penetration until the end
Character Abilities of the round.
• Brawler (1)
• Expert Offence (2)

2.2.0
2 15 2 40 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 6 3
Weapon Range Evasion Damage Penetration Abilities

Avignon Guard Greatsword 1" - +2 - Two-handed

Keywords Full Plate


• Faction (The Vatican) If this character ever enters water, it
• Hero receives a Stunned counter which is
only removed if it ends its turn out
of water.
Character Abilities
• Brawler (1)
• Universal Shielding (4)

2.2.0
2 11 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities

Baptist Unarmed 0" - - +1 -

Keywords Blessed Water - 1AP


• Faction (The Vatican) Place the Blast marker in water in line of sight
• Hero within 8".
• Discipline (Divinity)
The area under the Blast marker is treated as
solid ground for friendly characters.
Character Abilities
• Expert Sorcerer (1)
Enemy characters treat the area as water, and
• Mage (2)
characters with the Water Creature rule can be
• Universal Shielding (3)
drowned while at least partially on the marker.

Remove the marker at the end of the round.

2.2.0
2 11 3 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 6 4
Weapon Range Evasion Damage Penetration Abilities

Burning Saint Blessed Sword 0" - +1 -1 -

Keywords Walk Through The Fire And You Full Plate


• Faction (The Vatican) Will Not Be Burned - 1AP If this character ever enters water, it
• Hero The Saint summons holy flame receives a Stunned counter which is
• Hospitaller around her! Until the end of the only removed if it ends its turn out
round any enemy character that is of water.
within 3" at any point in their turn
Character Abilities loses 3 Life Points immediately.
• Brave
• Expert Offence (2)
At the end of the round, any enemy
• Universal Shielding (6)
characters within 3" lose a further
3 Life Points before the fire dissipates.

This ability may only be used on solid


ground, and anyone in water is unaffected.
2.2.1
2 12 2 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 5
Weapon Range Evasion Damage Penetration Abilities

Cross-bearing Deacon Holy Icon 2" - - - Two-handed

Keywords Holy Relic Righteous Zeal


• Faction (The Vatican) Any other friendly character (not Every friendly character gains Brave
• Hero including this one) that starts their while in line of sight of this character.
turn within 6" of this character
replenishes 1 Will Point.
Character Abilities
• Brave
• Universal Shielding (5)

2.2.0
2 13 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 1 2
Weapon Range Evasion Damage Penetration Abilities

Executioner Executioner's Axe 0" +1 +1 - -

Keywords Bifurcation
• Faction (The Vatican) When this character makes a
• Hero Combat action (not an Attack of
Opportunity) with the Executioner's
Axe against a target character with
Character Abilities a Size of 40mm or less and rolls at
• Expert Offence (2)
least 4 Aces, they are bifurcated!

Instead of calculating Damage as


normal, instead the target character
loses half their remaining Life Points
(rounding up).

2.2.0
2 20 50 18
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 6 0 1
Weapon Range Evasion Damage Penetration Abilities

Golgotha Stone Fists 0" +1 +2 - -

Keywords Stoneskin
• Faction (The Vatican) Whenever this character takes
• Hero Damage, reduce the amount
of Damage caused by 3
(to a minimum of 1).
Character Abilities
• Bulky
In addition, if this character is hit by
• Companion (Invoker)
a Poisoned weapon, roll 2 dice and
• Fear (0)
choose 1 to see if they shrug off the
• Mindless
poison.
• Primitive

2.3.1
2 12 2 3 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Pistol 8" +1 - -1 Black Powder, Reload (2)


Inquisition Commissioner
Sword 0" - +1 - -

Keywords Look With Satisfaction Upon


• Faction (The Vatican) My Enemies
• Hero AURA Command Ability
Until the end of the round, any
friendly characters within 3" gain
Character Abilities Parry (2).
• Expert Marksman (2)
• Expert Offence (2)

2.2.0
2 14 2 1 40 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities

Paladin of St Lazarus Warhammer 1" - +1 - Stun, Two-handed

Keywords Resurrection
• Faction (The Vatican) When this character is killed, do not
• Hero remove it from the board.
• Hospitaller
At the start of the next round, make a
Basic MIND Roll (Will Points may be
Character Abilities used as normal). If successful, this character
• Expert Offence (1)
comes back to life with 5 Life Points and
• Universal Shielding (3)
gains Berserk for the rest of the game.

If the MIND Roll is unsuccessful, the


character is completely dead and removed
from the board.

2.3.0
2 12 1 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities

Prelate of the Burning 1" - +1 -5 Two-handed


Flaming Sword Longsword

Keywords Burning Aura


• Faction (The Vatican) Any friendly characters without this
• Hero ability within 3" gain -2 Penetration
on their weapons.
Character Abilities
• Brave
• Bulky
• Expert Offence (2)
• Mindless

2.2.0
2 15 2 50 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 5 3
Weapon Range Evasion Damage Penetration Abilities

Knockback, Two-handed,
Scorpio Marksman Scorpio 18" +1 +2 -2 Reload (1)

Keywords Unwieldy
• Faction (The Vatican) This character may only make
• Hero Combat actions with the Scorpio
as the first action of their turn
(including using it for Attacks of
Character Abilities Opportunity).
• Expert Marksman (2)
• Universal Shielding (3)

2.2.0
2 11 1 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 3
Weapon Range Evasion Damage Penetration Abilities

Stigmatist Hands of God 0" - +1 +1 -

Keywords Stigmata
• Faction (The Vatican) If this character uses one or more
• Hero Life Points as Will Points (due
• Discipline (Blood Rites) to Frenzied) either to increase the
dice pool or to perform an action
(like casting spells), it may re-roll an
Character Abilities equal number of dice (including the
• Frenzied
Destiny Dice) during that action.
• Mage (2)
If it does this on a Combat
action, Hands of God instead has
Penetration -3 for that action.

2.2.0
2 11 4 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 3 4
Weapon Range Evasion Damage Penetration Abilities

Summoner Priest Unarmed 0" - - +1 -

Keywords Come Let Us Make Bricks


• Faction (The Vatican) and Burn Them Thoroughly
• Hero PULSE Command Ability
• Invoker Remove 1 friendly Golgotha from
• Discipline (Fateweaving, the board. Place it within 3" of this
Runes of Sovereignty) character (with no changes to its
Life Points).
Character Abilities
• Mage (2)
• Universal Shielding (3)

2.3.1
2 14 4 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 3 4 6 4
Weapon Range Evasion Damage Penetration Abilities

Zweihänder 2" +1 +3 - Knockback, Two-handed


Venator of Devotion
Sword 0" - +1 - -

Keywords Killing Blow Full Plate


• Faction (The Vatican) If this character causes an enemy If this character ever enters water, it
• Hero character to lose more Life Points receives a Stunned counter which is
• Hospitaller than they have left (ie. they'd go only removed if it ends its turn out
to minus numbers), this character of water.
replenishes all of its Will Points.
Character Abilities
• Expert Offence (1)
• Hunter
• Universal Shielding (4)

2.2.0
2 11 2 4 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Conventual Chaplain Sword 0" - +1 - -

Keywords Psychic Communion


• Faction (The Vatican) Whenever this character or any
• Hero other character with line of sight
• Hospitaller to this character uses the ORDER
or COUNTER Commands, they
ignore any other restrictions about
line of sight.

2.2.0
2 12 3 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Crossbow 30" - - - Reload (1), Two-handed


Templar Marshal
Sword 0" - +1 - -

Keywords
• Faction (The Vatican)
• Hero
• Hospitaller

Character Abilities
• Engage
• Expert Marksman (1)
• Expert Offence (1)
• Universal Shielding (3)

2.2.0
2 11 4 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Thomas Thieme Hammer & Stake 0" - +1 - Two-handed

Keywords Vampire Hunter


• Faction (The Vatican) When making a Combat action
• Henchman against a character with 0 Will Points
• Unique remaining, Thomas may re-roll all dice,
including the Destiny Dice.
Character Abilities
• Brave
• Bodyguard (Felix Baumgartner)
• Hunter

2.2.0
2 8 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 2 2 2
Weapon Range Evasion Damage Penetration Abilities

Altar Boy Unarmed 0" - - +1 -

Keywords Spurring Incense - 1AP Censer Bearer


• Faction (The Vatican) Until the end of the round, any Any friendly character that starts
• Henchman friendly character that starts its action its turn within 6" and in line of
within 3" gains First Strike (2) sight of this character replenishes
for that action and any subsequent 1 Will Point.
Character Abilities Attacks of Opportunity.
• Concealment (+2)
Characters with the Censer Bearer
Note that a character may only be rule cannot be affected by this rule
affected by this rule once at a time. (from their own or other Censer
Bearers). Characters cannot be
affected by multiple instances of
this rule in one turn.

2.3.0
2 12 1 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities

Halberd (swing) 2" - +1 - Two-handed


Bishop Guard
Halberd (thrust) 2" - - -2 -

Keywords
• Faction (The Vatican)
• Henchman

Character Abilities
• Bodyguard (Leader)
• Expert Protection (1)

2.2.0
2 10 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 3
Weapon Range Evasion Damage Penetration Abilities

Chevaleresse Sword 0" - +1 - -

Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller

Character Abilities
• Bodyguard (Henchman)
• Parry (1)

2.2.0
2 11 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Crucifier Hammer & Nails 0" - - -2 Two-handed

Keywords Crucifixion
• Faction (The Vatican) When this character makes a Combat
• Henchman action with the Hammer & Nails
and rolls at least 3 Aces, change its
Penetration to -4.
Character Abilities
• Companion (Leader)

2.2.0
2 11 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

French Infantryman Corseque 2" - - - Knockback, Two-handed

Keywords
• Faction (The Vatican)
• Henchman

Character Abilities
• Mindless

2.2.0
2 10 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Inquisitorial Spy Sharpened Dagger 0" - - -1 -

Keywords Illicit Information


• Faction (The Vatican) For every friendly character with this
• Henchman ability in your gang at the start of the
round, add a re-roll to your Illicit
Information Pool.
Character Abilities
• Infiltration
Until the end of the round, any friendly
• Pickpocket
character may use these re-rolls on any
roll - one re-roll per dice.

2.2.0
2 12 2 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities

Knight of Malta Sword 0" - +1 - -

Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller

Character Abilities
• Brave
• Companion (Hospitaller)
• Expert Protection (2)

2.2.0
2 10 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 3 4
Weapon Range Evasion Damage Penetration Abilities

Lacrimosa Unarmed 0" - - +1 -

Keywords Candid Soul


• Faction (The Vatican) For every Life Point this character
• Henchman uses as a Will Point due to Frenzied,
• Discipline (Divinity) all other friendly characters within 3"
replenish 1 Life Point.
Character Abilities
• Mage (2)
• Universal Shielding (3)
• Frenzied

2.2.0
2 10 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Maltese Squire Crossbow 30" - - - Reload (1), Two-handed

Keywords
• Faction (The Vatican)
• Henchman
• Hospitaller

Character Abilities
• Companion (Leader)

2.2.0
2 11 30 8
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Martyr Tools of Penance 0" - - - -

Keywords
• Faction (The Vatican)
• Henchman

Character Abilities
• Frenzied
• Limited Movement
• Mindless

2.2.0
2 11 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Priest Club 0" - - - Stun

Keywords
• Faction (The Vatican)
• Henchman

Character Abilities
• Expert Offence (1)

2.2.0
2 11 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Stalker Handbow 15" - - -1 Reload (2)

Keywords Pursuit
• Faction (The Vatican) When using a COUNTER
• Henchman Command on this character, it does
not cost a Command Point (although
still counts as a use of the Command
Character Abilities for all other purposes).
• Concealment (+1)
• Infiltration

2.2.0
2 9 3 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Witch Finder Snare 2" - - - Two-handed

Keywords Suffer Not a Witch


• Faction (The Vatican) This character may attempt to Dispel
• Henchman magic spells as if it has Mage (2).

In addition, enemy characters may


Character Abilities not use Will Points when base
• Expert Grappler (2)
contact with this character.
• Engage

2.2.0
2 8 3 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 2 3 2
Weapon Range Evasion Damage Penetration Abilities

Reliquary Page Unarmed 0" - - +1 -

Keywords Relics of Malta


• Faction (The Vatican) Once per turn, any friendly character
• Henchman (including this character) may re-roll 1
single dice on any roll if they are in line
of sight within 6" of this character.
Character Abilities
• Slippery

2.2.0

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