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Street Fighter II Turbo (SNES) - Game Genie Codes - Ethereal Games
Street Fighter II Turbo (SNES) - Game Genie Codes - Ethereal Games
Street Fighter II Turbo (SNES) - Game Genie Codes - Ethereal Games
https://etherealgames.com/snes/s/street-fighter-ii-turbo/game-genie-codes/ 1/7
24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games
18. Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
DDF1-7D60
19. Most Attacks Do No Damage (Throws Still Work)
891F-84AD
20. Throws Do No Damage
C734-7405
21. 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
F034-7405
22. Players Can Walk Through Each Other
DD3F-EFAD
23. 1st Hit Of Any Kind Defeats Opponent
DD18-570D
24. Winner of 2nd Round Wins The Battle
DF04-5DAF
25. Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
ADFC-E40D
F9FC-E46D
26. No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
D071-E460
27. Hard Special Moves Become Light
DD75-8460
28. Hard Special Moves Become Medium
D475-8461
29. Hard Special Moves Become Disabled
D675-8462
30. Invisible Players
8ED2-87A9
31. Most Special Moves Go Nowhere
C933-7DA9
32. Fireballs Go Nowhere
C9B8-77A5
33. Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
D039-14AD
34. Player 1 Has Turbofire (Just Like A Turbo Controller)
DD91-576D
35. Always Get Double Knockout
EEAC-AFD4
36. Faster Turbo Than Sir Dave’s Code And There Is More Surprises
EE21-576D
https://etherealgames.com/snes/s/street-fighter-ii-turbo/game-genie-codes/ 2/7
24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games
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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games
Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!
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