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Module 7 Project by Kevin Sanchez
Module 7 Project by Kevin Sanchez
Module 7 Project by Kevin Sanchez
Target Audience...........................................................................................................................................................3
Visual Competitor........................................................................................................................................................4
Cover Page.................................................................................................................................................................5
Overall Structure.........................................................................................................................................................6
Visual Identity..............................................................................................................................................................7
Target Audience
Our target audience for Racer X was intended for gamers in Gen-
eration Y to Millenials. This is a group of generations that grew up
with technology and that were highly protected and sheltered by
their parents to stay inside while playing lots of video games. We
all have been there before but having our target audience be very
comfortable with technology, and receiving our news through so-
cial media like TikTok, Twitter, and Instagram, we wanted to keep
our audience of gamers updated no matter the cost.
More into our audience, gamers can come from a variety of back-
grounds whether they are a college student, married or not, having
children or not, we want to compete and give our audience a wide
range of games that they can enjoy with others in their families or
as individuals. We want to create games that can be affordable
and competitive through the lower-middle to the upper-middle
class that can enjoy the gaming experience. Of course, every-
one has a busy life but we target all people from those having an
assortment of jobs to the trade industry professionals who can still
enjoy life while gaming. More than anything, we want our audience
to trust our digital media, have a positive community, be fun and
daring in our games, and be comfortable with our technology to
live the gaming experience.
Visual Competitor
With our gaming competitors above, you can see they only seem to use one color, which can be iconic or memorable depending on how long they last as a com-
pany. With our Racer X band, we wanted to create a two-color tone logo that can make our audience feel new and excited about our genre of games. Just from
seeing our competitors above, Nintendo uses a “Rodin NTLG” font. You can tell it features a bold font that can be simply seen with readability and scalability. With
Xbox, they use a font called “Segoe”, which features more of a skinny font instead of a bold one. When you see the Xbox brandmark logo, they use two different
logos when combined.
The type of personality that you see from Nintendo tends to target people from a young age instead of our Racer X target audience from Generation Y to Millenials.
Nintendo creates only casual games like Mario, Kirby, and Pokemon that are solely based on fun and exploring. They want a target audience featuring from young
age Millenials that grew up with technology. With different systems like Nintendo Switch, and Nintendo DS, they create game systems that are on the go. They
have a fun or adventurous personality and tone that create all gamers excited.
With Xbox personality, you can tell they make games that can be both casual and competitive. They have the same target audience as Racer X, which is from
Generation Y and Millenials. Xbox has tons of different genres of games from combat, racing, and PVE games. They have a generation of gamers that are from all
over like low, middle, and upper-class. They have tons of different backgrounds which creates a fun, energetic, and positive community from all gamers that come
together.
With Racer X, we tend to make accuracy for our target audience which can range from Generation Y to Millenials. We tend to make sure our audience grows up
with technology that can use our system comfortably. We also first wanted to create casual games for everyone to come together to enjoy themselves from differ-
ent genres of games. With competitive, this made us into the scene from having our gamers competing to the top into our ranked system. We made sure that our
games can fully support gamers into being affordable from a selective family class like lower-middle to upper-middle class. Our gamers can be featured as anyone
whether you a college student, single or married, have children to play games with, and have the personal trait of being fun or daring with our games.
Cover Logo Details
Overal Structure Logo Usage
Color Rotation Transparency
RacerX Racer X
Racer X X
Racer
Visual Identity
Color Font
375BA9 AZ
FDB515 Dash Horizon
RacerX X
Racer Racer X