Street Fighter II Turbo (SNES) - Game Genie Codes - Ethereal Games

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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games

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Street Fighter II Turbo – Game Genie Codes


The following are known Game Genie Codes for 007: NightFire on Super Nintendo (SNES).
1. Start With 90 Seconds Instead Of 99
BDA3-176D
2. Start With 70 Seconds
5DA3-176D
3. Start With 50 Seconds
9DA3-176D
4. Start With 30 Seconds
7DA3-176D
5. Start With 10 Seconds
FDA3-176D
6. Start With 3/4 Energy
6091-E76D
7. Start With 1/2 Energy
9691-E76D
8. Start With 1/4 Energy
4A91-E76D
9. 1st Bonus Round Is 99 Seconds Instead Of 40
BBAE-1DDD
10. 1st Bonus Round Is 80 Seconds
6DAE-1DDD
11. 1st Bonus Round Is 60 Seconds
1DAE-1DDD
12. 1st Bonus Round Is 20 Seconds
4DAE-1DDD
13. 2nd Bonus Round Is 99 Seconds
BBAE-1D6D
14. 2nd Bonus Round Is 80 Seconds
6DAE-1D6D
15. 2nd Bonus Round Is 60 Seconds
1DAE-1D6D
16. 2nd Bonus Round Is 20 Seconds
4DAE-1D6D
17. Infinite Time
DD05-7F04

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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games

18. Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
DDF1-7D60
19. Most Attacks Do No Damage (Throws Still Work)
891F-84AD
20. Throws Do No Damage
C734-7405
21. 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
F034-7405
22. Players Can Walk Through Each Other
DD3F-EFAD
23. 1st Hit Of Any Kind Defeats Opponent
DD18-570D
24. Winner of 2nd Round Wins The Battle
DF04-5DAF
25. Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
ADFC-E40D
F9FC-E46D
26. No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
D071-E460
27. Hard Special Moves Become Light
DD75-8460
28. Hard Special Moves Become Medium
D475-8461
29. Hard Special Moves Become Disabled
D675-8462
30. Invisible Players
8ED2-87A9
31. Most Special Moves Go Nowhere
C933-7DA9
32. Fireballs Go Nowhere
C9B8-77A5
33. Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
D039-14AD
34. Player 1 Has Turbofire (Just Like A Turbo Controller)
DD91-576D
35. Always Get Double Knockout
EEAC-AFD4
36. Faster Turbo Than Sir Dave’s Code And There Is More Surprises
EE21-576D

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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games

37. Do Tricks In Midair


7934-7401
Projectile Related Codes (Tiger Shots Not Changed)
38. Ken’s Medium Dragon Punch Goes Farther
D830-170D
39. Ken’s Light Dragon Punch Goes Farther
D630-14AD
40. Hard Projectiles Go Faster
3E31-37AD
41. Hard Projectiles Go Slower
EE31-37AD
42. Medium Projectiles Go Faster
3E31-370D
43. Medium Projectiles Go Slower
EE31-370D
44. Light Projectiles Go Faster
3E31-34AD
45. Light Projectiles Go Slower
EE31-34AD
Ryu Codes
46. Ryu’s Hard Dragon Punch Doesn’t Go As Far
DF30-1DAD
47. Ryu’s Hard Dragon Punch Goes Farther
D630-1DAD
48. Ryu’s Medium Dragon Punch Doesn’t Go As Far
DF30-1D0D
49. Ryu’s Medium Dragon Punch Goes Farther
D630-1D0D
50. Ryu’s Light Dragon Punch Goes Farther
D637-17AD
51. Ryu Jumps Backward Farther
D526-1DAF
52. Ryu Jumps Forward Farther
E525-14AF
Ken Codes
53. Ken Jumps Backward Farther
D52D-CDAF
54. Ken Jumps Forward Farther
E52E-14AF
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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games

55. Ken’s Hard Dragon Punch Doesn’t Go As Far


DF30-17AD
56. Ken’s Hard Dragon Punch Goes Farther
D330-17AD
57. Ken’s Medium Dragon Punch Doesn’t Go As Far
DF30-170D
E. Honda Codes
58. Edmond Honda’s Hard Sumo Head Butts Are Faster
DE35-1FAD
59. Edmond Honda’s Hard Sumo Head Butts Are Slower
DF35-1FAD
60. Edmond Honda’s Medium Sumo Head Butts Are Faster
DE35-1F0D
61. Edmond Honda’s Medium Sumo Head Butts Are Slower
DF35-1F0D
62. Edmond Honda’s Light Sumo Head Butts Are Faster
DE35-1DAD
63. Edmond Honda’s Light Sumo Head Butts Are Slower
DF35-1DAD
64. Edmond Honda’s Hard Sumo Smashes Are Faster
F436-1DDD
65. Edmond Honda’s Medium Sumo Smashes Are Faster
F435-176D
66. Edmond Honda’s Light Sumo Smashes Are Faster
F435-17DD
Sagat Codes
67. Sagat’s Hard Tiger Uppercut Goes Farther
D63B-C70D
68. Sagat’s Medium Tiger Uppercut Goes Farther
D63B-C4AD
69. Sagat’s Light Tiger Uppercut Goes Farther
D63B-C40D
70. Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes
Out)
D439-340D
71. Sagat’s Hard Tiger Knee Goes Farther
D838-CF0D
72. Sagat’s Medium Tiger Knee Goes Farther
D83C-C70D
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24/11/22, 0:48 Street Fighter II Turbo (SNES) - Game Genie Codes | Ethereal Games

73. Sagat’s Light Tiger Knee Goes Farther


D83C-CF0D
M. Bison Codes
74. M. Bison’s Hard Psycho Crusher Goes Slower
DF39-C40D
75. M. Bison’s Hard Psycho Crusher Goes Faster
DC39-C40D
76. M. Bison’s Medium Psycho Crusher Goes Slower
DF39-CFAD
77. M. Bison’s Medium Psycho Crusher Goes Faster
DC39-CFAD
78. M. Bison’s Light Scissor Kick Goes Slower
DF39-C76D
79. M. Bison’s Light Scissor Kick Goes Faster
DC39-C76D
Note: When using the next 6 codes, they do not work on “Normal”.
80. M. Bison’s Light Psycho Crusher Goes Slower
DF39-CF0D
81. M. Bison’s Light Psycho Crusher Goes Faster
DC39-CF0D
82. M. Bison’s Hard Scissor Kick Goes Slower
DF31-CD6D
83. M. Bison’s Hard Scissor Kick Goes Faster
DC31-CD6D
84. M. Bison’s Medium Scissor Kick Goes Slower
DF31-CDDD
85. M. Bison’s Medium Scissor Kick Goes Faster
DC31-CDDD
Balrog Codes
86. Balrog’s First Dash Punch Goes Faster
D869-7DD1
87. Balrog’s First Turn Punch Goes Slower (And A Little Backward)
D432-CF0D
88. Balrog’s First Turn Punch Goes Faster
DC32-CF0D
Chun Li Codes
89. Chun Li’s Hard Whirlwind Kick Goes Farther
DC38-1F6D
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90. Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far


DF38-1FDD
91. Chun Li’s Medium Whirlwind Kick Goes Farther
DC38-1FDD
92. Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
DF38-1D6D
93. Chun Li’s Light Whirlwind Kick Goes Farther
DC38-1D6D
Blanka Codes
94. Blanka’s Hard Rolling Attack Goes Slower
DF3B-14DD
95. Blanka’s Hard Rolling Attack Goes Faster
DC3B-14DD
96. Blanka’s Medium Rolling Attack Goes Slower
DF3B-1F6D
97. Blanka’s Medium Rolling Attack Goes Faster
DC3B-1F6D
98. Blanka’s Light Rolling Attack Goes Slower
DF3B-1FDD
99. Blanka’s Light Rolling Attack Goes Faster
DC3B-1FDD
100. Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
DF3C-1D0D
101. Blanka’s Hard Vertical Rolling Attack Goes Out Farther
DA3C-1D0D
102. Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
DF3B-17AD
103. Blanka’s Medium Vertical Rolling Attack Goes Out Farther
DA3B-17AD
104. Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
DF3B-170D
105. Blanka’s Light Vertical Rolling Attack Goes Out Farther
DA3B-170D
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and
we’ll update the list.
Code Indexes for Super Nintendo (SNES)
Action Replay Code Index for Super Nintendo (SNES)
Game Genie Code Index for Super Nintendo (SNES)

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Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

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